Add new keymap management on gh60
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					 9 changed files with 143 additions and 175 deletions
				
			
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			@ -48,9 +48,14 @@ TOP_DIR = ../..
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TARGET_DIR = .
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# project specific files
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SRC =	keymap.c \
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SRC =	keymap_common.c \
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	matrix.c \
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	led.c
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ifdef KEYMAP
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    SRC := keymap_$(KEYMAP).c $(SRC)
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else
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    SRC := keymap_poker.c $(SRC)
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endif
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CONFIG_H = config.h
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			@ -93,7 +98,7 @@ ARCH = AVR8
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F_USB = $(F_CPU)
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# Interrupt driven control endpoint task(+60)
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#OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
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OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
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# Boot Section Size in *bytes*
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			@ -114,7 +119,7 @@ EXTRAKEY_ENABLE = yes	# Audio control and System control(+450)
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CONSOLE_ENABLE = yes	# Console for debug(+400)
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COMMAND_ENABLE = yes    # Commands for debug and configuration
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SLEEP_LED_ENABLE = yes  # Breathing sleep LED during USB suspend
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#NKRO_ENABLE = yes	# USB Nkey Rollover - not yet supported in LUFA
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NKRO_ENABLE = yes	# USB Nkey Rollover - not yet supported in LUFA
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# Optimize size but this may cause error "relocation truncated to fit"
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			@ -127,15 +132,3 @@ VPATH += $(TOP_DIR)
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include $(TOP_DIR)/protocol/lufa.mk
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include $(TOP_DIR)/common.mk
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include $(TOP_DIR)/rules.mk
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plain: OPT_DEFS += -DKEYMAP_PLAIN
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plain: all
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poker: OPT_DEFS += -DKEYMAP_POKER
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poker: all
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poker_set: OPT_DEFS += -DKEYMAP_POKER_SET
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poker_set: all
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poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT
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poker_bit: all
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			@ -10,28 +10,20 @@ DIY compact keyboard designed and run by komar007 and Geekhack community.
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## Build
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Move to this directory then just run `make` like:
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   $ make -f Makfile.[pjrc|lufa]
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    $ make
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Use `Makefile.pjrc` if you want to use PJRC stack or use `Makefile.lufa` for LUFA stack.
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## Boot Magic
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Plugin pressing these `Boot Magic` key.
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- `Fn` key for bootloader kick up.
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- `D` key for Debug enable.
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Use `make -f Makefile.pjrc` if you want to use PJRC stack but I find no reason to do so now.
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## Keymap
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Two version of keymap are available. `Plan`, `Poker` and `Funky`(default).
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See keymap.c to define your own favourite keymap.
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Several version of keymap are available; `plain`, `poker_bit`, `poker_set`, `hasu` and `poker`(default). See keymap document(you can find in README.md of top) and `keymap_*.c` to define your own favourite keymap.
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    $ make -f Makefile.[pjrc|lufa] [plain|poker]
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    $ make KEYMAP=[poker|plain|poker_set|poker_bit|hasu]
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### 1. Plain keymap
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This will be useful if you want to use key mapping tool like AHK.
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Even without any Fn layer. This will be useful if you want to use key mapping tool like AHK.
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See [keymap_plain.h](keymap_plain.h) for detail.
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See [keymap_plain.c](keymap_plain.c) for detail.
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#### 1.0 Plain Default Layer
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    ,-----------------------------------------------------------.
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			@ -48,9 +40,13 @@ See [keymap_plain.h](keymap_plain.h) for detail.
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### 2  Poker keymap
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See [keymap_poker.h](keymap_poker.h) for Poker layer emulation, [keymap_poker_bit.h](keymap_poker_bit.h) and [keymap_poker_set.h](keymap_poker_set.h) for better support of Esc and arrow.
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[keymap_poker.c](keymap_poker.c) emulates original Poker layer emulation.
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[keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](keymap_poker_set.c) offers better support of Esc and arrow like:
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 These keymap supports Colemak, Dvorak and Workmans, use `Magic` + {`1`, `2`, `3`} to switch and `Magic` + `0` to return to Qwerty.
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    Fn + Esc = `
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    Fn + {left, down, up, right}  = {home, pgdown, pgup, end}
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 `poker` keymap supports Colemak, Dvorak and Workmans, use `Magic` + {`1`, `2`, `3`} to switch and `Magic` + `0` to return to Qwerty, where `Magic` is `LShift` + `RShift`.
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#### 2.0 Poker Default Layer
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    ,-----------------------------------------------------------.
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			@ -65,32 +61,6 @@ See [keymap_poker.h](keymap_poker.h) for Poker layer emulation, [keymap_poker_bi
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    |Ctrl|Gui |Alt |      Space             |Fn  |Gui |App |Ctrl|
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    `-----------------------------------------------------------'
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#### 2.1 Poker Arrow Layer
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    ,-----------------------------------------------------------.
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    |   |   |   |   |   |   |   |   |   |   |   |   |   |       |
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    |-----------------------------------------------------------|
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    |     |   |   |   |   |   |   |   |   |   |   |   |   |     |
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    |-----------------------------------------------------------|
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    |      |   |   |   |   |   |   |   |   |   |   |   |        |
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    |-----------------------------------------------------------|
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    |        |   |   |   |   |   |   |   |   |   |   |  Up      |
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    |-----------------------------------------------------------|
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    |    |    |    |                        |Fn  |Left|Down|Righ|
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    `-----------------------------------------------------------'
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#### 2.2 Poker Esc Layer
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    ,-----------------------------------------------------------.
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    |Esc|   |   |   |   |   |   |   |   |   |   |   |   |       |
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    |-----------------------------------------------------------|
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    |     |   |   |   |   |   |   |   |   |   |   |   |   |     |
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    |-----------------------------------------------------------|
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    |      |   |   |   |   |   |   |   |   |   |   |   |        |
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    |-----------------------------------------------------------|
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    |        |   |   |   |   |   |   |   |   |   |   |          |
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    |-----------------------------------------------------------|
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    |    |    |    |                        |Fn  |    |    |    |
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    `-----------------------------------------------------------'
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#### 2.1 Poker Fn Layer
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    ,-----------------------------------------------------------.
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    |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|       |
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			@ -99,17 +69,15 @@ See [keymap_poker.h](keymap_poker.h) for Poker layer emulation, [keymap_poker_bi
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    |-----------------------------------------------------------|
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    |      |Lef|Dow|Rig|   |   |Psc|Slk|Pau|   |Tsk|End|        |
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    |-----------------------------------------------------------|
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    |        |Del|   |Web|Mut|VoU|VoD|   |PgU|PgD|Del|          |
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    |        |Del|   |Web|Mut|VoU|VoD|   |PgU|PgD|Del|   Up     |
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    |-----------------------------------------------------------|
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    |    |    |    |         FnS            |Fn  |    |    |    |
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    |    |    |    |         FnS            |Fn  |Left|Down|Righ|
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    `-----------------------------------------------------------'
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### 3. Funky keymap
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This is my keymap(default) with HHKB, Vi cursor and Mousekey layer.
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See [keymap.c](keymap.c) for detail.
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### 3. Hasu keymap
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This is my keymap with HHKB, Vi cursor and Mousekey layer. See [keymap_hasu.c](keymap_hasu.c) for detail.
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#### 3.0 Funky Default Layer
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    ,-----------------------------------------------------------.
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										30
									
