[Keyboard] relocating boards by flehrad (#9635)
Co-authored-by: flehrad <flehrad@users.noreply.github.com>
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					 49 changed files with 6 additions and 4 deletions
				
			
		
							
								
								
									
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								keyboards/flehrad/bigswitch/keymaps/333fred/keymap.c
									
										
									
									
									
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								keyboards/flehrad/bigswitch/keymaps/333fred/keymap.c
									
										
									
									
									
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#include QMK_KEYBOARD_H
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typedef enum {
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    SINGLE_TAP, SINGLE_HOLD, DOUBLE, TRIPLE, QUAD
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} tap_dance_state_enum;
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enum {
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  TD_KEY = 0
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};
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static tap_dance_state_enum tap_dance_state;
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static bool tap_dance_active = false;
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static uint16_t timer;
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void dance_cycle(bool override_timer) {
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  if (tap_dance_active)
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  {
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    if (timer_elapsed(timer) > 100 || override_timer)
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    {
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      switch (tap_dance_state)
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      {
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        case SINGLE_HOLD:
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        {
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          rgblight_increase_hue_noeeprom();
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          break;
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        }
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        case DOUBLE:
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        {
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          rgblight_step_noeeprom();
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          break;
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        }
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        case TRIPLE:
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        {
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          rgblight_toggle_noeeprom();
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          break;
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        }
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        default:
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          // Not needed
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          break;
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      }
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      timer = timer_read();
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    }
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  }
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}
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void dance_finished(qk_tap_dance_state_t *state, void* user_data) {
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  // Determine the current state
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  switch (state->count)
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  {
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    case 1:
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    {
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      if (state->interrupted || state->pressed == 0) tap_dance_state = SINGLE_TAP;
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      else tap_dance_state = SINGLE_HOLD;
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      break;
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    }
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    case 2:
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    {
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      tap_dance_state = DOUBLE;
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      break;
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    }
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    case 3:
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    {
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      tap_dance_state = TRIPLE;
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      break;
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    }
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    default:
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    {
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      tap_dance_state = QUAD;
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      break;
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    }
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  }
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  switch (tap_dance_state)
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  {
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    case SINGLE_TAP:
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    {
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      // VS Build: CTRL+SHIFT+B
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      send_string_with_delay_P(PSTR(SS_DOWN(X_LCTRL) SS_DOWN(X_LSHIFT) "b" SS_UP(X_LSHIFT) SS_UP(X_LCTRL)), 10);
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      tap_dance_active = false;
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      break;
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    }
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    case SINGLE_HOLD:
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    case DOUBLE:
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    case TRIPLE:
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    {
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      // These are handled by the matrix_scan, which will register the appropriate rgb
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      // functions every scan
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      tap_dance_active = true;
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      timer = timer_read();
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      dance_cycle(true);
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      break;
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    }
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    case QUAD:
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    {
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      // Reprogram
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      reset_keyboard();
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      break;
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    }
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  }
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}
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void dance_reset(qk_tap_dance_state_t *state, void* user_data)
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{
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  tap_dance_active = false;
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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  [TD_KEY] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_finished, dance_reset)
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  [0] = LAYOUT(TD(TD_KEY))
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};
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void matrix_scan_user(void) {
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  dance_cycle(false);
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}
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