Remove userspace keymaps (#22544)
This commit is contained in:
		
							parent
							
								
									4908d4b1ca
								
							
						
					
					
						commit
						1ed03f498f
					
				
					 2738 changed files with 0 additions and 207314 deletions
				
			
		| 
						 | 
				
			
			@ -1,57 +0,0 @@
 | 
			
		|||
/* Copyright 2022 Eugenio Pastoral
 | 
			
		||||
 *
 | 
			
		||||
 * This program is free software: you can redistribute it and/or modify
 | 
			
		||||
 * it under the terms of the GNU General Public License as published by
 | 
			
		||||
 * the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
 * (at your option) any later version.
 | 
			
		||||
 *
 | 
			
		||||
 * This program is distributed in the hope that it will be useful,
 | 
			
		||||
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
 * GNU General Public License for more details.
 | 
			
		||||
 *
 | 
			
		||||
 * You should have received a copy of the GNU General Public License
 | 
			
		||||
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#include QMK_KEYBOARD_H
 | 
			
		||||
#include "vnmm.h"
 | 
			
		||||
 | 
			
		||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
  /* Keymap WIN_BASE: Base Layer (Default Layer)
 | 
			
		||||
   */
 | 
			
		||||
[WIN_BASE] = LAYOUT(
 | 
			
		||||
  QK_GESC,  KC_1,     KC_2,     KC_3,     KC_4,     KC_5,     KC_6,     KC_7,     KC_8,     KC_9,     KC_0,     KC_MINS,  KC_EQL,   KC_BSPC,  KC_DEL,
 | 
			
		||||
  KC_TAB,   KC_Q,     KC_W,     KC_E,     KC_R,     KC_T,     KC_Y,     KC_U,     KC_I,     KC_O,     KC_P,     KC_LBRC,  KC_RBRC,  KC_BSLS,  KC_PGUP,
 | 
			
		||||
  KC_CAPS,  KC_A,     KC_S,     KC_D,     KC_F,     KC_G,     KC_H,     KC_J,     KC_K,     KC_L,     KC_SCLN,  KC_QUOT,        KC_ENT,       KC_PGDN,
 | 
			
		||||
  KC_LSFT,  KC_Z,     KC_X,     KC_C,     KC_V,     KC_B,     KC_N,     KC_M,     KC_COMM,  KC_DOT,   KC_SLSH,         KC_RSFT,     KC_UP,    KC_END,
 | 
			
		||||
  KC_LCTL,  KC_LGUI,  KC_LALT,                                KC_SPC,                                 KC_RALT,  WIN_F,    KC_LEFT,  KC_DOWN,  KC_RGHT),
 | 
			
		||||
 | 
			
		||||
  /* Keymap MAC_BASE: Alternate base layer available if I end up on macbook.
 | 
			
		||||
   */
 | 
			
		||||
[MAC_BASE] = LAYOUT(
 | 
			
		||||
  QK_GESC,  KC_1,     KC_2,     KC_3,     KC_4,     KC_5,     KC_6,     KC_7,     KC_8,     KC_9,     KC_0,     KC_MINS,  KC_EQL,   KC_BSPC,  KC_DEL,
 | 
			
		||||
  KC_TAB,   KC_Q,     KC_W,     KC_E,     KC_R,     KC_T,     KC_Y,     KC_U,     KC_I,     KC_O,     KC_P,     KC_LBRC,  KC_RBRC,  KC_BSLS,  KC_PGUP,
 | 
			
		||||
  KC_CAPS,  KC_A,     KC_S,     KC_D,     KC_F,     KC_G,     KC_H,     KC_J,     KC_K,     KC_L,     KC_SCLN,  KC_QUOT,        KC_ENT,       KC_PGDN,
 | 
			
		||||
  KC_LSFT,  KC_Z,     KC_X,     KC_C,     KC_V,     KC_B,     KC_N,     KC_M,     KC_COMM,  KC_DOT,   KC_SLSH,         KC_RSFT,     KC_UP,    KC_END,
 | 
			
		||||
  KC_LCTL,  KC_LALT,  KC_LGUI,                                KC_SPC,                                 KC_RALT,  MAC_F,    KC_LEFT,  KC_DOWN,  KC_RGHT),
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /* Keymap WIN_FN: Function Layer WIN_BASE
 | 
			
		||||
   */
 | 
			
		||||
[WIN_FN] = LAYOUT(
 | 
			
		||||
  KC_GRV,   KC_F1,    KC_F2,    KC_F3,    KC_F4,    KC_F5,    KC_F6,    KC_F7,    KC_F8,    KC_F9,    KC_F10,   KC_F11,   KC_F12,   _______,  _______,
 | 
			
		||||
  RGB_TOG,  RGB_MOD,  RGB_VAI,  RGB_SPI,  RGB_HUI,  RGB_SAI,  _______,  _______,  _______,  _______,  KC_PSCR,  KC_SCRL,  KC_PAUS,  _______,  _______,
 | 
			
		||||
  _______,  RGB_RMOD, RGB_VAD,  RGB_SPD,  RGB_HUD,  RGB_SAD,  _______,  _______,  _______,  _______,  _______,  _______,        _______,      _______,
 | 
			
		||||
  _______,  _______,  _______,  _______,  _______,  _______,  _______,  KC_MUTE,  _______,  _______,  _______,         _______,     KC_VOLU,  KC_MPLY,
 | 
			
		||||
  EE_CLR,   _______,  _______,                                QK_BOOT,                                _______,  _______,  KC_MPRV,  KC_VOLD,  KC_MNXT),
 | 
			
		||||
 | 
			
		||||
  /* Keymap MAC_FN: Function Layer for MAC_BASE
 | 
			
		||||
   */
 | 
			
		||||
[MAC_FN] = LAYOUT(
 | 
			
		||||
  KC_GRV,   KC_F1,    KC_F2,    KC_F3,    KC_F4,    KC_F5,    KC_F6,    KC_F7,    KC_F8,    KC_F9,    KC_F10,   KC_F11,   KC_F12,   _______,  _______,
 | 
			
		||||
  RGB_TOG,  RGB_MOD,  RGB_VAI,  RGB_SPI,  RGB_HUI,  RGB_SAI,  _______,  _______,  _______,  _______,  KC_PSCR,  KC_SCRL,  KC_PAUS,  _______,  _______,
 | 
			
		||||
  _______,  RGB_RMOD, RGB_VAD,  RGB_SPD,  RGB_HUD,  RGB_SAD,  _______,  _______,  _______,  _______,  _______,  _______,        _______,      _______,
 | 
			
		||||
  _______,  _______,  _______,  _______,  _______,  _______,  _______,  KC_MUTE,  _______,  _______,  _______,         _______,     KC_VOLU,  KC_MPLY,
 | 
			
		||||
  EE_CLR,   _______,  _______,                                QK_BOOT,                                _______,  _______,  KC_MPRV,  KC_VOLD,  KC_MNXT),
 | 
			
		||||
};
 | 
			
		||||
| 
						 | 
				
			
			@ -1,10 +0,0 @@
 | 
			
		|||
# Vnmm's ANSI GMMKV2 65% Layout
 | 
			
		||||
 | 
			
		||||
This keymap builds on archrovisual's but with some changes and uses the default key placements
 | 
			
		||||
 | 
			
		||||
## Features
 | 
			
		||||
 | 
			
		||||
-   Alphabet keys light up red when caps lock is on
 | 
			
		||||
-   Pressing FN shows keys that have a definition
 | 
			
		||||
-   Via enabled
 | 
			
		||||
-   Quick reset with fn+space
 | 
			
		||||
| 
						 | 
				
			
			@ -1,2 +0,0 @@
 | 
			
		|||
VIA_ENABLE = yes
 | 
			
		||||
MOUSEKEY_ENABLE = no
 | 
			
		||||
| 
						 | 
				
			
			@ -1,72 +0,0 @@
 | 
			
		|||
/* Copyright 2021 Choi Byungyoon <byungyoonc@gmail.com>
 | 
			
		||||
 *
 | 
			
		||||
 * This program is free software: you can redistribute it and/or modify
 | 
			
		||||
 * it under the terms of the GNU General Public License as published by
 | 
			
		||||
 * the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
 * (at your option) any later version.
 | 
			
		||||
 *
 | 
			
		||||
 * This program is distributed in the hope that it will be useful,
 | 
			
		||||
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
 * GNU General Public License for more details.
 | 
			
		||||
 *
 | 
			
		||||
 * You should have received a copy of the GNU General Public License
 | 
			
		||||
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#define RGB_MATRIX_KEYPRESSES
 | 
			
		||||
 | 
			
		||||
// RGB Matrix Animation modes. Explicitly enabled
 | 
			
		||||
// For full list of effects, see:
 | 
			
		||||
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
 | 
			
		||||
// #define ENABLE_RGB_MATRIX_ALPHAS_MODS
 | 
			
		||||
// #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
 | 
			
		||||
// #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
 | 
			
		||||
// #define ENABLE_RGB_MATRIX_BREATHING
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_BAND_SAT
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_BAND_VAL
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
 | 
			
		||||
// #define ENABLE_RGB_MATRIX_CYCLE_ALL
 | 
			
		||||
// #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
 | 
			
		||||
// #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
 | 
			
		||||
// #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_DUAL_BEACON
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
 | 
			
		||||
// #define ENABLE_RGB_MATRIX_RAINDROPS
 | 
			
		||||
// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_HUE_BREATHING
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_HUE_PENDULUM
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_HUE_WAVE
 | 
			
		||||
// #define ENABLE_RGB_MATRIX_PIXEL_RAIN
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_PIXEL_FLOW
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
 | 
			
		||||
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
 | 
			
		||||
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
 | 
			
		||||
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
 | 
			
		||||
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
 | 
			
		||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
 | 
			
		||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_SPLASH
 | 
			
		||||
// #define ENABLE_RGB_MATRIX_MULTISPLASH
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_SOLID_SPLASH
 | 
			
		||||
// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
 | 
			
		||||
 | 
			
		||||
#undef DEBOUNCE
 | 
			
		||||
/* High debounce time is required to avoid key chattering because of the debouncing algorithm sym_eager_pk */
 | 
			
		||||
#define DEBOUNCE 40
 | 
			
		||||
| 
						 | 
				
			
			@ -1,132 +0,0 @@
 | 
			
		|||
/* Copyright 2021 Choi Byungyoon <byungyoonc@gmail.com>
 | 
			
		||||
 | 
			
		||||
This program is free software: you can redistribute it and/or modify
 | 
			
		||||
it under the terms of the GNU General Public License as published by
 | 
			
		||||
the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
(at your option) any later version.
 | 
			
		||||
 | 
			
		||||
This program is distributed in the hope that it will be useful,
 | 
			
		||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
GNU General Public License for more details.
 | 
			
		||||
 | 
			
		||||
You should have received a copy of the GNU General Public License
 | 
			
		||||
along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#include QMK_KEYBOARD_H
 | 
			
		||||
#include "byungyoonc.h"
 | 
			
		||||
 | 
			
		||||
// clang-format off
 | 
			
		||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
 | 
			
		||||
//      ESC      F1       F2       F3       F4       F5       F6       F7       F8       F9       F10      F11      F12      Prt           Rotary(Mic Mute)
 | 
			
		||||
//      ~        1        2        3        4        5        6        7        8        9        0         -       (=)      BackSpc           TaskMgr
 | 
			
		||||
//      Tab      Q        W        E        R        T        Y        U        I        O        P        [        ]        \                 Del
 | 
			
		||||
//      Caps     A        S        D        F        G        H        J        K        L        ;        "                 Enter             Home
 | 
			
		||||
//      Sh_L              Z        X        C        V        B        N        M        ,        .        ?                 Sh_R     Up       End
 | 
			
		||||
//      Ct_L     Win_L    Alt_L                               SPACE                               Alt_R    FN       Ct_R     Left     Down     Right
 | 
			
		||||
 | 
			
		||||
    [0] = LAYOUT(
 | 
			
		||||
        KC_ESC,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_PSCR,          KC_MMUT,
 | 
			
		||||
        KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC,          KC_TASK,
 | 
			
		||||
        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,          KC_DEL,
 | 
			
		||||
        KC_CAPS, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,          KC_ENT,           KC_HOME,
 | 
			
		||||
        KC_LSFT,          KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,          KC_RSFT, KC_UP,   KC_END,
 | 
			
		||||
        KC_LCTL, KC_LGUI, KC_LALT,                            KC_SPC,                             KC_RALT, MO(1),   KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
    [1] = LAYOUT(
 | 
			
		||||
        _______, KC_BRID, KC_BRIU, KC_CALC, KC_MSEL, RGB_VAD, RGB_VAI, KC_MRWD, KC_MPLY, KC_MFFD, KC_MUTE, KC_VOLD, KC_VOLU, _______,          _______,
 | 
			
		||||
        _______, KC_SEC1, KC_SEC2, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, DB_TOGG,          _______,
 | 
			
		||||
        _______, _______, _______, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT,          _______,
 | 
			
		||||
        _______, _______, _______, RGB_SAD, _______, _______, _______, _______, _______, _______, _______, _______,          _______,          _______,
 | 
			
		||||
        _______,          _______, RGB_HUI, RGB_HUD, _______, _______, NK_TOGG, _______, _______, _______, _______,          _______, RGB_MOD, _______,
 | 
			
		||||
        _______, GUI_TOG, _______,                            _______,                            _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
// clang-format on
 | 
			
		||||
 | 
			
		||||
bool process_record_user_kb(uint16_t keycode, keyrecord_t *record) {
 | 
			
		||||
    if (record->event.pressed) {
 | 
			
		||||
        rgblight_increase_hue();
 | 
			
		||||
    }
 | 
			
		||||
    return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#if defined(ENCODER_ENABLE)
 | 
			
		||||
bool encoder_update_user(uint8_t index, bool clockwise) {
 | 
			
		||||
    uint8_t mod_state = get_mods();
 | 
			
		||||
    if (mod_state & MOD_MASK_CTRL) {
 | 
			
		||||
        unregister_mods(MOD_MASK_CTRL);
 | 
			
		||||
        if (clockwise) {
 | 
			
		||||
            tap_code16(LCTL(KC_RGHT));
 | 
			
		||||
        } else {
 | 
			
		||||
            tap_code16(LCTL(KC_LEFT));
 | 
			
		||||
        }
 | 
			
		||||
        set_mods(mod_state);
 | 
			
		||||
    } else {
 | 
			
		||||
        if (clockwise) {
 | 
			
		||||
            tap_code16(KC_VOLU);
 | 
			
		||||
        } else {
 | 
			
		||||
            tap_code16(KC_VOLD);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    //return true; //set to return false to counteract enabled encoder in pro.c
 | 
			
		||||
    return false;
 | 
			
		||||
}
 | 
			
		||||
#endif  // ENCODER_ENABLE
 | 
			
		||||
 | 
			
		||||
static void set_rgb_caps_leds(void);
 | 
			
		||||
 | 
			
		||||
static void set_rgb_caps_leds(void) {
 | 
			
		||||
    rgb_matrix_set_color(73, 0xFF, 0x77, 0x77);  // Left side LED 3
 | 
			
		||||
    rgb_matrix_set_color(74, 0xFF, 0x77, 0x77);  // Right side LED 3
 | 
			
		||||
    rgb_matrix_set_color(76, 0xFF, 0x77, 0x77);  // Left side LED 4
 | 
			
		||||
    rgb_matrix_set_color(77, 0xFF, 0x77, 0x77);  // Right side LED 4
 | 
			
		||||
    rgb_matrix_set_color(80, 0xFF, 0x77, 0x77);  // Left side LED 5
 | 
			
		||||
    rgb_matrix_set_color(81, 0xFF, 0x77, 0x77);  // Right side LED 5
 | 
			
		||||
    rgb_matrix_set_color(83, 0xFF, 0x77, 0x77);  // Left side LED 6
 | 
			
		||||
    rgb_matrix_set_color(84, 0xFF, 0x77, 0x77);  // Right side LED 6
 | 
			
		||||
    rgb_matrix_set_color(3, 0xFF, 0x77, 0x77);   // CAPS LED
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void set_rgb_nlck_notset_leds(void);
 | 
			
		||||
 | 
			
		||||
static void set_rgb_wlck_leds(void);
 | 
			
		||||
 | 
			
		||||
static void set_rgb_nlck_notset_leds(void) {
 | 
			
		||||
    rgb_matrix_set_color(67, 0x77, 0x77, 0xFF);  // Left side LED 1
 | 
			
		||||
    rgb_matrix_set_color(68, 0x77, 0x77, 0xFF);  // Right side LED 1
 | 
			
		||||
    rgb_matrix_set_color(70, 0x77, 0x77, 0xFF);  // Left side LED 2
 | 
			
		||||
    rgb_matrix_set_color(71, 0x77, 0x77, 0xFF);  // Right side LED 2
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void set_rgb_wlck_leds(void) {
 | 
			
		||||
    rgb_matrix_set_color(87, 0x77, 0xFF, 0x77);  // Left side LED 7
 | 
			
		||||
    rgb_matrix_set_color(88, 0x77, 0xFF, 0x77);  // Right side LED 7
 | 
			
		||||
    rgb_matrix_set_color(91, 0x77, 0xFF, 0x77);  // Left side LED 8
 | 
			
		||||
    rgb_matrix_set_color(92, 0x77, 0xFF, 0x77);  // Right side LED 8
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
 | 
			
		||||
    led_t led_state = host_keyboard_led_state();
 | 
			
		||||
    if (led_state.caps_lock) {
 | 
			
		||||
        set_rgb_caps_leds();
 | 
			
		||||
    }
 | 
			
		||||
    if (!led_state.num_lock) {
 | 
			
		||||
        set_rgb_nlck_notset_leds();
 | 
			
		||||
    }
 | 
			
		||||
    if (keymap_config.no_gui) {
 | 
			
		||||
        set_rgb_wlck_leds();
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void matrix_output_unselect_delay(uint8_t line, bool key_pressed) {
 | 
			
		||||
    for (int i = 0; i < 20; i++) {
 | 
			
		||||
        wait_cpuclock(STM32_SYSCLK / 1000000L);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,41 +0,0 @@
 | 
			
		|||
byungyoonc's GMMK Pro Layout
 | 
			
		||||
============================
 | 
			
		||||
 | 
			
		||||
## Keymap
 | 
			
		||||
 | 
			
		||||
### Base Layer
 | 
			
		||||

 | 
			
		||||
 | 
			
		||||
Made a bit of a change on the leftmost side of the keyboard to set Home and End closer to the arrow keys. Also uses a shortcut for Windows Task Manager, Windows PowerToys microphone mute.
 | 
			
		||||
 | 
			
		||||
### Fn Layer
 | 
			
		||||

 | 
			
		||||
 | 
			
		||||
F-row media functions roughly matches the Keychron keyboard's layout.
 | 
			
		||||
 | 
			
		||||
Added Debug key for faster debugging iteration.
 | 
			
		||||
 | 
			
		||||
Supports Secrets input by Fn + Numbers.
 | 
			
		||||
 | 
			
		||||
The rest are pretty self-explanatory RGB controls, a GUI toggle and an NKRO toggle.
 | 
			
		||||
 | 
			
		||||
## Rotary Encoder Rotation
 | 
			
		||||
Volume control when no mods, Ctrl+Left/Right when Ctrl is pressed while rotating the encoder.
 | 
			
		||||
 | 
			
		||||
## RGB Indicators
 | 
			
		||||
Uses side strap RGB as the RGB indicators. 
 | 
			
		||||
- Top third lights on when the Num Lock is turned off.
 | 
			
		||||
- Middle third lights on when the Caps Lock is turned on.
 | 
			
		||||
- Bottom third lights on when the GUI is disabled (via `GUI_TOG`).
 | 
			
		||||
 | 
			
		||||
## Debounce
 | 
			
		||||
Uses the `DEBOUNCE_TYPE` of `sym_eager_pk` for the shortest response time possible, and `DEBOUNCE` time of `40` in order to eliminate any key chattering.
 | 
			
		||||
 | 
			
		||||
## NKRO
 | 
			
		||||
N-key rollover is turned on by default.
 | 
			
		||||
 | 
			
		||||
## RGB Matrix
 | 
			
		||||
Keypresses effects are enabled.
 | 
			
		||||
Disabled default several RGB effects.
 | 
			
		||||
Added custom RGB matrix effect `saturated_solid_multisplash`.
 | 
			
		||||
Every keypress increases the RGB hue value.
 | 
			
		||||
| 
						 | 
				
			
			@ -1 +0,0 @@
 | 
			
		|||
#include "saturated_solid_multisplash.h"
 | 
			
		||||
| 
						 | 
				
			
			@ -1,2 +0,0 @@
 | 
			
		|||
DEBOUNCE_TYPE = sym_eager_pk
 | 
			
		||||
RGB_MATRIX_CUSTOM_USER = yes
 | 
			
		||||
| 
						 | 
				
			
			@ -1,163 +0,0 @@
 | 
			
		|||
/* Copyright 2021 Cedrik Lussier @cedrikl
 | 
			
		||||
.* Directly inspired from the work of jonavin https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/ansi/keymaps/jonavin
 | 
			
		||||
 *
 | 
			
		||||
 * This program is free software: you can redistribute it and/or modify
 | 
			
		||||
 * it under the terms of the GNU General Public License as published by
 | 
			
		||||
 * the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
 * (at your option) any later version.
 | 
			
		||||
 *
 | 
			
		||||
 * This program is distributed in the hope that it will be useful,
 | 
			
		||||
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
 * GNU General Public License for more details.
 | 
			
		||||
 *
 | 
			
		||||
 * You should have received a copy of the GNU General Public License
 | 
			
		||||
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#include QMK_KEYBOARD_H
 | 
			
		||||
#include "rgb_matrix_map.h"
 | 
			
		||||
#include "cedrikl.h"
 | 
			
		||||
 | 
			
		||||
// clang-format off
 | 
			
		||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
 | 
			
		||||
//      ESC      F1       F2       F3       F4       F5       F6       F7       F8       F9       F10      F11      F12	     Prt           Rotary(Mute)
 | 
			
		||||
//      ~        1        2        3        4        5        6        7        8        9        0         -       (=)	     BackSpc           Del
 | 
			
		||||
//      Tab      Q        W        E        R        T        Y        U        I        O        P        [        ]        \                 PgUp
 | 
			
		||||
//      Caps     A        S        D        F        G        H        J        K        L        ;        "                 Enter             PgDn
 | 
			
		||||
//      Sh_L              Z        X        C        V        B        N        M        ,        .        ?                 Sh_R     Up       End
 | 
			
		||||
//      Ct_L     Win_L    Alt_L                               SPACE                               Alt_R    FN       Ct_R     Left     Down     Right
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without
 | 
			
		||||
    // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
 | 
			
		||||
    // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
 | 
			
		||||
    // if that's your preference.
 | 
			
		||||
    //
 | 
			
		||||
    // To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and
 | 
			
		||||
    // it'll be back to normal when you plug it back in.
 | 
			
		||||
    //
 | 
			
		||||
    // This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
 | 
			
		||||
    // Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
 | 
			
		||||
    // Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
 | 
			
		||||
    [0] = LAYOUT(
 | 
			
		||||
        KC_ESC,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_DEL,           KC_MUTE,
 | 
			
		||||
        KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC,          KC_HOME,
 | 
			
		||||
        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,          KC_PGUP,
 | 
			
		||||
        KC_CAPS, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,          KC_ENT,           KC_PGDN,
 | 
			
		||||
        KC_LSFT,          KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,          KC_RSFT, KC_UP,   KC_END,
 | 
			
		||||
        KC_LCTL, KC_LGUI, KC_LALT,                            KC_SPC,                             KC_RALT, MO(1),   KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
    [1] = LAYOUT(
 | 
			
		||||
        EE_CLR,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  QK_BOOT,          KC_MUTE,
 | 
			
		||||
        KC_NUM,  KC_P1,   KC_P2,   KC_P3,   KC_P4,   KC_P5,   KC_P6,   KC_P7,   KC_P8,   KC_P9,   KC_P0,   KC_PMNS, KC_PPLS, KC_BSPC,          KC_PSCR,
 | 
			
		||||
        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_PSLS, KC_PAST, KC_BSLS,          KC_PGUP,
 | 
			
		||||
        KC_CAPS, RGB_VAD, RGB_TOG, RGB_VAI, KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,          KC_PENT,          KC_PGDN,
 | 
			
		||||
        KC_LSFT,          KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_PDOT, KC_SLSH,          KC_RSFT, KC_UP,   KC_INS,
 | 
			
		||||
        KC_LCTL, KC_RGUI, KC_LALT,                            KC_SPC,                             KC_RALT, KC_NO,   KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
 | 
			
		||||
    )
 | 
			
		||||
};
 | 
			
		||||
// clang-format on
 | 
			
		||||
 | 
			
		||||
#ifdef ENCODER_ENABLE
 | 
			
		||||
    bool encoder_update_user(uint8_t index, bool clockwise) {
 | 
			
		||||
        if (clockwise) {
 | 
			
		||||
            tap_code(KC_VOLU);
 | 
			
		||||
        } else {
 | 
			
		||||
            tap_code(KC_VOLD);
 | 
			
		||||
        }
 | 
			
		||||
        //return true; //set to return false to counteract enabled encoder in pro.c
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
#endif // ENCODER_ENABLE
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#ifdef RGB_MATRIX_ENABLE
 | 
			
		||||
//void set_layer_rgb(uint8_t led_min, uint8_t led_max, int layer) {
 | 
			
		||||
//    const ledmap *l = &(ledmaps[layer]);
 | 
			
		||||
//
 | 
			
		||||
//
 | 
			
		||||
//
 | 
			
		||||
//    for (int i = 0; i < RGB_MATRIX_LED_COUNT; i++) {
 | 
			
		||||
//        HSV hsv = {
 | 
			
		||||
//            .h = (*l)[i][0],
 | 
			
		||||
//            .s = (*l)[i][1],
 | 
			
		||||
//            .v = val,
 | 
			
		||||
//        };
 | 
			
		||||
//
 | 
			
		||||
//        if (hsv.h || hsv.s) {
 | 
			
		||||
//            RGB rgb = hsv_to_rgb(hsv);
 | 
			
		||||
//            RGB_MATRIX_INDICATOR_SET_COLOR(i, rgb.r, rgb.g, rgb.b);
 | 
			
		||||
//        }
 | 
			
		||||
//    }
 | 
			
		||||
//}
 | 
			
		||||
 | 
			
		||||
    // These shorthands are used below to set led colors on each matrix cycle
 | 
			
		||||
    void loop_colorset(const uint8_t *indices, int array_size, const HSV target_color) {
 | 
			
		||||
        HSV work_color = target_color;
 | 
			
		||||
        work_color.v = rgb_matrix_get_val();
 | 
			
		||||
 | 
			
		||||
        RGB final_color = hsv_to_rgb(work_color);
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < array_size; i++) {
 | 
			
		||||
            rgb_matrix_set_color(indices[i], final_color.r, final_color.g, final_color.b); // Set color A here
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Capslock, Scroll lock and Numlock  indicator on Left side lights.
 | 
			
		||||
    bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
 | 
			
		||||
        loop_colorset(LED_REGION_A,      ARRAY_SIZE(LED_REGION_A),
 | 
			
		||||
                                 hsv_cl_blue);
 | 
			
		||||
        loop_colorset(LED_REGION_B,      ARRAY_SIZE(LED_REGION_B),
 | 
			
		||||
                                 hsv_cl_purple);
 | 
			
		||||
        loop_colorset(LED_REGION_L_SIDE, ARRAY_SIZE(LED_REGION_L_SIDE),
 | 
			
		||||
                      hsv_cl_purple);
 | 
			
		||||
        loop_colorset(LED_REGION_R_SIDE, ARRAY_SIZE(LED_REGION_R_SIDE),
 | 
			
		||||
                      hsv_cl_purple);
 | 
			
		||||
 | 
			
		||||
        switch(get_highest_layer(layer_state)){  // special handling per layer
 | 
			
		||||
            case 1:  //layer 1
 | 
			
		||||
                //rgb_matrix_set_color_all(RGB_AZURE);
 | 
			
		||||
                loop_colorset(LED_REGION_NUMPAD,
 | 
			
		||||
                              ARRAY_SIZE(LED_REGION_NUMPAD), hsv_cl_numpad);
 | 
			
		||||
                loop_colorset(LED_REGION_OTHER,  ARRAY_SIZE(LED_REGION_OTHER),
 | 
			