								
								keyboard/gh60/keymap_common.c
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										30
									
								
								keyboard/gh60/keymap_common.c
									
										
									
									
									
										Normal file
									
								
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			@ -0,0 +1,30 @@
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/*
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Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "keymap_common.h"
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/* translates key to keycode */
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uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
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{
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    return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
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}
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/* translates Fn keycode to action */
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action_t keymap_fn_to_action(uint8_t keycode)
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{
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    return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
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}
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										69
									
								
								keyboard/gh60/keymap_common.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										69
									
								
								keyboard/gh60/keymap_common.h
									
										
									
									
									
										Normal file
									
								
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			@ -0,0 +1,69 @@
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/*
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Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef KEYMAP_COMMON_H
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#define KEYMAP_COMMON_H
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#include <stdint.h>
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#include <stdbool.h>
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#include <avr/pgmspace.h>
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#include "keycode.h"
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#include "action.h"
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#include "action_macro.h"
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#include "report.h"
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#include "host.h"
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#include "print.h"
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#include "debug.h"
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#include "keymap.h"
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extern const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
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extern const uint16_t fn_actions[];
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/* GH60 keymap definition macro
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 * K2C, K31 and  K3C are extra keys for ISO
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 */
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#define KEYMAP( \
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    K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
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    K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
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    K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
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    K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
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    K40, K41, K42,           K45,                     K4A, K4B, K4C, K4D  \
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) { \
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    { KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D }, \
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    { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D }, \
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    { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D }, \
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    { KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D }, \
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    { KC_##K40, KC_##K41, KC_##K42, KC_NO,    KC_NO,    KC_##K45, KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D }  \
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}
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/* ANSI valiant. No extra keys for ISO */
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#define KEYMAP_ANSI( \
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    K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
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    K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
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    K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B,      K2D, \
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    K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B,           K3D, \
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    K40, K41, K42,           K45,                     K4A, K4B, K4C, K4D  \
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) KEYMAP( \
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    K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
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    K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
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    K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, NO,  K2D, \
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    K30, NO,  K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, NO,  K3D, \
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    K40, K41, K42,           K45,                     K4A, K4B, K4C, K4D  \
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)
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#endif
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			@ -1,77 +1,8 @@
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/*
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Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
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#include "keymap_common.h"
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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		||||
the Free Software Foundation, either version 2 of the License, or
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		||||
(at your option) any later version.
 | 
			
