Keyboard: Added gamepad layout to cospad (#3714)
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					 2 changed files with 403 additions and 2 deletions
				
			
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			@ -22,6 +22,21 @@
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   * `-------------------'
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 */
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/* COSPAD gamepad matrix layout
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   * ,-------------------.
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   * | 00 | 01 | 02 | 03 |
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   * |----|----|----|----|
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   * | 10 | 11 | 12 | 13 |
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   * |----|----|----|----|
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   * | 20 | 21 | 22 |    |
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   * |----|----|----| 23 |
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   * | 30 | 31 | 32 |    |
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   * |----|----|----|----|
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   * | 40 | 41 | 42 | 43 |
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   * |----|----|----|----|
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   * | 50 | 51 | 52 | 53 |
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   * `-------------------'
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 */
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/* COSPAD numpad matrix layout
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   * ,-------------------.
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			@ -57,6 +72,23 @@
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	{k50, k51, k52, k53}  \
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}
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#define LAYOUT_gamepad_6x4( \
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	k00, k01, k02, k03, \
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	k10, k11, k12, k13, \
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	k20, k21, k22,      \
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	k30, k31, k32, k23, \
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	k40, k41, k42, k43, \
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	k50, k51, k52, k53  \
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) \
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{ \
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	{k00, k01, k02, k03},   \
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	{k10, k11, k12, k13},   \
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	{k20, k21, k22, k23},   \
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	{k30, k31, k32, KC_NO}, \
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	{k40, k41, k42, k43},   \
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	{k50, k51, k52, k53}    \
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}
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#define LAYOUT_numpad_6x4( \
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	k00, k01, k02, k03,  \
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	k10, k11, k12, k13,  \
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						 | 
				
			
			
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		|||
							
								
								
									
										369
									
								
								keyboards/cospad/keymaps/detrus/keymap.c
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										369
									
								
								keyboards/cospad/keymaps/detrus/keymap.c
									
										
									
									
									
