[docs] Update RGBLight (Underglow) keycode names (#23999)
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					 3 changed files with 51 additions and 46 deletions
				
			
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			@ -85,9 +85,9 @@ Your `keymap.c` will then need an encoder mapping defined (for four layers and t
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#if defined(ENCODER_MAP_ENABLE)
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const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
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    [0] = { ENCODER_CCW_CW(MS_WHLU, MS_WHLD),  ENCODER_CCW_CW(KC_VOLD, KC_VOLU)  },
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    [1] = { ENCODER_CCW_CW(RGB_HUD, RGB_HUI),  ENCODER_CCW_CW(RGB_SAD, RGB_SAI)  },
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    [2] = { ENCODER_CCW_CW(RGB_VAD, RGB_VAI),  ENCODER_CCW_CW(RGB_SPD, RGB_SPI)  },
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    [3] = { ENCODER_CCW_CW(RGB_RMOD, RGB_MOD), ENCODER_CCW_CW(KC_RIGHT, KC_LEFT) },
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    [1] = { ENCODER_CCW_CW(UG_HUED, UG_HUEU),  ENCODER_CCW_CW(UG_SATD, UG_SATU)  },
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    [2] = { ENCODER_CCW_CW(UG_VALD, UG_VALU),  ENCODER_CCW_CW(UG_SPDD, UG_SPDU)  },
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    [3] = { ENCODER_CCW_CW(UG_PREV, UG_NEXT),  ENCODER_CCW_CW(KC_RIGHT, KC_LEFT) },
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};
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#endif
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```
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			@ -59,30 +59,32 @@ Changing the **Value** sets the overall brightness.<br>
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## Keycodes
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|Key                |Aliases   |Description                                                         |
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|-------------------|----------|--------------------------------------------------------------------|
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|`RGB_TOG`          |          |Toggle RGB lighting on or off                                       |
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|`RGB_MODE_FORWARD` |`RGB_MOD` |Cycle through modes, reverse direction when Shift is held           |
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|`RGB_MODE_REVERSE` |`RGB_RMOD`|Cycle through modes in reverse, forward direction when Shift is held|
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|`RGB_HUI`          |          |Increase hue, decrease hue when Shift is held                       |
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|`RGB_HUD`          |          |Decrease hue, increase hue when Shift is held                       |
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|`RGB_SAI`          |          |Increase saturation, decrease saturation when Shift is held         |
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|`RGB_SAD`          |          |Decrease saturation, increase saturation when Shift is held         |
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|`RGB_VAI`          |          |Increase value (brightness), decrease value when Shift is held      |
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|`RGB_VAD`          |          |Decrease value (brightness), increase value when Shift is held      |
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|`RGB_MODE_PLAIN`   |`RGB_M_P `|Static (no animation) mode                                          |
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|`RGB_MODE_BREATHE` |`RGB_M_B` |Breathing animation mode                                            |
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|`RGB_MODE_RAINBOW` |`RGB_M_R` |Rainbow animation mode                                              |
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|`RGB_MODE_SWIRL`   |`RGB_M_SW`|Swirl animation mode                                                |
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|`RGB_MODE_SNAKE`   |`RGB_M_SN`|Snake animation mode                                                |
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|`RGB_MODE_KNIGHT`  |`RGB_M_K` |"Knight Rider" animation mode                                       |
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|`RGB_MODE_XMAS`    |`RGB_M_X` |Christmas animation mode                                            |
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|`RGB_MODE_GRADIENT`|`RGB_M_G` |Static gradient animation mode                                      |
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|`RGB_MODE_RGBTEST` |`RGB_M_T` |Red, Green, Blue test animation mode                                |
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|`RGB_MODE_TWINKLE` |`RGB_M_TW`|Twinkle animation mode                                              |
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|Key                           |Aliases   |Description                                                          |