		||||
                                 hsv_cl_mods);
 | 
			
		||||
            break;
 | 
			
		||||
            default: //layer 0
 | 
			
		||||
                //
 | 
			
		||||
              break;
 | 
			
		||||
            break;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        HSV bad_hsv = hsv_cl_bad;
 | 
			
		||||
        bad_hsv.v   = rgb_matrix_get_val();
 | 
			
		||||
        RGB bad_rgb = hsv_to_rgb(bad_hsv);
 | 
			
		||||
        led_t led_state = host_keyboard_led_state();
 | 
			
		||||
 | 
			
		||||
        if (!led_state.num_lock) {   // on if NUM lock is OFF
 | 
			
		||||
            rgb_matrix_set_color(LED_R1,   bad_rgb.r, bad_rgb.g, bad_rgb.b);
 | 
			
		||||
            rgb_matrix_set_color(LED_R2,   bad_rgb.r, bad_rgb.g, bad_rgb.b);
 | 
			
		||||
            rgb_matrix_set_color(LED_R3,   bad_rgb.r, bad_rgb.g, bad_rgb.b);
 | 
			
		||||
            rgb_matrix_set_color(LED_R4,   bad_rgb.r, bad_rgb.g, bad_rgb.b);
 | 
			
		||||
            rgb_matrix_set_color(LED_R5,   bad_rgb.r, bad_rgb.g, bad_rgb.b);
 | 
			
		||||
            rgb_matrix_set_color(LED_R6,   bad_rgb.r, bad_rgb.g, bad_rgb.b);
 | 
			
		||||
            rgb_matrix_set_color(LED_R7,   bad_rgb.r, bad_rgb.g, bad_rgb.b);
 | 
			
		||||
            rgb_matrix_set_color(LED_R8,   bad_rgb.r, bad_rgb.g, bad_rgb.b);
 | 
			
		||||
        }
 | 
			
		||||
        if (led_state.caps_lock) {
 | 
			
		||||
            rgb_matrix_set_color(LED_L1,   bad_rgb.r, bad_rgb.g, bad_rgb.b);
 | 
			
		||||
            rgb_matrix_set_color(LED_L2,   bad_rgb.r, bad_rgb.g, bad_rgb.b);
 | 
			
		||||
            rgb_matrix_set_color(LED_L3,   bad_rgb.r, bad_rgb.g, bad_rgb.b);
 | 
			
		||||
            rgb_matrix_set_color(LED_L4,   bad_rgb.r, bad_rgb.g, bad_rgb.b);
 | 
			
		||||
            rgb_matrix_set_color(LED_L5,   bad_rgb.r, bad_rgb.g, bad_rgb.b);
 | 
			
		||||
            rgb_matrix_set_color(LED_L6,   bad_rgb.r, bad_rgb.g, bad_rgb.b);
 | 
			
		||||
            rgb_matrix_set_color(LED_L7,   bad_rgb.r, bad_rgb.g, bad_rgb.b);
 | 
			
		||||
            rgb_matrix_set_color(LED_L8,   bad_rgb.r, bad_rgb.g, bad_rgb.b);
 | 
			
		||||
            loop_colorset(LED_REGION_CAPS, ARRAY_SIZE(LED_REGION_CAPS),
 | 
			
		||||
                          hsv_cl_bad);
 | 
			
		||||
        }
 | 
			
		||||
    return false;
 | 
			
		||||
    }
 | 
			
		||||
#endif
 | 
			
		||||
| 
						 | 
				
			
			@ -1,185 +0,0 @@
 | 
			
		|||
/* Copyright 2021 Cedrik Lussier @cedrikl
 | 
			
		||||
.* Directly inspired from the work of jonavin https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/ansi/keymaps/jonavin
 | 
			
		||||
 *
 | 
			
		||||
 * This program is free software: you can redistribute it and/or modify
 | 
			
		||||
 * it under the terms of the GNU General Public License as published by
 | 
			
		||||
 * the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
 * (at your option) any later version.
 | 
			
		||||
 *
 | 
			
		||||
 * This program is distributed in the hope that it will be useful,
 | 
			
		||||
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
 * GNU General Public License for more details.
 | 
			
		||||
 *
 | 
			
		||||
 * You should have received a copy of the GNU General Public License
 | 
			
		||||
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifdef RGB_MATRIX_ENABLE
 | 
			
		||||
 | 
			
		||||
    // Custom RGB Colours
 | 
			
		||||
    const HSV hsv_cl_blue   = {150, 255, 255};
 | 
			
		||||
    const HSV hsv_cl_purple = {188, 255, 255};
 | 
			
		||||
    const HSV hsv_cl_numpad = {85,  255, 255};
 | 
			
		||||
    const HSV hsv_cl_mods   = {42,  255, 255};
 | 
			
		||||
    const HSV hsv_cl_bad    = {0,   255, 255};
 | 
			
		||||
 | 
			
		||||
    // RGB LED locations
 | 
			
		||||
    enum led_location_map {
 | 
			
		||||
        LED_ESC, // 0, ESC, k13
 | 
			
		||||
        LED_GRV, // 1, ~, k16
 | 
			
		||||
        LED_TAB, // 2, Tab, k11
 | 
			
		||||
        LED_CAPS, // 3, Caps, k21
 | 
			
		||||
        LED_LSFT, // 4, Sh_L, k00
 | 
			
		||||
        LED_LCTL, // 5, Ct_L, k06
 | 
			
		||||
        LED_F1, // 6, F1, k26
 | 
			
		||||
        LED_1, // 7, 1, k17
 | 
			
		||||
        LED_Q, // 8, Q, k10
 | 
			
		||||
        LED_A, // 9, A, k12
 | 
			
		||||
        LED_Z, // 10, Z, k14
 | 
			
		||||
        LED_LWIN, // 11, Win_L, k90
 | 
			
		||||
        LED_F2, // 12, F2, k36
 | 
			
		||||
        LED_2, // 13, 2, k27
 | 
			
		||||
        LED_W, // 14, W, k20
 | 
			
		||||
        LED_S, // 15, S, k22
 | 
			
		||||
        LED_X, // 16, X, k24
 | 
			
		||||
        LED_LALT, // 17, Alt_L, k93
 | 
			
		||||
        LED_F3, // 18, F3, k31
 | 
			
		||||
        LED_3, // 19, 3, k37
 | 
			
		||||
        LED_E, // 20, E, k30
 | 
			
		||||
        LED_D, // 21, D, k32
 | 
			
		||||
        LED_C, // 22, C, k34
 | 
			
		||||
        LED_F4, // 23, F4, k33
 | 
			
		||||
        LED_4, // 24, 4, k47
 | 
			
		||||
        LED_R, // 25, R, k40
 | 
			
		||||
        LED_F, // 26, F, k42
 | 
			
		||||
        LED_V, // 27, V, k44
 | 
			
		||||
        LED_F5, // 28, F5, k07
 | 
			
		||||
        LED_5, // 29, 5, k46
 | 
			
		||||
        LED_T, // 30, T, k41
 | 
			
		||||
        LED_G, // 31, G, k43
 | 
			
		||||
        LED_B, // 32, B, k45
 | 
			
		||||
        LED_SPC, // 33, SPACE, k94
 | 
			
		||||
        LED_F6, // 34, F6, k63
 | 
			
		||||
        LED_6, // 35, 6, k56
 | 
			
		||||
        LED_Y, // 36, Y, k51
 | 
			
		||||
        LED_H, // 37, H, k53
 | 
			
		||||
        LED_N, // 38, N, k55
 | 
			
		||||
        LED_F7, // 39, F7, k71
 | 
			
		||||
        LED_7, // 40, 7, k57
 | 
			
		||||
        LED_U, // 41, U, k50
 | 
			
		||||
        LED_J, // 42, J, k52
 | 
			
		||||
        LED_M, // 43, M, k54
 | 
			
		||||
        LED_F8, // 44, F8, k76
 | 
			
		||||
        LED_8, // 45, 8, k67
 | 
			
		||||
        LED_I, // 46, I, k60
 | 
			
		||||
        LED_K, // 47, K, k62
 | 
			
		||||
        LED_COMM, // 48, ,, k64
 | 
			
		||||
        LED_RALT, // 49, Alt_R, k95
 | 
			
		||||
        LED_F9, // 50, F9, ka6
 | 
			
		||||
        LED_9, // 51, 9, k77
 | 
			
		||||
        LED_O, // 52, O, k70
 | 
			
		||||
        LED_L, // 53, L, k72
 | 
			
		||||
        LED_DOT, // 54, ., k74
 | 
			
		||||
        LED_FN, // 55, FN, k92
 | 
			
		||||
        LED_F10, // 56, F10, ka7
 | 
			
		||||
        LED_0, // 57, 0, k87
 | 
			
		||||
        LED_P, // 58, P, k80
 | 
			
		||||
        LED_SCLN, // 59, ;, k82
 | 
			
		||||
        LED_SLSH, // 60, ?, k85
 | 
			
		||||
        LED_F11, // 61, F11, ka3
 | 
			
		||||
        LED_MINS, // 62, -, k86
 | 
			
		||||
        LED_LBRC, // 63, [, k81
 | 
			
		||||
        LED_QUOT, // 64, ", k83
 | 
			
		||||
        LED_RCTL, // 65, Ct_R, k04
 | 
			
		||||
        LED_F12, // 66, F12, ka5
 | 
			
		||||
        LED_L1, // 67, LED, l01
 | 
			
		||||
        LED_R1, // 68, LED, l11
 | 
			
		||||
        LED_DEL, // 69, Prt, k97  -- remapped to DEL
 | 
			
		||||
        LED_L2, // 70, LED, l02
 | 
			
		||||
        LED_R2, // 71, LED, l12
 | 
			
		||||
        LED_HOME, // 72, Del, k65
 | 
			
		||||
        LED_L3, // 73, LED, l03
 | 
			
		||||
        LED_R3, // 74, LED, l13
 | 
			
		||||
        LED_PGUP, // 75, PgUp, k15
 | 
			
		||||
        LED_L4, // 76, LED, l04
 | 
			
		||||
        LED_R4, // 77, LED, l14
 | 
			
		||||
        LED_EQL, // 78, =, k66
 | 
			
		||||
        LED_RGHT, // 79, Right, k05
 | 
			
		||||
        LED_L5, // 80, LED, l05
 | 
			
		||||
        LED_R5, // 81, LED, l15
 | 
			
		||||
        LED_END, // 82, End, k75
 | 
			
		||||
        LED_L6, // 83, LED, l06
 | 
			
		||||
        LED_R6, // 84, LED, l16
 | 
			
		||||
        LED_BSPC, // 85, BSpc, ka1
 | 
			
		||||
        LED_PGDN, // 86, PgDn, k25
 | 
			
		||||
        LED_L7, // 87, LED, l07
 | 
			
		||||
        LED_R7, // 88, LED, l17
 | 
			
		||||
        LED_RBRC, // 89, ], k61
 | 
			
		||||
        LED_RSFT, // 90, Sh_R, k91
 | 
			
		||||
        LED_L8, // 91, LED, l08
 | 
			
		||||
        LED_R8, // 92, LED, l18
 | 
			
		||||
        LED_BSLS, // 93, \, ka2
 | 
			
		||||
        LED_UP, // 94, Up, k35
 | 
			
		||||
        LED_LEFT, // 95, Left, k03
 | 
			
		||||
        LED_ENT, // 96, Enter, ka4
 | 
			
		||||
        LED_DOWN // 97, Down, k73
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
const uint8_t LED_REGION_L_SIDE[] = {LED_L1, LED_L2, LED_L3, LED_L4, LED_L5, LED_L6, LED_L7,LED_L8};
 | 
			
		||||
const uint8_t LED_REGION_R_SIDE[] = {LED_R1, LED_R2, LED_R3, LED_R4, LED_R5, LED_R6, LED_R7,LED_R8};
 | 
			
		||||
 | 
			
		||||
    //const uint8_t LED_MATRIX[] = {
 | 
			
		||||
    //    LED_ESC,  LED_F1,   LED_F2,   LED_F3,   LED_F4,   LED_F5,   LED_F6,   LED_F7,   LED_F8,   LED_F9,   LED_F10,  LED_F11,  LED_F12,  LED_DEL,
 | 
			
		||||
    //    LED_GRV,  LED_1,    LED_2,    LED_3,    LED_4,    LED_5,    LED_6,    LED_7,    LED_8,    LED_9,    LED_0,    LED_MINS, LED_EQL,  LED_BSPC,           LED_HOME,
 | 
			
		||||
    //    LED_TAB,  LED_Q,    LED_W,    LED_E,    LED_R,    LED_T,    LED_Y,    LED_U,    LED_I,    LED_O,    LED_P,    LED_LBRC, LED_RBRC, LED_BSLS,           LED_PGUP,
 | 
			
		||||
    //    LED_CAPS, LED_A,    LED_S,    LED_D,    LED_F,    LED_G,    LED_H,    LED_J,    LED_K,    LED_L,    LED_SCLN, LED_QUOT,           LED_ENT,            LED_PGDN,
 | 
			
		||||
    //    LED_LSFT,           LED_Z,    LED_X,    LED_C,    LED_V,    LED_B,    LED_N,    LED_M,    LED_COMM, LED_DOT,  LED_SLSH,           LED_RSFT, LED_UP,   LED_END,
 | 
			
		||||
    //    LED_LCTL, LED_LWIN, LED_LALT,                            LED_SPC,                                   LED_RALT, LED_FN,   LED_RCTL, LED_LEFT, LED_DOWN, LED_RGHT
 | 
			
		||||
    //};
 | 
			
		||||
 | 
			
		||||
    const uint8_t LED_REGION_A[] = {
 | 
			
		||||
        LED_ESC,                                                                                  LED_F9,   LED_F10,  LED_F11,  LED_F12,  LED_DEL,
 | 
			
		||||
        LED_GRV,  LED_1,                                                                                    LED_0,    LED_MINS, LED_EQL,  LED_BSPC,           LED_HOME,
 | 
			
		||||
        LED_TAB,  LED_Q,                                                                                    LED_P,    LED_LBRC, LED_RBRC, LED_BSLS,           LED_PGUP,
 | 
			
		||||
        LED_CAPS, LED_A,                                                                                    LED_SCLN, LED_QUOT,           LED_ENT,            LED_PGDN,
 | 
			
		||||
        LED_LSFT,           LED_Z,                                                                                              LED_SLSH,           LED_RSFT, LED_UP,   LED_END,
 | 
			
		||||
        LED_LCTL, LED_LWIN, LED_LALT,                                                                                                     LED_RCTL, LED_LEFT, LED_DOWN, LED_RGHT
 | 
			
		||||
    };
 | 
			
		||||
    const uint8_t LED_REGION_B[] = {
 | 
			
		||||
                  LED_F1,   LED_F2,   LED_F3,   LED_F4,   LED_F5,   LED_F6,   LED_F7,   LED_F8,
 | 
			
		||||
                            LED_2,    LED_3,    LED_4,    LED_5,    LED_6,    LED_7,    LED_8,    LED_9,
 | 
			
		||||
                            LED_W,    LED_E,    LED_R,    LED_T,    LED_Y,    LED_U,    LED_I,    LED_O,
 | 
			
		||||
                            LED_S,    LED_D,    LED_F,    LED_G,    LED_H,    LED_J,    LED_K,    LED_L,
 | 
			
		||||
                                      LED_X,    LED_C,    LED_V,    LED_B,    LED_N,    LED_M,    LED_COMM, LED_DOT, 
 | 
			
		||||
                                                                 LED_SPC,                                   LED_RALT, LED_FN
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    const uint8_t LED_REGION_NUMPAD[] = {
 | 
			
		||||
 | 
			
		||||
        LED_GRV,  LED_1,    LED_2,    LED_3,    LED_4,    LED_5,    LED_6,    LED_7,    LED_8,    LED_9,    LED_0,    LED_MINS, LED_EQL,
 | 
			
		||||
                                                                                                                      LED_LBRC, LED_RBRC,
 | 
			
		||||
                                                                                                                                          LED_ENT,
 | 
			
		||||
                                                                                                            LED_DOT
 | 
			
		||||
  
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    const uint8_t LED_REGION_OTHER[] = {
 | 
			
		||||
        LED_ESC,                                                                                                                          LED_DEL,
 | 
			
		||||
                                                                                                                                                              LED_HOME,
 | 
			
		||||
 | 
			
		||||
                 LED_A,    LED_S,    LED_D,
 | 
			
		||||
                                                                                                                                                              LED_END,
 | 
			
		||||
                 LED_LWIN
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    const uint8_t LED_REGION_CAPS[] = {
 | 
			
		||||
 | 
			
		||||
        LED_GRV,  LED_1,
 | 
			
		||||
        LED_TAB,  LED_Q,
 | 
			
		||||
        LED_CAPS, LED_A,
 | 
			
		||||
        LED_LSFT,
 | 
			
		||||
        LED_LCTL
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
| 
						 | 
				
			
			@ -1,2 +0,0 @@
 | 
			
		|||
IDLE_TIMEOUT_ENABLE = yes
 | 
			
		||||
STARTUP_NUMLOCK_ON = yes
 | 
			
		||||
| 
						 | 
				
			
			@ -1,146 +0,0 @@
 | 
			
		|||
/* Copyright 2021 Jonavin Eng @Jonavin
 | 
			
		||||
   Copyright 2022 gourdo1 <gourdo1@outlook.com>
 | 
			
		||||
   
 | 
			
		||||
This program is free software: you can redistribute it and/or modify
 | 
			
		||||
it under the terms of the GNU General Public License as published by
 | 
			
		||||
the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
(at your option) any later version.
 | 
			
		||||
 | 
			
		||||
This program is distributed in the hope that it will be useful,
 | 
			
		||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
GNU General Public License for more details.
 | 
			
		||||
 | 
			
		||||
You should have received a copy of the GNU General Public License
 | 
			
		||||
along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
// Force n-key rollover
 | 
			
		||||
#define FORCE_NKRO
 | 
			
		||||
 | 
			
		||||
// Set TT to two taps
 | 
			
		||||
#define TAPPING_TOGGLE 2
 | 
			
		||||
 | 
			
		||||
#ifdef COMMAND_ENABLE
 | 
			
		||||
#define IS_COMMAND() (get_mods() == MOD_MASK_CTRL) //debug commands accessed by holding down both CTRLs: https://github.com/qmk/qmk_firmware/blob/master/docs/feature_command.md
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
// Caps Word configuration
 | 
			
		||||
#define BOTH_SHIFTS_TURNS_ON_CAPS_WORD
 | 
			
		||||
#define CAPS_WORD_IDLE_TIMEOUT 10000      // Automatically turn off after x milliseconds of idle. 0 to never timeout.
 | 
			
		||||
 | 
			
		||||
// Handle GRAVESC combo keys
 | 
			
		||||
#define GRAVE_ESC_ALT_OVERRIDE
 | 
			
		||||
// Always send Escape if Alt is pressed
 | 
			
		||||
#define GRAVE_ESC_CTRL_OVERRIDE
 | 
			
		||||
// Always send Escape if Control is pressed
 | 
			
		||||
 | 
			
		||||
// #define TAPPING_TERM 180
 | 
			
		||||
#define TAPPING_TERM 300
 | 
			
		||||
#define TAPPING_TERM_PER_KEY
 | 
			
		||||
 | 
			
		||||
#ifdef RGB_MATRIX_ENABLE
 | 
			
		||||
    #define RGB_DISABLE_WHEN_USB_SUSPENDED
 | 
			
		||||
    #define RGB_MATRIX_KEYPRESSES            // Enables REACTIVE & SPLASH modes
 | 
			
		||||
    #define RGB_MATRIX_FRAMEBUFFER_EFFECTS   // Enables Heatmap, Rain
 | 
			
		||||
 | 
			
		||||
    // RGB step values
 | 
			
		||||
    #define RGBLIGHT_HUE_STEP 32             // The number of steps to cycle through the hue by (default 10)
 | 
			
		||||
    #define RGBLIGHT_SAT_STEP 17             // The number of steps to increment the saturation by (default 17)
 | 
			
		||||
    #define RGBLIGHT_VAL_STEP 17             // The number of steps to increment the brightness by (default 17)
 | 
			
		||||
 | 
			
		||||
    // Startup values, when none have been set
 | 
			
		||||
    #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_SOLID_REACTIVE // Sets the default effect mode, if none has been set (was RGB_MATRIX_SOLID_COLOR)
 | 
			
		||||
    #define RGB_MATRIX_DEFAULT_HUE 24                         // Sets the default hue value, if none has been set
 | 
			
		||||
    #define RGB_MATRIX_DEFAULT_SAT 255                        // Sets the default saturation value, if none has been set
 | 
			
		||||
    #define RGB_MATRIX_DEFAULT_VAL 127                        // Sets the default brightness value, if none has been set
 | 
			
		||||
    #define RGB_MATRIX_DEFAULT_SPD 127                        // Sets the default animation speed, if none has been set
 | 
			
		||||
 | 
			
		||||
    // Uncomment any #undef line below to turn OFF any default enabled RGB background effect (enabled in keyboards/gmmk/pro/config.h).
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_ALPHAS_MODS                      // Solid color (seems redundant; seems same as RGB_MATRIX_SOLID_COLOR?)
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN               // Static, horizontal rainbow
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT            // Static, vertical Rainbow
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_BREATHING                      // Breathing animation using selected HSV color
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_BAND_SAT                         // Single hue band fading saturation scrolling left to right (with white)
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_BAND_VAL                       // Single hue band fading brightness scrolling left to right (with black)
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT                // Single hue 3 blade spinning pinwheel fades sat (with white)
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL              // Single hue 3 blade spinning pinwheel fades brightness (with black)
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT                  // Single hue spinning spiral fades brightness (with white)
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL                // Single hue spinning spiral fades brightness (with black)
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_CYCLE_ALL                      // Full keyboard cycling through rainbow
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT               // Full gradient moving left to right
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN                  // Full gradient scrolling top to bottom
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON           // Full gradient chevron scrolling left to right (too similar to cycle left right)
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN                   // Rainbow circles coming to center.
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL                // Two Rainbow circles coming to 1/3 and 2/3 points. (seems mostly redundant with above)
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL                   // Built-in cycling pinwheel (seems redundant with below)
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL                   // Full gradient spinning spiral around center of keyboard
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_RAINBOW_BEACON                   // Spinning rainbow (more distracting transitions)
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS              // Spinning rainbow (smoother)
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_DUAL_BEACON                      // Two rainbows spinning around keyboard (distracting, busy)
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_RAINDROPS                        // Sustained raindrops of blue, green, yellow (confusing to use with RGB layers)
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS            // Sustained raindrops of blue, purple, pink, green (confusing to use with RGB layers, but slightly better than above)
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_HUE_BREATHING                    // Hue shifts up a slight amount at the same time, then shifts back (very subtle)
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_HUE_PENDULUM                     // Hue shifts up a slight amount in a wave to the right, then back to the left (very subtle)
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_HUE_WAVE                         // Hue shifts up a slight amount and then back down in a wave to the right (very subtle)
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_PIXEL_RAIN                     // Non-sustained raindrops of pastel colors
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_PIXEL_FLOW                       // More active version of pixel rain with quick cycling (unusable, very distracting)
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL                    // Same as Pixel Flow but with current HSV only (somewhat distracting)
 | 
			
		||||
        //Only enabled if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_TYPING_HEATMAP                 // Fading heatmap that follows keystrokes (has buggy side LEDs that glow red)
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN                   // The Matrix (has buggy side LEDs that glow red)
 | 
			
		||||
        //Only enabled if RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE          // Key hits shown in current hue - all other keys black
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE                 // Keyboard lights up in chosen hue, key hits shown in complementary hue (try this as default?)
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE              // Hue & value pulse around a single key hit then fades value out (Single key)
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE       // same as above but more intense (Multi-key)
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS             // Column and Row single current color fade (Single key)
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS      // Column and Row single color fade. (Multi-key)
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS             // Hue & value pulse away on the same column and row of key hit then fades (Single key)
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS      // Hue & value pulse away on the same column and row of multi-key hit then fades
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_SPLASH                         // Full rainbow pulses from key hit. All else black.
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_MULTISPLASH                      // Full rainbow pulses from multi-keys. All else black. (distracting on multiple keystroke hits)
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_SOLID_SPLASH                     // Single color pulses from key hit. All else black. (distracting on multiple key hits)
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH              // Single color pulses from muli-keys. All else black.
 | 
			
		||||
#endif //RGB_MATRIX_ENABLE
 | 
			
		||||
 | 
			
		||||
// Add a layer for colemak  -- set "COLEMAK_LAYER_ENABLE = yes" in rules.mk to enable
 | 
			
		||||
#if defined COLEMAK_LAYER_ENABLE
 | 
			
		||||
    #ifdef GAME_ENABLE
 | 
			
		||||
        #define DYNAMIC_KEYMAP_LAYER_COUNT 6
 | 
			
		||||
        #define _COLEMAK 5
 | 
			
		||||
    #else
 | 
			
		||||
        #define DYNAMIC_KEYMAP_LAYER_COUNT 5
 | 
			
		||||
        #define _COLEMAK 4
 | 
			
		||||
    #endif //GAME_ENABLE
 | 
			
		||||
#endif // COLEMAK_LAYER_ENABLE
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
// Mouse Keys Accelerated Mode Definitions
 | 
			
		||||
#define MOUSEKEY_DELAY 3               // Delay between pressing a movement key and cursor movement (default: 10)
 | 
			
		||||
#define MOUSEKEY_INTERVAL 13           // Time between cursor movements in milliseconds (default: 20); Try setting to 1000/monitor refresh for smooth movement.
 | 
			
		||||
#define MOUSEKEY_MOVE_DELTA 8          // Step size (default: 8)
 | 
			
		||||
#define MOUSEKEY_MAX_SPEED 9           // Maximum cursor speed at which acceleration stops (default: 10)
 | 
			
		||||
#define MOUSEKEY_TIME_TO_MAX 150       // Time until maximum cursor speed is reached (default: 30)
 | 
			
		||||
#define MOUSEKEY_WHEEL_DELAY 0         // Delay between pressing a wheel key and wheel movement (default: 10)
 | 
			
		||||
#define MOUSEKEY_WHEEL_INTERVAL 80     // Time between wheel movements (default: 80)
 | 
			
		||||
#define MOUSEKEY_WHEEL_MAX_SPEED 8     // Maximum number of scroll steps per scroll action (default: 8)
 | 
			
		||||
#define MOUSEKEY_WHEEL_TIME_TO_MAX 40  // Time until maximum scroll speed is reached (default: 40)
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
// Mouse Keys Kinetic Mode Definitions
 | 
			
		||||
#define MK_KINETIC_SPEED                        // Enable Kinetic mode:  Uses a quadratic curve on cursor speed to allow precise movements at the beginning and increases speed thereafter.
 | 
			
		||||
#define MOUSEKEY_DELAY 3                        // Delay between pressing a movement key and cursor movement (default: 10)
 | 
			
		||||
#define MOUSEKEY_INTERVAL 13                    // Time between cursor movements in milliseconds (default: 20); Try setting to 1000/monitor refresh for smooth movement.
 | 
			
		||||
#define MOUSEKEY_MOVE_DELTA 5                   // Step size for accelerating from initial to base speed (default: 8)
 | 
			
		||||
#define MOUSEKEY_MOVE_MAX 50                    // use instead of BASE SPEED to limit speed in Kinetic mode
 | 
			
		||||
#define MOUSEKEY_INITIAL_SPEED 100              // Initial speed of the cursor in pixels per second (default: 100)
 | 
			
		||||
//#define MOUSEKEY_BASE_SPEED 800               // (broken in QMK 0.16.0) Maximum cursor speed at which acceleration stops (default: 1000)
 | 
			
		||||
#define MOUSEKEY_DECELERATED_SPEED 400          // Decelerated cursor speed (default: 400)
 | 
			
		||||
#define MOUSEKEY_ACCELERATED_SPEED 2000         // Accelerated cursor speed (default: 3000)
 | 
			
		||||
#define MOUSEKEY_WHEEL_INITIAL_MOVEMENTS 16     // Initial number of movements of the mouse wheel (default: 16)
 | 
			
		||||
#define MOUSEKEY_WHEEL_BASE_MOVEMENTS 32        // Maximum number of movements at which acceleration stops (default: 32)
 | 
			
		||||
#define MOUSEKEY_WHEEL_ACCELERATED_MOVEMENTS 48 // Accelerated wheel movements (default: 48)
 | 
			
