[User] Xulkal Keymaps Update (#6392)
* Xulkal changes Refactor rgb & encoder menu Hadron Keymap Refactor oled menu * Fixing horizontal OLED data display * Reverting changes to take to separate prs
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					 20 changed files with 460 additions and 158 deletions
				
			
		
							
								
								
									
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								keyboards/hadron/ver3/keymaps/xulkal/config.h
									
										
									
									
									
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								keyboards/hadron/ver3/keymaps/xulkal/config.h
									
										
									
									
									
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#pragma once
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								keyboards/hadron/ver3/keymaps/xulkal/keymap.c
									
										
									
									
									
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								keyboards/hadron/ver3/keymaps/xulkal/keymap.c
									
										
									
									
									
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#include QMK_KEYBOARD_H
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#include "xulkal.h"
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#define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    /* Qwerty Layout
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     * ,-----------------------------------------------------------------------------------.
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     * | GESC |   1  |   2  |  3   |  4   |  5   |  6   |  7   |  8   |  9   |  0   | BkSp |
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     * |------+------+------+------+------+------|------+------+------+------+------+------+--------------------.
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     * | Tab  |   Q  |   W  |  E   |  R   |  T   |  Y   |  U   |  I   |  O   |  P   |   \  |  7   |  8   |  9   |
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     * |------+------+------+------+------+------|------+------+------+------+------+------+------+------+------|
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     * |FN(CAPS)| A  |   S  |   D  |  F   |  G   |  H   |  J   |  K   |  L   |  ;   | Enter|  4   |  5   |  6   |
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     * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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     * | Sft[ |   Z  |   X  |   C  |  V   |  B   |  N   |  M   |  ,   |  .   |  /   | Sft] |  1   |  2   |  3   |
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     * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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     * | Ctl- |  Win | LOWER| RAISE| Alt  | Space| Space| Left |  Up  | Down | Right| Ctl= |  0   |  .   |  =   |
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     * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------'
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     */
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    [_QWERTY] = EXPAND_LAYOUT( \
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        _________________QWERTY_L1_________________, _________________QWERTY_R1_________________,\
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        _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, KC_P7,   KC_P8,   KC_P9, \
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        _________________QWERTY_L3_________________, _________________QWERTY_R3_________________, KC_P4,   KC_P5,   KC_P6, \
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        _________________QWERTY_L4_________________, _________________QWERTY_R4_________________, KC_P1,   KC_P2,   KC_P3, \
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        _________________QWERTY_L5_________________, _________________QWERTY_R5_________________, KC_P0,   KC_DOT,  KC_EQL \
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    ),
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#ifndef GAMELAYER_DISABLE
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    [_GAME] = EXPAND_LAYOUT( \
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        ___________________GAME_L1_________________, ___________________GAME_R1_________________, \
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        ___________________GAME_L2_________________, ___________________GAME_R2_________________, _______, _______, _______, \
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        ___________________GAME_L3_________________, ___________________GAME_R3_________________, _______, _______, _______, \
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        ___________________GAME_L4_________________, ___________________GAME_R4_________________, _______, _______, _______, \
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        ___________________GAME_L5_________________, ___________________GAME_R5_________________, _______, _______, _______ \
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    ),
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#endif
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    [_LOWER] =  EXPAND_LAYOUT( \
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        __________________LOWER_L1_________________, __________________LOWER_R1_________________, \
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        __________________LOWER_L2_________________, __________________LOWER_R2_________________, _______, _______, _______, \
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        __________________LOWER_L3_________________, __________________LOWER_R3_________________, _______, _______, _______, \
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        __________________LOWER_L4_________________, __________________LOWER_R4_________________, _______, _______, _______, \
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        __________________LOWER_L5_________________, __________________LOWER_R5_________________, _______, _______, _______ \
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    ),
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    [_RAISE] = EXPAND_LAYOUT( \
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        __________________RAISE_L1_________________, __________________RAISE_R1_________________, \
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        __________________RAISE_L2_________________, __________________RAISE_R2_________________, _______, _______, _______, \
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        __________________RAISE_L3_________________, __________________RAISE_R3_________________, _______, _______, _______, \
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        __________________RAISE_L4_________________, __________________RAISE_R4_________________, _______, _______, _______, \
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        __________________RAISE_L5_________________, __________________RAISE_R5_________________, _______, _______, _______ \
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    ),
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#ifdef TRILAYER_ENABLED
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    [_ADJUST] = EXPAND_LAYOUT( \
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        _________________ADJUST_L1_________________, _________________ADJUST_R1_________________, \
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        _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, _______, _______, _______, \
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        _________________ADJUST_L3_________________, _________________ADJUST_R3_________________, _______, _______, _______, \
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        _________________ADJUST_L4_________________, _________________ADJUST_R4_________________, _______, _______, _______, \
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        _________________ADJUST_L5_________________, _________________ADJUST_R5_________________, _______, _______, _______ \
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    ),
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#endif
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};
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bool music_mask_user(uint16_t keycode) {
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  switch (keycode) {
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    case RAISE:
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    case LOWER:
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      return false;
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    default:
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      return true;
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  }
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}
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								keyboards/hadron/ver3/keymaps/xulkal/rules.mk
									
										
									
									
									
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								keyboards/hadron/ver3/keymaps/xulkal/rules.mk
									
										
									
									
									
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# Overridden build options
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COMMAND_ENABLE = no
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ENCODER_ENABLER = no
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