Remove userspace keymaps (#22544)
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			@ -1,25 +0,0 @@
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/* Copyright 2017 Pawnerd, 2019 Matthew de Verteuil
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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#if defined(AUDIO_ENABLE)
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    #define AUDIO_CLICKY
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    #define AUDIO_PIN_ALT B5
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    #define AUDIO_PIN C6
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    #define STARTUP_SONG SONG(ZELDA_PUZZLE)
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    #define GOODBYE_SONG SONG(COIN_SOUND)
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#endif
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			@ -1,306 +0,0 @@
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#include QMK_KEYBOARD_H
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#define MAXIMIZ A(G(KC_F))
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#define NXTDSPL C(A(G(KC_RIGHT)))
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#define BTMHALF A(G(KC_DOWN))
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#define TOPHALF A(G(KC_UP))
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#define NXTTHRD SS_LCTL(SS_LALT(SS_TAP(X_RIGHT)))
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#define PRVTHRD C(A(KC_LEFT))
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#define LT_MSTP LT(_LAYER_SELECT, KC_MSTP)
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#define LT_ESC LT(_LAYER_SELECT, KC_ESC)
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#define LT_NXTH TD(TD_SPEC)
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#define writeLayerLedState(layer) writePin(layer)
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#define layer_led_0_off B6, false
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#define layer_led_1_off D5, true
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#define layer_led_2_off B0, false
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#define layer_led_0_on B6, true
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#define layer_led_1_on D5, false
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#define layer_led_2_on B0, true
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void led_init_animation(void);
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void led_set_layer(int layer);
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void td_spectacles_finish(tap_dance_state_t *state, void *user_data);
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void td_spectacles_reset(tap_dance_state_t *state, void *user_data);
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enum layer_led_mode {
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    ALL_LAYERS_OFF = -1,
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    LAYER_0,
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    LAYER_1,
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    LAYER_2,
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    LAYER_3,
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    LAYER_4,
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    LAYER_5,
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    ALL_LAYERS_ON,
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};
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enum mini_layers {
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    _MEDIA,
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    _COPYPASTA,
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    _SPECTACLES,
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    _LAYER_3,
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    _LAYER_4,
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    _LAYER_5,
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    _LAYER_SELECT,
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};
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enum { TD_SPEC = 0 };
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tap_dance_action_t tap_dance_actions[] = {
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    /* Tap once for spectacles macro, hold for layer toggle */
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    [TD_SPEC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, td_spectacles_finish, td_spectacles_reset),
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};
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/*
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 *   Key Layout
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 *   _____   _____   _____
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 *  |     | |     | |     |
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 *  |  1  | |  2  | |  3  |
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 *  |_____| |_____| |_____|
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 *   _____   _____   _____
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 *  |     | |     | |     |
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 *  |  4  | |  5  | |  6  |
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 *  |_____| |_____| |_____|
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 *
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 *  Hold 1 and:
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 *    - press 4, 5, or 6 to change layers
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 *    - press 3 to reset, or press and hold 3 to enter DFU programming mode
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 *
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 *  If something prevents you from using the above to reprogram, you can hold 3 while powering on as a fallback.
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 */
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/* clang-format off */
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    /*
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     *  Layer 0 (Media Keys)
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     *   _____   _____   _____
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     *  |     | |     | |     |
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     *  |Stop | |VolUp| |Play |
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     *  |_____| |_____| |_____|
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     *   _____   _____   _____
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     *  |     | |     | |     |
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     *  |Prev | |VolDn| |Next |
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     *  |_____| |_____| |_____|
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     *
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     */
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    [_MEDIA] = LAYOUT(
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        LT_MSTP, KC_VOLU, KC_MPLY,
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        KC_MPRV, KC_VOLD, KC_MNXT
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    ),
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    /*
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     *  Layer 1 (Copy and Paste Macros)
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     *   _____   _____   _____
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     *  |     | |     | |     |
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     *	| ESC | |Ctl+Z| |CSf+Z|
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     *	|_____| |_____| |_____|
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     *   _____   _____   _____
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     *  |     | |     | |     |
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     *	|Ctl+X| |Ctl+C| |Ctl+V|
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     *	|_____| |_____| |_____|
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     *
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     */
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    [_COPYPASTA] = LAYOUT(
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        LT_ESC,  C(KC_Z), C(S(KC_Z)),
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        C(KC_X), C(KC_C), C(KC_V)
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    ),
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    /*
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     *   Layer 2 (Spectacles Macros)
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     *   _LT&_   _____   _____
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     *  | Win | | Win | | Win |
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     *  | Next| | Top | |Mximze
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     *  |_1/3_| |_1/2_| |_____|
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     *   _____	 _____	 _____
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     *  | Win | | Win | | Win |
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     *  | Prev| | Bot | | Next|
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     *  |_1/3_| |_1/2_| |Displ|
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     *
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     */
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    [_SPECTACLES] = LAYOUT(
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        LT_NXTH,TOPHALF,MAXIMIZ,
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        PRVTHRD,BTMHALF,NXTDSPL
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    ),
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    /*
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     *  Layer 6 (Layer Select/Reset)
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     *   _____   _____   _____
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     *  |     | |     | |     |
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     *  |None | |None | |Reset|
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     *  |_____| |_____| |_____|
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     *   _____   _____   _____
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     *  |Layer| |Layer| |Layer|
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     *  |  0  | |  1  | |  2  |
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     *  |_____| |_____| |_____|
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     *
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     *  Layers 0, 1, and 2 have the top left button held to activate this layer.
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     *  Then press the specific layer to switch to it.
