Keymap: Added personal userspace and keymaps. (#4073)
* added personal userspace, niu mini, planck and fc660c keymaps * removed unnecessary include and some other minor corrections
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								users/spacebarracecar/spacebarracecar.h
									
										
									
									
									
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										242
									
								
								users/spacebarracecar/spacebarracecar.h
									
										
									
									
									
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#pragma once
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#include "quantum.h"
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#include "keymap_german.h"
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enum userspace_layers {
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  _DEADKEY = 14,            //change if more than 16 layers are required
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  _NAV
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};
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enum userspace_custom_keycodes {
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  CU_GAME = SAFE_RANGE,     // Toggle game mode on/off
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  CU_NAV,                   // NAV | ESC
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  #ifdef GERMAN_ENABLE
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  CU_LSFT,                  // LSFT | (
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  CU_RSFT,                  // LSFT | )
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  CU_COMM,                  // , | <
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  CU_DOT,                   // . | >
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  CU_SLSH,                  // / | ?
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  CU_SCLN,                  // ; | :
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  CU_QUOT,                  // ' | Enable deadkey layer
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  CU_GRV,                   // ` | ~
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  CU_CIRC,                  // ^
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  CU_3,                     // 3 | #
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  CU_6,                     // 6 | ^
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  CU_7,                     // 7 | &
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  CU_8,                     // 8 | *
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  CU_9,                     // 9 | (
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  CU_0,                     // 0 | )
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  CU_EQL,                   // = | +
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  CU_LBRC,                  // [ | {
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  CU_RBRC,                  // ] | }
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  CU_BSLS,                  // \ | |
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  CU_Z,                     // Z | Y in conjunction with ctrl
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  CU_Y,                     // Y | Z in conjunction wiht ctrl
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  CU_ESCT,                  // Toggle escape of grv and circ on/off
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  // Deadkey Layer
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  CU_AE,                    // Ä
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  CU_OE,                    // Ö
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  CU_UE,                    // Ü
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  CU_SS,                    // ß
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  CU_DDQ,                   // "
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  CU_ED,                    // Escape deadkey layer
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  #endif
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  #ifdef RGBLIGHT_ENABLE
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  CU_RGBV,                  // Cycle through RGB brightness
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  #endif
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  NEW_SAFE_RANGE            // Use for keymap specific keycodes
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};
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#ifdef GERMAN_ENABLE
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// these save the current shift status
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extern bool lshift;
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extern bool rshift;
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// stuff for custom space cadet shift
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extern bool lshiftp;
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extern bool rshiftp;
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extern uint16_t lshift_timer;
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extern uint16_t rshift_timer;
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extern uint8_t prev_indx;
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extern uint16_t prev_kcs[6];
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void add_to_prev(uint16_t kc);
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void unreg_prev(void);
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extern bool esct;
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#endif
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// stuff for nav esc
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extern bool navesc;
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extern uint16_t navesc_timer;
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extern bool game;
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void timer_timeout(void);
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bool process_record_userspace(uint16_t keycode, keyrecord_t *record);
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#define CTRLX LCTL(KC_X)
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#define CTRLC LCTL(KC_C)
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#define CTRLV LCTL(KC_V)
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#define GUIU LGUI(KC_UP)
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#define GUID LGUI(KC_DOWN)
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#define GUIL LGUI(KC_LEFT)
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#define GUIR RGUI(KC_RIGHT)
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//
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// Templates for Keys, with custom shifted and non shifted Characters
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//
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// Normal shift status
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#define SHIFT_NORM(kc1, kc2) \
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if (record->event.pressed) { \
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  timer_timeout(); \
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  if (lshift || rshift) { \
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    register_code(KC_LSFT); \
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    unregister_code(kc2); \
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    register_code(kc2); \
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    add_to_prev(kc2); \
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  } else { \
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    unregister_code(KC_LSFT); \
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    unregister_code(kc1); \
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    register_code(kc1); \
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  } \
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} else { \
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  unregister_code(kc1); \
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  unregister_code(kc2); \
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} \
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return false;
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// Inverted shift status
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#define SHIFT_SWITCH(kc1, kc2) \
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if (record->event.pressed) { \
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  timer_timeout(); \
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  if (lshift || rshift) { \