		||||
#define MOUSEKEY_WHEEL_DECELERATED_MOVEMENTS 8  // Decelerated wheel movements (default: 8)
 | 
			
		||||
| 
						 | 
				
			
			@ -1,713 +0,0 @@
 | 
			
		|||
/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
 | 
			
		||||
   Copyright 2021 Jonavin Eng @Jonavin
 | 
			
		||||
   Copyright 2022 gourdo1 <gourdo1@outlook.com>
 | 
			
		||||
 | 
			
		||||
This program is free software: you can redistribute it and/or modify
 | 
			
		||||
it under the terms of the GNU General Public License as published by
 | 
			
		||||
the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
(at your option) any later version.
 | 
			
		||||
 | 
			
		||||
This program is distributed in the hope that it will be useful,
 | 
			
		||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
GNU General Public License for more details.
 | 
			
		||||
 | 
			
		||||
You should have received a copy of the GNU General Public License
 | 
			
		||||
along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
// Note: Many advanced functions referenced in this file are defined in /users/gourdo1/gourdo1.c
 | 
			
		||||
 | 
			
		||||
#include QMK_KEYBOARD_H
 | 
			
		||||
 | 
			
		||||
#include "rgb_matrix_map.h"
 | 
			
		||||
 | 
			
		||||
#include "gourdo1.h"
 | 
			
		||||
 | 
			
		||||
#include "paddlegame.h"
 | 
			
		||||
 | 
			
		||||
#include <math.h>
 | 
			
		||||
 | 
			
		||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
 | 
			
		||||
    /* Base Layout
 | 
			
		||||
     *
 | 
			
		||||
     * ,-------------------------------------------------------------------------------------------------------------.
 | 
			
		||||
     * | Esc  ||  F1  |  F2  |  F3  |  F4  ||  F5  |  F6  |  F7  |  F8  ||  F9  | F10  | F11  | F12  || Home || Mute |
 | 
			
		||||
     * |=============================================================================================================|
 | 
			
		||||
     * |  ` ~ |  1 ! |  2 @ |  3 # |  4 $ |  5 % |  6 ^ |  7 & |  8 * |  9 ( |  0 ) |  - _ |  = + |  Backspc || Del  |
 | 
			
		||||
     * |------+------+------+------+------+------+------+------+------+------+------+------+------+----------++------|
 | 
			
		||||
     * |   Tab   |  Q   |  W   |  E   |  R   |  T   |  Y   |  U   |  I   |  O   |  P   | [ }  | ] }  |  \ |  || PgUp |
 | 
			
		||||
     * |---------+------+------+------+------+------+------+------+------+------+------+------+------+-------++------|
 | 
			
		||||
     * |  Capslock  |  A   |  S   |  D   |  F  |  G   |  H   |  J   |  K   |  L   | ; :  | ' "  |    Enter   || PgDn |
 | 
			
		||||
     * |------------+------+------+------+-----+------+------+------+------+------+------+------|----+========+------|
 | 
			
		||||
     * |    LShift    |  Z   |  X   |  C   |  V   |  B   |  N   |  M   | , <  | . >  | / ?  | RShift ||  Up  || End  |
 | 
			
		||||
     * |--------------+------+------+------+------+------+------+------+------+------+------+--+=====++------++======|
 | 
			
		||||
     * |  Ctrl  |   Win  |  LAlt  |               Space                  | RAlt |  Fn  | Ctrl || Left | Down | Rght |
 | 
			
		||||
     * `------------------------------------------------------------------------------------------------------------'
 | 
			
		||||
     */
 | 
			
		||||
 | 
			
		||||
    [_BASE] = LAYOUT(
 | 
			
		||||
        KC_ESC,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  LEFTOFENC,        ENCFUNC,
 | 
			
		||||
        KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC,          BELOWENC,
 | 
			
		||||
        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,          KC_PGUP,
 | 
			
		||||
        CAPSNUM, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,          KC_ENT,           KC_PGDN,
 | 
			
		||||
        KC_LSFT,          KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,          KC_RSFT, KC_UP,   KC_END,
 | 
			
		||||
        KC_LCTL, KC_LGUI, KC_LALT,                            KC_SPC,                             KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
    /* FN1 Layout
 | 
			
		||||
     *
 | 
			
		||||
     * ,-------------------------------------------------------------------------------------------------------------.
 | 
			
		||||
     * | Esc  ||MyCmp |WbHom | Calc |MdSel ||MdPrv |MdNxt |MdPly |MdStp ||VolDn |VolUp |PrScr |ScrLk ||Pause ||Sleep |
 | 
			
		||||
     * |=============================================================================================================|
 | 
			
		||||
     * | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ |RGBTOD|RGBTOI| ________ ||RGBTOG|
 | 
			
		||||
     * |------+------+------+------+------+------+------+------+------+------+------+------+------+----------++------|
 | 
			
		||||
     * |  ______ |RGBSAD|RGBVAI|RGBSAI| NKRO | ____ |YAHOO | ____ | ____ |OUTLK |Pause | ____ | ____ |QK_BOOT|| Home |
 | 
			
		||||
     * |---------+------+------+------+------+------+------+------+------+------+------+------+------+-------++------|
 | 
			
		||||
     * |  Capslock  |RGBHUD|RGBVAD|RGBHUI| ____|GMAIL |HTMAIL| ____ | ____ | ____ | ____ | ____ | __________ || End  |
 | 
			
		||||
     * |------------+------+------+------+-----+------+------+------+------+------+------+------|----+========+------|
 | 
			
		||||
     * |  __________  |RGBNIT| ____ | ____ | ____ | ____ |NumLk | ____ | ____ |DOTCOM| CAD  | ______ ||RGBMOD|| ____ |
 | 
			
		||||
     * |--------------+------+------+------+------+------+------+------+------+------+------+--+=====++------++======|
 | 
			
		||||
     * |  ____  | WinKyLk |  ____  |               _____                  | ____ | ____ | ____ ||RGBSPD|RGBRMD|RGBSPI|
 | 
			
		||||
     * `------------------------------------------------------------------------------------------------------------'
 | 
			
		||||
     */
 | 
			
		||||
 | 
			
		||||
    #ifdef GAME_ENABLE
 | 
			
		||||
    [_FN1] = LAYOUT(
 | 
			
		||||
        EE_CLR,  KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_VOLD, KC_VOLU, KC_PSCR, KC_SCRL, KC_PAUS,           KC_SLEP,
 | 
			
		||||
        PRNCONF, TG_CAPS, TG_PAD,  TG_ESC,  TG_DEL,  TG_TDCAP,TG_ENC,  TG_INS,TG_SPCMOD,TG_AUTOCR, _______, RGB_TOD, RGB_TOI, _______,           RGB_TOG,
 | 
			
		||||
        _______, RGB_SAD, RGB_VAI, RGB_SAI, NK_TOGG, _______, YAHOO,   _______, _______, OUTLOOK, TG(_GAME),SWAP_L, SWAP_R,  QK_BOOT,           KC_HOME,
 | 
			
		||||
        KC_CAPS, RGB_HUD, RGB_VAD, RGB_HUI, _______, GMAIL,   HOTMAIL, _______, _______, LOCKPC,  _______, _______,          _______,           KC_END,
 | 
			
		||||
        _______,          RGB_NITE,_______, _______, _______, QK_BOOT, KC_NUM,  _______, _______, DOTCOM,  KC_CAD,           _______, RGB_MOD,  _______,
 | 
			
		||||
        _______, WINLOCK, _______,                            _______,                            _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
    [_GAME] = LAYOUT(
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,          _______,
 | 
			
		||||
        _______,          _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______, _______,
 | 
			
		||||
        _______, _______, _______,                            _______,                            _______, _______, _______, _______, _______, _______
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
    #else
 | 
			
		||||
    [_FN1] = LAYOUT(
 | 
			
		||||
        EE_CLR,  KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_VOLD, KC_VOLU, KC_PSCR, KC_SCRL, KC_PAUS,           KC_SLEP,
 | 
			
		||||
        PRNCONF, TG_CAPS, TG_PAD,  TG_ESC,  TG_DEL,  TG_TDCAP,TG_ENC,  TG_INS,TG_SPCMOD,TG_AUTOCR, _______, RGB_TOD, RGB_TOI, _______,           RGB_TOG,
 | 
			
		||||
        _______, RGB_SAD, RGB_VAI, RGB_SAI, NK_TOGG, _______, YAHOO,   _______, _______, OUTLOOK, KC_PAUS, SWAP_L,  SWAP_R,  QK_BOOT,           KC_HOME,
 | 
			
		||||
        KC_CAPS, RGB_HUD, RGB_VAD, RGB_HUI, _______, GMAIL,   HOTMAIL, _______, _______, LOCKPC,  _______, _______,          _______,           KC_END,
 | 
			
		||||
        _______,          RGB_NITE,_______, _______, _______, QK_BOOT, KC_NUM,  _______, _______, DOTCOM,  KC_CAD,           _______, RGB_MOD,  _______,
 | 
			
		||||
        _______, WINLOCK, _______,                            _______,                            _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
 | 
			
		||||
    ),
 | 
			
		||||
    #endif  //GAME_ENABLE
 | 
			
		||||
 | 
			
		||||
    /* _NUMPADMOUSE Layout
 | 
			
		||||
     *  Note: A symbol preceded by "P" is a Numpad-encoded version of the key -- any app that differentiates will recognize the char as coming from a physical numpad.
 | 
			
		||||
     * ,-------------------------------------------------------------------------------------------------------------.
 | 
			
		||||
     * | ____ || ____ | ____ | ____ | ____ || ____ | ____ | ____ | ____ || ____ | ____ | ____ | ____ || ____ || ____ |
 | 
			
		||||
     * |=============================================================================================================|
 | 
			
		||||
     * | ____ |  P1  |  P2  |  P3  |  P4  |  P5  |  P6  |  P7  |  P8  |  P9  |  P0  |  P-  |  P+  | ________ || ____ |
 | 
			
		||||
     * |------+------+------+------+------+------+------+------+------+------+------+------+------+----------++------|
 | 
			
		||||
     * |  ______ | PGUP |  Up  | PGDN | None | None | None |  P4  |  P5  |  P6  |  P+  | ____ | ____ | _____ || WhUp |
 | 
			
		||||
     * |---------+------+------+------+------+------+------+------+------+------+------+------+------+-------++------|
 | 
			
		||||
     * |  ________  | Left | Down | Rght | None| None | None |  P1  |  P2  |  P3  |  P*  | ____ |  P-Enter   || WhDn |
 | 
			
		||||
     * |------------+------+------+------+-----+------+------+------+------+------+------+------|----+========+------|
 | 
			
		||||
     * |  __________  | None | ____ | ____ | ____ | None | None |   0  |  00  |  P.  |  P/  |  MBt1  ||MS_UP || MBt2 |
 | 
			
		||||
     * |--------------+------+------+------+------+------+------+------+------+------+------+--+=====++------++======|
 | 
			
		||||
     * |  ____  |  ____  |  ____  |               _____                  | ____ | ____ | MBt3 ||MS_LT |MS_DN |MS_RT |
 | 
			
		||||
     * `------------------------------------------------------------------------------------------------------------'
 | 
			
		||||
     */
 | 
			
		||||
 | 
			
		||||
    [_NUMPADMOUSE] = LAYOUT(
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
 | 
			
		||||
        _______, KC_P1,   KC_P2,   KC_P3,   KC_P4,   KC_P5,   KC_P6,   KC_P7,   KC_P8,   KC_P9,   KC_P0,   KC_PMNS, KC_PPLS, _______,          _______,
 | 
			
		||||
        _______, KC_PGUP, KC_UP,   KC_PGDN, KC_NO,   KC_NO,   KC_NO,   KC_P4,   KC_P5,   KC_P6,   KC_PPLS, _______, _______, _______,          KC_WH_U,
 | 
			
		||||
        _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_NO,   KC_NO,   KC_NO,   KC_P1,   KC_P2,   KC_P3,   KC_PAST, _______,          KC_PENT,          KC_WH_D,
 | 
			
		||||
        _______,          KC_NO,   _______, _______, _______, _______, _______, KC_P0,   KC_00,   KC_PDOT, KC_PSLS,          KC_BTN1, KC_MS_U, KC_BTN2,
 | 
			
		||||
        _______, _______, _______,                            KC_PENT,                            _______, _______, KC_BTN3, KC_MS_L, KC_MS_D, KC_MS_R
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
    [_MOUSEKEY] = LAYOUT(
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          KC_WH_U,
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,          KC_WH_D,
 | 
			
		||||
        _______,          _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          KC_BTN1, KC_MS_U, KC_BTN2,
 | 
			
		||||
        _______, _______, _______,                            _______,                            _______, _______, KC_BTN3, KC_MS_L, KC_MS_D, KC_MS_R
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
    #ifdef COLEMAK_LAYER_ENABLE
 | 
			
		||||
    [_COLEMAK] = LAYOUT(
 | 
			
		||||
        _______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  _______,          _______,
 | 
			
		||||
        KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  _______,          _______,
 | 
			
		||||
        KC_TAB,  KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,    KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, KC_LBRC, KC_RBRC, KC_BSLS,          KC_PGUP,
 | 
			
		||||
        _______, KC_A,    KC_R,    KC_S,    KC_T,    KC_D,    KC_H,    KC_N,    KC_E,    KC_I,    KC_O,    KC_QUOT,          KC_ENT,           KC_PGDN,
 | 
			
		||||
        _______,          KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,          KC_RSFT, KC_UP,   KC_END,
 | 
			
		||||
        _______, _______, _______,                            KC_SPC,                             KC_RALT, _______, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
 | 
			
		||||
    ),
 | 
			
		||||
    #endif // COLEMAK_LAYER_ENABLE
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#if defined(ENCODER_ENABLE) && !defined(ENCODER_DEFAULTACTIONS_ENABLE) // Encoder Functionality when not using userspace defaults
 | 
			
		||||
void encoder_action_rgbhue(bool clockwise) {
 | 
			
		||||
    if (clockwise)
 | 
			
		||||
        rgblight_increase_hue_noeeprom();
 | 
			
		||||
    else
 | 
			
		||||
        rgblight_decrease_hue_noeeprom();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool encoder_update_user(uint8_t index, bool clockwise) {
 | 
			
		||||
    uint8_t mods_state = get_mods();
 | 
			
		||||
    if (mods_state & MOD_BIT(KC_LSFT)) { // If you are holding L shift, encoder changes layers
 | 
			
		||||
        encoder_action_layerchange(clockwise);
 | 
			
		||||
    } else if (mods_state & MOD_BIT(KC_RSFT)) { // If you are holding R shift, Page up/dn
 | 
			
		||||
        unregister_mods(MOD_BIT(KC_RSFT));
 | 
			
		||||
        encoder_action_navpage(clockwise);
 | 
			
		||||
        register_mods(MOD_BIT(KC_RSFT));
 | 
			
		||||
    } else if (mods_state & MOD_BIT(KC_LCTL)) { // if holding Left Ctrl, navigate next/prev word
 | 
			
		||||
        encoder_action_navword(clockwise);
 | 
			
		||||
    } else if (mods_state & MOD_BIT(KC_RCTL)) { // if holding Right Ctrl, change rgb hue/colour
 | 
			
		||||
        encoder_action_rgbhue(clockwise);
 | 
			
		||||
    } else if (mods_state & MOD_BIT(KC_LALT)) { // if holding Left Alt, change media next/prev track
 | 
			
		||||
        encoder_action_mediatrack(clockwise);
 | 
			
		||||
    } else {
 | 
			
		||||
        switch (get_highest_layer(layer_state)) {
 | 
			
		||||
        case _FN1:
 | 
			
		||||
            #ifdef IDLE_TIMEOUT_ENABLE
 | 
			
		||||
            timeout_update_threshold(clockwise);
 | 
			
		||||
            #endif
 | 
			
		||||
            break;
 | 
			
		||||
            #ifdef GAME_ENABLE
 | 
			
		||||
        case _GAME:
 | 
			
		||||
            // Game: Paddle movement
 | 
			
		||||
            if (damage_count == 0) {
 | 
			
		||||
                if (clockwise) {
 | 
			
		||||
                    if (paddle_pos_full < 15) ++paddle_pos_full;
 | 
			
		||||
                } else {
 | 
			
		||||
                    if (paddle_pos_full > 0) --paddle_pos_full;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            break;
 | 
			
		||||
            #endif //GAME_ENABLE
 | 
			
		||||
        default:
 | 
			
		||||
            encoder_action_volume(clockwise); // Otherwise it just changes volume
 | 
			
		||||
            break;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    //return true; //set to return false to counteract enabled encoder in pro.c
 | 
			
		||||
    return false;
 | 
			
		||||
}
 | 
			
		||||
#endif // ENCODER_ENABLE && !ENCODER_DEFAULTACTIONS_ENABLE
 | 
			
		||||
 | 
			
		||||
#ifdef RGB_MATRIX_ENABLE
 | 
			
		||||
 | 
			
		||||
// Game logic
 | 
			
		||||
#ifdef GAME_ENABLE
 | 
			
		||||
void init_ball(uint8_t i) {
 | 
			
		||||
    i &= 1;
 | 
			
		||||
    ball[i].on = true;
 | 
			
		||||
    ball[i].up = false;
 | 
			
		||||
    ball[i].y = 0;
 | 
			
		||||
    ball[i].x = rand() % 16;
 | 
			
		||||
 | 
			
		||||
    // Set initial ball state
 | 
			
		||||
    if (ball[i].x < 8) {
 | 
			
		||||
        ball[i].left = false;
 | 
			
		||||
    } else {
 | 
			
		||||
        ball[i].x -= 4;
 | 
			
		||||
        ball[i].left = true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // 1/4 chance of being an enemy ball after level 6
 | 
			
		||||
    if (level_number > 3) {
 | 
			
		||||
        ball[i].enemy = ((rand() % 4) == 0);
 | 
			
		||||
    } else {
 | 
			
		||||
        ball[i].enemy = false;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void hurt_paddle(void) {
 | 
			
		||||
    if (paddle_lives > 0) {
 | 
			
		||||
        --paddle_lives;
 | 
			
		||||
    }
 | 
			
		||||
    damage_timer = timer_read();
 | 
			
		||||
    damage_count = 10;
 | 
			
		||||
 | 
			
		||||
    // Reset board
 | 
			
		||||
    init_ball(0);
 | 
			
		||||
    ball[1].on = false;
 | 
			
		||||
}
 | 
			
		||||
#endif //GAME_ENABLE
 | 
			
		||||
 | 
			
		||||
// Capslock, Scroll lock and Numlock indicator on Left side lights.
 | 
			
		||||
bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
 | 
			
		||||
    if (get_rgb_nightmode()) rgb_matrix_set_color_all(RGB_OFF);
 | 
			
		||||
 | 
			
		||||
    led_t led_state = host_keyboard_led_state();
 | 
			
		||||
 | 
			
		||||
    // Scroll Lock RGB setup
 | 
			
		||||
    if (led_state.scroll_lock) {
 | 
			
		||||
        rgb_matrix_set_color(LED_L3, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_L4, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_TAB, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_F12, RGB_RED);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
    // System NumLock warning indicator RGB setup
 | 
			
		||||
    #ifdef INVERT_NUMLOCK_INDICATOR
 | 
			
		||||
    if (!led_state.num_lock) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled
 | 
			
		||||
        rgb_matrix_set_color(LED_GRV, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_L1, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_L2, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_N, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_FN, RGB_ORANGE2);
 | 
			
		||||
    }
 | 
			
		||||
    #else
 | 
			
		||||
    if (led_state.num_lock) { // Normal, on if NUM lock is ON
 | 
			
		||||
        rgb_matrix_set_color(LED_GRV, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_L1, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_L2, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_N, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_FN, RGB_ORANGE2);
 | 
			
		||||
    }
 | 
			
		||||
    #endif // INVERT_NUMLOCK_INDICATOR
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
    // CapsLock RGB setup
 | 
			
		||||
    if (led_state.caps_lock) {
 | 
			
		||||
        if (user_config.rgb_hilite_caps) {
 | 
			
		||||
            for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_LETTERS); i++) {
 | 
			
		||||
                rgb_matrix_set_color(LED_LIST_LETTERS[i], RGB_CHARTREUSE);
 | 
			
		||||
            }
 | 
			
		||||
            rgb_matrix_set_color(LED_L7, RGB_CHARTREUSE);
 | 
			
		||||
            rgb_matrix_set_color(LED_L8, RGB_CHARTREUSE);
 | 
			
		||||
            rgb_matrix_set_color(LED_LSFT, RGB_CHARTREUSE);
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
            rgb_matrix_set_color(LED_L7, RGB_CHARTREUSE);
 | 
			
		||||
            rgb_matrix_set_color(LED_L8, RGB_CHARTREUSE);
 | 
			
		||||
            rgb_matrix_set_color(LED_LSFT, RGB_CHARTREUSE);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Winkey disabled (gaming) mode RGB setup
 | 
			
		||||
    if (keymap_config.no_gui) {
 | 
			
		||||
        rgb_matrix_set_color(LED_LWIN, RGB_RED); //light up Winkey red when disabled
 | 
			
		||||
        rgb_matrix_set_color(LED_W, RGB_CHARTREUSE); //light up gaming keys with WSAD higlighted
 | 
			
		||||
        rgb_matrix_set_color(LED_S, RGB_CHARTREUSE);
 | 
			
		||||
        rgb_matrix_set_color(LED_A, RGB_CHARTREUSE);
 | 
			
		||||
        rgb_matrix_set_color(LED_D, RGB_CHARTREUSE);
 | 
			
		||||
        rgb_matrix_set_color(LED_Q, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_E, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_R, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_TAB, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_F, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_Z, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_X, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_C, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_V, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_SPC, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_LCTL, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_LSFT, RGB_ORANGE2);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Fn selector mode RGB setup
 | 
			
		||||
    switch (get_highest_layer(layer_state)) { // special handling per layer
 | 
			
		||||
    case _FN1: // on Fn layer select what the encoder does when pressed
 | 
			
		||||
        rgb_matrix_set_color(LED_FN, RGB_RED); //FN key
 | 
			
		||||
 | 
			
		||||
        //NEW RGB LIGHTING TO RING KEYBOARD ON FN LAYER ACTIVATION:
 | 
			
		||||
        for (uint8_t j = 0; j < ARRAYSIZE(LED_LIST_FUNCROW); j++) {
 | 
			
		||||
            rgb_matrix_set_color(LED_LIST_FUNCROW[j], RGB_RED);
 | 
			
		||||
        }
 | 
			
		||||
        rgb_matrix_set_color(LED_LCTL, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_LALT, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_SPC, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_LWIN, RGB_RED);
 | 
			
		||||
        //rgb_matrix_set_color(LED_RALT, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_FN, RGB_OFFBLUE);
 | 
			
		||||
        //rgb_matrix_set_color(LED_RCTL, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_BSLS, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_L1, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_L2, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_L3, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_L4, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_L5, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_L6, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_L7, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_L8, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_DOWN, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_LEFT, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_RIGHT, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_R1, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_R2, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_R3, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_R4, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_R5, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_R6, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_R7, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_R8, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_MINS, RGB_OFFBLUE);
 | 
			
		||||
        rgb_matrix_set_color(LED_EQL, RGB_OFFBLUE);
 | 
			
		||||
 | 
			
		||||
        // Indicator for paddle game enabled in build
 | 
			
		||||
        #ifdef GAME_ENABLE
 | 
			
		||||
        rgb_matrix_set_color(LED_P, RGB_CHARTREUSE);
 | 
			
		||||
        #else
 | 
			
		||||
        rgb_matrix_set_color(LED_P, RGB_RED);
 | 
			
		||||
        #endif // GAME_ENABLE
 | 
			
		||||
 | 
			
		||||
        // System NumLock warning indicator RGB setup
 | 
			
		||||
        #ifdef INVERT_NUMLOCK_INDICATOR
 | 
			
		||||
        if (!led_state.num_lock) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled
 | 
			
		||||
            rgb_matrix_set_color(LED_N, RGB_ORANGE2);
 | 
			
		||||
        }
 | 
			
		||||
        #else
 | 
			
		||||
        if (led_state.num_lock) { // Normal, on if NUM lock is ON
 | 
			
		||||
            rgb_matrix_set_color(LED_N, RGB_ORANGE2);
 | 
			
		||||
        }
 | 
			
		||||
        #endif // INVERT_NUMLOCK_INDICATOR
 | 
			
		||||
 | 
			
		||||
        //Add RGB statuses for user.config toggles
 | 
			
		||||
        if (user_config.rgb_hilite_caps) {
 | 
			
		||||
        rgb_matrix_set_color(LED_1, RGB_GREEN);
 | 
			
		||||
        } else {
 | 
			
		||||
        rgb_matrix_set_color(LED_1, RGB_PURPLE);
 | 
			
		||||
        }
 | 
			
		||||
        if (user_config.rgb_hilite_numpad) {
 | 
			
		||||
        rgb_matrix_set_color(LED_2, RGB_GREEN);
 | 
			
		||||
        } else {
 | 
			
		||||
        rgb_matrix_set_color(LED_2, RGB_PURPLE);
 | 
			
		||||
        }
 | 
			
		||||
        if (user_config.esc_double_tap_to_baselyr) {
 | 
			
		||||
        rgb_matrix_set_color(LED_3, RGB_GREEN);
 | 
			
		||||
        } else {
 | 
			
		||||
        rgb_matrix_set_color(LED_3, RGB_PURPLE);
 | 
			
		||||
        }
 | 
			
		||||
        if (user_config.del_right_home_top) {
 | 
			
		||||
        rgb_matrix_set_color(LED_4, RGB_GREEN);
 | 
			
		||||
        } else {
 | 
			
		||||
        rgb_matrix_set_color(LED_4, RGB_PURPLE);
 | 
			
		||||
        }
 | 
			
		||||
        if (user_config.double_tap_shift_for_capslock) {
 | 
			
		||||
        rgb_matrix_set_color(LED_5, RGB_GREEN);
 | 
			
		||||
        } else {
 | 
			
		||||
        rgb_matrix_set_color(LED_5, RGB_PURPLE);
 | 
			
		||||
        }
 | 
			
		||||
        if (user_config.encoder_press_mute_or_media) {
 | 
			
		||||
        rgb_matrix_set_color(LED_6, RGB_GREEN);
 | 
			
		||||
        } else {
 | 
			
		||||
        rgb_matrix_set_color(LED_6, RGB_PURPLE);
 | 
			
		||||
        }
 | 
			
		||||
        if (user_config.ins_on_shft_bkspc_or_del) {
 | 
			
		||||
        rgb_matrix_set_color(LED_7, RGB_GREEN);
 | 
			
		||||
        } else {
 | 
			
		||||
        rgb_matrix_set_color(LED_7, RGB_PURPLE);
 | 
			
		||||
        }
 | 
			
		||||
        if (user_config.disable_space_mods) {
 | 
			
		||||
        rgb_matrix_set_color(LED_8, RGB_GREEN);
 | 
			
		||||
        } else {
 | 
			
		||||
        rgb_matrix_set_color(LED_8, RGB_PURPLE);
 | 
			
		||||
        }
 | 
			
		||||
        if (user_config.autocorrect) {
 | 
			
		||||
        rgb_matrix_set_color(LED_9, RGB_GREEN);
 | 
			
		||||
        } else {
 | 
			
		||||
        rgb_matrix_set_color(LED_9, RGB_PURPLE);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Add RGB Timeout Indicator -- shows 0 to 139 using F row and num row; larger numbers using 16bit code
 | 
			
		||||
        uint16_t timeout_threshold = get_timeout_threshold();
 | 
			
		||||
        if (timeout_threshold <= 10) rgb_matrix_set_color(LED_LIST_FUNCROW[timeout_threshold], RGB_BLUE);
 | 
			
		||||
        else if (timeout_threshold < 140) {
 | 
			
		||||
            rgb_matrix_set_color(LED_LIST_FUNCROW[(timeout_threshold / 10)], RGB_CYAN);
 | 
			
		||||
            rgb_matrix_set_color(LED_LIST_FUNCROW[(timeout_threshold % 10)], RGB_BLUE);
 | 
			
		||||
        } else { // >= 140 minutes, just show these 3 lights
 | 
			
		||||
            rgb_matrix_set_color(LED_LIST_FUNCROW[10], RGB_CYAN);
 | 
			
		||||
            rgb_matrix_set_color(LED_LIST_FUNCROW[11], RGB_CYAN);
 | 
			
		||||
            rgb_matrix_set_color(LED_LIST_FUNCROW[12], RGB_CYAN);
 | 
			
		||||
        }
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
        // Numpad & Mouse Keys overlay RGB
 | 
			
