Merge remote-tracking branch 'upstream/master' into develop
This commit is contained in:
		
						commit
						2c191e21c2
					
				
					 1875 changed files with 649 additions and 120281 deletions
				
			
		| 
						 | 
				
			
			@ -1,43 +0,0 @@
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/*
 | 
			
		||||
This is the c configuration file for the keymap
 | 
			
		||||
 | 
			
		||||
Copyright 2012 Jun Wako <wakojun@gmail.com>
 | 
			
		||||
Copyright 2015 Jack Humbert
 | 
			
		||||
 | 
			
		||||
This program is free software: you can redistribute it and/or modify
 | 
			
		||||
it under the terms of the GNU General Public License as published by
 | 
			
		||||
the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
(at your option) any later version.
 | 
			
		||||
 | 
			
		||||
This program is distributed in the hope that it will be useful,
 | 
			
		||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
GNU General Public License for more details.
 | 
			
		||||
 | 
			
		||||
You should have received a copy of the GNU General Public License
 | 
			
		||||
along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
// place overrides here
 | 
			
		||||
 | 
			
		||||
#ifdef AUDIO_ENABLE
 | 
			
		||||
  #define STARTUP_SONG SONG(STARTUP_SOUND)
 | 
			
		||||
  #define AUDIO_CLICKY
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
// If you need more program area, try select and reduce rgblight modes to use.
 | 
			
		||||
 | 
			
		||||
// Selection of RGBLIGHT MODE to use.
 | 
			
		||||
#if defined(LED_ANIMATIONS)
 | 
			
		||||
   #define RGBLIGHT_EFFECT_BREATHING
 | 
			
		||||
   #define RGBLIGHT_EFFECT_RAINBOW_MOOD
 | 
			
		||||
   #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
 | 
			
		||||
   #define RGBLIGHT_EFFECT_SNAKE
 | 
			
		||||
   #define RGBLIGHT_EFFECT_KNIGHT
 | 
			
		||||
   #define RGBLIGHT_EFFECT_CHRISTMAS
 | 
			
		||||
   #define RGBLIGHT_EFFECT_STATIC_GRADIENT
 | 
			
		||||
   //#define RGBLIGHT_EFFECT_RGB_TEST
 | 
			
		||||
   //#define RGBLIGHT_EFFECT_ALTERNATING
 | 
			
		||||
#endif
 | 
			
		||||
| 
						 | 
				
			
			@ -1,110 +0,0 @@
 | 
			
		|||
/* Copyright 2018 Biacco42
 | 
			
		||||
 *
 | 
			
		||||
 * This program is free software: you can redistribute it and/or modify
 | 
			
		||||
 * it under the terms of the GNU General Public License as published by
 | 
			
		||||
 * the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
 * (at your option) any later version.
 | 
			
		||||
 *
 | 
			
		||||
 * This program is distributed in the hope that it will be useful,
 | 
			
		||||
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
 * GNU General Public License for more details.
 | 
			
		||||
 *
 | 
			
		||||
 * You should have received a copy of the GNU General Public License
 | 
			
		||||
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
 */
 | 
			
		||||
#include QMK_KEYBOARD_H
 | 
			
		||||
 | 
			
		||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
 | 
			
		||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
 | 
			
		||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
 | 
			
		||||
// entirely and just use numbers.
 | 
			
		||||
enum layer_number {
 | 
			
		||||
    BASE = 0,
 | 
			
		||||
    META,
 | 
			
		||||
    SYMB,
 | 
			
		||||
    GAME
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
//Macros
 | 
			
		||||
 | 
			
		||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
 | 
			
		||||
  /* Qwerty
 | 
			
		||||
   * ,-----------------------------------------.             ,-----------------------------------------.
 | 
			
		||||
   * | Tab  |   Q  |   W  |   E  |   R  |   T  |             |   Y  |   U  |   I  |   O  |   P  |  @   |
 | 
			
		||||
   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
 | 
			
		||||
   * | Alt  |   A  |   S  |   D  |   F  |   G  |             |   H  |   J  |   K  |   L  |   ;  |  :   |
 | 
			
		||||
   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
 | 
			
		||||
   * | Shift|   Z  |   X  |   C  |   V  |   B  |             |   N  |   M  |   ,  |   .  |   /  |\/Sft |
 | 
			
		||||
   * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
 | 
			
		||||
   * | Ctrl | GUI  | App  | PrtSc| ESC/ |Space/|Tab/  |Back  |Enter/| Del  |PrtSc |=>GAME|=>SYMB|  \   |
 | 
			
		||||
   * |      |      |      |      | ~SYMB|RCtrl |Shift |Space |~META |      |      |      |      |      |
 | 
			
		||||
   * `-------------------------------------------------------------------------------------------------'
 | 
			
		||||
   */
 | 
			
		||||
 | 
			
		||||
[BASE] = LAYOUT(
 | 
			
		||||
      KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,             KC_T,                                     KC_Y,             KC_U,    KC_I,    KC_O,     KC_P,       KC_LBRC,
 | 
			
		||||
      KC_LALT, KC_A,    KC_S,    KC_D,    KC_F,             KC_G,                                     KC_H,             KC_J,    KC_K,    KC_L,     KC_SCLN,    KC_QUOT,
 | 
			
		||||
      KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,             KC_B,                                     KC_N,             KC_M,    KC_COMM, KC_DOT,   KC_SLSH,    SFT_T(KC_INT1) ,
 | 
			