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    unregister_code(KC_LSFT); \
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    unregister_code(kc2); \
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    register_code(kc2); \
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    add_to_prev(kc2); \
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  } else { \
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    register_code(KC_LSFT); \
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    unregister_code(kc1); \
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    register_code(kc1); \
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    add_to_prev(kc1); \
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  } \
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} else { \
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  unregister_code(kc1); \
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  unregister_code(kc2); \
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  unreg_prev(); \
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  if (lshift || rshift) \
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    register_code(KC_LSFT); \
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  else \
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    unregister_code(KC_LSFT); \
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} \
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return false;
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// All shift
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#define SHIFT_ALL(kc1, kc2) \
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if (record->event.pressed) { \
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  timer_timeout(); \
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  register_code(KC_LSFT); \
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  if (lshift || rshift) { \
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    unregister_code(kc2); \
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    register_code(kc2); \
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    add_to_prev(kc2); \
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  } else { \
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    unregister_code(kc1); \
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    register_code(kc1); \
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    add_to_prev(kc1); \
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  } \
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} else { \
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  unregister_code(kc1); \
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  unregister_code(kc2); \
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  unreg_prev(); \
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  if (lshift || rshift) \
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    register_code(KC_LSFT); \
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  else \
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    unregister_code(KC_LSFT); \
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} \
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return false;
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// All no shift
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#define SHIFT_NO(kc1, kc2) \
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if (record->event.pressed) { \
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  timer_timeout(); \
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  unregister_code(KC_LSFT); \
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  if (lshift || rshift) { \
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    unregister_code(kc2); \
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    register_code(kc2); \
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    add_to_prev(kc2); \
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  } else { \
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    unregister_code(kc1); \
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    register_code(kc1); \
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  } \
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} else { \
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  unregister_code(kc1); \
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  unregister_code(kc2); \
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  unreg_prev(); \
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  if (lshift || rshift) \
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    register_code(KC_LSFT); \
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  else \
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    unregister_code(KC_LSFT); \
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} \
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return false;
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// All algr
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#define SHIFT_ALGR(kc1, kc2) \
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if (record->event.pressed) { \
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  timer_timeout(); \
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  unregister_code(KC_LSFT); \
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  register_code(DE_ALGR); \
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  if (lshift || rshift) { \
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    unregister_code(kc2); \
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    register_code(kc2); \
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    unregister_code(kc2); \
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    register_code(KC_LSFT); \
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  } else { \
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    unregister_code(kc1); \
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    register_code(kc1); \
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    unregister_code(kc1); \
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  } \
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  unregister_code(DE_ALGR); \
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} \
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return false;
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// Different keycode for ctrl
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#define CTRL(kc1, kc2) \
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if(record->event.pressed) { \
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  timer_timeout(); \
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  if (lshift || rshift) \
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    register_code(KC_LSFT); \
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  else \
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    unregister_code(KC_LSFT); \
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  if (keyboard_report->mods & (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL))){ \
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    register_code(kc2); \
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  } else { \
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    register_code(kc1); \
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  } \
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} else { \
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    unregister_code(kc1); \
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    unregister_code(kc2); \
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} \
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return false;
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// Umlaute for deadkey layer
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#define UML(kc) \
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if(record->event.pressed) { \
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  timer_timeout(); \
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  if (lshift || rshift) \
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    register_code(KC_LSFT); \
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  else \
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    unregister_code(KC_LSFT); \
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  register_code(kc); \
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  unregister_code(kc); \
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  layer_off(_DEADKEY); \
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} \
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return false;
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