		||||
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		||||
This program is distributed in the hope that it will be useful,
 | 
			
		||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
GNU General Public License for more details.
 | 
			
		||||
 | 
			
		||||
You should have received a copy of the GNU General Public License
 | 
			
		||||
along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <stdbool.h>
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#include <avr/pgmspace.h>
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#include "keycode.h"
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#include "action.h"
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#include "action_macro.h"
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#include "report.h"
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#include "host.h"
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#include "print.h"
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#include "debug.h"
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#include "keymap.h"
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/* GH60 keymap definition macro
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 * K2C, K31 and  K3C are extra keys for ISO
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 */
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#define KEYMAP( \
 | 
			
		||||
    K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
 | 
			
		||||
    K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
 | 
			
		||||
    K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
 | 
			
		||||
    K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
 | 
			
		||||
    K40, K41, K42,           K45,                     K4A, K4B, K4C, K4D  \
 | 
			
		||||
) { \
 | 
			
		||||
    { KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D }, \
 | 
			
		||||
    { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D }, \
 | 
			
		||||
    { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D }, \
 | 
			
		||||
    { KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D }, \
 | 
			
		||||
    { KC_##K40, KC_##K41, KC_##K42, KC_NO,    KC_NO,    KC_##K45, KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D }  \
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* ANSI valiant. No extra keys for ISO */
 | 
			
		||||
#define KEYMAP_ANSI( \
 | 
			
		||||
    K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
 | 
			
		||||
    K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
 | 
			
		||||
    K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B,      K2D, \
 | 
			
		||||
    K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B,           K3D, \
 | 
			
		||||
    K40, K41, K42,           K45,                     K4A, K4B, K4C, K4D  \
 | 
			
		||||
) KEYMAP( \
 | 
			
		||||
    K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
 | 
			
		||||
    K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
 | 
			
		||||
    K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, NO,  K2D, \
 | 
			
		||||
    K30, NO,  K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, NO,  K3D, \
 | 
			
		||||
    K40, K41, K42,           K45,                     K4A, K4B, K4C, K4D  \
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#if defined(KEYMAP_PLAIN)
 | 
			
		||||
    #include "keymap_plain.h"
 | 
			
		||||
#elif defined(KEYMAP_POKER)
 | 
			
		||||
    #include "keymap_poker.h"
 | 
			
		||||
#elif defined(KEYMAP_POKER_SET)
 | 
			
		||||
    #include "keymap_poker_set.h"
 | 
			
		||||
#elif defined(KEYMAP_POKER_BIT)
 | 
			
		||||
    #include "keymap_poker_bit.h"
 | 
			
		||||
#else
 | 
			
		||||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
    /*
 | 
			
		||||
     * Funky
 | 
			
		||||
     * Hasu
 | 
			
		||||
     */
 | 
			
		||||
    /* Keymap 0: Default Layer
 | 
			
		||||
     * ,-----------------------------------------------------------.
 | 
			
		||||
| 
						 | 
				
			
			@ -200,7 +131,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		|||
/*
 | 
			
		||||
 * Fn action definition
 | 
			
		||||
 */
 | 
			
		||||
static const uint16_t PROGMEM fn_actions[] = {
 | 
			
		||||
const uint16_t PROGMEM fn_actions[] = {
 | 
			
		||||
    [0] = ACTION_LAYER_MOMENTARY(4),
 | 
			
		||||
    [1] = ACTION_LAYER_TAP_KEY(5, KC_SLASH),
 | 
			
		||||
    [2] = ACTION_LAYER_TAP_KEY(6, KC_SCLN),
 | 
			
		||||
| 
						 | 
				
			
			@ -212,34 +143,3 @@ static const uint16_t PROGMEM fn_actions[] = {
 | 
			
		|||
    [8] = ACTION_DEFAULT_LAYER_SET(3),  // set workman layout
 | 
			
		||||
    [9] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV),
 | 
			
		||||
};
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#define KEYMAPS_SIZE    (sizeof(keymaps) / sizeof(keymaps[0]))
 | 
			
		||||
#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
 | 
			
		||||
 | 
			
		||||
/* translates key to keycode */
 | 
			
		||||
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
 | 
			
		||||
{
 | 
			
		||||
    if (layer < KEYMAPS_SIZE) {
 | 
			
		||||
        return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
 | 
			
		||||
    } else {
 | 
			
		||||
        // XXX: this may cuaes bootlaoder_jump inconsistent fail.
 | 
			
		||||
        //debug("key_to_keycode: base "); debug_dec(layer); debug(" is invalid.\n");
 | 
			