		||||
      KC_LCTL, KC_LGUI, KC_APP,  KC_PSCR, LT(SYMB, KC_ESC), RCTL_T(KC_SPC), SFT_T(KC_TAB),  KC_BSPC,  LT(META, KC_ENT), KC_DEL,  KC_PSCR, TG(GAME), TG(SYMB),   KC_INT3
 | 
			
		||||
      ),
 | 
			
		||||
 | 
			
		||||
  /* META
 | 
			
		||||
   * ,-----------------------------------------.             ,-----------------------------------------.
 | 
			
		||||
   * |   1  |   2  |   3  |   4  |   5  |   6  |             |   7  |   8  |   9  |   0  |   -  |  ^   |
 | 
			
		||||
   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
 | 
			
		||||
   * | Alt  |  F1  |      |Muhen | Henk |      |             | Left | Down |  Up  |Right |      |      |
 | 
			
		||||
   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
 | 
			
		||||
   * | Sft  |  F2  |  F3  |  F4  |  F5  |  F6  |             |  F7  |  F8  |  F9  | F10  | F11  |\/Sft |
 | 
			
		||||
   * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
 | 
			
		||||
   * | Ctrl | GUI  |  App |PrtSc |ESC/  |Space/|Tab/  |Back  |Enter/| Del  |Reset |=>GAME|=>SYMB|  \   |
 | 
			
		||||
   * |      |      |      |      |~SYMB |RCtrl |Shift |Space |~META |      |      |      |      |      |
 | 
			
		||||
   * `-------------------------------------------------------------------------------------------------'
 | 
			
		||||
   */
 | 
			
		||||
  [META] = LAYOUT(
 | 
			
		||||
    KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,                      KC_7,    KC_8,    KC_9,  KC_0,    KC_MINS, KC_EQL,
 | 
			
		||||
    _______, KC_F1,   XXXXXXX, KC_INT5, KC_INT4, XXXXXXX,                   KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX, XXXXXXX,
 | 
			
		||||
    _______, KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,                     KC_F7,   KC_F8,   KC_F9, KC_F10,  KC_F11,  SFT_T(KC_INT1),
 | 
			
		||||
    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______, _______, _______
 | 
			
		||||
  ),
 | 
			
		||||
 | 
			
		||||
  /* SYMB
 | 
			
		||||
   * ,-----------------------------------------.             ,-----------------------------------------.
 | 
			
		||||
   * |   !  |   "  |   #  |   $  |   %  |   &  |             |   '  |   (  |   )  |   ~  |   =  |  ~   |
 | 
			
		||||
   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
 | 
			
		||||
   * | Alt  |      |      |      |      |      |             |   (  |   )  |   {  |   }  |   +  |  *   |
 | 
			
		||||
   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
 | 
			
		||||
   * | Sft  |      |      |      |      |      |             |   [  |   ]  |   <  |   >  |   ?  |  \   |
 | 
			
		||||
   * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
 | 
			
		||||
   * | Ctrl | GUI  |  App |PrtSc |ESC/  |Space/|Tab/  |Back  |Enter/| Del  |PrtSc |=>GAME|=>SYMB|  \   |
 | 
			
		||||
   * |      |      |      |      |~SYMB |RCtrl |Shift |Space |~META |      |      |      |      |      |
 | 
			
		||||
   * `-------------------------------------------------------------------------------------------------'
 | 
			
		||||
   */
 | 
			
		||||
  [SYMB] = LAYOUT(
 | 
			
		||||
    S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6),                   S(KC_7), S(KC_8), S(KC_9),    S(KC_0),    S(KC_MINS), S(KC_EQL),
 | 
			
		||||
    _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,                   S(KC_8), S(KC_9), S(KC_RBRC), S(KC_BSLS), S(KC_SCLN), S(KC_QUOT),
 | 
			
		||||
    _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,                   KC_RBRC, KC_BSLS, S(KC_COMM), S(KC_DOT),  S(KC_SLSH), S(KC_INT1),
 | 
			
		||||
    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,    _______,   _______,    _______
 | 
			
		||||
  ),
 | 
			
		||||
 | 
			
		||||
  /* GAME
 | 
			
		||||
   * ,-----------------------------------------.             ,-----------------------------------------.
 | 
			
		||||
   * | Tab  |   Q  |   W  |   E  |   R  |   T  |             |   Y  |   U  |   I  |   O  |   P  |  @   |
 | 
			
		||||
   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
 | 
			
		||||
   * | Alt  |   A  |   S  |   D  |   F  |   G  |             |   H  |   J  |   K  |   L  |   ;  |  :   |
 | 
			
		||||
   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
 | 
			
		||||
   * | Sft  |   Z  |   X  |   C  |   V  |   B  |             |   N  |   M  |   ,  |   .  |   /  |\/Sft |
 | 
			
		||||
   * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
 | 
			
		||||
   * | Ctrl | GUI  |  App |PrtSc | ESC  |Space |Tab   |Back  |Enter | Del  |PrtSc |=>GAME|=>SYMB|  \   |
 | 
			
		||||
   * |      |      |      |      |      |      |      |Space |      |      |      |      |      |      |
 | 
			
		||||
   * `-------------------------------------------------------------------------------------------------'
 | 
			
		||||
   */
 | 
			
		||||
  [GAME] = LAYOUT(
 | 
			
		||||
    KC_TAB,   KC_Q,    KC_W,   KC_E,    KC_R,   KC_T,                           KC_Y,   KC_U,    KC_I,     KC_O,    KC_P,    KC_LBRC,
 | 
			
		||||
    KC_LALT,  KC_A,    KC_S,   KC_D,    KC_F,   KC_G,                           KC_H,   KC_J,    KC_K,     KC_L,    KC_SCLN, KC_QUOT,
 | 
			