		||||
    case _NUMPADMOUSE:
 | 
			
		||||
        #ifdef INVERT_NUMLOCK_INDICATOR
 | 
			
		||||
        if (!led_state.num_lock) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled
 | 
			
		||||
            rgb_matrix_set_color(LED_N, RGB_ORANGE2);
 | 
			
		||||
        }
 | 
			
		||||
        #else
 | 
			
		||||
        if (led_state.num_lock) { // Normal, on if NUM lock is ON
 | 
			
		||||
            rgb_matrix_set_color(LED_N, RGB_ORANGE2);
 | 
			
		||||
        }
 | 
			
		||||
        #endif // INVERT_NUMLOCK_INDICATOR
 | 
			
		||||
        if (user_config.rgb_hilite_numpad) {
 | 
			
		||||
            for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_NUMPAD); i++) {
 | 
			
		||||
                rgb_matrix_set_color(LED_LIST_NUMPAD[i], RGB_OFFBLUE);
 | 
			
		||||
            }
 | 
			
		||||
            rgb_matrix_set_color(LED_L5, RGB_OFFBLUE);
 | 
			
		||||
            rgb_matrix_set_color(LED_L6, RGB_OFFBLUE);
 | 
			
		||||
            rgb_matrix_set_color(LED_CAPS, RGB_OFFBLUE);
 | 
			
		||||
            rgb_matrix_set_color(LED_UP, RGB_CHARTREUSE);
 | 
			
		||||
            rgb_matrix_set_color(LED_DOWN, RGB_CHARTREUSE);
 | 
			
		||||
            rgb_matrix_set_color(LED_LEFT, RGB_CHARTREUSE);
 | 
			
		||||
            rgb_matrix_set_color(LED_RIGHT, RGB_CHARTREUSE);
 | 
			
		||||
            rgb_matrix_set_color(LED_RCTL, RGB_CHARTREUSE);
 | 
			
		||||
            rgb_matrix_set_color(LED_RSFT, RGB_CHARTREUSE);
 | 
			
		||||
            rgb_matrix_set_color(LED_END, RGB_CHARTREUSE);
 | 
			
		||||
            rgb_matrix_set_color(LED_PGUP, RGB_CHARTREUSE);
 | 
			
		||||
            rgb_matrix_set_color(LED_PGDN, RGB_CHARTREUSE);
 | 
			
		||||
        } else {
 | 
			
		||||
            rgb_matrix_set_color(LED_L5, RGB_OFFBLUE);
 | 
			
		||||
            rgb_matrix_set_color(LED_L6, RGB_OFFBLUE);
 | 
			
		||||
            rgb_matrix_set_color(LED_CAPS, RGB_OFFBLUE);
 | 
			
		||||
        }
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
        // MOUSEKEYS mode RGB
 | 
			
		||||
    case _MOUSEKEY:
 | 
			
		||||
        rgb_matrix_set_color(LED_UP, RGB_CHARTREUSE);
 | 
			
		||||
        rgb_matrix_set_color(LED_DOWN, RGB_CHARTREUSE);
 | 
			
		||||
        rgb_matrix_set_color(LED_LEFT, RGB_CHARTREUSE);
 | 
			
		||||
        rgb_matrix_set_color(LED_RIGHT, RGB_CHARTREUSE);
 | 
			
		||||
        rgb_matrix_set_color(LED_RCTL, RGB_CYAN);
 | 
			
		||||
        rgb_matrix_set_color(LED_RSFT, RGB_CYAN);
 | 
			
		||||
        rgb_matrix_set_color(LED_END, RGB_CYAN);
 | 
			
		||||
        rgb_matrix_set_color(LED_PGUP, RGB_OFFBLUE);
 | 
			
		||||
        rgb_matrix_set_color(LED_PGDN, RGB_OFFBLUE);
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
        // Colemak layer RGB
 | 
			
		||||
        #ifdef COLEMAK_LAYER_ENABLE
 | 
			
		||||
    case _COLEMAK:
 | 
			
		||||
        for (uint8_t i = 0; i < ARRAYSIZE(LED_SIDE_RIGHT); i++) {
 | 
			
		||||
            rgb_matrix_set_color(LED_SIDE_RIGHT[i], RGB_MAGENTA);
 | 
			
		||||
            rgb_matrix_set_color(LED_SIDE_LEFT[i], RGB_MAGENTA);
 | 
			
		||||
        }
 | 
			
		||||
        break;
 | 
			
		||||
        #endif
 | 
			
		||||
 | 
			
		||||
        // Paddle game logic
 | 
			
		||||
        #ifdef GAME_ENABLE
 | 
			
		||||
    case _GAME:
 | 
			
		||||
        if (!game_start) {
 | 
			
		||||
            srand((unsigned int) timer_read());
 | 
			
		||||
 | 
			
		||||
            // Store user light settings
 | 
			
		||||
            last_hsv = rgb_matrix_get_hsv();
 | 
			
		||||
            rgb_matrix_sethsv_noeeprom(0, 0, 0);
 | 
			
		||||
 | 
			
		||||
            paddle_pos_full = 8;
 | 
			
		||||
            paddle_lives = 4;
 | 
			
		||||
            bounce_count = 0;
 | 
			
		||||
            level_number = 0;
 | 
			
		||||
            damage_count = 0;
 | 
			
		||||
 | 
			
		||||
            init_ball(0);
 | 
			
		||||
            ball[1].on = false;
 | 
			
		||||
            ball_timer = timer_read();
 | 
			
		||||
 | 
			
		||||
            game_start = true;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Set level indicator
 | 
			
		||||
        if (level_number < 12) {
 | 
			
		||||
            rgb_matrix_set_color(GAME_R0[level_number], RGB_BLUE);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Set life bar
 | 
			
		||||
        for (uint8_t i = 0; i < paddle_lives; i++) {
 | 
			
		||||
            rgb_matrix_set_color(GAME_LIVES[i], RGB_GREEN);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        uint8_t paddle_pos = paddle_pos_full >> 1;
 | 
			
		||||
 | 
			
		||||
        if (damage_count > 0) {
 | 
			
		||||
            // Flash paddle when receiving damage
 | 
			
		||||
            if (timer_elapsed(damage_timer) > 500) {
 | 
			
		||||
                --damage_count;
 | 
			
		||||
                damage_timer = timer_read();
 | 
			
		||||
            }
 | 
			
		||||
            if ((damage_count & 1) == 0) {
 | 
			
		||||
                for (uint8_t i = 0; i < 3; i++) {
 | 
			
		||||
                    rgb_matrix_set_color(GAME_PADDLE[paddle_pos + i], RGB_RED);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            if (damage_count == 0) {
 | 
			
		||||
                ball_timer = timer_read();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
        } else if (paddle_lives == 0) {
 | 
			
		||||
            // Game over
 | 
			
		||||
            for (uint8_t i = 0; i < ARRAY_SIZE(LED_GAME_OVER); i++) {
 | 
			
		||||
                rgb_matrix_set_color(LED_GAME_OVER[i], RGB_RED);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
        } else if (level_number >= 12) {
 | 
			
		||||
            // You win
 | 
			
		||||
            if (rgb_value.r == 0xff && rgb_value.g < 0xff) {
 | 
			
		||||
                if (rgb_value.b > 0) {
 | 
			
		||||
                    --rgb_value.b;
 | 
			
		||||
                } else {
 | 
			
		||||
                    ++rgb_value.g;
 | 
			
		||||
                }
 | 
			
		||||
            } else if (rgb_value.g == 0xff && rgb_value.b < 0xff) {
 | 
			
		||||
                if (rgb_value.r > 0) {
 | 
			
		||||
                    --rgb_value.r;
 | 
			
		||||
                } else {
 | 
			
		||||
                    ++rgb_value.b;
 | 
			
		||||
                }
 | 
			
		||||
            } else if (rgb_value.b == 0xff && rgb_value.r < 0xff) {
 | 
			
		||||
                if (rgb_value.g > 0) {
 | 
			
		||||
                    --rgb_value.g;
 | 
			
		||||
                } else {
 | 
			
		||||
                    ++rgb_value.r;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            for (uint8_t i = 0; i < 3; i++) {
 | 
			
		||||
                rgb_matrix_set_color(GAME_PADDLE[paddle_pos + i], rgb_value.r, rgb_value.g, rgb_value.b);
 | 
			
		||||
            }
 | 
			
		||||
            rgb_matrix_set_color(GAME_SMILE1[paddle_pos], rgb_value.r, rgb_value.g, rgb_value.b);
 | 
			
		||||
            rgb_matrix_set_color(GAME_SMILE1[paddle_pos + 3], rgb_value.r, rgb_value.g, rgb_value.b);
 | 
			
		||||
            rgb_matrix_set_color(GAME_SMILE2[paddle_pos], rgb_value.r, rgb_value.g, rgb_value.b);
 | 
			
		||||
            rgb_matrix_set_color(GAME_SMILE2[paddle_pos + 3], rgb_value.r, rgb_value.g, rgb_value.b);
 | 
			
		||||
 | 
			
		||||
        } else {
 | 
			
		||||
            // normal game loop
 | 
			
		||||
 | 
			
		||||
            // Set paddle position
 | 
			
		||||
            for (uint8_t i = 0; i < 3; i++) {
 | 
			
		||||
                rgb_matrix_set_color(GAME_PADDLE[paddle_pos + i], RGB_GREEN);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // Ball movement logic happens at intervals
 | 
			
		||||
            if (timer_elapsed(ball_timer) > GAME_TIMER[level_number]) {
 | 
			
		||||
                for (int i = 0; i < 2; ++i) {
 | 
			
		||||
                    if (ball[i].on) {
 | 
			
		||||
                        // Ball movement
 | 
			
		||||
                        if (ball[i].up) {
 | 
			
		||||
                            if (ball[i].y > 0) {
 | 
			
		||||
                                --ball[i].y;
 | 
			
		||||
                                if (!ball[i].left) ++ball[i].x;
 | 
			
		||||
                            } else {
 | 
			
		||||
                                // Count reflections. If > 10, increase level
 | 
			
		||||
                                ++bounce_count;
 | 
			
		||||
                                if (bounce_count >= 10) {
 | 
			
		||||
                                    bounce_count = 0;
 | 
			
		||||
                                    ++level_number;
 | 
			
		||||
                                }
 | 
			
		||||
                                ball[i].on = false;
 | 
			
		||||
                            }
 | 
			
		||||
                        } else {
 | 
			
		||||
                            ++ball[i].y;
 | 
			
		||||
                            if (ball[i].left) --ball[i].x;
 | 
			
		||||
                            if (ball[i].y > 4) {
 | 
			
		||||
                                // Remove a life if ball isn't returned and isn't enemy
 | 
			
		||||
                                if (!ball[i].enemy) {
 | 
			
		||||
                                    hurt_paddle();
 | 
			
		||||
                                    i = 2;
 | 
			
		||||
                                } else {
 | 
			
		||||
                                    ball[i].on = false;
 | 
			
		||||
                                }
 | 
			
		||||
                            }
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                if (ball[0].y == 4 && !ball[1].on) {
 | 
			
		||||
                    init_ball(1);
 | 
			
		||||
                }
 | 
			
		||||
                if (ball[1].y == 4 && !ball[0].on) {
 | 
			
		||||
                    init_ball(0);
 | 
			
		||||
                }
 | 
			
		||||
                if (!ball[0].on && !ball[1].on) {
 | 
			
		||||
                    init_ball(0);
 | 
			
		||||
                }
 | 
			
		||||
                ball_timer = timer_read();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // Other ball stuff
 | 
			
		||||
            for (int i = 0; i < 2; ++i) {
 | 
			
		||||
                if (ball[i].on) {
 | 
			
		||||
                    // Ball deflection logic
 | 
			
		||||
                    if (!ball[i].up && ball[i].y == 4 && (ball[i].x == paddle_pos || ball[i].x == paddle_pos - 1 || ball[i].x == paddle_pos + 1)) {
 | 
			
		||||
                        if (!ball[i].enemy) {
 | 
			
		||||
                            --ball[i].y;
 | 
			
		||||
                            if (!ball[i].left) {
 | 
			
		||||
                                ++ball[i].x;
 | 
			
		||||
                            }
 | 
			
		||||
                            ball[i].up = true;
 | 
			
		||||
                        } else {
 | 
			
		||||
                            hurt_paddle();
 | 
			
		||||
                            i = 2;
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    // Ball display
 | 
			
		||||
                    switch (ball[i].y) {
 | 
			
		||||
                    case 0:
 | 
			
		||||
                        if (ball[i].enemy) {
 | 
			
		||||
                            rgb_matrix_set_color(GAME_R0[ball[i].x], RGB_RED);
 | 
			
		||||
                        } else {
 | 
			
		||||
                            rgb_matrix_set_color(GAME_R0[ball[i].x], RGB_WHITE);
 | 
			
		||||
                        }
 | 
			
		||||
                        break;
 | 
			
		||||
 | 
			
		||||
                    case 1:
 | 
			
		||||
                        if (ball[i].enemy) {
 | 
			
		||||
                            rgb_matrix_set_color(GAME_R1[ball[i].x], RGB_RED);
 | 
			
		||||
                        } else {
 | 
			
		||||
                            rgb_matrix_set_color(GAME_R1[ball[i].x], RGB_WHITE);
 | 
			
		||||
                        }
 | 
			
		||||
                        break;
 | 
			
		||||
 | 
			
		||||
                    case 2:
 | 
			
		||||
                        if (ball[i].enemy) {
 | 
			
		||||
                            rgb_matrix_set_color(GAME_R2[ball[i].x], RGB_RED);
 | 
			
		||||
                        } else {
 | 
			
		||||
                            rgb_matrix_set_color(GAME_R2[ball[i].x], RGB_WHITE);
 | 
			
		||||
                        }
 | 
			
		||||
                        break;
 | 
			
		||||
 | 
			
		||||
                    case 3:
 | 
			
		||||
                        if (ball[i].enemy) {
 | 
			
		||||
                            rgb_matrix_set_color(GAME_R3[ball[i].x], RGB_RED);
 | 
			
		||||
                        } else {
 | 
			
		||||
                            rgb_matrix_set_color(GAME_R3[ball[i].x], RGB_WHITE);
 | 
			
		||||
                        }
 | 
			
		||||
                        break;
 | 
			
		||||
 | 
			
		||||
                    case 4:
 | 
			
		||||
                        if (ball[i].enemy) {
 | 
			
		||||
                            rgb_matrix_set_color(GAME_R4[ball[i].x], RGB_RED);
 | 
			
		||||
                        } else {
 | 
			
		||||
                            rgb_matrix_set_color(GAME_R4[ball[i].x], RGB_WHITE);
 | 
			
		||||
                        }
 | 
			
		||||
                        break;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        break;
 | 
			
		||||
        #endif //GAME_ENABLE
 | 
			
		||||
    default:
 | 
			
		||||
        #ifdef GAME_ENABLE
 | 
			
		||||
        if (game_start) {
 | 
			
		||||
            // Reset lighting settings
 | 
			
		||||
            game_start = false;
 | 
			
		||||
            rgb_matrix_sethsv_noeeprom(last_hsv.h, last_hsv.s, last_hsv.v);
 | 
			
		||||
        }
 | 
			
		||||
        #endif //GAME_ENABLE
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
void keyboard_post_init_keymap(void) {
 | 
			
		||||
    // keyboard_post_init_user() moved to userspace
 | 
			
		||||
    #ifdef RGB_MATRIX_ENABLE
 | 
			
		||||
    activate_rgb_nightmode(false); // Set to true if you want to startup in nightmode, otherwise use Fn + Z to toggle
 | 
			
		||||
    #endif
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,48 +0,0 @@
 | 
			
		|||
/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
 | 
			
		||||
   Copyright 2021 Tomas Guinan
 | 
			
		||||
 | 
			
		||||
This program is free software: you can redistribute it and/or modify
 | 
			
		||||
it under the terms of the GNU General Public License as published by
 | 
			
		||||
the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
(at your option) any later version.
 | 
			
		||||
 | 
			
		||||
This program is distributed in the hope that it will be useful,
 | 
			
		||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
GNU General Public License for more details.
 | 
			
		||||
 | 
			
		||||
You should have received a copy of the GNU General Public License
 | 
			
		||||
along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#ifdef GAME_ENABLE
 | 
			
		||||
const uint16_t GAME_TIMER[] = { 
 | 
			
		||||
	400, 350, 300, 250, 400, 350, 300, 250, 225, 200, 175, 150
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
bool game_start = false;
 | 
			
		||||
HSV last_hsv;
 | 
			
		||||
static uint8_t paddle_pos_full;
 | 
			
		||||
static uint8_t paddle_lives;
 | 
			
		||||
static uint8_t level_number;
 | 
			
		||||
static uint8_t bounce_count;
 | 
			
		||||
static uint8_t damage_count;
 | 
			
		||||
static uint16_t damage_timer;
 | 
			
		||||
static uint16_t ball_timer;
 | 
			
		||||
 | 
			
		||||
struct BallStruct
 | 
			
		||||
{
 | 
			
		||||
	uint8_t x;
 | 
			
		||||
	uint8_t y;
 | 
			
		||||
	bool on;
 | 
			
		||||
	bool up;
 | 
			
		||||
	bool left;
 | 
			
		||||
	bool enemy;
 | 
			
		||||
};
 | 
			
		||||
	
 | 
			
		||||
struct BallStruct ball[2];
 | 
			
		||||
 | 
			
		||||
void init_ball(uint8_t i);
 | 
			
		||||
void hurt_paddle(void);
 | 
			
		||||
 | 
			
		||||
#endif //GAME_ENABLE
 | 
			
		||||
| 
						 | 
				
			
			@ -1,124 +0,0 @@
 | 
			
		|||
# [gourdo1's](mailto:gourdo1@outlook.com) GMMK Pro Keyboard Layouts
 | 
			
		||||
 | 
			
		||||
These Windows-centric layouts are based on Jonavin's GMMK Pro [layout](https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/rev1/ansi/keymaps/jonavin) with many additions, fixes, a revamped keymap, persistent user customizations, updated layers, Pascal Getreuer's [autocorrect](https://getreuer.info/posts/keyboards/autocorrection/), Tomas Guinan's [paddle game](https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame) and expanded RGB controls and effects.
 | 
			
		||||
 | 
			
		||||

 | 
			
		||||
 | 
			
		||||
* Up-to-date [Changelog](https://github.com/gourdo1/gmmkpro-media/blob/main/changelog.md)
 | 
			
		||||
* Latest [ANSI firmware](https://github.com/gourdo1/gmmkpro-media/raw/main/gmmk_pro_rev1_ansi_gourdo1.bin) download. (Flash with [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases))
 | 
			
		||||
* Latest [ISO firmware](https://github.com/gourdo1/gmmkpro-media/raw/main/gmmk_pro_rev1_iso_gourdo1.bin) download. (Flash with [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases))
 | 
			
		||||
* Printable Keyboard [Cheatsheet](https://github.com/gourdo1/gmmkpro-media/raw/main/GMMK_Pro_Cheatsheet.pdf)
 | 
			
		||||
 | 
			
		||||
## Features
 | 
			
		||||
 | 
			
		||||
### Core Functionality
 | 
			
		||||
 | 
			
		||||
* Support for both [ANSI](https://keebnews.com/ansi-vs-iso/) and [ISO](https://keebnews.com/ansi-vs-iso/) keyboard layouts.
 | 
			
		||||
* Quick & Easy Customization: Open a text editor and hit [FN]` (tilde on ANSI; the key left of '1' on ISO layouts) to view toggle-able settings.
 | 
			
		||||
* [VIA](https://www.caniusevia.com/) support enabled.
 | 
			
		||||
* AutoCorrection:  Pascal Getreuer's AutoCorrect code incorporated with 400 word dictionary on words > 4 characters.
 | 
			
		||||
* Most [default Glorious shortcuts](https://cdn.shopify.com/s/files/1/0549/2681/files/GMMK_Pro_User_Guide.pdf) enabled
 | 
			
		||||
* [N-key Rollover](https://en.wikipedia.org/wiki/Rollover_\(keyboard\)#n-key_rollover) (NKRO) -- toggled with [FN]R
 | 
			
		||||
* 1000Hz polling rate with 5ms debounce time for quick response in games.
 | 
			
		||||
* Mouse Keys! Don't want to move your hands off the keyboard or you didn't bring it with you? Use cursor keys to move the mouse.
 | 
			
		||||
* Overlay numpad on 789-UIOP-JKL;-M,. & Space-bar mapped to Enter key for rapid number entry.
 | 
			
		||||
* Gaming mode ([FN]Win-key) locks out Win-key and double-tap Shift Capslock; Also RGB highlights WSAD and nearby gaming keys.
 | 
			
		||||
* Caps Word enabled: To capitalize the next word only, press and release left and right shift at the same time.
 | 
			
		||||
* Multi-monitor app moving shortcuts: [FN] ],[ (square brackets) to move current app window to next monitor.
 | 
			
		||||
* Capslock toggled by double tap of Left Shift key or FN + Capslock (RGB green highlighted).
 | 
			
		||||
* Paddle game accessible via [FN]P. Hit [FN]P again or double tap [ESC] to exit.
 | 
			
		||||
* Single-handed shortcut for Ctrl-Alt-Delete: [FN]/
 | 
			
		||||
* Single-handed shortcut for WinKey-L (lock Windows): [FN]L
 | 
			
		||||
* Domain shortcuts: [FN]. for .com, [FN]O for outlook.com, [FN]Y for yahoo.com, [FN]H for hotmail.com, [FN]G for gmail.com.
 | 
			
		||||
* [Bootloader mode](https://github.com/qmk/qmk_firmware/blob/master/docs/newbs_flashing.md) accessible via [FN]Backslash for ANSI and FN(key next to Left Shift) for ISO
 | 
			
		||||
* PrtScrn, Scroll Lock, Pause/Break are top right on the keyboard: [FN]F11, [FN]F12, [FN]F13
 | 
			
		||||
* [Colemak](https://colemak.com/) key layout support (Accessible via Left Shift + turn Encoder clockwise until side LEDs light up purple)
 | 
			
		||||
* Double tap ESC any time to revert to base layer.
 | 
			
		||||
* RGB backlight effects expanded to include framebuffer effects and reactive keypress modes.
 | 
			
		||||
* RGB backlight now remembers last color & effect settings after power down.
 | 
			
		||||
 | 
			
		||||
### Quick & Easy Customization
 | 
			
		||||
* Below features can be toggled by holding [FN] and pressing the number corresponding to that feature. Changes are saved to EEPROM for persistence.
 | 
			
		||||
* Print current settings by opening a text editor and pressing [FN]~ (the key left of '1' on ISO layout keyboards)
 | 
			
		||||
* Quick view current settings by holding [FN] and viewing RGB under number keys (green means ON, violet means OFF)
 | 
			
		||||
 | 
			
		||||
#### Toggle-able Settings:
 | 
			
		||||
    1. CapsLock RGB - Highlight under alpha keys
 | 
			
		||||
    2. Numpad RGB - Highlight under numpad layer keys
 | 
			
		||||
    3. ESC key - Double tap ESC key to go to base layer
 | 
			
		||||
    4. Swap DEL and HOME - Default is DEL to the right of BKSPC & HOME is above BKSPC
 | 
			
		||||
    5. Capslock function - Toggle between double tap LShift for CapsLock with Numpad on CapsLock key (default) and standard CapsLock
 | 
			
		||||
    6. Encoder button - Default mutes volume; alternate plays/pauses media
 | 
			
		||||
    7. Insert function - Toggle between SHIFT-BKSPC and SHIFT-DEL
 | 
			
		||||
    8. Modded-Space override - Use standard Space in place of modded-Space functions
 | 
			
		||||
    9. AutoCorrect - Internal (English) AutoCorrect; default is enabled
 | 
			
		||||
    0. (ISO layouts only) CapsLock highlights extended alpha keys
 | 
			
		||||
 | 
			
		||||
### Numpad + Mouse Keys (Capslock key)
 | 
			
		||||
 | 
			
		||||
* Overlay numpad + [Mouse Keys](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_mouse_keys.md) are accessed through Capslock key hold (temp) or double press (locked) with RGB highlighting
 | 
			
		||||
* Numpad uses Space-bar as Enter for rapid number entry.
 | 
			
		||||
* This layer disables much of the keyboard, except X/C/V for cut/copy/paste, WASD for cursor, Q/E for PgUp/PgDn, cursor keys become mouse keys, surrounding keys become mouse buttons and all number keys become numpad versions (so Alt char codes work regardless of which set you use)
 | 
			
		||||
* FN and N keys light up orange if system numlock is off (inverted status), indicating numpad keys will not deliver expected output ([FN]N to toggle)
 | 
			
		||||
* Double zero on comma key.
 | 
			
		||||
* [Mouse Keys](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_mouse_keys.md) allow you to use the mouse without taking your hand off the keyboard.
 | 
			
		||||
* Mouse controls are: Cursor keys = move mouse; RShift = button1, End = button2, RCtrl = button3, PgUp/PgDn = Scroll wheel
 | 
			
		||||
* Mouse Keys can also be accessed as a standalone layer by Left Shift-turning the Encoder until the cursor keys light up green
 | 
			
		||||
 | 
			
		||||
### Encoder Functionality
 | 
			
		||||
 | 
			
		||||
* Default knob turn changes volume; button press toggles mute
 | 
			
		||||
* Exponential encoder: quick repeated volume up doubles increase; quick repeated volume down triples decrease.
 | 
			
		||||
* FN + knob turn changes RGB idle timeout
 | 
			
		||||
* FN + knob push puts PC to Sleep
 | 
			
		||||
* holding Left Shift changes layers
 | 
			
		||||
* holding Right Shift navigates page up/down
 | 
			
		||||
* holding Left Ctrl navigates prev/next word
 | 
			
		||||
* holding Right Ctrl changes RGB hue/color
 | 
			
		||||
* holding Left Alt changes media prev/next track
 | 
			
		||||
 | 
			
		||||
### Paddle Game
 | 
			
		||||
 | 
			
		||||
* Based on [Tomas Guinan's excellent GMMK Pro paddle game](https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame)
 | 
			
		||||
* Paddle Game playable by pressing [FN]P (P lights up green in FN layer if game is enabled in firmware, otherwise it lights up red)
 | 
			
		||||
* Use rotary encoder to control paddle
 | 
			
		||||
* Contains 12 levels, indicated by blue LED on F-key row
 | 
			
		||||
* Player has 4 lives, indicated by nav cluster
 | 
			
		||||
* Deflect white balls while avoiding red ones
 | 
			
		||||
* Use [FN]P, double tap ESC or otherwise change layer to quit game
 | 
			
		||||
 | 
			
		||||
### Global RGB Controls
 | 
			
		||||
 | 
			
		||||
* RGB backlight lighting effect: [FN]up/down
 | 
			
		||||
* RGB backlight effect speed: [FN]left/right
 | 
			
		||||
* RGB backlight hue cycle: [FN]A/D
 | 
			
		||||
* RGB backlight brightness: [FN]W/S
 | 
			
		||||
* RGB backlight saturation: [FN]Q/E
 | 
			
		||||
* RGB backlight night mode toggle: [FN]Z (indicators still work)
 | 
			
		||||
* RGB backlight timeout: [FN]Encoder or "-" and "=" (default 15 minutes)
 | 
			
		||||
    *  F-key row indicator lights (cyan and blue) in FN layer display the current backlight timeout in minutes
 | 
			
		||||
* [FN]Z to turn off RGB backlighting (indicator lights still work); press again to toggle
 | 
			
		||||
* Left side RGB indicators in order from top: Scroll Lock (red), Numpad (blue), Capslock (green).
 | 
			
		||||
 | 
			
		||||
### Advanced Controls
 | 
			
		||||
 | 
			
		||||
* [FN]\ or [FN]B to get to bootloader mode (use key next to Left Shift on ISO)
 | 
			