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     *
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     */
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    [_LAYER_SELECT] = LAYOUT(
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        _______, _______, QK_BOOT,
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        TO(_MEDIA),TO(_COPYPASTA),TO(_SPECTACLES)
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    )
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};
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/* clang-format on */
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/*
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 *	Knops Mini LED Numbers:
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 *   _____   _____   _____
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 *  |     | |     | |     |
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 *  |  1  | |  2  | |  3  |    <---
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 *  |_____| |_____| |_____|       |      These LEDs are called 'Switch LEDs'
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 *   _____   _____   _____        |----- To turn on/off these leds, use:
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 *  |     | |     | |     |       |          set_switch_led( [1-6], [true/false]);
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 *  |  4  | |  5  | |  6  |    <---
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 *  |_____| |_____| |_____|
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 *
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 *	 < 0 >   < 1 >   < 2 >     <---      These front-LEDs are called 'Layer LEDs'
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 *                                       To turn on/off these leds, use:
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 *                                           set_layer_led( [0-2], [true/false] );
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 */
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void set_switch_led(int ledId, bool state) {
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    switch (ledId) {
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        case 1:
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            writePin(D7, state);
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            break;
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        case 2:
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            writePin(readPin(B7) ? C6 : C7, state);
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            break;
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        case 3:
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            writePin(D4, state);
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            break;
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        case 4:
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            writePin(E6, state);
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            break;
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        case 5:
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            writePin(B4, state);
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            break;
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        case 6:
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            writePin(D6, state);
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            break;
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    }
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}
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void set_layer_led(int layerLedMode) {
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    writeLayerLedState(layer_led_0_off);
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    writeLayerLedState(layer_led_1_off);
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    writeLayerLedState(layer_led_2_off);
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    switch (layerLedMode) {
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        case ALL_LAYERS_OFF:
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            break;
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        case LAYER_0:
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            writeLayerLedState(layer_led_0_on);
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            break;
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        case LAYER_1:
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            writeLayerLedState(layer_led_1_on);
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            break;
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        case LAYER_2:
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            writeLayerLedState(layer_led_2_on);
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            break;
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        case LAYER_3:
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            writeLayerLedState(layer_led_0_on);
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            writeLayerLedState(layer_led_1_on);
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            break;
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        case LAYER_4:
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            writeLayerLedState(layer_led_1_on);
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            writeLayerLedState(layer_led_2_on);
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            break;
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        case LAYER_5:
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            writeLayerLedState(layer_led_0_on);
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            writeLayerLedState(layer_led_2_on);
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            break;
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        default:
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            writeLayerLedState(layer_led_0_on);
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            writeLayerLedState(layer_led_1_on);
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            writeLayerLedState(layer_led_2_on);
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            break;
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    }
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}
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void led_init_animation(void) {
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    for (int i = ALL_LAYERS_OFF; i <= ALL_LAYERS_ON; i++) {
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        led_set_layer(i);
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    }
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    led_set_layer(LAYER_0);
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}
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/*
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 * This function led_set_layer gets called when you switch between layers.
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 * It allows you to turn on and off leds for each different layer and do
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 * other cool stuff.
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 */
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void led_set_layer(int layer) {
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    switch (layer) {
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        case ALL_LAYERS_OFF:
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            set_switch_led(1, false);
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            set_switch_led(2, false);
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            set_switch_led(3, false);
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            set_switch_led(4, false);
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            set_switch_led(5, false);
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            set_switch_led(6, false);
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        case _LAYER_SELECT:
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            set_switch_led(1, false);
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            set_switch_led(2, false);
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            set_switch_led(3, false);
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            set_switch_led(4, true);
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            set_switch_led(5, true);
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            set_switch_led(6, true);
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            break;
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        default:
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            set_switch_led(1, true);
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            set_switch_led(2, true);
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            set_switch_led(3, true);
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            set_switch_led(4, true);
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            set_switch_led(5, true);
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            set_switch_led(6, true);
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            break;
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    }
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    set_layer_led(layer);
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}
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/*
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 * Prepare all LED ports for output
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 */
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void led_init_ports_user(void) {
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    setPinOutput(D7);  // Switch 1 LED
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    setPinOutput(C6);  // Switch 2 LED Pin1
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    setPinOutput(C7);  // Switch 2 LED Pin2
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    setPinOutput(D4);  // Switch 3 LED
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    setPinOutput(E6);  // Switch 4 LED
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    setPinOutput(B4);  // Switch 5 LED
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    setPinOutput(D6);  // Switch 6 LED
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    setPinOutput(D5);  // Layer 0 LED
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    setPinOutput(B6);  // Layer 1 LED
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    setPinOutput(B0);  // Layer 2 LED
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}
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// Runs on layer change, no matter where the change was initiated
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layer_state_t layer_state_set_user(layer_state_t state) {
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    set_layer_led(get_highest_layer(state));
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    led_set_layer(get_highest_layer(state));
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    return state;
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}
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void matrix_init_user(void) {
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    led_init_ports_user();
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    led_init_animation();
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}
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void td_spectacles_finish(tap_dance_state_t *state, void *user_data) {
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    if (state->pressed) {
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        layer_on(_LAYER_SELECT);
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    } else {
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        SEND_STRING(NXTTHRD);
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    }
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}
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void td_spectacles_reset(tap_dance_state_t *state, void *user_data) { layer_off(_LAYER_SELECT); }
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# mverteuil does knops mini
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BACKLIGHT_ENABLE = no
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CONSOLE_ENABLE = no
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TAP_DANCE_ENABLE = yes
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MOUSEKEY_ENABLE = no
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AUDIO_ENABLE = no
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