[Keyboard] Dawn60 Keyboard (#7832)
* dawn60_proper * change default * changes * master merge and via keymap * rgb underglow better * rename of folder * rename folder complete * rename * dawn60/underglow specifics * dawn60 specific * simplify * requested changes * small errors * layouts remove * remove parentheses and update rules.mk * fix error message
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								keyboards/xelus/dawn60/config.h
									
										
									
									
									
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								keyboards/xelus/dawn60/config.h
									
										
									
									
									
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/* Copyright 2017 Jason Williams (Wilba)
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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#include "config_common.h"
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// USB Device descriptor parameter
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#define VENDOR_ID       0x5845 // XE
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#define PRODUCT_ID      0x0060 // Dawn60
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#define DEVICE_VER      0x0001
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#define MANUFACTURER    Xelus
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#define PRODUCT         Dawn60
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#define DESCRIPTION     Dawn60
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// key matrix size
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 14
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//no underglow - prototype
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//#define MATRIX_ROW_PINS { B1, B3, B7, F6, F7 }
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//#define MATRIX_COL_PINS { B0, D5, B2, F5, D2, D3, D4, D6, D7, B4, B5, B6, C6, C7 }
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//#define UNUSED_PINS
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//underglow
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#define MATRIX_ROW_PINS { B1, B3, F1, F6, F7 }
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#define MATRIX_COL_PINS { B0, D5, B2, F5, D3, D2, C7, C6, B6, B5, B4, D7, D6, D4 }
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#define UNUSED_PINS
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// IS31FL3731 driver
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#define DRIVER_COUNT 2
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#define DRIVER_LED_TOTAL 64
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// COL2ROW or ROW2COL
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#define DIODE_DIRECTION COL2ROW
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// Set 0 if debouncing isn't needed
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#define DEBOUNCE 5
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// Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap
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#define LOCKING_SUPPORT_ENABLE
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// Locking resynchronize hack
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#define LOCKING_RESYNC_ENABLE
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/*
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 * Feature disable options
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 *  These options are also useful to firmware size reduction.
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 */
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// disable debug print
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//#define NO_DEBUG
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// disable print
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//#define NO_PRINT
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// disable action features
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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#define RGB_BACKLIGHT_ENABLED 1
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// This conditionally compiles the backlight code for Dawn60 specifics
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#define RGB_BACKLIGHT_DAWN60
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// enable/disable LEDs based on layout
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// switch between split backspace (1) or normal backspace(0)
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#define RGB_BACKLIGHT_USE_SPLIT_BACKSPACE 1
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// switch between Tsangan (1) or Arrows Bottom Row (0)
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#define RGB_BACKLIGHT_USE_7U_SPACEBAR 0
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// switch between standard split rshift (0) or arrows r shift (1)
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// .------------------.           .-------------------.
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// | ? |  Shift  | Fn |    vs     |  Shift  | Up | Fn |
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// `------------------'           `-------------------'
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#define RGB_BACKLIGHT_USE_SPLIT_RIGHT_SHIFT 1
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//not used
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#define RGB_BACKLIGHT_USE_ISO_ENTER 0
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#define RGB_BACKLIGHT_USE_SPLIT_LEFT_SHIFT 0
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#define RGB_BACKLIGHT_DISABLE_HHKB_BLOCKER_LEDS 0
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// disable backlight when USB suspended (PC sleep/hibernate/shutdown)
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#define RGB_BACKLIGHT_DISABLE_WHEN_USB_SUSPENDED 0
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// disable backlight after timeout in minutes, 0 = no timeout
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#define RGB_BACKLIGHT_DISABLE_AFTER_TIMEOUT 0
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// the default brightness
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#define RGB_BACKLIGHT_BRIGHTNESS 255
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// the default effect (RGB test)
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#define RGB_BACKLIGHT_EFFECT 255
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// the default effect speed (0-3)
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#define RGB_BACKLIGHT_EFFECT_SPEED 0
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// the default color1 and color2
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#define RGB_BACKLIGHT_COLOR_1 { .h = 0, .s = 255 }
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#define RGB_BACKLIGHT_COLOR_2 { .h = 127, .s = 255 }
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//RGB Underglow defines
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#define RGB_DI_PIN F0
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#define WS2812_LED_TOTAL 20
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#define RGB_UNDERGLOW_ALPHA_TOP_START 0
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#define RGB_UNDERGLOW_ALPHA_TOP_END   6   
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#define RGB_UNDERGLOW_ALPHA_BOT_START 12
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#define RGB_UNDERGLOW_ALPHA_BOT_END   15
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// These define which keys in the matrix are alphas/mods
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// Used for backlight effects so colors are different for
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// alphas vs. mods
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// Each value is for a row, bit 0 is column 0
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// Alpha=0 Mod=1
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#define RGB_BACKLIGHT_ALPHAS_MODS_ROW_0 0b0000000000000001
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#define RGB_BACKLIGHT_ALPHAS_MODS_ROW_1 0b0010000000000001
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#define RGB_BACKLIGHT_ALPHAS_MODS_ROW_2 0b0011000000000001
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#define RGB_BACKLIGHT_ALPHAS_MODS_ROW_3 0b0011000000000001
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#define RGB_BACKLIGHT_ALPHAS_MODS_ROW_4 0b0011111000011111
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#define RGB_BACKLIGHT_CAPS_LOCK_INDICATOR { .color = { .h = 0, .s = 0 }, .index = 255 }
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#define RGB_BACKLIGHT_LAYER_1_INDICATOR { .color = { .h = 0, .s = 0 }, .index = 255 }
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#define RGB_BACKLIGHT_LAYER_2_INDICATOR { .color = { .h = 0, .s = 0 }, .index = 255 }
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#define RGB_BACKLIGHT_LAYER_3_INDICATOR { .color = { .h = 0, .s = 0 }, .index = 255 }
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//RGB reactive only on keypress (put 1 to enable)
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#define RGB_REACTIVE_LEFT_RIGHT 0
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#define RGB_REACTIVE_CYCLE_ALL 0
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#define RGB_REACTIVE_VERTICAL 0
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#define DYNAMIC_KEYMAP_LAYER_COUNT 4
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