		||||
* [FN][ESC] to clear EEPROM
 | 
			
		||||
* [FN]R to toggle N-key Rollover
 | 
			
		||||
* [FN]N to toggle system numlock
 | 
			
		||||
* [FN]/ is single-handed shortcut to Ctrl-Alt-Delete
 | 
			
		||||
* [FN]L is single-handed shortcut to Win-L (lock Windows)
 | 
			
		||||
* [FN][Encoder press] to sleep Windows PC
 | 
			
		||||
 | 
			
		||||
## Layer Diagrams (ANSI)
 | 
			
		||||
### Base layer
 | 
			
		||||

 | 
			
		||||
 | 
			
		||||
### FN Layer
 | 
			
		||||

 | 
			
		||||
 | 
			
		||||
### Layer 2 (Numpad)
 | 
			
		||||

 | 
			
		||||
 | 
			
		||||
### COLEMAK layer
 | 
			
		||||

 | 
			
		||||
| 
						 | 
				
			
			@ -1,410 +0,0 @@
 | 
			
		|||
/* Copyright 2021 Jonavin Eng @Jonavin
 | 
			
		||||
   Copyright 2022 gourdo1 <gourdo1@outlook.com>
 | 
			
		||||
   
 | 
			
		||||
This program is free software: you can redistribute it and/or modify
 | 
			
		||||
it under the terms of the GNU General Public License as published by
 | 
			
		||||
the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
(at your option) any later version.
 | 
			
		||||
 | 
			
		||||
This program is distributed in the hope that it will be useful,
 | 
			
		||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
GNU General Public License for more details.
 | 
			
		||||
 | 
			
		||||
You should have received a copy of the GNU General Public License
 | 
			
		||||
along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#ifdef RGB_MATRIX_ENABLE
 | 
			
		||||
 | 
			
		||||
//Define variables for Game
 | 
			
		||||
bool fn_active = false;
 | 
			
		||||
RGB rgb_value;
 | 
			
		||||
 | 
			
		||||
// Custom GMMK Pro-specific RGB color customizations (defaults found in quantum/color.h)
 | 
			
		||||
#define RGB_GODSPEED 0x00, 0xE4, 0xFF     // color for matching keycaps
 | 
			
		||||
#define RGB_NAUTILUS 0x00, 0xA4, 0xA9     // Nautilus Font colors
 | 
			
		||||
#define RGB_OFFBLUE 0x00, 0x80, 0xFF      // new color: blue with a hint of green
 | 
			
		||||
#define RGB_DKRED 0x28, 0x00, 0x00        // new color: dark red
 | 
			
		||||
#define RGB_ORANGE2 0xFF, 0x28, 0x00      // fix: reduced green from 80 to 28
 | 
			
		||||
#define RGB_PURPLE2 0x80, 0x00, 0xFF      // fix: increased red from 7A to 80
 | 
			
		||||
#define RGB_SPRINGGREEN2 0x00, 0xFF, 0x10 // fix: blue was 80, now 10
 | 
			
		||||
#define RGB_YELLOW2 0xFF, 0xB0, 0x00      // fix: green was FF, now B0
 | 
			
		||||
#define RGB_OFF RGB_BLACK
 | 
			
		||||
 | 
			
		||||
// Added by gourdo1 for RGB testing
 | 
			
		||||
//                Red   Green Blue          Expected  GMMK Pro result
 | 
			
		||||
#define RGB_TEST1 0xFF, 0x00, 0x00   // Q - red       good!
 | 
			
		||||
#define RGB_TEST2 0x0F, 0xFF, 0x00   // W - green     good!
 | 
			
		||||
#define RGB_TEST3 0x00, 0x00, 0xFF   // E - blue      good!
 | 
			
		||||
#define RGB_TEST4 0xFF, 0xB0, 0x00   // R - yellow    slightly green heavy - reduced green LED by quite a bit
 | 
			
		||||
#define RGB_TEST5 0x00, 0xFF, 0xFF   // T - cyan      good!
 | 
			
		||||
#define RGB_TEST6 0xFF, 0x00, 0xFF   // Y - magenta   very slightly blue heavy?
 | 
			
		||||
#define RGB_TEST7 0xFF, 0x28, 0x00   // U - orange    very green heavy at default
 | 
			
		||||
#define RGB_TEST8 0xFF, 0x00, 0x80   // I - pink      good!
 | 
			
		||||
#define RGB_TEST9 0x80, 0xFF, 0x00   // O - chartreus good!
 | 
			
		||||
#define RGB_TEST10 0x00, 0xFF, 0x10  // P - springgrn fixed: was too blue because green LED has blue in it already
 | 
			
		||||
#define RGB_TEST11 0x00, 0x80, 0xFF  // A - grn blue  good!
 | 
			
		||||
#define RGB_TEST12 0x80, 0x00, 0xFF  // S - purple    good!
 | 
			
		||||
 | 
			
		||||
// RGB LED locations
 | 
			
		||||
enum led_location_map {
 | 
			
		||||
    LED_ESC, // 0, ESC, k13
 | 
			
		||||
    LED_GRV, // 1, ~, k16
 | 
			
		||||
    LED_TAB, // 2, Tab, k11
 | 
			
		||||
    LED_CAPS, // 3, Caps, k21
 | 
			
		||||
    LED_LSFT, // 4, Sh_L, k00
 | 
			
		||||
    LED_LCTL, // 5, Ct_L, k06
 | 
			
		||||
    LED_F1, // 6, F1, k26
 | 
			
		||||
    LED_1, // 7, 1, k17
 | 
			
		||||
    LED_Q, // 8, Q, k10
 | 
			
		||||
    LED_A, // 9, A, k12
 | 
			
		||||
    LED_Z, // 10, Z, k14
 | 
			
		||||
    LED_LWIN, // 11, Win_L, k90
 | 
			
		||||
    LED_F2, // 12, F2, k36
 | 
			
		||||
    LED_2, // 13, 2, k27
 | 
			
		||||
    LED_W, // 14, W, k20
 | 
			
		||||
    LED_S, // 15, S, k22
 | 
			
		||||
    LED_X, // 16, X, k24
 | 
			
		||||
    LED_LALT, // 17, Alt_L, k93
 | 
			
		||||
    LED_F3, // 18, F3, k31
 | 
			
		||||
    LED_3, // 19, 3, k37
 | 
			
		||||
    LED_E, // 20, E, k30
 | 
			
		||||
    LED_D, // 21, D, k32
 | 
			
		||||
    LED_C, // 22, C, k34
 | 
			
		||||
    LED_F4, // 23, F4, k33
 | 
			
		||||
    LED_4, // 24, 4, k47
 | 
			
		||||
    LED_R, // 25, R, k40
 | 
			
		||||
    LED_F, // 26, F, k42
 | 
			
		||||
    LED_V, // 27, V, k44
 | 
			
		||||
    LED_F5, // 28, F5, k07
 | 
			
		||||
    LED_5, // 29, 5, k46
 | 
			
		||||
    LED_T, // 30, T, k41
 | 
			
		||||
    LED_G, // 31, G, k43
 | 
			
		||||
    LED_B, // 32, B, k45
 | 
			
		||||
    LED_SPC, // 33, SPACE, k94
 | 
			
		||||
    LED_F6, // 34, F6, k63
 | 
			
		||||
    LED_6, // 35, 6, k56
 | 
			
		||||
    LED_Y, // 36, Y, k51
 | 
			
		||||
    LED_H, // 37, H, k53
 | 
			
		||||
    LED_N, // 38, N, k55
 | 
			
		||||
    LED_F7, // 39, F7, k71
 | 
			
		||||
    LED_7, // 40, 7, k57
 | 
			
		||||
    LED_U, // 41, U, k50
 | 
			
		||||
    LED_J, // 42, J, k52
 | 
			
		||||
    LED_M, // 43, M, k54
 | 
			
		||||
    LED_F8, // 44, F8, k76
 | 
			
		||||
    LED_8, // 45, 8, k67
 | 
			
		||||
    LED_I, // 46, I, k60
 | 
			
		||||
    LED_K, // 47, K, k62
 | 
			
		||||
    LED_COMM, // 48, ,, k64
 | 
			
		||||
    LED_RALT, // 49, Alt_R, k95
 | 
			
		||||
    LED_F9, // 50, F9, ka6
 | 
			
		||||
    LED_9, // 51, 9, k77
 | 
			
		||||
    LED_O, // 52, O, k70
 | 
			
		||||
    LED_L, // 53, L, k72
 | 
			
		||||
    LED_DOT, // 54, ., k74
 | 
			
		||||
    LED_FN, // 55, FN, k92
 | 
			
		||||
    LED_F10, // 56, F10, ka7
 | 
			
		||||
    LED_0, // 57, 0, k87
 | 
			
		||||
    LED_P, // 58, P, k80
 | 
			
		||||
    LED_SCLN, // 59, ;, k82
 | 
			
		||||
    LED_SLSH, // 60, ?, k85
 | 
			
		||||
    LED_F11, // 61, F11, ka3
 | 
			
		||||
    LED_MINS, // 62, -, k86
 | 
			
		||||
    LED_LBRC, // 63, [, k81
 | 
			
		||||
    LED_QUOT, // 64, ", k83
 | 
			
		||||
    LED_RCTL, // 65, Ct_R, k04
 | 
			
		||||
    LED_F12, // 66, F12, ka5
 | 
			
		||||
    LED_L1, // 67, LED, l01
 | 
			
		||||
    LED_R1, // 68, LED, l11
 | 
			
		||||
    LED_INS, // 69, Prt, k97  -- remapped to INS
 | 
			
		||||
    LED_L2, // 70, LED, l02
 | 
			
		||||
    LED_R2, // 71, LED, l12
 | 
			
		||||
    LED_DEL, // 72, Del, k65
 | 
			
		||||
    LED_L3, // 73, LED, l03
 | 
			
		||||
    LED_R3, // 74, LED, l13
 | 
			
		||||
    LED_PGUP, // 75, PgUp, k15
 | 
			
		||||
    LED_L4, // 76, LED, l04
 | 
			
		||||
    LED_R4, // 77, LED, l14
 | 
			
		||||
    LED_EQL, // 78, =, k66
 | 
			
		||||
    LED_RIGHT, // 79, Right, k05
 | 
			
		||||
    LED_L5, // 80, LED, l05
 | 
			
		||||
    LED_R5, // 81, LED, l15
 | 
			
		||||
    LED_END, // 82, End, k75
 | 
			
		||||
    LED_L6, // 83, LED, l06
 | 
			
		||||
    LED_R6, // 84, LED, l16
 | 
			
		||||
    LED_BSPC, // 85, BSpc, ka1
 | 
			
		||||
    LED_PGDN, // 86, PgDn, k25
 | 
			
		||||
    LED_L7, // 87, LED, l07
 | 
			
		||||
    LED_R7, // 88, LED, l17
 | 
			
		||||
    LED_RBRC, // 89, ], k61
 | 
			
		||||
    LED_RSFT, // 90, Sh_R, k91
 | 
			
		||||
    LED_L8, // 91, LED, l08
 | 
			
		||||
    LED_R8, // 92, LED, l18
 | 
			
		||||
    LED_BSLS, // 93, \, ka2
 | 
			
		||||
    LED_UP, // 94, Up, k35
 | 
			
		||||
    LED_LEFT, // 95, Left, k03
 | 
			
		||||
    LED_ENT, // 96, Enter, ka4
 | 
			
		||||
    LED_DOWN // 97, Down, k73
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const uint8_t LED_LIST_WASD[] = {
 | 
			
		||||
    LED_W,
 | 
			
		||||
    LED_A,
 | 
			
		||||
    LED_S,
 | 
			
		||||
    LED_D
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const uint8_t LED_LIST_ARROWS[] = {
 | 
			
		||||
    LED_LEFT,
 | 
			
		||||
    LED_RIGHT,
 | 
			
		||||
    LED_UP,
 | 
			
		||||
    LED_DOWN
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const uint8_t LED_LIST_FUNCROW[] = {
 | 
			
		||||
    LED_ESC,
 | 
			
		||||
    LED_F1,
 | 
			
		||||
    LED_F2,
 | 
			
		||||
    LED_F3,
 | 
			
		||||
    LED_F4,
 | 
			
		||||
    LED_F5,
 | 
			
		||||
    LED_F6,
 | 
			
		||||
    LED_F7,
 | 
			
		||||
    LED_F8,
 | 
			
		||||
    LED_F9,
 | 
			
		||||
    LED_F10,
 | 
			
		||||
    LED_F11,
 | 
			
		||||
    LED_F12,
 | 
			
		||||
    LED_INS
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const uint8_t LED_LIST_NUMROW[] = {
 | 
			
		||||
    LED_GRV,
 | 
			
		||||
    LED_1,
 | 
			
		||||
    LED_2,
 | 
			
		||||
    LED_3,
 | 
			
		||||
    LED_4,
 | 
			
		||||
    LED_5,
 | 
			
		||||
    LED_6,
 | 
			
		||||
    LED_7,
 | 
			
		||||
    LED_8,
 | 
			
		||||
    LED_9,
 | 
			
		||||
    LED_0,
 | 
			
		||||
    LED_MINS,
 | 
			
		||||
    LED_EQL,
 | 
			
		||||
    LED_BSPC,
 | 
			
		||||
    LED_DEL
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const uint8_t LED_LIST_LETTERS[] = {
 | 
			
		||||
/*    LED_1,
 | 
			
		||||
    LED_2,
 | 
			
		||||
    LED_3,
 | 
			
		||||
    LED_4,
 | 
			
		||||
    LED_5,
 | 
			
		||||
    LED_6,
 | 
			
		||||
    LED_7,
 | 
			
		||||
    LED_8,
 | 
			
		||||
    LED_9,
 | 
			
		||||
    LED_0, */
 | 
			
		||||
    LED_Q,
 | 
			
		||||
    LED_W,
 | 
			
		||||
    LED_E,
 | 
			
		||||
    LED_R,
 | 
			
		||||
    LED_T,
 | 
			
		||||
    LED_Y,
 | 
			
		||||
    LED_U,
 | 
			
		||||
    LED_I,
 | 
			
		||||
    LED_O,
 | 
			
		||||
    LED_P,
 | 
			
		||||
    LED_A,
 | 
			
		||||
    LED_S,
 | 
			
		||||
    LED_D,
 | 
			
		||||
    LED_F,
 | 
			
		||||
    LED_G,
 | 
			
		||||
    LED_H,
 | 
			
		||||
    LED_J,
 | 
			
		||||
    LED_K,
 | 
			
		||||
    LED_L,
 | 
			
		||||
    LED_Z,
 | 
			
		||||
    LED_X,
 | 
			
		||||
    LED_C,
 | 
			
		||||
    LED_V,
 | 
			
		||||
    LED_B,
 | 
			
		||||
    LED_N,
 | 
			
		||||
    LED_M
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const uint8_t LED_LIST_NUMPAD[] = {
 | 
			
		||||
    LED_1,
 | 
			
		||||
    LED_2,
 | 
			
		||||
    LED_3,
 | 
			
		||||
    LED_4,
 | 
			
		||||
    LED_5,
 | 
			
		||||
    LED_6,
 | 
			
		||||
    LED_7,
 | 
			
		||||
    LED_8,
 | 
			
		||||
    LED_9,
 | 
			
		||||
    LED_0,
 | 
			
		||||
    LED_MINS,
 | 
			
		||||
    LED_EQL,
 | 
			
		||||
    LED_U,
 | 
			
		||||
    LED_I,
 | 
			
		||||
    LED_O,
 | 
			
		||||
    LED_P,
 | 
			
		||||
    LED_J,
 | 
			
		||||
    LED_K,
 | 
			
		||||
    LED_L,
 | 
			
		||||
    LED_SCLN,
 | 
			
		||||
    LED_ENT,
 | 
			
		||||
    LED_M,
 | 
			
		||||
    LED_COMM,
 | 
			
		||||
    LED_DOT,
 | 
			
		||||
    LED_SLSH,
 | 
			
		||||
    LED_END,
 | 
			
		||||
    LED_RIGHT
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const uint8_t LED_SIDE_LEFT[] = {
 | 
			
		||||
    LED_L1,
 | 
			
		||||
    LED_L2,
 | 
			
		||||
    LED_L3,
 | 
			
		||||
    LED_L4,
 | 
			
		||||
    LED_L5,
 | 
			
		||||
    LED_L6,
 | 
			
		||||
    LED_L7,
 | 
			
		||||
    LED_L8
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const uint8_t LED_SIDE_RIGHT[] = {
 | 
			
		||||
    LED_R1,
 | 
			
		||||
    LED_R2,
 | 
			
		||||
    LED_R3,
 | 
			
		||||
    LED_R4,
 | 
			
		||||
    LED_R5,
 | 
			
		||||
    LED_R6,
 | 
			
		||||
    LED_R7,
 | 
			
		||||
    LED_R8
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#ifdef GAME_ENABLE
 | 
			
		||||
// Game LED rules
 | 
			
		||||
const uint8_t GAME_LIVES[] = {
 | 
			
		||||
    LED_DEL,
 | 
			
		||||
    LED_PGUP,
 | 
			
		||||
    LED_PGDN,
 | 
			
		||||
    LED_END
 | 
			
		||||
};
 | 
			
		||||
const uint8_t GAME_PADDLE[] = {
 | 
			
		||||
    LED_Z,
 | 
			
		||||
    LED_X,
 | 
			
		||||
    LED_C,
 | 
			
		||||
    LED_V,
 | 
			
		||||
    LED_B,
 | 
			
		||||
    LED_N,
 | 
			
		||||
    LED_M,
 | 
			
		||||
    LED_COMM,
 | 
			
		||||
    LED_DOT,
 | 
			
		||||
    LED_SLSH
 | 
			
		||||
};
 | 
			
		||||
const uint8_t GAME_SMILE1[] = {
 | 
			
		||||
    LED_A,
 | 
			
		||||
    LED_S,
 | 
			
		||||
    LED_D,
 | 
			
		||||
    LED_F,
 | 
			
		||||
    LED_G,
 | 
			
		||||
    LED_H,
 | 
			
		||||
    LED_J,
 | 
			
		||||
    LED_K,
 | 
			
		||||
    LED_L,
 | 
			
		||||
    LED_SCLN,
 | 
			
		||||
    LED_QUOT
 | 
			
		||||
};
 | 
			
		||||
const uint8_t GAME_SMILE2[] = {
 | 
			
		||||
    LED_2,
 | 
			
		||||
    LED_3,
 | 
			
		||||
    LED_4,
 | 
			
		||||
    LED_5,
 | 
			
		||||
    LED_6,
 | 
			
		||||
    LED_7,
 | 
			
		||||
    LED_8,
 | 
			
		||||
    LED_9,
 | 
			
		||||
    LED_0,
 | 
			
		||||
    LED_MINS,
 | 
			
		||||
    LED_EQL
 | 
			
		||||
};
 | 
			
		||||
const uint8_t GAME_R4[] = {
 | 
			
		||||
    LED_X,
 | 
			
		||||
    LED_C,
 | 
			
		||||
    LED_V,
 | 
			
		||||
    LED_B,
 | 
			
		||||
    LED_N,
 | 
			
		||||
    LED_M,
 | 
			
		||||
    LED_COMM,
 | 
			
		||||
    LED_DOT
 | 
			
		||||
};
 | 
			
		||||
const uint8_t GAME_R3[] = {
 | 
			
		||||
    LED_S,
 | 
			
		||||
    LED_D,
 | 
			
		||||
    LED_F,
 | 
			
		||||
    LED_G,
 | 
			
		||||
    LED_H,
 | 
			
		||||
    LED_J,
 | 
			
		||||
    LED_K,
 | 
			
		||||
    LED_L,
 | 
			
		||||
    LED_SCLN
 | 
			
		||||
};
 | 
			
		||||
const uint8_t GAME_R2[] = {
 | 
			
		||||
    LED_W,
 | 
			
		||||
    LED_E,
 | 
			
		||||
    LED_R,
 | 
			
		||||
    LED_T,
 | 
			
		||||
    LED_Y,
 | 
			
		||||
    LED_U,
 | 
			
		||||
    LED_I,
 | 
			
		||||
    LED_O,
 | 
			
		||||
    LED_P,
 | 
			
		||||
    LED_LBRC
 | 
			
		||||
};
 | 
			
		||||
const uint8_t GAME_R1[] = {
 | 
			
		||||
    LED_2,
 | 
			
		||||
    LED_3,
 | 
			
		||||
    LED_4,
 | 
			
		||||
    LED_5,
 | 
			
		||||
    LED_6,
 | 
			
		||||
    LED_7,
 | 
			
		||||
    LED_8,
 | 
			
		||||
    LED_9,
 | 
			
		||||
    LED_0,
 | 
			
		||||
    LED_MINS,
 | 
			
		||||
    LED_EQL
 | 
			
		||||
};
 | 
			
		||||
const uint8_t GAME_R0[] = {
 | 
			
		||||
    LED_F1,
 | 
			
		||||
    LED_F2,
 | 
			
		||||
    LED_F3,
 | 
			
		||||
    LED_F4,
 | 
			
		||||
    LED_F5,
 | 
			
		||||
    LED_F6,
 | 
			
		||||
    LED_F7,
 | 
			
		||||
    LED_F8,
 | 
			
		||||
    LED_F9,
 | 
			
		||||
    LED_F10,
 | 
			
		||||
    LED_F11,
 | 
			
		||||
    LED_F12
 | 
			
		||||
};
 | 
			
		||||
const uint8_t LED_GAME_OVER[] = {
 | 
			
		||||
    LED_5,
 | 
			
		||||
    LED_8,
 | 
			
		||||
    LED_F,
 | 
			
		||||
    LED_G,
 | 
			
		||||
    LED_H,
 | 
			
		||||
    LED_J,
 | 
			
		||||
    LED_C,
 | 
			
		||||
    LED_M
 | 
			
		||||
};
 | 
			
		||||
#endif //GAME_ENABLE
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
| 
						 | 
				
			
			@ -1,18 +0,0 @@
 | 
			
		|||
LTO_ENABLE = yes               # link time optimization -- achieves a smaller compiled size
 | 
			
		||||
CONSOLE_ENABLE = no
 | 
			
		||||
COMMAND_ENABLE = no
 | 
			
		||||
BOOTMAGIC_ENABLE = yes         # Enable Bootmagic Lite
 | 
			
		||||
VIA_ENABLE = yes
 | 
			
		||||
 | 
			
		||||
MOUSEKEY_ENABLE = yes
 | 
			
		||||
TAP_DANCE_ENABLE = no
 | 
			
		||||
CAPS_WORD_ENABLE = yes         # Enable built-in Caps Word functionality
 | 
			
		||||
IDLE_TIMEOUT_ENABLE = yes
 | 
			
		||||
STARTUP_NUMLOCK_ON = yes
 | 
			
		||||
ENCODER_DEFAULTACTIONS_ENABLE = no
 | 
			
		||||
COLEMAK_LAYER_ENABLE = yes     # Enable Colemak layer / set to no to disable
 | 
			
		||||
INVERT_NUMLOCK_INDICATOR = yes
 | 
			
		||||
GAME_ENABLE ?= yes             # Enable Paddle Game / set to no to disable
 | 
			
		||||
ifeq ($(strip $(GAME_ENABLE)), yes)
 | 
			
		||||
    OPT_DEFS += -DGAME_ENABLE
 | 
			
		||||
endif
 | 
			
		||||
| 
						 | 
				
			
			@ -1,39 +0,0 @@
 | 
			
		|||
/* Copyright 2021 Jonavin Eng
 | 
			
		||||
 *
 | 
			
		||||
 * This program is free software: you can redistribute it and/or modify
 | 
			
		||||
 * it under the terms of the GNU General Public License as published by
 | 
			
		||||
 * the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
 * (at your option) any later version.
 | 
			
		||||
 *
 | 
			
		||||
 * This program is distributed in the hope that it will be useful,
 | 
			
		||||
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
 * GNU General Public License for more details.
 | 
			
		||||
 *
 | 
			
		||||
 * You should have received a copy of the GNU General Public License
 | 
			
		||||
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#define TAPPING_TOGGLE 2
 | 
			
		||||
// TT set to two taps
 | 
			
		||||
 | 
			
		||||
/*  Handle GRAVESC combo keys */
 | 
			
		||||
#define GRAVE_ESC_ALT_OVERRIDE
 | 
			
		||||
    //Always send Escape if Alt is pressed
 | 
			
		||||
#define GRAVE_ESC_CTRL_OVERRIDE
 | 
			
		||||
    //Always send Escape if Control is pressed
 | 
			
		||||
 | 
			
		||||
#define TAPPING_TERM 180
 | 
			
		||||
 | 
			
		||||
#ifdef RGB_MATRIX_ENABLE
 | 
			
		||||
    #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_SOLID_COLOR
 | 
			
		||||
    #define RGB_DISABLE_WHEN_USB_SUSPENDED
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
// add fifth layer for colemak  -- set "COLEMAK_LAYER_ENABLE = yes" in rules.mk to enable
 | 
			
		||||
#if defined COLEMAK_LAYER_ENABLE
 | 
			
		||||
    #define DYNAMIC_KEYMAP_LAYER_COUNT 5
 | 
			
		||||
    #define _COLEMAK 4
 | 
			
		||||
#endif // COLEMAK_LAYER_ENABLE
 | 
			
		||||
| 
						 | 
				
			
			@ -1,204 +0,0 @@
 | 
			
		|||
/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
 | 
			
		||||
   Copyright 2021 Jonavin
 | 
			
		||||
 | 
			
		||||
This program is free software: you can redistribute it and/or modify
 | 
			
		||||
it under the terms of the GNU General Public License as published by
 | 
			
		||||
the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
(at your option) any later version.
 | 
			
		||||
 | 
			
		||||
This program is distributed in the hope that it will be useful,
 | 
			
		||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
GNU General Public License for more details.
 | 
			
		||||
 | 
			
		||||
You should have received a copy of the GNU General Public License
 | 
			
		||||
along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#include QMK_KEYBOARD_H
 | 
			
		||||
#include "rgb_matrix_map.h"
 | 
			
		||||
#include "jonavin.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
 | 
			
		||||
//      ESC      F1       F2       F3       F4       F5       F6       F7       F8       F9       F10      F11      F12	     Ins           Rotary(Mute)
 | 
			
		||||
//      ~        1        2        3        4        5        6        7        8        9        0         -       (=)	     BackSpc           Del
 | 
			
		||||
//      Tab      Q        W        E        R        T        Y        U        I        O        P        [        ]        \                 PgUp
 | 
			
		||||
//      Caps     A        S        D        F        G        H        J        K        L        ;        "                 Enter             PgDn
 | 
			
		||||
//      Sh_L              Z        X        C        V        B        N        M        ,        .        ?                 Sh_R     Up       End
 | 
			
		||||
//      Ct_L     Win_L    Alt_L                               SPACE                               Alt_R    FN       Ct_R     Left     Down     Right
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    [_BASE] = LAYOUT(
 | 
			
		||||
        KC_ESC,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_INS,           KC_MUTE,
 | 
			
		||||
        KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC,          KC_DEL,
 | 
			
		||||
        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,          KC_PGUP,
 | 
			
		||||
        TT(_LOWER), KC_A, KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,          KC_ENT,           KC_PGDN,
 | 
			
		||||
        KC_LSFTCAPSWIN,   KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,          KC_RSFT, KC_UP,   KC_END,
 | 
			
		||||
        KC_LCTL, KC_LGUI, KC_LALT,                            KC_SPC,                             KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
    [_FN1] = LAYOUT(
 | 
			
		||||
        _______, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, _______, KC_CALC,          _______,
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          RGB_TOG,
 | 
			
		||||
        _______, _______, RGB_VAI, _______, _______, _______, _______, KC_PSCR, KC_SCRL, KC_PAUS, _______, _______, _______, QK_BOOT,          KC_HOME,
 | 
			
		||||
        KC_CAPS, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,          KC_END,
 | 
			
		||||
        _______,          RGB_NITE,RGB_HUI, _______, _______, _______, KC_NUM,  _______, RGB_TOD, RGB_TOI, _______,          _______, RGB_MOD, _______,
 | 
			
		||||
        _______, KC_WINLCK, _______,                            _______,                          _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
    [_LOWER] = LAYOUT(
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, KC_P7,   KC_P8,   KC_P9,   KC_P0,   KC_PMNS, KC_PPLS, _______,          _______,
 | 
			
		||||
        _______, KC_HOME, KC_UP,   KC_END,  KC_PGUP, _______, KC_TAB,  KC_P4,   KC_P5,   KC_P6,   KC_PDOT, _______, _______, _______,          KC_HOME,
 | 
			
		||||
        _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, _______, KC_P1,   KC_P2,   KC_P3,   KC_NO,   KC_PAST,          KC_PENT,          KC_END,
 | 
			