		||||
    KC_LSFT,  KC_Z,    KC_X,   KC_C,    KC_V,   KC_B,                           KC_N,   KC_M,    KC_COMM,  KC_DOT,  KC_SLSH, SFT_T(KC_INT1),
 | 
			
		||||
    KC_LCTL,  KC_LGUI, KC_APP, KC_PSCR, KC_ESC, KC_SPC, KC_TAB,     KC_BSPC,    KC_ENT, KC_DEL,  KC_PSCR,  _______, _______, KC_INT3
 | 
			
		||||
  )
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
| 
						 | 
				
			
			@ -1,18 +0,0 @@
 | 
			
		|||
# QMK Standard Build Options
 | 
			
		||||
#   change to "no" to disable the options, or define them in the Makefile in
 | 
			
		||||
#   the appropriate keymap folder that will get included automatically
 | 
			
		||||
#
 | 
			
		||||
#   See TOP/keyboards/helix/rules.mk for a list of options that can be set.
 | 
			
		||||
#   See TOP/docs/config_options.md for more information.
 | 
			
		||||
#
 | 
			
		||||
EXTRAKEY_ENABLE = yes       # Audio control and System control(+450)
 | 
			
		||||
AUDIO_ENABLE = yes           # Audio output on port B5
 | 
			
		||||
LTO_ENABLE = no  # if firmware size over limit, try this option
 | 
			
		||||
 | 
			
		||||
# Helix Spacific Build Options
 | 
			
		||||
# you can uncomment and edit follows 4 Variables
 | 
			
		||||
#  jp: 以下の4つの変数を必要に応じて編集し、コメントアウトをはずします。
 | 
			
		||||
# LED_BACK_ENABLE = no        # LED backlight (Enable WS2812 RGB underlight.)
 | 
			
		||||
# LED_UNDERGLOW_ENABLE = no   # LED underglow (Enable WS2812 RGB underlight.)
 | 
			
		||||
LED_ANIMATIONS = no           # LED animations
 | 
			
		||||
# IOS_DEVICE_ENABLE = no      # connect to IOS device (iPad,iPhone)
 | 
			
		||||
| 
						 | 
				
			
			@ -1,38 +0,0 @@
 | 
			
		|||
/*
 | 
			
		||||
This is the c configuration file for the keymap
 | 
			
		||||
 | 
			
		||||
Copyright 2012 Jun Wako <wakojun@gmail.com>
 | 
			
		||||
Copyright 2015 Jack Humbert
 | 
			
		||||
 | 
			
		||||
This program is free software: you can redistribute it and/or modify
 | 
			
		||||
it under the terms of the GNU General Public License as published by
 | 
			
		||||
the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
(at your option) any later version.
 | 
			
		||||
 | 
			
		||||
This program is distributed in the hope that it will be useful,
 | 
			
		||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
GNU General Public License for more details.
 | 
			
		||||
 | 
			
		||||
You should have received a copy of the GNU General Public License
 | 
			
		||||
along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
// place overrides here
 | 
			
		||||
 | 
			
		||||
// If you need more program area, try select and reduce rgblight modes to use.
 | 
			
		||||
 | 
			
		||||
// Selection of RGBLIGHT MODE to use.
 | 
			
		||||
#if defined(LED_ANIMATIONS)
 | 
			
		||||
   #define RGBLIGHT_EFFECT_BREATHING
 | 
			
		||||
   #define RGBLIGHT_EFFECT_RAINBOW_MOOD
 | 
			
		||||
   #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
 | 
			
		||||
   #define RGBLIGHT_EFFECT_SNAKE
 | 
			
		||||
   #define RGBLIGHT_EFFECT_KNIGHT
 | 
			
		||||
   #define RGBLIGHT_EFFECT_CHRISTMAS
 | 
			
		||||
   #define RGBLIGHT_EFFECT_STATIC_GRADIENT
 | 
			
		||||
   //#define RGBLIGHT_EFFECT_RGB_TEST
 | 
			
		||||
   //#define RGBLIGHT_EFFECT_ALTERNATING
 | 
			
		||||
#endif
 | 
			
		||||
| 
						 | 
				
			
			@ -1,442 +0,0 @@
 | 
			
		|||
#include QMK_KEYBOARD_H
 | 
			
		||||
#include <stdio.h>
 | 
			
		||||
#include <string.h>
 | 
			
		||||
 | 
			
		||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
 | 
			
		||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
 | 
			
		||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
 | 
			
		||||
// entirely and just use numbers.
 | 
			
		||||
enum layer_number {
 | 
			
		||||
    _QWERTY = 0,
 | 
			
		||||
    _COLEMAK,
 | 
			
		||||
    _DVORAK,
 | 
			
		||||
    _LOWER,
 | 
			
		||||
    _RAISE,
 | 
			
		||||
    _ADJUST
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
enum custom_keycodes {
 | 
			
		||||
  QWERTY = SAFE_RANGE,
 | 
			
		||||
  COLEMAK,
 | 
			
		||||
  DVORAK,
 | 
			
		||||
  LOWER,
 | 
			
		||||
  RAISE,
 | 
			
		||||
  ADJUST,
 | 
			
		||||
  BACKLIT,
 | 
			
		||||
  EISU,
 | 
			
		||||
  KANA,
 | 
			
		||||
  RGBRST
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
enum macro_keycodes {
 | 
			
		||||
  KC_SAMPLEMACRO,
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
//Macros
 | 
			