										Normal file
									
								
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			@ -0,0 +1,369 @@
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#include QMK_KEYBOARD_H
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#include "led.h"
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#include <print.h>
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#ifdef RGBLIGHT_ENABLE
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#include "rgblight.h"
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#endif
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#define _______ KC_TRNS
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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enum cospad_layers {
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	_QWERTY_LAYER,
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	_QWERTZ_LAYER,
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	_COLEMA_LAYER,
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	_DVORAK_LAYER,
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	_QWERTY_LOWER_LAYER,
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	_QWERTZ_LOWER_LAYER,
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	_COLEMA_LOWER_LAYER,
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	_DVORAK_LOWER_LAYER,
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	_RAISE_LAYER,
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	_ALTER_LAYER,
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};
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// To switch the default layer used for the layout, there are special keycodes.
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// Which onces detected below serve to switch it.
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enum cospad_keycodes {
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	QWERTY = SAFE_RANGE,
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	QWERTZ,
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	COLEMAK,
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	DVORAK
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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	/* Keymap _QWERTY_LAYER: Default layer
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	 * ,-----------------------.
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	 * |  T  |  G  |  B  | Alt |
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	 * |-----|-----|-----|-----|
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	 * |  R  |  F  |  V  | LOW |
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	 * |-----|-----|-----|-----|
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	 * |  E  |  D  |  C  |     |
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	 * |-----|-----|-----| Spc |
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	 * |  W  |  S  |  X  |     |
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	 * |-----|-----|-----|-----|
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	 * |  Q  |  A  |  Z  | RAI |
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	 * |-----|-----|-----|-----|
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	 * | Esc | Tab | Sft | Ctl |
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	 * `-----------------------'
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	 *
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	 *   And it's LOWER layer
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	 * ,-----------------------.
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	 * |  P  |  ;  |  /  | Alt |
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	 * |-----|-----|-----|-----|
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	 * |  O  |  L  |  .  | LOW |
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	 * |-----|-----|-----|-----|
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	 * |  I  |  K  |  ,  |     |
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	 * |-----|-----|-----| Ent |
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	 * |  U  |  J  |  M  |     |
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	 * |-----|-----|-----|-----|
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	 * |  Y  |  H  |  N  | RAI |
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	 * |-----|-----|-----|-----|
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	 * | Esc | Tab | Sft | Ctl |
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	 * `-----------------------'
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	 */
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	[_QWERTY_LAYER] = LAYOUT_gamepad_6x4(
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			KC_T,    KC_G,    KC_B,    KC_LALT,  \
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			KC_R,    KC_F,    KC_V,    MO(_QWERTY_LOWER_LAYER),\
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			KC_E,    KC_D,    KC_C,              \
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			KC_W,    KC_S,    KC_X,    KC_SPACE, \
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			KC_Q,    KC_A,    KC_Z,    MO(_RAISE_LAYER),\
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			KC_GESC, KC_TAB,  KC_LSFT, KC_LCTRL),
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	[_QWERTY_LOWER_LAYER] = LAYOUT_gamepad_6x4(
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			KC_P,    KC_SCLN, KC_SLSH, KC_LALT,  \
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			KC_O,    KC_L,    KC_DOT,  _______,  \
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			KC_I,    KC_K,    KC_COMM,           \
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			KC_U,    KC_J,    KC_M,    KC_ENTER, \
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			KC_Y,    KC_H,    KC_N,    _______,  \
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			_______, _______,  _______, _______),
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	/* Keymap _QWERTZ_LAYER: Alternate default layer
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	 * ,-----------------------.
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	 * |  T  |  G  |  B  | Alt |
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	 * |-----|-----|-----|-----|
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	 * |  R  |  F  |  V  | LOW |
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	 * |-----|-----|-----|-----|
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	 * |  E  |  D  |  C  |     |
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	 * |-----|-----|-----| Spc |
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	 * |  W  |  S  |  X  |     |
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	 * |-----|-----|-----|-----|
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	 * |  Q  |  A  |  Y  | RAI |
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	 * |-----|-----|-----|-----|