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|------------------------------|----------|---------------------------------------------------------------------|
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|`QK_UNDERGLOW_TOGGLE`         |`UG_TOGG` |Toggle RGB lighting on or off                                        |
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|`QK_UNDERGLOW_MODE_NEXT`      |`UG_NEXT` |Cycle through modes, reverse direction when Shift is held            |
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|`QK_UNDERGLOW_MODE_PREVIOUS`  |`UG_PREV` |Cycle through modes in reverse, forward direction when Shift is held |
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|`QK_UNDERGLOW_HUE_UP`         |`UG_HUEU` |Increase hue, decrease hue when Shift is held                        |
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|`QK_UNDERGLOW_HUE_DOWN`       |`UG_HUED` |Decrease hue, increase hue when Shift is held                        |
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|`QK_UNDERGLOW_SATURATION_UP`  |`UG_SATU` |Increase saturation, decrease saturation when Shift is held          |
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|`QK_UNDERGLOW_SATURATION_DOWN`|`UG_SATD` |Decrease saturation, increase saturation when Shift is held          |
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|`QK_UNDERGLOW_VALUE_UP`       |`UG_VALU` |Increase value (brightness), decrease value when Shift is held       |
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|`QK_UNDERGLOW_VALUE_DOWN`     |`UG_VALD` |Decrease value (brightness), increase value when Shift is held       |
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|`QK_UNDERGLOW_SPEED_UP`       |`UG_SPDU` |Increase effect speed (brightness), decrease speed when Shift is held|
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|`QK_UNDERGLOW_SPEED_DOWN`     |`UG_SPDD` |Decrease effect speed (brightness), increase speed when Shift is held|
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|`RGB_MODE_PLAIN`              |`RGB_M_P `|Static (no animation) mode (deprecated)                              |
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|`RGB_MODE_BREATHE`            |`RGB_M_B` |Breathing animation mode (deprecated)                                |
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|`RGB_MODE_RAINBOW`            |`RGB_M_R` |Rainbow animation mode (deprecated)                                  |
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|`RGB_MODE_SWIRL`              |`RGB_M_SW`|Swirl animation mode (deprecated)                                    |
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|`RGB_MODE_SNAKE`              |`RGB_M_SN`|Snake animation mode (deprecated)                                    |
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|`RGB_MODE_KNIGHT`             |`RGB_M_K` |"Knight Rider" animation mode (deprecated)                           |
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|`RGB_MODE_XMAS`               |`RGB_M_X` |Christmas animation mode (deprecated)                                |
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|`RGB_MODE_GRADIENT`           |`RGB_M_G` |Static gradient animation mode (deprecated)                          |
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|`RGB_MODE_RGBTEST`            |`RGB_M_T` |Red, Green, Blue test animation mode (deprecated)                    |
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|`RGB_MODE_TWINKLE`            |`RGB_M_TW`|Twinkle animation mode (deprecated)                                  |
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::: tip
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`RGB_*` keycodes cannot be used with functions like `tap_code16(RGB_HUI)` as they're not USB HID keycodes. If you wish to replicate similar behaviour in custom code within your firmware (e.g. inside `encoder_update_user()` or `process_record_user()`), the equivalent [RGB functions](#functions) should be used instead.
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These keycodes cannot be used with functions like `tap_code16()` as they are not USB HID keycodes. If you wish to replicate similar behaviour in custom code within your firmware (e.g. inside `encoder_update_user()` or `process_record_user()`), the equivalent [RGB functions](#functions) should be used instead.
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:::
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			@ -358,7 +360,7 @@ Lighting layers on split keyboards will require layer state synced to the slave
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### Overriding RGB Lighting on/off status
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Normally lighting layers are not shown when RGB Lighting is disabled (e.g. with `RGB_TOG` keycode). If you would like lighting layers to work even when the RGB Lighting is otherwise off, add `#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF` to your `config.h`.
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Normally lighting layers are not shown when RGB Lighting is disabled (e.g. with `UG_TOGG` keycode). If you would like lighting layers to work even when the RGB Lighting is otherwise off, add `#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF` to your `config.h`.