		||||
#define M_SAMPLE M(KC_SAMPLEMACRO)
 | 
			
		||||
 | 
			
		||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
 | 
			
		||||
  /* Qwerty
 | 
			
		||||
   * ,-----------------------------------------.             ,-----------------------------------------.
 | 
			
		||||
   * |   `  |   1  |   2  |   3  |   4  |   5  |             |   6  |   7  |   8  |   9  |   0  | Del  |
 | 
			
		||||
   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
 | 
			
		||||
   * | Tab  |   Q  |   W  |   E  |   R  |   T  |             |   Y  |   U  |   I  |   O  |   P  | Bksp |
 | 
			
		||||
   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
 | 
			
		||||
   * | Ctrl |   A  |   S  |   D  |   F  |   G  |             |   H  |   J  |   K  |   L  |   ;  |  '   |
 | 
			
		||||
   * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
 | 
			
		||||
   * | Shift|   Z  |   X  |   C  |   V  |   B  |   [  |   ]  |   N  |   M  |   ,  |   .  |   /  |Enter |
 | 
			
		||||
   * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
 | 
			
		||||
   * |Adjust| Esc  | Alt  | GUI  | EISU |Lower |Space |Space |Raise | KANA | Left | Down |  Up  |Right |
 | 
			
		||||
   * `-------------------------------------------------------------------------------------------------'
 | 
			
		||||
   */
 | 
			
		||||
  [_QWERTY] = LAYOUT(
 | 
			
		||||
      KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,                      KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_DEL,
 | 
			
		||||
      KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,                      KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_BSPC,
 | 
			
		||||
      KC_LCTL, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,                      KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,
 | 
			
		||||
      KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_LBRC, KC_RBRC, KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_ENT ,
 | 
			
		||||
      ADJUST,  KC_ESC,  KC_LALT, KC_LGUI, EISU,    LOWER,   KC_SPC,  KC_SPC,  RAISE,   KANA,    KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT
 | 
			
		||||
      ),
 | 
			
		||||
 | 
			
		||||
  /* Colemak
 | 
			
		||||
   * ,-----------------------------------------.             ,-----------------------------------------.
 | 
			
		||||
   * |   `  |   1  |   2  |   3  |   4  |   5  |             |   6  |   7  |   8  |   9  |   0  | Del  |
 | 
			
		||||
   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
 | 
			
		||||
   * | Tab  |   Q  |   W  |   F  |   P  |   G  |             |   J  |   L  |   U  |   Y  |   ;  | Bksp |
 | 
			
		||||
   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
 | 
			
		||||
   * | Ctrl |   A  |   R  |   S  |   T  |   D  |             |   H  |   N  |   E  |   I  |   O  |  '   |
 | 
			
		||||
   * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
 | 
			
		||||
   * | Shift|   Z  |   X  |   C  |   V  |   B  |   [  |   ]  |   K  |   M  |   ,  |   .  |   /  |Enter |
 | 
			
		||||
   * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
 | 
			
		||||
   * |Adjust| Esc  | Alt  | GUI  | EISU |Lower |Space |Space |Raise | KANA | Left | Down |  Up  |Right |
 | 
			
		||||
   * `-------------------------------------------------------------------------------------------------'
 | 
			
		||||
   */
 | 
			
		||||
  [_COLEMAK] = LAYOUT(
 | 
			
		||||
      KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,                      KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_DEL,
 | 
			
		||||
      KC_TAB,  KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,                      KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, KC_BSPC,
 | 
			
		||||
      KC_LCTL, KC_A,    KC_R,    KC_S,    KC_T,    KC_D,                      KC_H,    KC_N,    KC_E,    KC_I,    KC_O,    KC_QUOT,
 | 
			
		||||
      KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_LBRC, KC_RBRC, KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_ENT ,
 | 
			
		||||
      ADJUST,  KC_ESC,  KC_LALT, KC_LGUI, EISU,    LOWER,   KC_SPC,  KC_SPC,  RAISE,   KANA,    KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT
 | 
			
		||||
      ),
 | 
			
		||||
 | 
			
		||||
  /* Dvorak
 | 
			
		||||
   * ,-----------------------------------------.             ,-----------------------------------------.
 | 
			
		||||
   * |   `  |   1  |   2  |   3  |   4  |   5  |             |   6  |   7  |   8  |   9  |   0  | Bksp |
 | 
			
		||||
   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
 | 
			
		||||
   * | Tab  |   '  |   ,  |   .  |   P  |   Y  |             |   F  |   G  |   C  |   R  |   L  | Del  |
 | 
			
		||||
   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
 | 
			
		||||
   * | Ctrl |   A  |   O  |   E  |   U  |   I  |             |   D  |   H  |   T  |   N  |   S  |  /   |
 | 
			
		||||
   * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
 | 
			
		||||
   * | Shift|   ;  |   Q  |   J  |   K  |   X  |   [  |   ]  |   B  |   M  |   W  |   V  |   Z  |Enter |
 | 
			
		||||
   * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
 | 
			
		||||
   * |Adjust| Esc  | Alt  | GUI  | EISU |Lower |Space |Space |Raise | KANA | Left | Down |  Up  |Right |
 | 
			
		||||
   * `-------------------------------------------------------------------------------------------------'
 | 
			
		||||
   */
 | 
			
		||||
  [_DVORAK] = LAYOUT(
 | 
			
		||||
      KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,                      KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSPC,
 | 
			
		||||
      KC_TAB,  KC_QUOT, KC_COMM, KC_DOT,  KC_P,    KC_Y,                      KC_F,    KC_G,    KC_C,    KC_R,    KC_L,    KC_DEL,
 | 
			