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	 * | Esc | Tab | Sft | Ctl |
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	 * `-----------------------'
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	 *
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	 *   And it's LOWER layer
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	 * ,-----------------------.
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	 * |  P  |  ;  |  /  | Alt |
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	 * |-----|-----|-----|-----|
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	 * |  O  |  L  |  >  | LOW |
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	 * |-----|-----|-----|-----|
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	 * |  I  |  K  |  <  |     |
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	 * |-----|-----|-----| Ent |
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	 * |  U  |  J  |  M  |     |
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	 * |-----|-----|-----|-----|
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	 * |  Z  |  H  |  N  | RAI |
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	 * |-----|-----|-----|-----|
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	 * | Esc | Tab | Sft | Ctl |
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	 * `-----------------------'
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	 */
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	[_QWERTZ_LAYER] = LAYOUT_gamepad_6x4(
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			KC_T,    KC_G,    KC_B,    KC_LALT,  \
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			KC_R,    KC_F,    KC_V,    MO(_QWERTZ_LOWER_LAYER),\
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			KC_E,    KC_D,    KC_C,              \
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			KC_W,    KC_S,    KC_X,    KC_SPACE, \
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			KC_Q,    KC_A,    KC_Y,    MO(_RAISE_LAYER),\
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			KC_GESC, KC_TAB,  KC_LSFT, KC_LCTRL),
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	[_QWERTZ_LOWER_LAYER] = LAYOUT_gamepad_6x4(
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			KC_P,    KC_SCLN, KC_SLSH, KC_LALT,  \
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			KC_O,    KC_L,    KC_DOT,  _______,  \
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			KC_I,    KC_K,    KC_COMM,           \
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			KC_U,    KC_J,    KC_M,    KC_ENTER, \
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			KC_Z,    KC_H,    KC_N,    _______,  \
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			_______, _______, _______, _______),
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	/* Keymap _COLEMA_LAYER: Alternate default layer
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	 * ,-----------------------.
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	 * |  G  |  D  |  B  | Alt |
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	 * |-----|-----|-----|-----|
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	 * |  P  |  T  |  V  | LOW |
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	 * |-----|-----|-----|-----|
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	 * |  F  |  S  |  C  |     |
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	 * |-----|-----|-----| Spc |
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	 * |  W  |  R  |  X  |     |
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	 * |-----|-----|-----|-----|
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	 * |  Q  |  A  |  Z  | RAI |
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	 * |-----|-----|-----|-----|
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	 * | Esc | Tab | Sft | Ctl |
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	 * `-----------------------'
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	 *
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	 *   And it's LOWER layer
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	 * ,-----------------------.
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	 * |  ;  |  O  |  /  | Alt |
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	 * |-----|-----|-----|-----|
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	 * |  Y  |  I  |  .  | LOW |
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	 * |-----|-----|-----|-----|
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	 * |  U  |  E  |  ,  |     |
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	 * |-----|-----|-----| Ent |
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	 * |  L  |  N  |  M  |     |
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	 * |-----|-----|-----|-----|
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	 * |  J  |  H  |  K  | RAI |
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	 * |-----|-----|-----|-----|
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	 * | Esc | Tab | Sft | Ctl |
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	 * `-----------------------'
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	 */
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	[_COLEMA_LAYER] = LAYOUT_gamepad_6x4(
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			KC_T,    KC_D,     KC_B,    KC_LALT,  \
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			KC_R,    KC_T,     KC_V,    MO(_COLEMA_LOWER_LAYER),\
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			KC_E,    KC_S,     KC_C,              \
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			KC_W,    KC_R,     KC_X,    KC_SPACE, \
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			KC_Q,    KC_A,     KC_Z,    MO(_RAISE_LAYER),\
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			KC_GESC, KC_TAB,   KC_LSFT, KC_LCTRL),
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	[_COLEMA_LOWER_LAYER] = LAYOUT_gamepad_6x4(
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			KC_SCLN, KC_O,     KC_SLSH, _______,  \
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			KC_Y,    KC_I,     KC_DOT,  _______,  \
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			KC_U,    KC_E,     KC_COMM,           \
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			KC_L,    KC_N,     KC_M,    KC_ENTER, \
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			KC_J,    KC_H,     KC_K,    _______,  \
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			KC_F,    KC_G,     _______, _______),
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	/* Keymap _DVORAK_LAYER: Alternate default layer
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	 * ,-----------------------.
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	 * |  Y  |  I  |  X  | Alt |
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	 * |-----|-----|-----|-----|
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	 * |  P  |  U  |  K  | LOW |