		||||
        _______,          KC_NO,   KC_DEL,  KC_INS,  KC_NO,   KC_NO,   KC_NO,   KC_P0, KC_00, KC_PDOT, KC_PSLS,         _______, RCTL(KC_PGUP), _______,
 | 
			
		||||
        _______, _______, _______,                            KC_BSPC,                            _______, _______, _______, RCTL(KC_LEFT), RCTL(KC_PGDN), RCTL(KC_RIGHT)
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
   [_RAISE] = LAYOUT(
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,          _______,
 | 
			
		||||
        _______,          _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______, _______,
 | 
			
		||||
        _______, _______, _______,                            _______,                            _______, _______, _______, _______, _______, _______
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
#ifdef COLEMAK_LAYER_ENABLE
 | 
			
		||||
    [_COLEMAK] = LAYOUT(
 | 
			
		||||
        KC_ESC,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_INS,           KC_MUTE,
 | 
			
		||||
        KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC,          KC_DEL,
 | 
			
		||||
        KC_TAB,  KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,    KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, KC_LBRC, KC_RBRC, KC_BSLS,          KC_PGUP,
 | 
			
		||||
        TT(_LOWER), KC_A, KC_R,    KC_S,    KC_T,    KC_D,    KC_H,    KC_N,    KC_E,    KC_I,    KC_O,    KC_QUOT,          KC_ENT,           KC_PGDN,
 | 
			
		||||
        KC_LSFTCAPSWIN,   KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,          KC_RSFT, KC_UP,   KC_END,
 | 
			
		||||
        KC_LCTL, KC_LGUI, KC_LALT,                            KC_SPC,                             KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
 | 
			
		||||
    ),
 | 
			
		||||
#endif // COLEMAK_LAYER_ENABLE
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#if defined(ENCODER_ENABLE) && !defined(ENCODER_DEFAULTACTIONS_ENABLE)     // Encoder Functionality when not using userspace defaults
 | 
			
		||||
    void encoder_action_rgbhue(bool clockwise) {
 | 
			
		||||
        if (clockwise)
 | 
			
		||||
            rgblight_increase_hue_noeeprom();
 | 
			
		||||
        else
 | 
			
		||||
            rgblight_decrease_hue_noeeprom();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    bool encoder_update_user(uint8_t index, bool clockwise) {
 | 
			
		||||
        uint8_t mods_state = get_mods();
 | 
			
		||||
        if (mods_state & MOD_BIT(KC_LSFT) ) { // If you are holding L shift, encoder changes layers
 | 
			
		||||
            encoder_action_layerchange(clockwise);
 | 
			
		||||
        } else if (mods_state & MOD_BIT(KC_RSFT) ) { // If you are holding R shift, Page up/dn
 | 
			
		||||
            unregister_mods(MOD_BIT(KC_RSFT));
 | 
			
		||||
            encoder_action_navpage(clockwise);
 | 
			
		||||
            register_mods(MOD_BIT(KC_RSFT));
 | 
			
		||||
        } else if (mods_state & MOD_BIT(KC_LCTL)) {  // if holding Left Ctrl, navigate next/prev word
 | 
			
		||||
            encoder_action_navword(clockwise);
 | 
			
		||||
        } else if (mods_state & MOD_BIT(KC_RCTL)) {  // if holding Right Ctrl, change rgb hue/colour
 | 
			
		||||
            encoder_action_rgbhue(clockwise);
 | 
			
		||||
        } else if (mods_state & MOD_BIT(KC_LALT)) {  // if holding Left Alt, change media next/prev track
 | 
			
		||||
            encoder_action_mediatrack(clockwise);
 | 
			
		||||
        } else  {
 | 
			
		||||
            switch(get_highest_layer(layer_state)) {
 | 
			
		||||
            case _FN1:
 | 
			
		||||
                #ifdef IDLE_TIMEOUT_ENABLE
 | 
			
		||||
                    timeout_update_threshold(clockwise);
 | 
			
		||||
                #endif
 | 
			
		||||
                break;
 | 
			
		||||
            default:
 | 
			
		||||
                encoder_action_volume(clockwise);       // Otherwise it just changes volume
 | 
			
		||||
                break;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        //return true; //set to return false to counteract enabled encoder in pro.c
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
#endif // ENCODER_ENABLE && !ENCODER_DEFAULTACTIONS_ENABLE
 | 
			
		||||
 | 
			
		||||
#ifdef RGB_MATRIX_ENABLE
 | 
			
		||||
    // Capslock, Scroll lock and Numlock  indicator on Left side lights.
 | 
			
		||||
    bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
 | 
			
		||||
        led_t led_state = host_keyboard_led_state();
 | 
			
		||||
        if (get_rgb_nightmode()) rgb_matrix_set_color_all(RGB_OFF);
 | 
			
		||||
        if (led_state.scroll_lock) {
 | 
			
		||||
            rgb_matrix_set_color(LED_L1, RGB_GREEN);
 | 
			
		||||
            rgb_matrix_set_color(LED_L2, RGB_GREEN);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #ifdef INVERT_NUMLOCK_INDICATOR
 | 
			
		||||
            if (!led_state.num_lock) {   // on if NUM lock is OFF
 | 
			
		||||
                rgb_matrix_set_color(LED_L3, RGB_MAGENTA);
 | 
			
		||||
                rgb_matrix_set_color(LED_L4, RGB_MAGENTA);
 | 
			
		||||
            }
 | 
			
		||||
        #else
 | 
			
		||||
            if (led_state.num_lock) {   // Normal, on if NUM lock is ON
 | 
			
		||||
                rgb_matrix_set_color(LED_L3, RGB_MAGENTA);
 | 
			
		||||
                rgb_matrix_set_color(LED_L4, RGB_MAGENTA);
 | 
			
		||||
            }
 | 
			
		||||
        #endif // INVERT_NUMLOCK_INDICATOR
 | 
			
		||||
 | 
			
		||||
        if (led_state.caps_lock) {
 | 
			
		||||
            rgb_matrix_set_color(LED_L5, RGB_RED);
 | 
			
		||||
            rgb_matrix_set_color(LED_L6, RGB_RED);
 | 
			
		||||
            rgb_matrix_set_color(LED_L7, RGB_RED);
 | 
			
		||||
        }
 | 
			
		||||
        if (keymap_config.no_gui) {
 | 
			
		||||
            rgb_matrix_set_color(LED_LWIN, RGB_RED);  //light up Win key when disabled
 | 
			
		||||
        }
 | 
			
		||||
        switch(get_highest_layer(layer_state)){  // special handling per layer
 | 
			
		||||
        case _FN1:  // on Fn layer select what the encoder does when pressed
 | 
			
		||||
            rgb_matrix_set_color(LED_R2, RGB_RED);
 | 
			
		||||
            rgb_matrix_set_color(LED_R3, RGB_RED);
 | 
			
		||||
            rgb_matrix_set_color(LED_R4, RGB_RED);
 | 
			
		||||
            rgb_matrix_set_color(LED_FN, RGB_RED); //FN key
 | 
			
		||||
 | 
			
		||||
            // Add RGB Timeout Indicator -- shows 0 to 139 using F row and num row;  larger numbers using 16bit code
 | 
			
		||||
            uint16_t timeout_threshold = get_timeout_threshold();
 | 
			
		||||
            if (timeout_threshold <= 10) rgb_matrix_set_color(LED_LIST_FUNCROW[timeout_threshold], RGB_RED);
 | 
			
		||||
            else if (timeout_threshold < 140) {
 | 
			
		||||
                rgb_matrix_set_color(LED_LIST_FUNCROW[(timeout_threshold / 10)], RGB_RED);
 | 
			
		||||
                rgb_matrix_set_color(LED_LIST_NUMROW[(timeout_threshold % 10)], RGB_RED);
 | 
			
		||||
            } else { // >= 140 minutes, just show these 3 lights
 | 
			
		||||
                rgb_matrix_set_color(LED_LIST_NUMROW[10], RGB_RED);
 | 
			
		||||
                rgb_matrix_set_color(LED_LIST_NUMROW[11], RGB_RED);
 | 
			
		||||
                rgb_matrix_set_color(LED_LIST_NUMROW[12], RGB_RED);
 | 
			
		||||
            }
 | 
			
		||||
            break;
 | 
			
		||||
        case _LOWER:
 | 
			
		||||
            for (uint8_t i=0; i<ARRAYSIZE(LED_LIST_NUMPAD); i++) {
 | 
			
		||||
                rgb_matrix_set_color(LED_LIST_NUMPAD[i], RGB_MAGENTA);
 | 
			
		||||
            }
 | 
			
		||||
            rgb_matrix_set_color(LED_R4, RGB_MAGENTA);
 | 
			
		||||
            rgb_matrix_set_color(LED_R5, RGB_MAGENTA);
 | 
			
		||||
            rgb_matrix_set_color(LED_R6, RGB_MAGENTA);
 | 
			
		||||
            break;
 | 
			
		||||
        case _RAISE:
 | 
			
		||||
            rgb_matrix_set_color(LED_R6, RGB_GREEN);
 | 
			
		||||
            rgb_matrix_set_color(LED_R7, RGB_GREEN);
 | 
			
		||||
            rgb_matrix_set_color(LED_R8, RGB_GREEN);
 | 
			
		||||
            break;
 | 
			
		||||
#ifdef COLEMAK_LAYER_ENABLE
 | 
			
		||||
       case _COLEMAK:
 | 
			
		||||
            for (uint8_t i=0; i<ARRAYSIZE(LED_SIDE_RIGHT); i++) {
 | 
			
		||||
                rgb_matrix_set_color(LED_SIDE_RIGHT[i], RGB_BLUE);
 | 
			
		||||
            }
 | 
			
		||||
            break;
 | 
			
		||||
#endif
 | 
			
		||||
        default:
 | 
			
		||||
            break;
 | 
			
		||||
        }
 | 
			
		||||
    return false;
 | 
			
		||||
    }
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void keyboard_post_init_keymap(void) {
 | 
			
		||||
    // keyboard_post_init_user() moved to userspace
 | 
			
		||||
    #ifdef RGB_MATRIX_ENABLE
 | 
			
		||||
        rgb_matrix_mode(RGB_MATRIX_SOLID_COLOR);
 | 
			
		||||
        rgb_matrix_set_color_all(RGB_NAUTILUS); // Default startup colour
 | 
			
		||||
        activate_rgb_nightmode(false);  // Set to true if you want to startup in nightmode, otherwise use Fn + Z to toggle
 | 
			
		||||
    #endif
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,65 +0,0 @@
 | 
			
		|||
# jonavin's GMMK Pro layout
 | 
			
		||||
 | 
			
		||||
- Add Fn layer keys from Glorious Core mapping that's missing in the default qmk mapping
 | 
			
		||||
- Add PrtScr, Scroll Lock, Break, NumLock to Fn layer
 | 
			
		||||
- Implement Win key lock using Fn+Win like in Glorious Core firmware
 | 
			
		||||
- Layer 2 mod on Caps Lock with double-tap to switch to this layer, double tap to switch back
 | 
			
		||||
- Layer 2 provides arrows on WASD and additional nav keys + right hand numpad with 00; an be used for Alt Code entry
 | 
			
		||||
- Layer 2 left spacebar Backspace
 | 
			
		||||
- add double tap of Left Shift to toggle Caps Lock
 | 
			
		||||
- additional encoder functionality
 | 
			
		||||
    - FN Layer - change rgb idle timeout
 | 
			
		||||
    - holding Left shift, change layers
 | 
			
		||||
    - holding right shift, Navigate page up/down
 | 
			
		||||
    - holding Left Ctrl, navigate prev/next word
 | 
			
		||||
    - holding Right Ctrl, changes RGB hue/colour
 | 
			
		||||
    - holding Left Alt, change media prev/next track
 | 
			
		||||
    - default is change volume
 | 
			
		||||
    
 | 
			
		||||
- LED/RGB Functionality
 | 
			
		||||
    - RGB idle timeout (default 5 minutes)
 | 
			
		||||
        - Can be changed in FN layer with < and > or encoder
 | 
			
		||||
        - setting to zero disables timeout
 | 
			
		||||
        - indicators in FN layer using RGB in FN and number rows to show the timeout in minutes
 | 
			
		||||
    - LED address location map as enum definition in rgb_matrix_map.h
 | 
			
		||||
    - LED group lists for arrows, numpad, F row, num row, left and right side LEDs
 | 
			
		||||
    - default startup in single mode with default colour 
 | 
			
		||||
    - Capslock, Scroll Lock, and Num Lock (not set) indicator on left side LED
 | 
			
		||||
    - Layer indicator on right side LED
 | 
			
		||||
    - Fn key light up red when Fn layer activate
 | 
			
		||||
    - Win Key light up red when Win Lock mode enabled
 | 
			
		||||
    - Layer 2 activation lights up Numpad area
 | 
			
		||||
    - Fn + Z to turn off all RGB lights except rgb indicators; press again to toggle
 | 
			
		||||
 | 
			
		||||
rules.mk OPTIONS - Active features from userspace
 | 
			
		||||
STARTUP_NUMLOCK_ON = yes
 | 
			
		||||
    - turns on NUMLOCK by default
 | 
			
		||||
 | 
			
		||||
ENCODER_DEFAULTACTIONS_ENABLE = yes
 | 
			
		||||
    - Enabled default encoder funtions
 | 
			
		||||
  
 | 
			
		||||
TD_LSFT_CAPSLOCK_ENABLE = yes
 | 
			
		||||
    - This will enable double tap on Left Shift to toggle CAPSLOCK when using KC_LSFTCAPS
 | 
			
		||||
 | 
			
		||||
IDLE_TIMEOUT_ENABLE = yes
 | 
			
		||||
    - Enables Timer functionality; for RGB idle timeouts that can be changed dynamically
 | 
			
		||||
 | 
			
		||||
INVERT_NUMLOCK_INDICATOR
 | 
			
		||||
    - inverts the Num lock indicator, LED is on when num lokc is off
 | 
			
		||||
 | 
			
		||||
COLEMAK_LAYER_ENABLE = yes
 | 
			
		||||
    - Enabled optional 5th layer for COLEMAK layout
 | 
			
		||||
    - Use Shift and encoder to enter 5th layer, right led indicator lights up BLUE
 | 
			
		||||
    
 | 
			
		||||
## All layers diagram
 | 
			
		||||
Default layer
 | 
			
		||||

 | 
			
		||||
 | 
			
		||||
Fn Layer
 | 
			
		||||

 | 
			
		||||
 | 
			
		||||
Layer 2 (Caps Lock Mod)
 | 
			
		||||

 | 
			
		||||
 | 
			
		||||
Optional COLEMAK layer
 | 
			
		||||

 | 
			
		||||
| 
						 | 
				
			
			@ -1,144 +0,0 @@
 | 
			
		|||
/* Copyright 2021 Jonavin Eng
 | 
			
		||||
 *
 | 
			
		||||
 * This program is free software: you can redistribute it and/or modify
 | 
			
		||||
 * it under the terms of the GNU General Public License as published by
 | 
			
		||||
 * the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
 * (at your option) any later version.
 | 
			
		||||
 *
 | 
			
		||||
 * This program is distributed in the hope that it will be useful,
 | 
			
		||||
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
 * GNU General Public License for more details.
 | 
			
		||||
 *
 | 
			
		||||
 * You should have received a copy of the GNU General Public License
 | 
			
		||||
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifdef RGB_MATRIX_ENABLE
 | 
			
		||||
 | 
			
		||||
    // Custom RGB Colours
 | 
			
		||||
    #define RGB_GODSPEED 0x00, 0xE4, 0xFF // colour for matching keycaps
 | 
			
		||||
    #define RGB_NAUTILUS 0x00, 0xA4, 0xA9 // Naurilus Font colours
 | 
			
		||||
 | 
			
		||||
    // RGB LED locations
 | 
			
		||||
    enum led_location_map {
 | 
			
		||||
        LED_ESC, // 0, ESC, k13
 | 
			
		||||
        LED_GRV, // 1, ~, k16
 | 
			
		||||
        LEB_TAB, // 2, Tab, k11
 | 
			
		||||
        LED_CAPS, // 3, Caps, k21
 | 
			
		||||
        LED_LSFT, // 4, Sh_L, k00
 | 
			
		||||
        LED_LCTL, // 5, Ct_L, k06
 | 
			
		||||
        LED_F1, // 6, F1, k26
 | 
			
		||||
        LED_1, // 7, 1, k17
 | 
			
		||||
        LED_Q, // 8, Q, k10
 | 
			
		||||
        LED_A, // 9, A, k12
 | 
			
		||||
        LED_Z, // 10, Z, k14
 | 
			
		||||
        LED_LWIN, // 11, Win_L, k90
 | 
			
		||||
        LED_F2, // 12, F2, k36
 | 
			
		||||
        LED_2, // 13, 2, k27
 | 
			
		||||
        LED_W, // 14, W, k20
 | 
			
		||||
        LED_S, // 15, S, k22
 | 
			
		||||
        LED_X, // 16, X, k24
 | 
			
		||||
        LED_LALT, // 17, Alt_L, k93
 | 
			
		||||
        LED_F3, // 18, F3, k31
 | 
			
		||||
        LED_3, // 19, 3, k37
 | 
			
		||||
        LED_E, // 20, E, k30
 | 
			
		||||
        LED_D, // 21, D, k32
 | 
			
		||||
        LED_C, // 22, C, k34
 | 
			
		||||
        LED_F4, // 23, F4, k33
 | 
			
		||||
        LED_4, // 24, 4, k47
 | 
			
		||||
        LED_R, // 25, R, k40
 | 
			
		||||
        LED_F, // 26, F, k42
 | 
			
		||||
        LED_V, // 27, V, k44
 | 
			
		||||
        LED_F5, // 28, F5, k07
 | 
			
		||||
        LED_5, // 29, 5, k46
 | 
			
		||||
        LED_T, // 30, T, k41
 | 
			
		||||
        LED_G, // 31, G, k43
 | 
			
		||||
        LED_B, // 32, B, k45
 | 
			
		||||
        LED_SPC, // 33, SPACE, k94
 | 
			
		||||
        LED_F6, // 34, F6, k63
 | 
			
		||||
        LED_6, // 35, 6, k56
 | 
			
		||||
        LED_Y, // 36, Y, k51
 | 
			
		||||
        LED_H, // 37, H, k53
 | 
			
		||||
        LED_N, // 38, N, k55
 | 
			
		||||
        LED_F7, // 39, F7, k71
 | 
			
		||||
        LED_7, // 40, 7, k57
 | 
			
		||||
        LED_U, // 41, U, k50
 | 
			
		||||
        LED_J, // 42, J, k52
 | 
			
		||||
        LED_M, // 43, M, k54
 | 
			
		||||
        LED_F8, // 44, F8, k76
 | 
			
		||||
        LED_8, // 45, 8, k67
 | 
			
		||||
        LED_I, // 46, I, k60
 | 
			
		||||
        LED_K, // 47, K, k62
 | 
			
		||||
        LED_COMM, // 48, ,, k64
 | 
			
		||||
        LED_RALT, // 49, Alt_R, k95
 | 
			
		||||
        LED_F9, // 50, F9, ka6
 | 
			
		||||
        LED_9, // 51, 9, k77
 | 
			
		||||
        LED_O, // 52, O, k70
 | 
			
		||||
        LED_L, // 53, L, k72
 | 
			
		||||
        LED_DOT, // 54, ., k74
 | 
			
		||||
        LED_FN, // 55, FN, k92
 | 
			
		||||
        LED_F10, // 56, F10, ka7
 | 
			
		||||
        LED_0, // 57, 0, k87
 | 
			
		||||
        LED_P, // 58, P, k80
 | 
			
		||||
        LED_SCLN, // 59, ;, k82
 | 
			
		||||
        LED_SLSH, // 60, ?, k85
 | 
			
		||||
        LED_F11, // 61, F11, ka3
 | 
			
		||||
        LED_MINS, // 62, -, k86
 | 
			
		||||
        LED_LBRC, // 63, [, k81
 | 
			
		||||
        LED_QUOT, // 64, ", k83
 | 
			
		||||
        LED_RCTL, // 65, Ct_R, k04
 | 
			
		||||
        LED_F12, // 66, F12, ka5
 | 
			
		||||
        LED_L1, // 67, LED, l01
 | 
			
		||||
        LED_R1, // 68, LED, l11
 | 
			
		||||
        LED_INS, // 69, Prt, k97  -- remapped to INS
 | 
			
		||||
        LED_L2, // 70, LED, l02
 | 
			
		||||
        LED_R2, // 71, LED, l12
 | 
			
		||||
        LED_DEL, // 72, Del, k65
 | 
			
		||||
        LED_L3, // 73, LED, l03
 | 
			
		||||
        LED_R3, // 74, LED, l13
 | 
			
		||||
        LED_PGUP, // 75, PgUp, k15
 | 
			
		||||
        LED_L4, // 76, LED, l04
 | 
			
		||||
        LED_R4, // 77, LED, l14
 | 
			
		||||
        LED_EQL, // 78, =, k66
 | 
			
		||||
        LED_RIGHT, // 79, Right, k05
 | 
			
		||||
        LED_L5, // 80, LED, l05
 | 
			
		||||
        LED_R5, // 81, LED, l15
 | 
			
		||||
        LED_END, // 82, End, k75
 | 
			
		||||
        LED_L6, // 83, LED, l06
 | 
			
		||||
        LED_R6, // 84, LED, l16
 | 
			
		||||
        LED_BSPC, // 85, BSpc, ka1
 | 
			
		||||
        LED_PGDN, // 86, PgDn, k25
 | 
			
		||||
        LED_L7, // 87, LED, l07
 | 
			
		||||
        LED_R7, // 88, LED, l17
 | 
			
		||||
        LED_RBRC, // 89, ], k61
 | 
			
		||||
        LED_RSFT, // 90, Sh_R, k91
 | 
			
		||||
        LED_L8, // 91, LED, l08
 | 
			
		||||
        LED_R8, // 92, LED, l18
 | 
			
		||||
        LED_BSLS, // 93, \, ka2
 | 
			
		||||
        LED_UP, // 94, Up, k35
 | 
			
		||||
        LED_LEFT, // 95, Left, k03
 | 
			
		||||
        LED_ENT, // 96, Enter, ka4
 | 
			
		||||
        LED_DOWN // 97, Down, k73
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    const uint8_t LED_LIST_WASD[] = { LED_W, LED_A, LED_S, LED_D };
 | 
			
		||||
 | 
			
		||||
    const uint8_t LED_LIST_ARROWS[] = { LED_LEFT, LED_RIGHT, LED_UP, LED_DOWN };
 | 
			
		||||
 | 
			
		||||
    const uint8_t LED_LIST_FUNCROW[] = { LED_ESC, LED_F1, LED_F2, LED_F3, LED_F4, LED_F5, LED_F6, LED_F7, LED_F8, LED_F9, LED_F10, LED_F11, LED_F12, LED_INS};
 | 
			
		||||
 | 
			
		||||
    const uint8_t LED_LIST_NUMROW[] = { LED_GRV, LED_1, LED_2, LED_3, LED_4, LED_5, LED_6, LED_7, LED_8, LED_9, LED_0, LED_MINS, LED_EQL, LED_BSPC, LED_DEL};
 | 
			
		||||
 | 
			
		||||
    const uint8_t LED_LIST_NUMPAD[] = {
 | 
			
		||||
        LED_7, LED_8, LED_9,
 | 
			
		||||
        LED_U, LED_I, LED_O,
 | 
			
		||||
        LED_J, LED_K, LED_L,
 | 
			
		||||
        LED_M, LED_COMM, LED_DOT
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
    const uint8_t LED_SIDE_LEFT[] = { LED_L1, LED_L2, LED_L3, LED_L4, LED_L5, LED_L6, LED_L7, LED_L8};
 | 
			
		||||
 | 
			
		||||
    const uint8_t LED_SIDE_RIGHT[] = { LED_R1, LED_R2, LED_R3, LED_R4, LED_R5, LED_R6, LED_R7, LED_R8};
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
| 
						 | 
				
			
			@ -1,12 +0,0 @@
 | 
			
		|||
VIA_ENABLE = yes
 | 
			
		||||
MOUSEKEY_ENABLE = no
 | 
			
		||||
TAP_DANCE_ENABLE = yes
 | 
			
		||||
BOOTMAGIC_ENABLE = yes      # Enable Bootmagic Lite
 | 
			
		||||
 | 
			
		||||
TD_LSFT_CAPSLOCK_ENABLE = yes
 | 
			
		||||
IDLE_TIMEOUT_ENABLE = yes
 | 
			
		||||
STARTUP_NUMLOCK_ON = yes
 | 
			
		||||
ENCODER_DEFAULTACTIONS_ENABLE = no
 | 
			
		||||
 | 
			
		||||
COLEMAK_LAYER_ENABLE = yes  #Enable Colemak layer / set to no to disable
 | 
			
		||||
INVERT_NUMLOCK_INDICATOR = yes
 | 
			
		||||
| 
						 | 
				
			
			@ -1,92 +0,0 @@
 | 
			
		|||
/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
 | 
			
		||||
 | 
			
		||||
This program is free software: you can redistribute it and/or modify
 | 
			
		||||
it under the terms of the GNU General Public License as published by
 | 
			
		||||
the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
(at your option) any later version.
 | 
			
		||||
 | 
			
		||||
This program is distributed in the hope that it will be useful,
 | 
			
		||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
GNU General Public License for more details.
 | 
			
		||||
 | 
			
		||||
You should have received a copy of the GNU General Public License
 | 
			
		||||
along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#include QMK_KEYBOARD_H
 | 
			
		||||
 | 
			
		||||
#include "moults31.h"
 | 
			
		||||
 | 
			
		||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
 | 
			
		||||
//      ESC      F1       F2       F3       F4       F5       F6       F7       F8       F9       F10      F11      F12	     Prt           Rotary(Mute)
 | 
			
		||||
//      ~        1        2        3        4        5        6        7        8        9        0         -       (=)	     BackSpc           Del
 | 
			
		||||
//      Tab      Q        W        E        R        T        Y        U        I        O        P        [        ]        \                 PgUp
 | 
			
		||||
//      Caps     A        S        D        F        G        H        J        K        L        ;        "                 Enter             PgDn
 | 
			
		||||
//      Sh_L              Z        X        C        V        B        N        M        ,        .        ?                 Sh_R     Up       End
 | 
			
		||||
//      Ct_L     Win_L    Alt_L                               SPACE                               Alt_R    FN       Ct_R     Left     Down     Right
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without
 | 
			
		||||
    // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
 | 
			
		||||
    // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
 | 
			
		||||
    // if that's your preference.
 | 
			
		||||
    //
 | 
			
		||||
    // To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and
 | 
			
		||||
    // it'll be back to normal when you plug it back in.
 | 
			
		||||
    [0] = LAYOUT(
 | 
			
		||||
        KC_ESC,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_PSCR,          KC_MPLY,
 | 
			
		||||
        KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC,          KC_HOME,
 | 
			
		||||
        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,          KC_END,
 | 
			
		||||
        KC_CAPS, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,          KC_ENT,           KC_DEL,
 | 
			
		||||
        KC_LSFT,          KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,          KC_RSFT, KC_UP,   MO(2),
 | 
			
		||||
        KC_LCTL, KC_LGUI, KC_LALT,                            KC_SPC,                             KC_RALT, MO(1),   KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
    [1] = LAYOUT(
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          KC_MUTE,
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, KC_CALC, _______, KC_INS,  _______, KC_PSCR, _______, _______, QK_BOOT,          _______,
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGUP, KC_PGDN,          _______,          _______,
 | 
			
		||||
        _______,          _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______, _______,
 | 
			
		||||
        _______, _______, _______,                            _______,                            _______, _______, _______, _______, _______, _______
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
    [2] = LAYOUT(
 | 
			
		||||
        M_GDB_STOP, _______,     _______,           _______,        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,                      M_VSC_DBGCNSLFOCUS,
 | 
			
		||||
        _______, _______,        _______,           _______,        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,                      _______,
 | 
			
		||||
        _______, _______,        M_VSC_VIEWSIZEINC, _______,        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,                      _______,
 | 
			
		||||
        _______, M_VSC_EDGRPPRV, M_VSC_VIEWSIZEDEC, M_VSC_EDGRPNXT, _______, _______, _______, _______, _______, _______, _______, _______,          M_GDB_PLAY,                   M_GDB_PAUSE,
 | 
			