		||||
      KC_LCTL, KC_A,    KC_O,    KC_E,    KC_U,    KC_I,                      KC_D,    KC_H,    KC_T,    KC_N,    KC_S,    KC_SLSH,
 | 
			
		||||
      KC_LSFT, KC_SCLN, KC_Q,    KC_J,    KC_K,    KC_X,    KC_LBRC, KC_RBRC, KC_B,    KC_M,    KC_W,    KC_V,    KC_Z,    KC_ENT ,
 | 
			
		||||
      ADJUST,  KC_ESC,  KC_LALT, KC_LGUI, EISU,    LOWER,   KC_SPC,  KC_SPC,  RAISE,   KANA,    KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT
 | 
			
		||||
      ),
 | 
			
		||||
 | 
			
		||||
  /* Lower
 | 
			
		||||
   * ,-----------------------------------------.             ,-----------------------------------------.
 | 
			
		||||
   * |   ~  |   !  |   @  |   #  |   $  |   %  |             |   ^  |   &  |   *  |   (  |   )  |      |
 | 
			
		||||
   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
 | 
			
		||||
   * |   ~  |   !  |   @  |   #  |   $  |   %  |             |   ^  |   &  |   *  |   (  |   )  |      |
 | 
			
		||||
   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
 | 
			
		||||
   * |      |  F1  |  F2  |  F3  |  F4  |  F5  |             |  F6  |   _  |   +  |   {  |   }  |  |   |
 | 
			
		||||
   * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
 | 
			
		||||
   * |      |  F7  |  F8  |  F9  |  F10 |  F11 |  (   |   )  |  F12 |      |      | Home | End  |      |
 | 
			
		||||
   * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
 | 
			
		||||
   * |      |      |      |      |      |      |      |      |      |      | Next | Vol- | Vol+ | Play |
 | 
			
		||||
   * `-------------------------------------------------------------------------------------------------'
 | 
			
		||||
   */
 | 
			
		||||
  [_LOWER] = LAYOUT(
 | 
			
		||||
      KC_TILD, KC_EXLM, KC_AT,   KC_HASH, KC_DLR,  KC_PERC,                   KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
 | 
			
		||||
      KC_TILD, KC_EXLM, KC_AT,   KC_HASH, KC_DLR,  KC_PERC,                   KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
 | 
			
		||||
      _______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,                     KC_F6,   KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
 | 
			
		||||
      _______, KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_LPRN, KC_RPRN, KC_F12,  _______, _______, KC_HOME, KC_END,  _______,
 | 
			
		||||
      _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
 | 
			
		||||
      ),
 | 
			
		||||
 | 
			
		||||
  /* Raise
 | 
			
		||||
   * ,-----------------------------------------.             ,-----------------------------------------.
 | 
			
		||||
   * |   `  |   1  |   2  |   3  |   4  |   5  |             |   6  |   7  |   8  |   9  |   0  | Bksp |
 | 
			
		||||
   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
 | 
			
		||||
   * |   `  |   1  |   2  |   3  |   4  |   5  |             |   6  |   7  |   8  |   9  |   0  | Del  |
 | 
			
		||||
   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
 | 
			
		||||
   * |      |  F1  |  F2  |  F3  |  F4  |  F5  |             |  F6  |   -  |   =  |   [  |   ]  |  \   |
 | 
			
		||||
   * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
 | 
			
		||||
   * |      |  F7  |  F8  |  F9  |  F10 |  F11 |      |      |  F12 |      |      |PageDn|PageUp|      |
 | 
			
		||||
   * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
 | 
			
		||||
   * |      |      |      |      |      |      |      |      |      |      | Next | Vol- | Vol+ | Play |
 | 
			
		||||
   * `-------------------------------------------------------------------------------------------------'
 | 
			
		||||
   */
 | 
			
		||||
  [_RAISE] = LAYOUT(
 | 
			
		||||
      KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,                      KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSPC,
 | 
			
		||||
      KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,                      KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_DEL,
 | 
			
		||||
      _______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,                     KC_F6,   KC_MINS, KC_EQL,  KC_LBRC, KC_RBRC, KC_BSLS,
 | 
			
		||||
      _______, KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  _______, _______, KC_F12,  _______, _______, KC_PGDN, KC_PGUP, _______,
 | 
			
		||||
      _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
 | 
			
		||||
      ),
 | 
			
		||||
 | 
			
		||||
  /* Adjust (Lower + Raise)
 | 
			
		||||
   * ,-----------------------------------------.             ,-----------------------------------------.
 | 
			
		||||
   * |  F1  |  F2  |  F3  |  F4  |  F5  |  F6  |             |  F7  |  F8  |  F9  |  F10 |  F11 |  F12 |
 | 
			
		||||
   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
 | 
			
		||||
   * |      | Reset|RGBRST|      |      |      |             |      |      |      |      |      |  Del |
 | 
			
		||||
   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
 | 
			
		||||
   * |      |      |      |Aud on|Audoff| Mac  |             | Win  |Qwerty|Colemk|Dvorak|      |      |
 | 
			
		||||
   * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
 | 
			
		||||
   * |      |      |      |      |      |      |      |      |      |      |RGB ON| HUE+ | SAT+ | VAL+ |
 | 
			
		||||
   * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
 | 
			
		||||
   * |      |      |      |      |      |      |      |      |      |      | MODE | HUE- | SAT- | VAL- |
 | 
			
		||||
   * `-------------------------------------------------------------------------------------------------'
 | 
			
		||||
   */
 | 
			
		||||
  [_ADJUST] =  LAYOUT(
 | 
			
		||||
      KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,                     KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,
 | 
			