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	 * |-----|-----|-----|-----|
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	 * |  .  |  E  |  J  |     |
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	 * |-----|-----|-----| Spc |
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	 * |  ,  |  O  |  Q  |     |
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	 * |-----|-----|-----|-----|
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	 * |  '  |  A  |  ;  | RAI |
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	 * |-----|-----|-----|-----|
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	 * | Esc | Tab | Sft | Ctl |
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	 * `-----------------------'
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	 *
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	 *   And it's LOWER layer
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	 * ,-----------------------.
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	 * |  L  |  S  |  Z  | Alt |
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	 * |-----|-----|-----|-----|
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	 * |  R  |  N  |  V  | LOW |
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	 * |-----|-----|-----|-----|
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	 * |  C  |  T  |  W  |     |
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	 * |-----|-----|-----| Ent |
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	 * |  G  |  H  |  M  |     |
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	 * |-----|-----|-----|-----|
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	 * |  F  |  D  |  B  | RAI |
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	 * |-----|-----|-----|-----|
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	 * | Esc | Tab | Sft | Ctl |
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	 * `-----------------------'
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	 */
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	[_DVORAK_LAYER] = LAYOUT_gamepad_6x4(
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			KC_Y,    KC_I,    KC_X,    KC_LALT,   \
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			KC_P,    KC_U,    KC_K,    MO(_DVORAK_LOWER_LAYER),\
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			KC_DOT,  KC_E,    KC_J,               \
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			KC_COMM, KC_O,    KC_A,    KC_SPACE,  \
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			KC_QUOT, KC_A,    KC_SCLN, MO(_RAISE_LAYER),\
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			KC_GESC, KC_TAB,  KC_LSFT, KC_LCTRL),
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	[_DVORAK_LOWER_LAYER] = LAYOUT_gamepad_6x4(
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			KC_L,    KC_S,    KC_Z,    KC_LALT, \
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			KC_R,    KC_N,    KC_V,    _______, \
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			KC_C,    KC_T,    KC_W,             \
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			KC_G,    KC_H,    KC_M,    KC_ENTER,\
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			KC_F,    KC_D,    KC_B,    _______, \
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			_______, _______, _______, _______),
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	/* Keymap _RAISE_LAYER: Additional layer to access more
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	 * ,-----------------------.
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	 * |  5  |  0  | del | Alt |
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	 * |-----|-----|-----|-----|
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	 * |  4  |  9  | ->  | LOW |
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	 * |-----|-----|-----|-----|
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	 * |  3  |  8  |  <- |     |
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	 * |-----|-----|-----| Spc |
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	 * |  2  |  7  | ->  |     |
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	 * |-----|-----|-----|-----|
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	 * |  1  |  6  |  <- | RAI |
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	 * |-----|-----|-----|-----|
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	 * | Esc | Tab | Sft | Ctl |
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	 * `-----------------------'
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	 */
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	[_RAISE_LAYER] = LAYOUT_gamepad_6x4(
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			KC_5,    KC_0,   KC_BSPC,  _______, \
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			KC_4,    KC_9,   KC_RIGHT, _______, \
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			KC_3,    KC_8,   KC_UP,             \
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			KC_2,    KC_7,   KC_DOWN,  _______, \
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			KC_1,    KC_6,   KC_LEFT,  _______, \
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			_______, _______, _______, _______),
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	/* Keymap _ALTER_LAYER: Function layer used to control the Leds
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	 *                     and use media buttons
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	 * ,----------------------------------------.
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	 * | Val Dec | Bl Toggle  | Qwertz  | Super |
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		||||
	 * |---------|------------|---------|-------|
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	 * | Val Inc |   Bl Off   | Qwerty  |       |
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		||||
	 * |---------|------------|---------|-------|
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	 * | Sat Dec |   Bl On    | Colemak |       |
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	 * |---------|------------|---------|       |
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	 * | Sat Inc | RGB Toggle | Dvorak  |       |
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		||||
	 * |---------|------------|---------|-------|
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	 * | Hue Dec |  RGB Next  | Vol Dwn |       |
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		||||
	 * |---------|------------|---------|-------|
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	 * | Hue Inc |  RGB Prev  | Vol Up  | Reset |
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	 * `----------------------------------------'
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	 */
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	[_ALTER_LAYER] = LAYOUT_gamepad_6x4(
 | 
			
