Personal keymaps for crkbd and kyria (#20009)
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								users/cameronjlarsen/features/oneshot.c
									
										
									
									
									
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								users/cameronjlarsen/features/oneshot.c
									
										
									
									
									
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/* Copyright 2022 Cameron Larsen <camjlarsen@gmail.com>
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "oneshot.h"
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void update_oneshot(oneshot_state *state, uint16_t mod, uint16_t trigger, uint16_t keycode, keyrecord_t *record) {
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    if (keycode == trigger) {
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        if (record->event.pressed) {
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            // Trigger keydown
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            if (*state == os_up_unqueued) {
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                register_code(mod);
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            }
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            *state = os_down_unused;
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        } else {
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            // Trigger keyup
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            switch (*state) {
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                case os_down_unused:
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                    // If we didn't use the mod while trigger was held, queue it.
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                    *state = os_up_queued;
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                    break;
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                case os_down_used:
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                    // If we did use the mod while trigger was held, unregister it.
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                    *state = os_up_unqueued;
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                    unregister_code(mod);
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                    break;
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                default:
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                    break;
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            }
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        }
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    } else {
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        if (record->event.pressed) {
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            if (is_oneshot_cancel_key(keycode) && *state != os_up_unqueued) {
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                // Cancel oneshot on designated cancel keydown.
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                *state = os_up_unqueued;
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                unregister_code(mod);
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            }
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        } else {
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            if (!is_oneshot_ignored_key(keycode)) {
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                // On non-ignored keyup, consider the oneshot used.
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                switch (*state) {
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                    case os_down_unused:
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                        *state = os_down_used;
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                        break;
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                    case os_up_queued:
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                        *state = os_up_unqueued;
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                        unregister_code(mod);
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                        break;
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                    default:
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                        break;
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                }
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            }
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        }
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    }
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}
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								users/cameronjlarsen/features/oneshot.h
									
										
									
									
									
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								users/cameronjlarsen/features/oneshot.h
									
										
									
									
									
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// The GPLv2 License (GPLv2)
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//
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// Copyright (c) 2022 Cameron Larsen
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program.  If not, see <http://www.gnu.org/licenses/>.
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#pragma once
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#include QMK_KEYBOARD_H
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// Represents the four states a oneshot key can be in
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typedef enum {
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    os_up_unqueued,
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    os_up_queued,
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    os_down_unused,
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    os_down_used,
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} oneshot_state;
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// Custom oneshot mod implementation that doesn't rely on timers. If a mod is
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// used while it is held it will be unregistered on keyup as normal, otherwise
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// it will be queued and only released after the next non-mod keyup.
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void update_oneshot(oneshot_state *state, uint16_t mod, uint16_t trigger, uint16_t keycode, keyrecord_t *record);
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// To be implemented by the consumer. Defines keys to cancel oneshot mods.
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bool is_oneshot_cancel_key(uint16_t keycode);
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// To be implemented by the consumer. Defines keys to ignore when determining
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// whether a oneshot mod has been used. Setting this to modifiers and layer
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// change keys allows stacking multiple oneshot modifiers, and carrying them
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// between layers.
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bool is_oneshot_ignored_key(uint16_t keycode);
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