		||||
      _______, QK_BOOT, RGBRST,  _______, _______, _______,                   _______, _______, _______, _______, _______, KC_DEL,
 | 
			
		||||
      _______, _______, _______, AU_ON,   AU_OFF,  AG_NORM,                   AG_SWAP, QWERTY,  COLEMAK, DVORAK,  _______, _______,
 | 
			
		||||
      _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI,
 | 
			
		||||
      _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD
 | 
			
		||||
      )
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#ifdef AUDIO_ENABLE
 | 
			
		||||
 | 
			
		||||
float tone_qwerty[][2]     = SONG(QWERTY_SOUND);
 | 
			
		||||
float tone_dvorak[][2]     = SONG(DVORAK_SOUND);
 | 
			
		||||
float tone_colemak[][2]    = SONG(COLEMAK_SOUND);
 | 
			
		||||
float tone_plover[][2]     = SONG(PLOVER_SOUND);
 | 
			
		||||
float tone_plover_gb[][2]  = SONG(PLOVER_GOODBYE_SOUND);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
// define variables for reactive RGB
 | 
			
		||||
bool TOG_STATUS = false;
 | 
			
		||||
int RGB_current_mode;
 | 
			
		||||
 | 
			
		||||
// Setting ADJUST layer RGB back to default
 | 
			
		||||
void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
 | 
			
		||||
  if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
 | 
			
		||||
    #ifdef RGBLIGHT_ENABLE
 | 
			
		||||
      //rgblight_mode(RGB_current_mode);
 | 
			
		||||
    #endif
 | 
			
		||||
    layer_on(layer3);
 | 
			
		||||
  } else {
 | 
			
		||||
    layer_off(layer3);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
 | 
			
		||||
  switch (keycode) {
 | 
			
		||||
    case QWERTY:
 | 
			
		||||
      if (record->event.pressed) {
 | 
			
		||||
        #ifdef AUDIO_ENABLE
 | 
			
		||||
          PLAY_SONG(tone_qwerty);
 | 
			
		||||
        #endif
 | 
			
		||||
        set_single_persistent_default_layer(_QWERTY);
 | 
			
		||||
      }
 | 
			
		||||
      return false;
 | 
			
		||||
      break;
 | 
			
		||||
    case COLEMAK:
 | 
			
		||||
      if (record->event.pressed) {
 | 
			
		||||
        #ifdef AUDIO_ENABLE
 | 
			
		||||
          PLAY_SONG(tone_colemak);
 | 
			
		||||
        #endif
 | 
			
		||||
        set_single_persistent_default_layer(_COLEMAK);
 | 
			
		||||
      }
 | 
			
		||||
      return false;
 | 
			
		||||
      break;
 | 
			
		||||
    case DVORAK:
 | 
			
		||||
      if (record->event.pressed) {
 | 
			
		||||
        #ifdef AUDIO_ENABLE
 | 
			
		||||
          PLAY_SONG(tone_dvorak);
 | 
			
		||||
        #endif
 | 
			
		||||
        set_single_persistent_default_layer(_DVORAK);
 | 
			
		||||
      }
 | 
			
		||||
      return false;
 | 
			
		||||
      break;
 | 
			
		||||
    case LOWER:
 | 
			
		||||
      if (record->event.pressed) {
 | 
			
		||||
          //not sure how to have keyboard check mode and set it to a variable, so my work around
 | 
			
		||||
          //uses another variable that would be set to true after the first time a reactive key is pressed.
 | 
			
		||||
        if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
 | 
			
		||||
        } else {
 | 
			
		||||
          TOG_STATUS = !TOG_STATUS;
 | 
			
		||||
          #ifdef RGBLIGHT_ENABLE
 | 
			
		||||
            //rgblight_mode(RGBLIGHT_MODE_SNAKE + 1);
 | 
			
		||||
          #endif
 | 
			
		||||
        }
 | 
			
		||||
        layer_on(_LOWER);
 | 
			
		||||
        update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
 | 
			
		||||
      } else {
 | 
			
		||||
        #ifdef RGBLIGHT_ENABLE
 | 
			
		||||
          //rgblight_mode(RGB_current_mode);   // revert RGB to initial mode prior to RGB mode change
 | 
			
		||||
        #endif
 | 
			
		||||
        TOG_STATUS = false;
 | 
			
		||||
        layer_off(_LOWER);
 | 
			
		||||
        update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
 | 
			
		||||
      }
 | 
			
		||||
      return false;
 | 
			
		||||
      break;
 | 
			
		||||
    case RAISE:
 | 
			
		||||
      if (record->event.pressed) {
 | 
			
		||||
        //not sure how to have keyboard check mode and set it to a variable, so my work around
 | 
			
		||||
        //uses another variable that would be set to true after the first time a reactive key is pressed.
 | 
			
		||||
        if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
 | 
			
		||||
        } else {
 | 
			
		||||
          TOG_STATUS = !TOG_STATUS;
 | 
			
		||||
          #ifdef RGBLIGHT_ENABLE
 | 
			
		||||
            //rgblight_mode(RGBLIGHT_MODE_SNAKE);
 | 
			
		||||
          #endif
 | 
			
		||||
        }
 | 
			
		||||
        layer_on(_RAISE);
 | 
			
		||||
        update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
 | 
			
		||||
      } else {
 | 
			
		||||
        #ifdef RGBLIGHT_ENABLE
 | 
			
		||||
          //rgblight_mode(RGB_current_mode);  // revert RGB to initial mode prior to RGB mode change
 | 
			