		||||
        _______,                 M_VSC_FILEPRV,     M_VSC_FILENXT,  _______, _______, _______, _______, _______, _______, _______, _______,          _______,       M_GDB_STEPOUT, _______,
 | 
			
		||||
        _______, _______,        _______,                                             _______,                            _______, _______, _______, M_GDB_RESTART, M_GDB_STEPIN,  M_GDB_STEPOVER
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
bool encoder_update_user(uint8_t index, bool clockwise) {
 | 
			
		||||
    const layer_state_t curr_layer = get_highest_layer(layer_state);
 | 
			
		||||
    if(curr_layer == 2) {
 | 
			
		||||
        if (clockwise) {
 | 
			
		||||
            moults31_tap_custom_code(M_VSC_FILENXT);
 | 
			
		||||
        } else {
 | 
			
		||||
            moults31_tap_custom_code(M_VSC_FILEPRV);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    else if(curr_layer == 1) {
 | 
			
		||||
        if (clockwise) {
 | 
			
		||||
            moults31_tap_custom_code(M_VSC_VIEWSIZEINC);
 | 
			
		||||
        } else {
 | 
			
		||||
            moults31_tap_custom_code(M_VSC_VIEWSIZEDEC);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
        if (clockwise) {
 | 
			
		||||
            tap_code(KC_VOLU);
 | 
			
		||||
        } else {
 | 
			
		||||
            tap_code(KC_VOLD);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,65 +0,0 @@
 | 
			
		|||
/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
 | 
			
		||||
 | 
			
		||||
This program is free software: you can redistribute it and/or modify
 | 
			
		||||
it under the terms of the GNU General Public License as published by
 | 
			
		||||
the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
(at your option) any later version.
 | 
			
		||||
 | 
			
		||||
This program is distributed in the hope that it will be useful,
 | 
			
		||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
GNU General Public License for more details.
 | 
			
		||||
 | 
			
		||||
You should have received a copy of the GNU General Public License
 | 
			
		||||
along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#include QMK_KEYBOARD_H
 | 
			
		||||
#include "vnmm.h"
 | 
			
		||||
 | 
			
		||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
    [WIN_BASE] = LAYOUT(
 | 
			
		||||
        KC_ESC,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_PSCR,          KC_MUTE,
 | 
			
		||||
        KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC,          KC_DEL,
 | 
			
		||||
        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,          KC_PGUP,
 | 
			
		||||
        KC_CAPS, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,          KC_ENT,           KC_PGDN,
 | 
			
		||||
        KC_LSFT,          KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,          KC_RSFT, KC_UP,   KC_END,
 | 
			
		||||
        KC_LCTL, KC_LGUI, KC_LALT,                            KC_SPC,                             KC_RALT, WIN_F,   KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
    [MAC_BASE] = LAYOUT(
 | 
			
		||||
        KC_ESC,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_PSCR,          KC_MUTE,
 | 
			
		||||
        KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC,          KC_DEL,
 | 
			
		||||
        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,          KC_PGUP,
 | 
			
		||||
        KC_CAPS, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,          KC_ENT,           KC_PGDN,
 | 
			
		||||
        KC_LSFT,          KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,          KC_RSFT, KC_UP,   KC_END,
 | 
			
		||||
        KC_LCTL, KC_LALT, KC_LGUI,                            KC_SPC,                             KC_RGUI, WIN_F,   KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
    [WIN_FN] = LAYOUT(
 | 
			
		||||
        _______, DF_WIN,  DF_MAC,  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          KC_MPLY,
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
 | 
			
		||||
        RGB_TOG, RGB_MOD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
 | 
			
		||||
        _______, RGB_RMOD,RGB_VAD, RGB_SPD, RGB_HUD, RGB_SAD, _______, _______, _______, _______, _______, _______,          _______,          _______,
 | 
			
		||||
        _______,          _______, _______, _______, _______, _______, NK_TOGG, _______, _______, _______, _______,          _______, _______, _______,
 | 
			
		||||
        EE_CLR,  _______, _______,                            QK_BOOT,                            _______, _______, _______, KC_MPRV, _______, KC_MNXT
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
    [MAC_FN] = LAYOUT(
 | 
			
		||||
        _______, DF_WIN,  DF_MAC,  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          KC_MPLY,
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
 | 
			
		||||
        RGB_TOG, RGB_MOD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
 | 
			
		||||
        _______, RGB_RMOD,RGB_VAD, RGB_SPD, RGB_HUD, RGB_SAD, _______, _______, _______, _______, _______, _______,          _______,          _______,
 | 
			
		||||
        _______,          _______, _______, _______, _______, _______, NK_TOGG, _______, _______, _______, _______,          _______, _______, _______,
 | 
			
		||||
        EE_CLR,  _______, _______,                            QK_BOOT,                            _______, _______, _______, KC_MPRV, _______, KC_MNXT
 | 
			
		||||
    ),
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#if defined(ENCODER_MAP_ENABLE)
 | 
			
		||||
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
 | 
			
		||||
    [WIN_BASE] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
 | 
			
		||||
    [MAC_BASE] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
 | 
			
		||||
    [WIN_FN] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
 | 
			
		||||
    [MAC_FN] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
 | 
			
		||||
};
 | 
			
		||||
#endif
 | 
			
		||||
| 
						 | 
				
			
			@ -1,10 +0,0 @@
 | 
			
		|||
# Vnmm's ANSI GMMK pro layout
 | 
			
		||||
 | 
			
		||||
This keymap builds on the default but with a more sensible FN layer.
 | 
			
		||||
 | 
			
		||||
## Features
 | 
			
		||||
 | 
			
		||||
-   Alphabet keys light up red when caps lock is on or shift is pressed
 | 
			
		||||
-   Pressing FN shows keys that have a definition
 | 
			
		||||
-   Via enabled
 | 
			
		||||
-   Reset to bootloader with FN+Space
 | 
			
		||||
| 
						 | 
				
			
			@ -1,2 +0,0 @@
 | 
			
		|||
VIA_ENABLE = yes
 | 
			
		||||
ENCODER_MAP_ENABLE = yes
 | 
			
		||||
| 
						 | 
				
			
			@ -1,146 +0,0 @@
 | 
			
		|||
/* Copyright 2021 Jonavin Eng @Jonavin
 | 
			
		||||
   Copyright 2022 gourdo1 <gourdo1@outlook.com>
 | 
			
		||||
   
 | 
			
		||||
This program is free software: you can redistribute it and/or modify
 | 
			
		||||
it under the terms of the GNU General Public License as published by
 | 
			
		||||
the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
(at your option) any later version.
 | 
			
		||||
 | 
			
		||||
This program is distributed in the hope that it will be useful,
 | 
			
		||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
GNU General Public License for more details.
 | 
			
		||||
 | 
			
		||||
You should have received a copy of the GNU General Public License
 | 
			
		||||
along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
// Force n-key rollover
 | 
			
		||||
#define FORCE_NKRO
 | 
			
		||||
 | 
			
		||||
// Set TT to two taps
 | 
			
		||||
#define TAPPING_TOGGLE 2
 | 
			
		||||
 | 
			
		||||
#ifdef COMMAND_ENABLE
 | 
			
		||||
#define IS_COMMAND() (get_mods() == MOD_MASK_CTRL) //debug commands accessed by holding down both CTRLs: https://github.com/qmk/qmk_firmware/blob/master/docs/feature_command.md
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
// Caps Word configuration
 | 
			
		||||
#define BOTH_SHIFTS_TURNS_ON_CAPS_WORD
 | 
			
		||||
#define CAPS_WORD_IDLE_TIMEOUT 10000      // Automatically turn off after x milliseconds of idle. 0 to never timeout.
 | 
			
		||||
 | 
			
		||||
// Handle GRAVESC combo keys
 | 
			
		||||
#define GRAVE_ESC_ALT_OVERRIDE
 | 
			
		||||
// Always send Escape if Alt is pressed
 | 
			
		||||
#define GRAVE_ESC_CTRL_OVERRIDE
 | 
			
		||||
// Always send Escape if Control is pressed
 | 
			
		||||
 | 
			
		||||
// #define TAPPING_TERM 180
 | 
			
		||||
#define TAPPING_TERM 300
 | 
			
		||||
#define TAPPING_TERM_PER_KEY
 | 
			
		||||
 | 
			
		||||
#ifdef RGB_MATRIX_ENABLE
 | 
			
		||||
    #define RGB_DISABLE_WHEN_USB_SUSPENDED
 | 
			
		||||
    #define RGB_MATRIX_KEYPRESSES            // Enables REACTIVE & SPLASH modes
 | 
			
		||||
    #define RGB_MATRIX_FRAMEBUFFER_EFFECTS   // Enables Heatmap, Rain
 | 
			
		||||
 | 
			
		||||
    // RGB step values
 | 
			
		||||
    #define RGBLIGHT_HUE_STEP 32             // The number of steps to cycle through the hue by (default 10)
 | 
			
		||||
    #define RGBLIGHT_SAT_STEP 17             // The number of steps to increment the saturation by (default 17)
 | 
			
		||||
    #define RGBLIGHT_VAL_STEP 17             // The number of steps to increment the brightness by (default 17)
 | 
			
		||||
 | 
			
		||||
    // Startup values, when none have been set
 | 
			
		||||
    #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_SOLID_REACTIVE // Sets the default effect mode, if none has been set (was RGB_MATRIX_SOLID_COLOR)
 | 
			
		||||
    #define RGB_MATRIX_DEFAULT_HUE 24                         // Sets the default hue value, if none has been set
 | 
			
		||||
    #define RGB_MATRIX_DEFAULT_SAT 255                        // Sets the default saturation value, if none has been set
 | 
			
		||||
    #define RGB_MATRIX_DEFAULT_VAL 127                        // Sets the default brightness value, if none has been set
 | 
			
		||||
    #define RGB_MATRIX_DEFAULT_SPD 127                        // Sets the default animation speed, if none has been set
 | 
			
		||||
 | 
			
		||||
    // Uncomment any #undef line below to turn OFF any default enabled RGB background effect (enabled in keyboards/gmmk/pro/config.h).
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_ALPHAS_MODS                      // Solid color (seems redundant; seems same as RGB_MATRIX_SOLID_COLOR?)
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN               // Static, horizontal rainbow
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT            // Static, vertical Rainbow
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_BREATHING                      // Breathing animation using selected HSV color
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_BAND_SAT                         // Single hue band fading saturation scrolling left to right (with white)
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_BAND_VAL                       // Single hue band fading brightness scrolling left to right (with black)
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT                // Single hue 3 blade spinning pinwheel fades sat (with white)
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL              // Single hue 3 blade spinning pinwheel fades brightness (with black)
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT                  // Single hue spinning spiral fades brightness (with white)
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL                // Single hue spinning spiral fades brightness (with black)
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_CYCLE_ALL                      // Full keyboard cycling through rainbow
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT               // Full gradient moving left to right
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN                  // Full gradient scrolling top to bottom
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON           // Full gradient chevron scrolling left to right (too similar to cycle left right)
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN                   // Rainbow circles coming to center.
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL                // Two Rainbow circles coming to 1/3 and 2/3 points. (seems mostly redundant with above)
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL                   // Built-in cycling pinwheel (seems redundant with below)
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL                   // Full gradient spinning spiral around center of keyboard
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_RAINBOW_BEACON                   // Spinning rainbow (more distracting transitions)
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS              // Spinning rainbow (smoother)
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_DUAL_BEACON                      // Two rainbows spinning around keyboard (distracting, busy)
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_RAINDROPS                        // Sustained raindrops of blue, green, yellow (confusing to use with RGB layers)
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS            // Sustained raindrops of blue, purple, pink, green (confusing to use with RGB layers, but slightly better than above)
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_HUE_BREATHING                    // Hue shifts up a slight amount at the same time, then shifts back (very subtle)
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_HUE_PENDULUM                     // Hue shifts up a slight amount in a wave to the right, then back to the left (very subtle)
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_HUE_WAVE                         // Hue shifts up a slight amount and then back down in a wave to the right (very subtle)
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_PIXEL_RAIN                     // Non-sustained raindrops of pastel colors
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_PIXEL_FLOW                       // More active version of pixel rain with quick cycling (unusable, very distracting)
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL                    // Same as Pixel Flow but with current HSV only (somewhat distracting)
 | 
			
		||||
        //Only enabled if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_TYPING_HEATMAP                 // Fading heatmap that follows keystrokes (has buggy side LEDs that glow red)
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN                   // The Matrix (has buggy side LEDs that glow red)
 | 
			
		||||
        //Only enabled if RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE          // Key hits shown in current hue - all other keys black
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE                 // Keyboard lights up in chosen hue, key hits shown in complementary hue (try this as default?)
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE              // Hue & value pulse around a single key hit then fades value out (Single key)
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE       // same as above but more intense (Multi-key)
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS             // Column and Row single current color fade (Single key)
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS      // Column and Row single color fade. (Multi-key)
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS             // Hue & value pulse away on the same column and row of key hit then fades (Single key)
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS      // Hue & value pulse away on the same column and row of multi-key hit then fades
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_SPLASH                         // Full rainbow pulses from key hit. All else black.
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_MULTISPLASH                      // Full rainbow pulses from multi-keys. All else black. (distracting on multiple keystroke hits)
 | 
			
		||||
    #undef ENABLE_RGB_MATRIX_SOLID_SPLASH                     // Single color pulses from key hit. All else black. (distracting on multiple key hits)
 | 
			
		||||
    //#undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH              // Single color pulses from muli-keys. All else black.
 | 
			
		||||
#endif //RGB_MATRIX_ENABLE
 | 
			
		||||
 | 
			
		||||
// Add a layer for colemak  -- set "COLEMAK_LAYER_ENABLE = yes" in rules.mk to enable
 | 
			
		||||
#if defined COLEMAK_LAYER_ENABLE
 | 
			
		||||
    #ifdef GAME_ENABLE
 | 
			
		||||
        #define DYNAMIC_KEYMAP_LAYER_COUNT 6
 | 
			
		||||
        #define _COLEMAK 5
 | 
			
		||||
    #else
 | 
			
		||||
        #define DYNAMIC_KEYMAP_LAYER_COUNT 5
 | 
			
		||||
        #define _COLEMAK 4
 | 
			
		||||
    #endif //GAME_ENABLE
 | 
			
		||||
#endif // COLEMAK_LAYER_ENABLE
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
// Mouse Keys Accelerated Mode Definitions
 | 
			
		||||
#define MOUSEKEY_DELAY 3               // Delay between pressing a movement key and cursor movement (default: 10)
 | 
			
		||||
#define MOUSEKEY_INTERVAL 13           // Time between cursor movements in milliseconds (default: 20); Try setting to 1000/monitor refresh for smooth movement.
 | 
			
		||||
#define MOUSEKEY_MOVE_DELTA 8          // Step size (default: 8)
 | 
			
		||||
#define MOUSEKEY_MAX_SPEED 9           // Maximum cursor speed at which acceleration stops (default: 10)
 | 
			
		||||
#define MOUSEKEY_TIME_TO_MAX 150       // Time until maximum cursor speed is reached (default: 30)
 | 
			
		||||
#define MOUSEKEY_WHEEL_DELAY 0         // Delay between pressing a wheel key and wheel movement (default: 10)
 | 
			
		||||
#define MOUSEKEY_WHEEL_INTERVAL 80     // Time between wheel movements (default: 80)
 | 
			
		||||
#define MOUSEKEY_WHEEL_MAX_SPEED 8     // Maximum number of scroll steps per scroll action (default: 8)
 | 
			
		||||
#define MOUSEKEY_WHEEL_TIME_TO_MAX 40  // Time until maximum scroll speed is reached (default: 40)
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
// Mouse Keys Kinetic Mode Definitions
 | 
			
		||||
#define MK_KINETIC_SPEED                        // Enable Kinetic mode:  Uses a quadratic curve on cursor speed to allow precise movements at the beginning and increases speed thereafter.
 | 
			
		||||
#define MOUSEKEY_DELAY 3                        // Delay between pressing a movement key and cursor movement (default: 10)
 | 
			
		||||
#define MOUSEKEY_INTERVAL 13                    // Time between cursor movements in milliseconds (default: 20); Try setting to 1000/monitor refresh for smooth movement.
 | 
			
		||||
#define MOUSEKEY_MOVE_DELTA 5                   // Step size for accelerating from initial to base speed (default: 8)
 | 
			
		||||
#define MOUSEKEY_MOVE_MAX 50                    // use instead of BASE SPEED to limit speed in Kinetic mode
 | 
			
		||||
#define MOUSEKEY_INITIAL_SPEED 100              // Initial speed of the cursor in pixels per second (default: 100)
 | 
			
		||||
//#define MOUSEKEY_BASE_SPEED 800               // (broken in QMK 0.16.0) Maximum cursor speed at which acceleration stops (default: 1000)
 | 
			
		||||
#define MOUSEKEY_DECELERATED_SPEED 400          // Decelerated cursor speed (default: 400)
 | 
			
		||||
#define MOUSEKEY_ACCELERATED_SPEED 2000         // Accelerated cursor speed (default: 3000)
 | 
			
		||||
#define MOUSEKEY_WHEEL_INITIAL_MOVEMENTS 16     // Initial number of movements of the mouse wheel (default: 16)
 | 
			
		||||
#define MOUSEKEY_WHEEL_BASE_MOVEMENTS 32        // Maximum number of movements at which acceleration stops (default: 32)
 | 
			
		||||
#define MOUSEKEY_WHEEL_ACCELERATED_MOVEMENTS 48 // Accelerated wheel movements (default: 48)
 | 
			
		||||
#define MOUSEKEY_WHEEL_DECELERATED_MOVEMENTS 8  // Decelerated wheel movements (default: 8)
 | 
			
		||||
| 
						 | 
				
			
			@ -1,726 +0,0 @@
 | 
			
		|||
/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
 | 
			
		||||
   Copyright 2021 Jonavin Eng @Jonavin
 | 
			
		||||
   Copyright 2022 RustyBrakes (ISO conversion)
 | 
			
		||||
   Copyright 2022 gourdo1 <gourdo1@outlook.com>
 | 
			
		||||
 | 
			
		||||
This program is free software: you can redistribute it and/or modify
 | 
			
		||||
it under the terms of the GNU General Public License as published by
 | 
			
		||||
the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
(at your option) any later version.
 | 
			
		||||
 | 
			
		||||
This program is distributed in the hope that it will be useful,
 | 
			
		||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
GNU General Public License for more details.
 | 
			
		||||
 | 
			
		||||
You should have received a copy of the GNU General Public License
 | 
			
		||||
along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
// Note: Many advanced functions referenced in this file are defined in /users/gourdo1/gourdo1.c
 | 
			
		||||
 | 
			
		||||
#include QMK_KEYBOARD_H
 | 
			
		||||
 | 
			
		||||
#include "rgb_matrix_map.h"
 | 
			
		||||
 | 
			
		||||
#include "gourdo1.h"
 | 
			
		||||
 | 
			
		||||
#include "paddlegame.h"
 | 
			
		||||
 | 
			
		||||
#include <math.h>
 | 
			
		||||
 | 
			
		||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
 | 
			
		||||
    /* Base Layout
 | 
			
		||||
     *
 | 
			
		||||
     * ,-------------------------------------------------------------------------------------------------------------.
 | 
			
		||||
     * | Esc  ||  F1  |  F2  |  F3  |  F4  ||  F5  |  F6  |  F7  |  F8  ||  F9  | F10  | F11  | F12  || Home || Mute |
 | 
			
		||||
     * |=============================================================================================================|
 | 
			
		||||
     * | ISO  |  1 ! |  2 @ |  3 # |  4 $ |  5 % |  6 ^ |  7 & |  8 * |  9 ( |  0 ) |  - _ |  = + |  Backspc || Del  |
 | 
			
		||||
     * |------+------+------+------+------+------+------+------+------+------+------+------+------+----------++------|
 | 
			
		||||
     * |   Tab   |  Q   |  W   |  E   |  R   |  T   |  Y   |  U   |  I   |  O   |  P   | [ }  | ] }  |       || PgUp |
 | 
			
		||||
     * |---------+------+------+------+------+------+------+------+------+------+------+------+------+       ++------|
 | 
			
		||||
     * |  Capslock  |  A   |  S   |  D   |  F  |  G   |  H   |  J   |  K   |  L   | ; :  | ' "  | ISO| Enter || PgDn |
 | 
			
		||||
     * |------------+------+------+------+-----+------+------+------+------+------+------+------|----+========+------|
 | 
			
		||||
     * | LShift | ISO |  Z   |  X   |  C   |  V   |  B   |  N   |  M   | , <  | . >  | / ?  | RShift ||  Up  || End  |
 | 
			
		||||
     * |--------------+------+------+------+------+------+------+------+------+------+------+--+=====++------++======|
 | 
			
		||||
     * |  Ctrl  |   Win  |  LAlt  |               Space                  | RAlt |  Fn  | Ctrl || Left | Down | Rght |
 | 
			
		||||
     * `------------------------------------------------------------------------------------------------------------'
 | 
			
		||||
     */
 | 
			
		||||
 | 
			
		||||
    [_BASE] = LAYOUT(
 | 
			
		||||
        KC_ESC,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  LEFTOFENC,        ENCFUNC,
 | 
			
		||||
        KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC,          BELOWENC,
 | 
			
		||||
        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC,                   KC_PGUP,
 | 
			
		||||
        CAPSNUM, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT,           KC_PGDN,
 | 
			
		||||
        KC_LSFT, KC_NUBS, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,          KC_RSFT, KC_UP,   KC_END,
 | 
			
		||||
        KC_LCTL, KC_LGUI, KC_LALT,                            KC_SPC,                             KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
    /* FN1 Layout
 | 
			
		||||
     *
 | 
			
		||||
     * ,-------------------------------------------------------------------------------------------------------------.
 | 
			
		||||
     * | Esc  ||MyCmp |WbHom | Calc |MdSel ||MdPrv |MdNxt |MdPly |MdStp ||VolDn |VolUp |PrScr |ScrLk ||Pause ||Sleep |
 | 
			
		||||
     * |=============================================================================================================|
 | 
			
		||||
     * | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ |RGBTOD|RGBTOI| ________ ||RGBTOG|
 | 
			
		||||
     * |------+------+------+------+------+------+------+------+------+------+------+------+------+----------++------|
 | 
			
		||||
     * |  ______ |RGBSAD|RGBVAI|RGBSAI| NKRO | ____ |YAHOO | ____ | ____ |OUTLK |Pause | ____ | ____ |       || Home |
 | 
			
		||||
     * |---------+------+------+------+------+------+------+------+------+------+------+------+------+       ++------|
 | 
			
		||||
     * |  Capslock  |RGBHUD|RGBVAD|RGBHUI| ____|GMAIL |HTMAIL| ____ | ____ | ____ | ____ | ____ | ___ | ____ || End  |
 | 
			
		||||
     * |------------+------+------+------+-----+------+------+------+------+------+------+------|----+========+------|
 | 
			
		||||
     * |  ____ |QK_BOOT|RGBNIT| ____ | ____ | ____ | ____ |NumLk | ____ | ____ |DOTCOM| CAD  | ______ ||RGBMOD|| ____ |
 | 
			
		||||
     * |--------------+------+------+------+------+------+------+------+------+------+------+--+=====++------++======|
 | 
			
		||||
     * |  ____  | WinKyLk |  ____  |               _____                  | ____ | ____ | ____ ||RGBSPD|RGBRMD|RGBSPI|
 | 
			
		||||
     * `------------------------------------------------------------------------------------------------------------'
 | 
			
		||||
     */
 | 
			
		||||
 | 
			
		||||
    #ifdef GAME_ENABLE
 | 
			
		||||
    [_FN1] = LAYOUT(
 | 
			
		||||
        EE_CLR,  KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_VOLD, KC_VOLU, KC_PSCR, KC_SCRL, KC_PAUS,           KC_SLEP,
 | 
			
		||||
        PRNCONF, TG_CAPS, TG_PAD,  TG_ESC,  TG_DEL,  TG_TDCAP,TG_ENC,  TG_INS,TG_SPCMOD,TG_AUTOCR,TG_ENGCAP,RGB_TOD,RGB_TOI, _______,           RGB_TOG,
 | 
			
		||||
        _______, RGB_SAD, RGB_VAI, RGB_SAI, NK_TOGG, _______, YAHOO,   _______, _______, OUTLOOK, TG(_GAME),SWAP_L, SWAP_R,                     KC_HOME,
 | 
			
		||||
        KC_CAPS, RGB_HUD, RGB_VAD, RGB_HUI, _______, GMAIL,   HOTMAIL, _______, _______, LOCKPC,  _______, _______, _______, _______,           KC_END,
 | 
			
		||||
        _______, QK_BOOT, RGB_NITE,_______, _______, _______, QK_BOOT, KC_NUM,  _______, _______, DOTCOM,  KC_CAD,           _______, RGB_MOD,  _______,
 | 
			
		||||
        _______, WINLOCK, _______,                            _______,                            _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
    [_GAME] = LAYOUT(
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,                   _______,
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______, _______,
 | 
			
		||||
        _______, _______, _______,                            _______,                            _______, _______, _______, _______, _______, _______
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
    #else
 | 
			
		||||
    [_FN1] = LAYOUT(
 | 
			
		||||
        EE_CLR,  KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_VOLD, KC_VOLU, KC_PSCR, KC_SCRL, KC_PAUS,           KC_SLEP,
 | 
			
		||||
        PRNCONF, TG_CAPS, TG_PAD,  TG_ESC,  TG_DEL,  TG_TDCAP,TG_ENC,  TG_INS,TG_SPCMOD,TG_AUTOCR,TG_ENGCAP,RGB_TOD,RGB_TOI, _______,           RGB_TOG,
 | 
			
		||||
        _______, RGB_SAD, RGB_VAI, RGB_SAI, NK_TOGG, _______, YAHOO,   _______, _______, OUTLOOK, KC_PAUS, SWAP_L,  SWAP_R,                     KC_HOME,
 | 
			
		||||
        KC_CAPS, RGB_HUD, RGB_VAD, RGB_HUI, _______, GMAIL,   HOTMAIL, _______, _______, LOCKPC,  _______, _______, _______, _______,           KC_END,
 | 
			
		||||
        _______, QK_BOOT, RGB_NITE,_______, _______, _______, QK_BOOT, KC_NUM,  _______, _______, DOTCOM,  KC_CAD,           _______, RGB_MOD,  _______,
 | 
			
		||||
        _______, WINLOCK, _______,                            _______,                            _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
 | 
			
		||||
    ),
 | 
			
		||||
    #endif  //GAME_ENABLE
 | 
			
		||||
 | 
			
		||||
    /* _NUMPADMOUSE Layout
 | 
			
		||||
     *  Note: A symbol preceded by "P" is a Numpad-encoded version of the key -- any app that differentiates will recognize the char as coming from a physical numpad.
 | 
			
		||||
     * ,-------------------------------------------------------------------------------------------------------------.
 | 
			
		||||
     * | ____ || ____ | ____ | ____ | ____ || ____ | ____ | ____ | ____ || ____ | ____ | ____ | ____ || ____ || ____ |
 | 
			
		||||
     * |=============================================================================================================|
 | 
			
		||||
     * | ____ |  P1  |  P2  |  P3  |  P4  |  P5  |  P6  |  P7  |  P8  |  P9  |  P0  |  P-  |  P+  | ________ || ____ |
 | 
			
		||||
     * |------+------+------+------+------+------+------+------+------+------+------+------+------+----------++------|
 | 
			
		||||
     * |  ______ | PGUP |  Up  | PGDN | None | None | None |  P4  |  P5  |  P6  |  P+  | ____ | ____ |       || WhUp |
 | 
			
		||||
     * |---------+------+------+------+------+------+------+------+------+------+------+------+------+       ++------|
 | 
			
		||||
     * |  ________  | Left | Down | Rght | None| None | None |  P1  |  P2  |  P3  |  P*  | ___ | ___ |P-Enter|| WhDn |
 | 
			
		||||
     * |------------+------+------+------+-----+------+------+------+------+------+------+------|----+========+------|
 | 
			
		||||
     * |  __________  | None | ____ | ____ | ____ | None | None |   0  |  00  |  P.  |  P/  |  MBt1  ||MS_UP || MBt2 |
 | 
			
		||||
     * |--------------+------+------+------+------+------+------+------+------+------+------+--+=====++------++======|
 | 
			
