[Keyboard] move rainkeebs's keyboards to rainkeebs/ (#15797)
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					 27 changed files with 6 additions and 6 deletions
				
			
		
							
								
								
									
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								keyboards/rainkeebs/rainkeeb/keymaps/default/keymap.c
									
										
									
									
									
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										117
									
								
								keyboards/rainkeebs/rainkeeb/keymaps/default/keymap.c
									
										
									
									
									
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/* Copyright 2020 Regan Palmer
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include QMK_KEYBOARD_H
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enum layers {
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  _BASE,
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  _RAISE,
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  _ADJUST,
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  _GAME,
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};
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#define RAISE MO(_RAISE)
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#define ADJUST MO(_ADJUST)
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#define GAME TG(_GAME)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    [_BASE] = LAYOUT(
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        KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,             KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,
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        KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_MPLY, KC_H,    KC_J,    KC_K,    KC_L,    KC_ENT,
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        KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_PSCR, KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_BSPC,
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        KC_LCTL, KC_LALT, KC_LGUI, KC_LSFT,          RAISE,            KC_SPC,  KC_RGUI, KC_RALT, KC_RCTL),
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    [_RAISE] = LAYOUT(
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        KC_1,    KC_2,    KC_3,    KC_4,    KC_5,             KC_6,    KC_7,    KC_8,    KC_9,    KC_0,
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        KC_ESC,  KC_GRV,  KC_BSLS, KC_UP,   KC_MINS, KC_TRNS, KC_LBRC, KC_RBRC, KC_SCLN, KC_QUOT, KC_TRNS,
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        KC_TAB,  KC_CAPS, KC_LEFT, KC_DOWN, KC_RGHT, ADJUST,  KC_EQL,  KC_SLSH, KC_TRNS, KC_TRNS, KC_TRNS,
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        KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,          KC_TRNS,          KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
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    [_ADJUST] = LAYOUT(
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        KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,            KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,
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        KC_F11,  KC_F12,  KC_F13,  KC_F14,  KC_F15,  GAME,   KC_HOME, KC_PGDN, KC_PGUP, KC_END,  KC_TRNS,
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        RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_INS,  KC_DEL,  KC_TRNS, KC_TRNS, KC_TRNS,
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        KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,          KC_TRNS,          KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
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    [_GAME] = LAYOUT(
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        KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,             KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,
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        KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    GAME, KC_H,    KC_J,    KC_K,    KC_L,    KC_ENT,
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        KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_PSCR, KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_BSPC,
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        KC_LCTL, KC_LALT, KC_LGUI, KC_LSFT,          KC_NO,            KC_SPC,  KC_RGUI, KC_RALT, KC_RCTL)
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};
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bool encoder_update_user(uint8_t index, bool clockwise) {
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	switch (get_highest_layer(layer_state)) {
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        case _BASE:
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             if (clockwise) {
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            tap_code(KC_VOLU);
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        } else {
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            tap_code(KC_VOLD);
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        }
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            break;
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        case _RAISE:
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            if (clockwise) {
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            tap_code(KC_MS_WH_DOWN);
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        } else {
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            tap_code(KC_MS_WH_UP);
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        }
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            break;
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		case _ADJUST:
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			if (clockwise) {
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            tap_code(KC_MS_WH_RIGHT);
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        } else {
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            tap_code(KC_MS_WH_LEFT);
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        }
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			break;
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        case _GAME:
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             if (clockwise) {
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            tap_code(KC_VOLU);
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        } else {
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            tap_code(KC_VOLD);
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        }
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            break;
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    }
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    return true;
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}
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char wpm[10];
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bool oled_task_user(void) {
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    sprintf(wpm, "WPM: %03d", get_current_wpm());
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    // Host Keyboard Layer Status
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    oled_write_P(PSTR("       rainkeeb \n"), false);
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    oled_write_P(PSTR(" Layer: "), false);
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    switch (get_highest_layer(layer_state)) {
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        case _BASE:
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            oled_write_P(PSTR("Default\n"), false);
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            break;
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        case _RAISE:
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            oled_write_P(PSTR("Raise\n"), false);
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            break;
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        case _ADJUST:
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            oled_write_P(PSTR("Adjust\n"), false);
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            break;
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        case _GAME:
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            oled_write_P(PSTR("Game\n"), false);
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            break;
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        default:
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            // Or use the write_ln shortcut over adding '\n' to the end of your string
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            oled_write_ln_P(PSTR("Undefined"), false);
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    }
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    oled_write_P(PSTR(" "), false);
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    oled_write(wpm, false);
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    return false;
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}
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