		||||
        #endif
 | 
			
		||||
        layer_off(_RAISE);
 | 
			
		||||
        TOG_STATUS = false;
 | 
			
		||||
        update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
 | 
			
		||||
      }
 | 
			
		||||
      return false;
 | 
			
		||||
      break;
 | 
			
		||||
    case ADJUST:
 | 
			
		||||
        if (record->event.pressed) {
 | 
			
		||||
          layer_on(_ADJUST);
 | 
			
		||||
        } else {
 | 
			
		||||
          layer_off(_ADJUST);
 | 
			
		||||
        }
 | 
			
		||||
        return false;
 | 
			
		||||
        break;
 | 
			
		||||
      //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
 | 
			
		||||
    case RGB_MOD:
 | 
			
		||||
      #ifdef RGBLIGHT_ENABLE
 | 
			
		||||
        if (record->event.pressed) {
 | 
			
		||||
          rgblight_mode(RGB_current_mode);
 | 
			
		||||
          rgblight_step();
 | 
			
		||||
          RGB_current_mode = rgblight_get_mode();
 | 
			
		||||
        }
 | 
			
		||||
      #endif
 | 
			
		||||
      return false;
 | 
			
		||||
      break;
 | 
			
		||||
    case EISU:
 | 
			
		||||
      if (record->event.pressed) {
 | 
			
		||||
        if(keymap_config.swap_lalt_lgui==false){
 | 
			
		||||
          register_code(KC_LNG2);
 | 
			
		||||
        }else{
 | 
			
		||||
          SEND_STRING(SS_LALT("`"));
 | 
			
		||||
        }
 | 
			
		||||
      } else {
 | 
			
		||||
        unregister_code(KC_LNG2);
 | 
			
		||||
      }
 | 
			
		||||
      return false;
 | 
			
		||||
      break;
 | 
			
		||||
    case KANA:
 | 
			
		||||
      if (record->event.pressed) {
 | 
			
		||||
        if(keymap_config.swap_lalt_lgui==false){
 | 
			
		||||
          register_code(KC_LNG1);
 | 
			
		||||
        }else{
 | 
			
		||||
          SEND_STRING(SS_LALT("`"));
 | 
			
		||||
        }
 | 
			
		||||
      } else {
 | 
			
		||||
        unregister_code(KC_LNG1);
 | 
			
		||||
      }
 | 
			
		||||
      return false;
 | 
			
		||||
      break;
 | 
			
		||||
    case RGBRST:
 | 
			
		||||
      #ifdef RGBLIGHT_ENABLE
 | 
			
		||||
        if (record->event.pressed) {
 | 
			
		||||
          eeconfig_update_rgblight_default();
 | 
			
		||||
          rgblight_enable();
 | 
			
		||||
          RGB_current_mode = rgblight_get_mode();
 | 
			
		||||
        }
 | 
			
		||||
      #endif
 | 
			
		||||
      break;
 | 
			
		||||
  }
 | 
			
		||||
  return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void matrix_init_user(void) {
 | 
			
		||||
    #ifdef RGBLIGHT_ENABLE
 | 
			
		||||
      RGB_current_mode = rgblight_get_mode();
 | 
			
		||||
    #endif
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#ifdef OLED_ENABLE
 | 
			
		||||
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
 | 
			
		||||
    if (is_keyboard_master()) {
 | 
			
		||||
        return OLED_ROTATION_0;
 | 
			
		||||
    } else {
 | 
			
		||||
        return OLED_ROTATION_180;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
//assign the right code to your layers for OLED display
 | 
			
		||||
#define L_BASE 0
 | 
			
		||||
#define L_LOWER (1<<_LOWER)
 | 
			
		||||
#define L_RAISE (1<<_RAISE)
 | 
			
		||||
#define L_ADJUST (1<<_ADJUST)
 | 
			
		||||
#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
 | 
			
		||||
 | 
			
		||||
static void render_logo(void) {
 | 
			
		||||
 | 
			
		||||
  static const char helix_logo[] PROGMEM ={
 | 
			
		||||
    0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
 | 
			
		||||
    0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
 | 
			
		||||
    0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
 | 
			
		||||
    0};
 | 
			
		||||
  oled_write_P(helix_logo, false);
 | 
			
		||||
  //matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void render_rgbled_status(bool full) {
 | 
			
		||||
#    ifdef RGBLIGHT_ENABLE
 | 
			
		||||
  char buf[30];
 | 
			
		||||
  if (RGBLIGHT_MODES > 1 && rgblight_is_enabled()) {
 | 
			
		||||
      if (full) {
 | 
			
		||||
          snprintf(buf, sizeof(buf), " LED %2d: %d,%d,%d ",
 | 
			
		||||
                   rgblight_get_mode(),
 | 
			
		||||
                   rgblight_get_hue()/RGBLIGHT_HUE_STEP,
 | 
			
		||||
                   rgblight_get_sat()/RGBLIGHT_SAT_STEP,
 | 
			
		||||
                   rgblight_get_val()/RGBLIGHT_VAL_STEP);
 | 
			
		||||
      } else {
 | 
			
		||||
          snprintf(buf, sizeof(buf), "[%2d] ", rgblight_get_mode());
 | 
			
		||||
      }
 | 
			
		||||
      oled_write(buf, false);
 | 
			
		||||
  }
 | 
			
		||||
#    endif
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void render_layer_status(void) {
 | 
			