		||||
        // fall back to layer 0
 | 
			
		||||
        return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* translates Fn keycode to action */
 | 
			
		||||
action_t keymap_fn_to_action(uint8_t keycode)
 | 
			
		||||
{
 | 
			
		||||
    action_t action;
 | 
			
		||||
    if (FN_INDEX(keycode) < FN_ACTIONS_SIZE) {
 | 
			
		||||
        action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
 | 
			
		||||
    } else {
 | 
			
		||||
        action.code = ACTION_NO;
 | 
			
		||||
    }
 | 
			
		||||
    return action;
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,4 +1,6 @@
 | 
			
		|||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
#include "keymap_common.h"
 | 
			
		||||
 | 
			
		||||
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
    /* 0: qwerty */
 | 
			
		||||
    KEYMAP(ESC, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
 | 
			
		||||
           TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
 | 
			
		||||
| 
						 | 
				
			
			@ -6,4 +8,4 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		|||
           LSFT,NO,  Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,NO,  RSFT, \
 | 
			
		||||
           LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, RCTL),
 | 
			
		||||
};
 | 
			
		||||
static const uint16_t PROGMEM fn_actions[] = {};
 | 
			
		||||
const uint16_t PROGMEM fn_actions[] = {};
 | 
			
		||||
| 
						 | 
				
			
			@ -1,4 +1,6 @@
 | 
			
		|||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
#include "keymap_common.h"
 | 
			
		||||
 | 
			
		||||
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
    /* 0: qwerty */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
 | 
			
		||||
| 
						 | 
				
			
			@ -88,7 +90,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		|||
        TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,          TRNS,                    TRNS,TRNS,TRNS,TRNS),
 | 
			
		||||
};
 | 
			
		||||
static const uint16_t PROGMEM fn_actions[] = {
 | 
			
		||||
const uint16_t PROGMEM fn_actions[] = {
 | 
			
		||||
    /* Poker Layout */
 | 
			
		||||
    [0] = ACTION_LAYER_MOMENTARY(6),  // to Fn overlay
 | 
			
		||||
    [1] = ACTION_LAYER_TOGGLE(4),     // toggle arrow overlay
 | 
			
		||||
| 
						 | 
				
			
			@ -1,7 +1,9 @@
 | 
			
		|||
#include "keymap_common.h"
 | 
			
		||||
 | 
			
		||||
// Poker fix with toggle and bit operation
 | 
			
		||||
// Fn + Esc = `
 | 
			
		||||
// Fn + {left, down, up, right}  = {home, pgdown, pgup, end}
 | 
			
		||||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
    /* 0: qwerty */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
 | 
			
		||||
| 
						 | 
				
			
			@ -38,7 +40,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		|||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
 | 
			
		||||
        TRNS,TRNS,TRNS,          TRNS,                    TRNS,LEFT,DOWN,RGHT),
 | 
			
		||||
};
 | 
			
		||||
static const uint16_t PROGMEM fn_actions[] = {
 | 
			
		||||
const uint16_t PROGMEM fn_actions[] = {
 | 
			
		||||
    /* Poker Layout */
 | 
			
		||||
    [0] = ACTION_LAYER_BIT_XOR(1, 0b0101, ON_BOTH),   // Poker Fn(with fix for Esc)
 | 
			
		||||
    [1] = ACTION_LAYER_TOGGLE(5),                     // Poker Arrow toggle
 | 
			
		||||
| 
						 | 
				
			
			@ -1,7 +1,9 @@
 | 
			
		|||
#include "keymap_common.h"
 | 
			
		||||
 | 
			
		||||
// Poker fix with set(state transition)
 | 
			
		||||
// Fn + Esc = `
 | 
			
		||||
// Fn + {left, down, up, right}  = {home, pgdown, pgup, end}
 | 
			
		||||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
    /* 0: qwerty */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
 | 
			
		||||
| 
						 | 
				
			
			@ -63,7 +65,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		|||
/*
 | 
			
		||||
 * Fn action definition
 | 
			
		||||
 */
 | 
			
		||||
static const uint16_t PROGMEM fn_actions[] = {
 | 
			
		||||
const uint16_t PROGMEM fn_actions[] = {
 | 
			
		||||
    /* Poker Layout */
 | 
			
		||||
    [0] = ACTION_LAYER_SET(4, ON_PRESS),     // FN0 move to Fn'd             when press
 | 
			
		||||
    [1] = ACTION_LAYER_SET(5, ON_PRESS),     // FN1 move to Fn'd arrow       when press
 | 
			
		||||
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