add some of my default layouts for the clueboard I got
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								layouts/community/66_ansi/layout.json
									
										
									
									
									
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								layouts/community/66_ansi/layout.json
									
										
									
									
									
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["~\n`","!\n1","@\n2","#\n3","$\n4","%\n5","^\n6","&\n7","*\n8","(\n9",")\n0","_\n-","+\n=",{w:2},"Backspace",{x:0.5},"Page Up"],
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[{w:1.5},"Tab","Q","W","E","R","T","Y","U","I","O","P","{\n[","}\n]",{w:1.5},"|\n\\",{x:0.5},"Page Down"],
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[{w:1.75},"Caps Lock","A","S","D","F","G","H","J","K","L",":\n;","\"\n'",{w:2.25},"Enter"],
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[{w:2.25},"Shift","Z","X","C","V","B","N","M","<\n,",">\n.","?\n/",{w:2.25},"Shift","Up"],
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[{w:1.25},"Ctrl",{w:1.25},"Win",{w:1.25},"Alt",{a:7,w:6.25},"",{a:4,w:1.25},"Alt","Fn",{w:1.25},"Ctrl","Left","Down","Right"]
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								layouts/community/66_ansi/mechmerlin/keymap.c
									
										
									
									
									
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								layouts/community/66_ansi/mechmerlin/keymap.c
									
										
									
									
									
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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#define _BL 0
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#define _FL 1
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#define _CL 2
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  /* Keymap _BL: Base Layer (Default Layer)
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   */
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[_BL] = LAYOUT_66_ansi(
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  KC_GESC,KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,   KC_0,   KC_MINS,KC_EQL,      KC_BSPC,           KC_PGUP, \
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  KC_TAB, KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,   KC_P,   KC_LBRC,KC_RBRC,KC_BSLS,                KC_PGDN, \
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  KC_LCTL,KC_A,   KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,   KC_SCLN,KC_QUOT,      KC_ENT,                            \
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  KC_LSFT,        KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   KC_COMM,KC_DOT, KC_SLSH,          KC_RSFT,        KC_UP,           \
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  KC_LCTL,KC_LGUI,KC_LALT,                        KC_SPC,                                 MO(_FL),KC_RGUI,KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT),
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  /* Keymap _FL: Function Layer
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   */
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[_FL] = LAYOUT_66_ansi(
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  KC_GRV, KC_F1,  KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,  KC_F10, KC_F11, KC_F12,      KC_DEL,            KC_VOLU, \
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  _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_MUTE,                KC_VOLD, \
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  KC_CAPS,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,    _______,                             \
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  _______,        _______,_______,_______,_______,_______,_______,KC_MUTE,KC_VOLU,KC_VOLD,_______,        _______,        KC_PGUP,         \
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  _______,_______,_______,                        _______,                                _______,_______,_______,KC_HOME,KC_PGDN,KC_END),
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  /* Keymap _CL: Control layer
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   */
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[_CL] = LAYOUT_66_ansi(
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  BL_STEP,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______,   _______,           RGB_VAI, \
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  RGB_TOG,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______,                RGB_VAD, \
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  _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,    _______,                             \
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  _______,        _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,        _______,        RGB_SAI,         \
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  _______,_______,_______,                        RGB_MOD,                                _______,_______,_______,RGB_HUD,RGB_SAD,RGB_HUI),
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};
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								layouts/community/66_ansi/readme.md
									
										
									
									
									
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								layouts/community/66_ansi/readme.md
									
										
									
									
									
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# 66_ansi
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    LAYOUT_66_ansi
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