		||||
  // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
 | 
			
		||||
  char buf[10];
 | 
			
		||||
  oled_write_P(PSTR("Layer: "), false);
 | 
			
		||||
    switch (layer_state) {
 | 
			
		||||
        case L_BASE:
 | 
			
		||||
           oled_write_P(PSTR("Default"), false);
 | 
			
		||||
           break;
 | 
			
		||||
        case L_RAISE:
 | 
			
		||||
           oled_write_P(PSTR("Raise"), false);
 | 
			
		||||
           break;
 | 
			
		||||
        case L_LOWER:
 | 
			
		||||
           oled_write_P(PSTR("Lower"), false);
 | 
			
		||||
           break;
 | 
			
		||||
        case L_ADJUST:
 | 
			
		||||
        case L_ADJUST_TRI:
 | 
			
		||||
           oled_write_P(PSTR("Adjust"), false);
 | 
			
		||||
           break;
 | 
			
		||||
        default:
 | 
			
		||||
           oled_write_P(PSTR("Undef-"), false);
 | 
			
		||||
           snprintf(buf,sizeof(buf), "%ld", layer_state);
 | 
			
		||||
           oled_write(buf, false);
 | 
			
		||||
    }
 | 
			
		||||
    oled_write_P(PSTR("\n"), false);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void render_status(void) {
 | 
			
		||||
  // Render to mode icon
 | 
			
		||||
  static const char os_logo[][2][3] PROGMEM  ={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
 | 
			
		||||
  if (keymap_config.swap_lalt_lgui==false) {
 | 
			
		||||
    oled_write_P(os_logo[0][0], false);
 | 
			
		||||
    oled_write_P(PSTR("\n"), false);
 | 
			
		||||
    oled_write_P(os_logo[0][1], false);
 | 
			
		||||
  } else {
 | 
			
		||||
    oled_write_P(os_logo[1][0], false);
 | 
			
		||||
    oled_write_P(PSTR("\n"), false);
 | 
			
		||||
    oled_write_P(os_logo[1][1], false);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  oled_write_P(PSTR(" "), false);
 | 
			
		||||
  render_layer_status();
 | 
			
		||||
 | 
			
		||||
  // Host Keyboard LED Status
 | 
			
		||||
  led_t led_state = host_keyboard_led_state();
 | 
			
		||||
  oled_write_P(led_state.num_lock ? PSTR("NUMLOCK") : PSTR("       "), false);
 | 
			
		||||
  oled_write_P(led_state.caps_lock ? PSTR("CAPS") : PSTR("    "), false);
 | 
			
		||||
  oled_write_P(led_state.scroll_lock ? PSTR("SCLK") : PSTR("    "), false);
 | 
			
		||||
  oled_write_P(PSTR("\n"), false);
 | 
			
		||||
  render_rgbled_status(true);
 | 
			
		||||
  oled_write_P(PSTR("\n"), false);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool oled_task_user(void) {
 | 
			
		||||
#    if DEBUG_TO_SCREEN
 | 
			
		||||
    if (debug_enable) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
#    endif
 | 
			
		||||
 | 
			
		||||
    if (is_keyboard_master()) {
 | 
			
		||||
        render_status();
 | 
			
		||||
    } else {
 | 
			
		||||
        render_logo();
 | 
			
		||||
        render_rgbled_status(false);
 | 
			
		||||
        render_layer_status();
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
}
 | 
			
		||||
#endif // end of OLED_ENABLE
 | 
			
		||||
| 
						 | 
				
			
			@ -1,27 +0,0 @@
 | 
			
		|||
# QMK Standard Build Options
 | 
			
		||||
#   change to "no" to disable the options, or define them in the Makefile in
 | 
			
		||||
#   the appropriate keymap folder that will get included automatically
 | 
			
		||||
#
 | 
			
		||||
#   See TOP/keyboards/helix/rules.mk for a list of options that can be set.
 | 
			
		||||
#   See TOP/docs/config_options.md for more information.
 | 
			
		||||
#
 | 
			
		||||
LTO_ENABLE = no  # if firmware size over limit, try this option
 | 
			
		||||
SPLIT_KEYBOARD = yes
 | 
			
		||||
 | 
			
		||||
# Helix Spacific Build Options
 | 
			
		||||
# you can uncomment and edit follows 7 Variables
 | 
			
		||||
#  jp: 以下の7つの変数を必要に応じて編集し、コメントアウトをはずします。
 | 
			
		||||
OLED_ENABLE = yes            # OLED_ENABLE
 | 
			
		||||
# LOCAL_GLCDFONT = no         # use each keymaps "helixfont.h" insted of "common/glcdfont.c"
 | 
			
		||||
# LED_BACK_ENABLE = no        # LED backlight (Enable WS2812 RGB underlight.)
 | 
			
		||||
# LED_UNDERGLOW_ENABLE = no   # LED underglow (Enable WS2812 RGB underlight.)
 | 
			
		||||
LED_ANIMATIONS = no        # LED animations
 | 
			
		||||
# IOS_DEVICE_ENABLE = no      # connect to IOS device (iPad,iPhone)
 | 
			
		||||
 | 
			
		||||
# OLED_ENABLE が yes のとき
 | 
			
		||||
#   OLED_SELECT が core ならば QMK 標準の oled_dirver.c を使用します。
 | 
			
		||||
#   OLED_SELECT が core 以外ならば従来どおり helix/local_drivers/ssd1306.c を使用します。
 | 
			
		||||
# If OLED_ENABLE is 'yes'
 | 
			
		||||
#   If OLED_SELECT is 'core', use QMK standard oled_dirver.c.
 | 
			
		||||
#   If OLED_SELECT is other than 'core', use helix/local_drivers/ssd1306.c.
 | 
			
		||||
OLED_SELECT = core
 | 
			
		||||
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