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### Retain brightness
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			@ -704,26 +704,29 @@ See also: [Dynamic Tapping Term](tap_hold#dynamic-tapping-term)
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See also: [RGB Lighting](features/rgblight)
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|Key                |Aliases   |Description                                                         |
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|-------------------|----------|--------------------------------------------------------------------|
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|`RGB_TOG`          |          |Toggle RGB lighting on or off                                       |
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|`RGB_MODE_FORWARD` |`RGB_MOD` |Cycle through modes, reverse direction when Shift is held           |
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|`RGB_MODE_REVERSE` |`RGB_RMOD`|Cycle through modes in reverse, forward direction when Shift is held|
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|`RGB_HUI`          |          |Increase hue, decrease hue when Shift is held                       |
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|`RGB_HUD`          |          |Decrease hue, increase hue when Shift is held                       |
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|`RGB_SAI`          |          |Increase saturation, decrease saturation when Shift is held         |
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|`RGB_SAD`          |          |Decrease saturation, increase saturation when Shift is held         |
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|`RGB_VAI`          |          |Increase value (brightness), decrease value when Shift is held      |
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|`RGB_VAD`          |          |Decrease value (brightness), increase value when Shift is held      |
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|`RGB_MODE_PLAIN`   |`RGB_M_P `|Static (no animation) mode                                          |
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|`RGB_MODE_BREATHE` |`RGB_M_B` |Breathing animation mode                                            |
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|`RGB_MODE_RAINBOW` |`RGB_M_R` |Rainbow animation mode                                              |
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|`RGB_MODE_SWIRL`   |`RGB_M_SW`|Swirl animation mode                                                |
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|`RGB_MODE_SNAKE`   |`RGB_M_SN`|Snake animation mode                                                |
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|`RGB_MODE_KNIGHT`  |`RGB_M_K` |"Knight Rider" animation mode                                       |
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|`RGB_MODE_XMAS`    |`RGB_M_X` |Christmas animation mode                                            |
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|`RGB_MODE_GRADIENT`|`RGB_M_G` |Static gradient animation mode                                      |
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|`RGB_MODE_RGBTEST` |`RGB_M_T` |Red,Green,Blue test animation mode                                  |
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|Key                           |Aliases   |Description                                                          |
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|------------------------------|----------|---------------------------------------------------------------------|
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|`QK_UNDERGLOW_TOGGLE`         |`UG_TOGG` |Toggle RGB lighting on or off                                        |
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|`QK_UNDERGLOW_MODE_NEXT`      |`UG_NEXT` |Cycle through modes, reverse direction when Shift is held            |
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|`QK_UNDERGLOW_MODE_PREVIOUS`  |`UG_PREV` |Cycle through modes in reverse, forward direction when Shift is held |
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|`QK_UNDERGLOW_HUE_UP`         |`UG_HUEU` |Increase hue, decrease hue when Shift is held                        |
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|`QK_UNDERGLOW_HUE_DOWN`       |`UG_HUED` |Decrease hue, increase hue when Shift is held                        |
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|`QK_UNDERGLOW_SATURATION_UP`  |`UG_SATU` |Increase saturation, decrease saturation when Shift is held          |
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|`QK_UNDERGLOW_SATURATION_DOWN`|`UG_SATD` |Decrease saturation, increase saturation when Shift is held          |
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|`QK_UNDERGLOW_VALUE_UP`       |`UG_VALU` |Increase value (brightness), decrease value when Shift is held       |
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|`QK_UNDERGLOW_VALUE_DOWN`     |`UG_VALD` |Decrease value (brightness), increase value when Shift is held       |
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|`QK_UNDERGLOW_SPEED_UP`       |`UG_SPDU` |Increase effect speed (brightness), decrease speed when Shift is held|
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|`QK_UNDERGLOW_SPEED_DOWN`     |`UG_SPDD` |Decrease effect speed (brightness), increase speed when Shift is held|
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|`RGB_MODE_PLAIN`              |`RGB_M_P `|Static (no animation) mode (deprecated)                              |
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|`RGB_MODE_BREATHE`            |`RGB_M_B` |Breathing animation mode (deprecated)                                |
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|`RGB_MODE_RAINBOW`            |`RGB_M_R` |Rainbow animation mode (deprecated)                                  |
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|`RGB_MODE_SWIRL`              |`RGB_M_SW`|Swirl animation mode (deprecated)                                    |
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|`RGB_MODE_SNAKE`              |`RGB_M_SN`|Snake animation mode (deprecated)                                    |
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|`RGB_MODE_KNIGHT`             |`RGB_M_K` |"Knight Rider" animation mode (deprecated)                           |
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|`RGB_MODE_XMAS`               |`RGB_M_X` |Christmas animation mode (deprecated)                                |
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|`RGB_MODE_GRADIENT`           |`RGB_M_G` |Static gradient animation mode (deprecated)                          |
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|`RGB_MODE_RGBTEST`            |`RGB_M_T` |Red, Green, Blue test animation mode (deprecated)                    |
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|`RGB_MODE_TWINKLE`            |`RGB_M_TW`|Twinkle animation mode (deprecated)                                  |
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## RGB Matrix Lighting {#rgb-matrix-lighting}
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