		||||
			RGB_VAD, BL_TOGG,  QWERTZ,  KC_LGUI, \
 | 
			
		||||
			RGB_VAI, BL_OFF,   QWERTY,  _______, \
 | 
			
		||||
			RGB_SAD, BL_ON,    COLEMAK,          \
 | 
			
		||||
			RGB_SAI, RGB_TOG,  DVORAK,  _______, \
 | 
			
		||||
			RGB_HUD, RGB_MOD,  KC_VOLD, _______, \
 | 
			
		||||
			RGB_HUI, RGB_RMOD, KC_VOLU, RESET),
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// Makes sure to update the good tri-layer if a layer changes
 | 
			
		||||
uint32_t layer_state_set_user(uint32_t state) {
 | 
			
		||||
	switch (biton32(default_layer_state)) {
 | 
			
		||||
		case _QWERTY_LAYER:
 | 
			
		||||
			state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
 | 
			
		||||
			break;
 | 
			
		||||
		case _QWERTZ_LAYER:
 | 
			
		||||
			state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
 | 
			
		||||
			break;
 | 
			
		||||
		case _COLEMA_LAYER:
 | 
			
		||||
			state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
 | 
			
		||||
			break;
 | 
			
		||||
		case _DVORAK_LAYER:
 | 
			
		||||
			state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
 | 
			
		||||
			break;
 | 
			
		||||
	}
 | 
			
		||||
	return state;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Makes the tri-layer
 | 
			
		||||
uint32_t default_layer_state_set_kb(uint32_t state) {
 | 
			
		||||
	switch (biton32(state)) {
 | 
			
		||||
		case _QWERTY_LAYER:
 | 
			
		||||
			state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
 | 
			
		||||
			state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
 | 
			
		||||
			state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
 | 
			
		||||
			layer_move(_QWERTY_LAYER);
 | 
			
		||||
			break;
 | 
			
		||||
		case _QWERTZ_LAYER:
 | 
			
		||||
			state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
 | 
			
		||||
			state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
 | 
			
		||||
			state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
 | 
			
		||||
			layer_move(_QWERTZ_LAYER);
 | 
			
		||||
			break;
 | 
			
		||||
		case _COLEMA_LAYER:
 | 
			
		||||
			state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
 | 
			
		||||
			state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
 | 
			
		||||
			state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
 | 
			
		||||
			layer_move(_COLEMA_LAYER);
 | 
			
		||||
			break;
 | 
			
		||||
		case _DVORAK_LAYER:
 | 
			
		||||
			state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
 | 
			
		||||
			state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
 | 
			
		||||
			state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
 | 
			
		||||
			layer_move(_DVORAK_LAYER);
 | 
			
		||||
			break;
 | 
			
		||||
	}
 | 
			
		||||
	return state;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
 | 
			
		||||
	switch (keycode) {
 | 
			
		||||
		case BL_TOGG:
 | 
			
		||||
			if (record->event.pressed) {
 | 
			
		||||
				cospad_bl_led_togg();
 | 
			
		||||
			}
 | 
			
		||||
			return false;
 | 
			
		||||
		case BL_ON:
 | 
			
		||||
			if (record->event.pressed) {
 | 
			
		||||
				cospad_bl_led_on();
 | 
			
		||||
			}
 | 
			
		||||
			return false;
 | 
			
		||||
		case BL_OFF:
 | 
			
		||||
			if (record->event.pressed) {
 | 
			
		||||
				cospad_bl_led_off();
 | 
			
		||||
			}
 | 
			
		||||
			return false;
 | 
			
		||||
		case QWERTY:
 | 
			
		||||
			if (record->event.pressed) {
 | 
			
		||||
				set_single_persistent_default_layer(_QWERTY_LAYER);
 | 
			
		||||
				print("switched to QWERTY layout\n");
 | 
			
		||||
			}
 | 
			
		||||
			return false;
 | 
			
		||||
			break;
 | 
			
		||||
		case QWERTZ:
 | 
			
		||||
			if (record->event.pressed) {
 | 
			
		||||
				set_single_persistent_default_layer(_QWERTZ_LAYER);
 | 
			
		||||
			}
 | 
			
		||||
			return false;
 | 
			
		||||
			break;
 | 
			
		||||
		case COLEMAK:
 | 
			
		||||
			if (record->event.pressed) {
 | 
			
		||||
				set_single_persistent_default_layer(_COLEMA_LAYER);
 | 
			
		||||
			}
 | 
			
		||||
			return false;
 | 
			
		||||
			break;
 | 
			
		||||
		case DVORAK:
 | 
			
		||||
			if (record->event.pressed) {
 | 
			
		||||
				set_single_persistent_default_layer(_DVORAK_LAYER);
 | 
			
		||||
			}
 | 
			
		||||
			return false;
 | 
			
		||||
			break;
 | 
			
		||||
		default:
 | 
			
		||||
			return true;
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
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