		||||
     * |  ____  |  ____  |  ____  |               _____                  | ____ | ____ | MBt3 ||MS_LT |MS_DN |MS_RT |
 | 
			
		||||
     * `------------------------------------------------------------------------------------------------------------'
 | 
			
		||||
     */
 | 
			
		||||
 | 
			
		||||
    [_NUMPADMOUSE] = LAYOUT(
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
 | 
			
		||||
        _______, KC_P1,   KC_P2,   KC_P3,   KC_P4,   KC_P5,   KC_P6,   KC_P7,   KC_P8,   KC_P9,   KC_P0,   KC_PMNS, KC_PPLS, _______,          _______,
 | 
			
		||||
        _______, KC_PGUP, KC_UP,   KC_PGDN, KC_NO,   KC_NO,   KC_NO,   KC_P4,   KC_P5,   KC_P6,   KC_PPLS, _______, _______,                   KC_WH_U,
 | 
			
		||||
        _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_NO,   KC_NO,   KC_NO,   KC_P1,   KC_P2,   KC_P3,   KC_PAST, _______, _______, KC_PENT,          KC_WH_D,
 | 
			
		||||
        _______, _______, KC_NO,   _______, _______, _______, _______, _______, KC_P0,   KC_00,   KC_PDOT, KC_PSLS,          KC_BTN1, KC_MS_U, KC_BTN2,
 | 
			
		||||
        _______, _______, _______,                            KC_PENT,                            _______, _______, KC_BTN3, KC_MS_L, KC_MS_D, KC_MS_R
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
    [_MOUSEKEY] = LAYOUT(
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,                   KC_WH_U,
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          KC_WH_D,
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          KC_BTN1, KC_MS_U, KC_BTN2,
 | 
			
		||||
        _______, _______, _______,                            _______,                            _______, _______, KC_BTN3, KC_MS_L, KC_MS_D, KC_MS_R
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
    #ifdef COLEMAK_LAYER_ENABLE
 | 
			
		||||
    [_COLEMAK] = LAYOUT(
 | 
			
		||||
        _______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  _______,          _______,
 | 
			
		||||
        KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  _______,          _______,
 | 
			
		||||
        KC_TAB,  KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,    KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, KC_LBRC, KC_RBRC,                   KC_PGUP,
 | 
			
		||||
        _______, KC_A,    KC_R,    KC_S,    KC_T,    KC_D,    KC_H,    KC_N,    KC_E,    KC_I,    KC_O,    KC_QUOT, KC_NUHS, KC_ENT,           KC_PGDN,
 | 
			
		||||
        _______, KC_NUBS, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,          KC_RSFT, KC_UP,   KC_END,
 | 
			
		||||
        _______, _______, _______,                            KC_SPC,                             KC_RALT, _______, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
 | 
			
		||||
    ),
 | 
			
		||||
    #endif // COLEMAK_LAYER_ENABLE
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#if defined(ENCODER_ENABLE) && !defined(ENCODER_DEFAULTACTIONS_ENABLE) // Encoder Functionality when not using userspace defaults
 | 
			
		||||
void encoder_action_rgbhue(bool clockwise) {
 | 
			
		||||
    if (clockwise)
 | 
			
		||||
        rgblight_increase_hue_noeeprom();
 | 
			
		||||
    else
 | 
			
		||||
        rgblight_decrease_hue_noeeprom();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool encoder_update_user(uint8_t index, bool clockwise) {
 | 
			
		||||
    uint8_t mods_state = get_mods();
 | 
			
		||||
    if (mods_state & MOD_BIT(KC_LSFT)) { // If you are holding L shift, encoder changes layers
 | 
			
		||||
        encoder_action_layerchange(clockwise);
 | 
			
		||||
    } else if (mods_state & MOD_BIT(KC_RSFT)) { // If you are holding R shift, Page up/dn
 | 
			
		||||
        unregister_mods(MOD_BIT(KC_RSFT));
 | 
			
		||||
        encoder_action_navpage(clockwise);
 | 
			
		||||
        register_mods(MOD_BIT(KC_RSFT));
 | 
			
		||||
    } else if (mods_state & MOD_BIT(KC_LCTL)) { // if holding Left Ctrl, navigate next/prev word
 | 
			
		||||
        encoder_action_navword(clockwise);
 | 
			
		||||
    } else if (mods_state & MOD_BIT(KC_RCTL)) { // if holding Right Ctrl, change rgb hue/colour
 | 
			
		||||
        encoder_action_rgbhue(clockwise);
 | 
			
		||||
    } else if (mods_state & MOD_BIT(KC_LALT)) { // if holding Left Alt, change media next/prev track
 | 
			
		||||
        encoder_action_mediatrack(clockwise);
 | 
			
		||||
    } else {
 | 
			
		||||
        switch (get_highest_layer(layer_state)) {
 | 
			
		||||
        case _FN1:
 | 
			
		||||
            #ifdef IDLE_TIMEOUT_ENABLE
 | 
			
		||||
            timeout_update_threshold(clockwise);
 | 
			
		||||
            #endif
 | 
			
		||||
            break;
 | 
			
		||||
            #ifdef GAME_ENABLE
 | 
			
		||||
        case _GAME:
 | 
			
		||||
            // Game: Paddle movement
 | 
			
		||||
            if (damage_count == 0) {
 | 
			
		||||
                if (clockwise) {
 | 
			
		||||
                    if (paddle_pos_full < 15) ++paddle_pos_full;
 | 
			
		||||
                } else {
 | 
			
		||||
                    if (paddle_pos_full > 0) --paddle_pos_full;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            break;
 | 
			
		||||
            #endif //GAME_ENABLE
 | 
			
		||||
        default:
 | 
			
		||||
            encoder_action_volume(clockwise); // Otherwise it just changes volume
 | 
			
		||||
            break;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    //return true; //set to return false to counteract enabled encoder in pro.c
 | 
			
		||||
    return false;
 | 
			
		||||
}
 | 
			
		||||
#endif // ENCODER_ENABLE && !ENCODER_DEFAULTACTIONS_ENABLE
 | 
			
		||||
 | 
			
		||||
#ifdef RGB_MATRIX_ENABLE
 | 
			
		||||
 | 
			
		||||
// Game logic
 | 
			
		||||
#ifdef GAME_ENABLE
 | 
			
		||||
void init_ball(uint8_t i) {
 | 
			
		||||
    i &= 1;
 | 
			
		||||
    ball[i].on = true;
 | 
			
		||||
    ball[i].up = false;
 | 
			
		||||
    ball[i].y = 0;
 | 
			
		||||
    ball[i].x = rand() % 16;
 | 
			
		||||
 | 
			
		||||
    // Set initial ball state
 | 
			
		||||
    if (ball[i].x < 8) {
 | 
			
		||||
        ball[i].left = false;
 | 
			
		||||
    } else {
 | 
			
		||||
        ball[i].x -= 4;
 | 
			
		||||
        ball[i].left = true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // 1/4 chance of being an enemy ball after level 6
 | 
			
		||||
    if (level_number > 3) {
 | 
			
		||||
        ball[i].enemy = ((rand() % 4) == 0);
 | 
			
		||||
    } else {
 | 
			
		||||
        ball[i].enemy = false;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void hurt_paddle(void) {
 | 
			
		||||
    if (paddle_lives > 0) {
 | 
			
		||||
        --paddle_lives;
 | 
			
		||||
    }
 | 
			
		||||
    damage_timer = timer_read();
 | 
			
		||||
    damage_count = 10;
 | 
			
		||||
 | 
			
		||||
    // Reset board
 | 
			
		||||
    init_ball(0);
 | 
			
		||||
    ball[1].on = false;
 | 
			
		||||
}
 | 
			
		||||
#endif //GAME_ENABLE
 | 
			
		||||
 | 
			
		||||
// Capslock, Scroll lock and Numlock indicator on Left side lights.
 | 
			
		||||
bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
 | 
			
		||||
    if (get_rgb_nightmode()) rgb_matrix_set_color_all(RGB_OFF);
 | 
			
		||||
 | 
			
		||||
    led_t led_state = host_keyboard_led_state();
 | 
			
		||||
 | 
			
		||||
    // Scroll Lock RGB setup
 | 
			
		||||
    if (led_state.scroll_lock) {
 | 
			
		||||
        rgb_matrix_set_color(LED_L3, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_L4, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_TAB, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_F12, RGB_RED);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
    // System NumLock warning indicator RGB setup
 | 
			
		||||
    #ifdef INVERT_NUMLOCK_INDICATOR
 | 
			
		||||
    if (!led_state.num_lock) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled
 | 
			
		||||
        rgb_matrix_set_color(LED_GRV, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_L1, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_L2, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_N, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_FN, RGB_ORANGE2);
 | 
			
		||||
    }
 | 
			
		||||
    #else
 | 
			
		||||
    if (led_state.num_lock) { // Normal, on if NUM lock is ON
 | 
			
		||||
        rgb_matrix_set_color(LED_GRV, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_L1, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_L2, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_N, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_FN, RGB_ORANGE2);
 | 
			
		||||
    }
 | 
			
		||||
    #endif // INVERT_NUMLOCK_INDICATOR
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
    // CapsLock RGB setup
 | 
			
		||||
    if (led_state.caps_lock) {
 | 
			
		||||
        if (user_config.rgb_hilite_caps) {
 | 
			
		||||
            if (user_config.rgb_english_caps) {
 | 
			
		||||
                for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_LETTERS); i++) {
 | 
			
		||||
                    rgb_matrix_set_color(LED_LIST_LETTERS[i], RGB_CHARTREUSE);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            else {
 | 
			
		||||
                for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_LETTERS_DE); i++) {
 | 
			
		||||
                    rgb_matrix_set_color(LED_LIST_LETTERS_DE[i], RGB_CHARTREUSE);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            rgb_matrix_set_color(LED_L7, RGB_CHARTREUSE);
 | 
			
		||||
            rgb_matrix_set_color(LED_L8, RGB_CHARTREUSE);
 | 
			
		||||
            rgb_matrix_set_color(LED_LSFT, RGB_CHARTREUSE);
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
            rgb_matrix_set_color(LED_L7, RGB_CHARTREUSE);
 | 
			
		||||
            rgb_matrix_set_color(LED_L8, RGB_CHARTREUSE);
 | 
			
		||||
            rgb_matrix_set_color(LED_LSFT, RGB_CHARTREUSE);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Winkey disabled (gaming) mode RGB setup
 | 
			
		||||
    if (keymap_config.no_gui) {
 | 
			
		||||
        rgb_matrix_set_color(LED_LWIN, RGB_RED); //light up Winkey red when disabled
 | 
			
		||||
        rgb_matrix_set_color(LED_W, RGB_CHARTREUSE); //light up gaming keys with WSAD higlighted
 | 
			
		||||
        rgb_matrix_set_color(LED_S, RGB_CHARTREUSE);
 | 
			
		||||
        rgb_matrix_set_color(LED_A, RGB_CHARTREUSE);
 | 
			
		||||
        rgb_matrix_set_color(LED_D, RGB_CHARTREUSE);
 | 
			
		||||
        rgb_matrix_set_color(LED_Q, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_E, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_R, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_TAB, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_F, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_Z, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_X, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_C, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_V, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_SPC, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_LCTL, RGB_ORANGE2);
 | 
			
		||||
        rgb_matrix_set_color(LED_LSFT, RGB_ORANGE2);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Fn selector mode RGB setup
 | 
			
		||||
    switch (get_highest_layer(layer_state)) { // special handling per layer
 | 
			
		||||
    case _FN1: // on Fn layer select what the encoder does when pressed
 | 
			
		||||
        rgb_matrix_set_color(LED_FN, RGB_RED); //FN key
 | 
			
		||||
 | 
			
		||||
        //NEW RGB LIGHTING TO RING KEYBOARD ON FN LAYER ACTIVATION:
 | 
			
		||||
        for (uint8_t j = 0; j < ARRAYSIZE(LED_LIST_FUNCROW); j++) {
 | 
			
		||||
            rgb_matrix_set_color(LED_LIST_FUNCROW[j], RGB_RED);
 | 
			
		||||
        }
 | 
			
		||||
        rgb_matrix_set_color(LED_LCTL, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_LALT, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_SPC, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_LWIN, RGB_RED);
 | 
			
		||||
        //rgb_matrix_set_color(LED_RALT, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_FN, RGB_OFFBLUE);
 | 
			
		||||
        //rgb_matrix_set_color(LED_RCTL, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_BSLS, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_L1, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_L2, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_L3, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_L4, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_L5, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_L6, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_L7, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_L8, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_DOWN, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_LEFT, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_RIGHT, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_R1, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_R2, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_R3, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_R4, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_R5, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_R6, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_R7, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_R8, RGB_RED);
 | 
			
		||||
        rgb_matrix_set_color(LED_MINS, RGB_OFFBLUE);
 | 
			
		||||
        rgb_matrix_set_color(LED_EQL, RGB_OFFBLUE);
 | 
			
		||||
 | 
			
		||||
        // Indicator for paddle game enabled in build
 | 
			
		||||
        #ifdef GAME_ENABLE
 | 
			
		||||
        rgb_matrix_set_color(LED_P, RGB_CHARTREUSE);
 | 
			
		||||
        #else
 | 
			
		||||
        rgb_matrix_set_color(LED_P, RGB_RED);
 | 
			
		||||
        #endif // GAME_ENABLE
 | 
			
		||||
 | 
			
		||||
        // System NumLock warning indicator RGB setup
 | 
			
		||||
        #ifdef INVERT_NUMLOCK_INDICATOR
 | 
			
		||||
        if (!led_state.num_lock) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled
 | 
			
		||||
            rgb_matrix_set_color(LED_N, RGB_ORANGE2);
 | 
			
		||||
        }
 | 
			
		||||
        #else
 | 
			
		||||
        if (led_state.num_lock) { // Normal, on if NUM lock is ON
 | 
			
		||||
            rgb_matrix_set_color(LED_N, RGB_ORANGE2);
 | 
			
		||||
        }
 | 
			
		||||
        #endif // INVERT_NUMLOCK_INDICATOR
 | 
			
		||||
 | 
			
		||||
        //Add RGB statuses for user.config toggles
 | 
			
		||||
        if (user_config.rgb_hilite_caps) {
 | 
			
		||||
        rgb_matrix_set_color(LED_1, RGB_GREEN);
 | 
			
		||||
        } else {
 | 
			
		||||
        rgb_matrix_set_color(LED_1, RGB_PURPLE);
 | 
			
		||||
        }
 | 
			
		||||
        if (user_config.rgb_hilite_numpad) {
 | 
			
		||||
        rgb_matrix_set_color(LED_2, RGB_GREEN);
 | 
			
		||||
        } else {
 | 
			
		||||
        rgb_matrix_set_color(LED_2, RGB_PURPLE);
 | 
			
		||||
        }
 | 
			
		||||
        if (user_config.esc_double_tap_to_baselyr) {
 | 
			
		||||
        rgb_matrix_set_color(LED_3, RGB_GREEN);
 | 
			
		||||
        } else {
 | 
			
		||||
        rgb_matrix_set_color(LED_3, RGB_PURPLE);
 | 
			
		||||
        }
 | 
			
		||||
        if (user_config.del_right_home_top) {
 | 
			
		||||
        rgb_matrix_set_color(LED_4, RGB_GREEN);
 | 
			
		||||
        } else {
 | 
			
		||||
        rgb_matrix_set_color(LED_4, RGB_PURPLE);
 | 
			
		||||
        }
 | 
			
		||||
        if (user_config.double_tap_shift_for_capslock) {
 | 
			
		||||
        rgb_matrix_set_color(LED_5, RGB_GREEN);
 | 
			
		||||
        } else {
 | 
			
		||||
        rgb_matrix_set_color(LED_5, RGB_PURPLE);
 | 
			
		||||
        }
 | 
			
		||||
        if (user_config.encoder_press_mute_or_media) {
 | 
			
		||||
        rgb_matrix_set_color(LED_6, RGB_GREEN);
 | 
			
		||||
        } else {
 | 
			
		||||
        rgb_matrix_set_color(LED_6, RGB_PURPLE);
 | 
			
		||||
        }
 | 
			
		||||
        if (user_config.ins_on_shft_bkspc_or_del) {
 | 
			
		||||
        rgb_matrix_set_color(LED_7, RGB_GREEN);
 | 
			
		||||
        } else {
 | 
			
		||||
        rgb_matrix_set_color(LED_7, RGB_PURPLE);
 | 
			
		||||
        }
 | 
			
		||||
        if (user_config.disable_space_mods) {
 | 
			
		||||
        rgb_matrix_set_color(LED_8, RGB_GREEN);
 | 
			
		||||
        } else {
 | 
			
		||||
        rgb_matrix_set_color(LED_8, RGB_PURPLE);
 | 
			
		||||
        }
 | 
			
		||||
        if (user_config.autocorrect) {
 | 
			
		||||
        rgb_matrix_set_color(LED_9, RGB_GREEN);
 | 
			
		||||
        } else {
 | 
			
		||||
        rgb_matrix_set_color(LED_9, RGB_PURPLE);
 | 
			
		||||
        }
 | 
			
		||||
        if (user_config.rgb_english_caps) {
 | 
			
		||||
        rgb_matrix_set_color(LED_0, RGB_GREEN);
 | 
			
		||||
        } else {
 | 
			
		||||
        rgb_matrix_set_color(LED_0, RGB_PURPLE);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Add RGB Timeout Indicator -- shows 0 to 139 using F row and num row; larger numbers using 16bit code
 | 
			
		||||
        uint16_t timeout_threshold = get_timeout_threshold();
 | 
			
		||||
        if (timeout_threshold <= 10) rgb_matrix_set_color(LED_LIST_FUNCROW[timeout_threshold], RGB_BLUE);
 | 
			
		||||
        else if (timeout_threshold < 140) {
 | 
			
		||||
            rgb_matrix_set_color(LED_LIST_FUNCROW[(timeout_threshold / 10)], RGB_CYAN);
 | 
			
		||||
            rgb_matrix_set_color(LED_LIST_FUNCROW[(timeout_threshold % 10)], RGB_BLUE);
 | 
			
		||||
        } else { // >= 140 minutes, just show these 3 lights
 | 
			
		||||
            rgb_matrix_set_color(LED_LIST_FUNCROW[10], RGB_CYAN);
 | 
			
		||||
            rgb_matrix_set_color(LED_LIST_FUNCROW[11], RGB_CYAN);
 | 
			
		||||
            rgb_matrix_set_color(LED_LIST_FUNCROW[12], RGB_CYAN);
 | 
			
		||||
        }
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
        // Numpad & Mouse Keys overlay RGB
 | 
			
		||||
    case _NUMPADMOUSE:
 | 
			
		||||
        #ifdef INVERT_NUMLOCK_INDICATOR
 | 
			
		||||
        if (!led_state.num_lock) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled
 | 
			
		||||
            rgb_matrix_set_color(LED_N, RGB_ORANGE2);
 | 
			
		||||
        }
 | 
			
		||||
        #else
 | 
			
		||||
        if (led_state.num_lock) { // Normal, on if NUM lock is ON
 | 
			
		||||
            rgb_matrix_set_color(LED_N, RGB_ORANGE2);
 | 
			
		||||
        }
 | 
			
		||||
        #endif // INVERT_NUMLOCK_INDICATOR
 | 
			
		||||
        if (user_config.rgb_hilite_numpad) {
 | 
			
		||||
            for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_NUMPAD); i++) {
 | 
			
		||||
                rgb_matrix_set_color(LED_LIST_NUMPAD[i], RGB_OFFBLUE);
 | 
			
		||||
            }
 | 
			
		||||
            rgb_matrix_set_color(LED_L5, RGB_OFFBLUE);
 | 
			
		||||
            rgb_matrix_set_color(LED_L6, RGB_OFFBLUE);
 | 
			
		||||
            rgb_matrix_set_color(LED_CAPS, RGB_OFFBLUE);
 | 
			
		||||
            rgb_matrix_set_color(LED_UP, RGB_CHARTREUSE);
 | 
			
		||||
            rgb_matrix_set_color(LED_DOWN, RGB_CHARTREUSE);
 | 
			
		||||
            rgb_matrix_set_color(LED_LEFT, RGB_CHARTREUSE);
 | 
			
		||||
            rgb_matrix_set_color(LED_RIGHT, RGB_CHARTREUSE);
 | 
			
		||||
            rgb_matrix_set_color(LED_RCTL, RGB_CHARTREUSE);
 | 
			
		||||
            rgb_matrix_set_color(LED_RSFT, RGB_CHARTREUSE);
 | 
			
		||||
            rgb_matrix_set_color(LED_END, RGB_CHARTREUSE);
 | 
			
		||||
            rgb_matrix_set_color(LED_PGUP, RGB_CHARTREUSE);
 | 
			
		||||
            rgb_matrix_set_color(LED_PGDN, RGB_CHARTREUSE);
 | 
			
		||||
        } else {
 | 
			
		||||
            rgb_matrix_set_color(LED_L5, RGB_OFFBLUE);
 | 
			
		||||
            rgb_matrix_set_color(LED_L6, RGB_OFFBLUE);
 | 
			
		||||
            rgb_matrix_set_color(LED_CAPS, RGB_OFFBLUE);
 | 
			
		||||
        }
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
        // MOUSEKEYS mode RGB
 | 
			
		||||
    case _MOUSEKEY:
 | 
			
		||||
        rgb_matrix_set_color(LED_UP, RGB_CHARTREUSE);
 | 
			
		||||
        rgb_matrix_set_color(LED_DOWN, RGB_CHARTREUSE);
 | 
			
		||||
        rgb_matrix_set_color(LED_LEFT, RGB_CHARTREUSE);
 | 
			
		||||
        rgb_matrix_set_color(LED_RIGHT, RGB_CHARTREUSE);
 | 
			
		||||
        rgb_matrix_set_color(LED_RCTL, RGB_CYAN);
 | 
			
		||||
        rgb_matrix_set_color(LED_RSFT, RGB_CYAN);
 | 
			
		||||
        rgb_matrix_set_color(LED_END, RGB_CYAN);
 | 
			
		||||
        rgb_matrix_set_color(LED_PGUP, RGB_OFFBLUE);
 | 
			
		||||
        rgb_matrix_set_color(LED_PGDN, RGB_OFFBLUE);
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
        // Colemak layer RGB
 | 
			
		||||
        #ifdef COLEMAK_LAYER_ENABLE
 | 
			
		||||
    case _COLEMAK:
 | 
			
		||||
        for (uint8_t i = 0; i < ARRAYSIZE(LED_SIDE_RIGHT); i++) {
 | 
			
		||||
            rgb_matrix_set_color(LED_SIDE_RIGHT[i], RGB_MAGENTA);
 | 
			
		||||
            rgb_matrix_set_color(LED_SIDE_LEFT[i], RGB_MAGENTA);
 | 
			
		||||
        }
 | 
			
		||||
        break;
 | 
			
		||||
        #endif
 | 
			
		||||
 | 
			
		||||
        // Paddle game logic
 | 
			
		||||
        #ifdef GAME_ENABLE
 | 
			
		||||
    case _GAME:
 | 
			
		||||
        if (!game_start) {
 | 
			
		||||
            srand((unsigned int) timer_read());
 | 
			
		||||
 | 
			
		||||
            // Store user light settings
 | 
			
		||||
            last_hsv = rgb_matrix_get_hsv();
 | 
			
		||||
            rgb_matrix_sethsv_noeeprom(0, 0, 0);
 | 
			
		||||
 | 
			
		||||
            paddle_pos_full = 8;
 | 
			
		||||
            paddle_lives = 4;
 | 
			
		||||
            bounce_count = 0;
 | 
			
		||||
            level_number = 0;
 | 
			
		||||
            damage_count = 0;
 | 
			
		||||
 | 
			
		||||
            init_ball(0);
 | 
			
		||||
            ball[1].on = false;
 | 
			
		||||
            ball_timer = timer_read();
 | 
			
		||||
 | 
			
		||||
            game_start = true;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Set level indicator
 | 
			
		||||
        if (level_number < 12) {
 | 
			
		||||
            rgb_matrix_set_color(GAME_R0[level_number], RGB_BLUE);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Set life bar
 | 
			
		||||
        for (uint8_t i = 0; i < paddle_lives; i++) {
 | 
			
		||||
            rgb_matrix_set_color(GAME_LIVES[i], RGB_GREEN);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        uint8_t paddle_pos = paddle_pos_full >> 1;
 | 
			
		||||
 | 
			
		||||
        if (damage_count > 0) {
 | 
			
		||||
            // Flash paddle when receiving damage
 | 
			
		||||
            if (timer_elapsed(damage_timer) > 500) {
 | 
			
		||||
                --damage_count;
 | 
			
		||||
                damage_timer = timer_read();
 | 
			
		||||
            }
 | 
			
		||||
            if ((damage_count & 1) == 0) {
 | 
			
		||||
                for (uint8_t i = 0; i < 3; i++) {
 | 
			
		||||
                    rgb_matrix_set_color(GAME_PADDLE[paddle_pos + i], RGB_RED);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            if (damage_count == 0) {
 | 
			
		||||
                ball_timer = timer_read();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
        } else if (paddle_lives == 0) {
 | 
			
		||||
            // Game over
 | 
			
		||||
            for (uint8_t i = 0; i < ARRAY_SIZE(LED_GAME_OVER); i++) {
 | 
			
		||||
                rgb_matrix_set_color(LED_GAME_OVER[i], RGB_RED);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
        } else if (level_number >= 12) {
 | 
			
		||||
            // You win
 | 
			
		||||
            if (rgb_value.r == 0xff && rgb_value.g < 0xff) {
 | 
			
		||||
                if (rgb_value.b > 0) {
 | 
			
		||||
                    --rgb_value.b;
 | 
			
		||||
                } else {
 | 
			
		||||
                    ++rgb_value.g;
 | 
			
		||||
                }
 | 
			
		||||
            } else if (rgb_value.g == 0xff && rgb_value.b < 0xff) {
 | 
			
		||||
                if (rgb_value.r > 0) {
 | 
			
		||||
                    --rgb_value.r;
 | 
			
		||||
                } else {
 | 
			
		||||
                    ++rgb_value.b;
 | 
			
		||||
                }
 | 
			
		||||
            } else if (rgb_value.b == 0xff && rgb_value.r < 0xff) {
 | 
			
		||||
                if (rgb_value.g > 0) {
 | 
			
		||||
                    --rgb_value.g;
 | 
			
		||||
                } else {
 | 
			
		||||
                    ++rgb_value.r;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            for (uint8_t i = 0; i < 3; i++) {
 | 
			
		||||
                rgb_matrix_set_color(GAME_PADDLE[paddle_pos + i], rgb_value.r, rgb_value.g, rgb_value.b);
 | 
			
		||||
            }
 | 
			
		||||
            rgb_matrix_set_color(GAME_SMILE1[paddle_pos], rgb_value.r, rgb_value.g, rgb_value.b);
 | 
			
		||||
            rgb_matrix_set_color(GAME_SMILE1[paddle_pos + 3], rgb_value.r, rgb_value.g, rgb_value.b);
 | 
			
		||||
            rgb_matrix_set_color(GAME_SMILE2[paddle_pos], rgb_value.r, rgb_value.g, rgb_value.b);
 | 
			
		||||
            rgb_matrix_set_color(GAME_SMILE2[paddle_pos + 3], rgb_value.r, rgb_value.g, rgb_value.b);
 | 
			
		||||
 | 
			
		||||
        } else {
 | 
			
		||||
            // normal game loop
 | 
			
		||||
 | 
			
		||||
            // Set paddle position
 | 
			
		||||
            for (uint8_t i = 0; i < 3; i++) {
 | 
			
		||||
                rgb_matrix_set_color(GAME_PADDLE[paddle_pos + i], RGB_GREEN);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // Ball movement logic happens at intervals
 | 
			
		||||
            if (timer_elapsed(ball_timer) > GAME_TIMER[level_number]) {
 | 
			
		||||
                for (int i = 0; i < 2; ++i) {
 | 
			
		||||
                    if (ball[i].on) {
 | 
			
		||||
                        // Ball movement
 | 
			
		||||
                        if (ball[i].up) {
 | 
			
		||||
                            if (ball[i].y > 0) {
 | 
			
		||||
                                --ball[i].y;
 | 
			
		||||
                                if (!ball[i].left) ++ball[i].x;
 | 
			
		||||
                            } else {
 | 
			
		||||
                                // Count reflections. If > 10, increase level
 | 
			
		||||
                                ++bounce_count;
 | 
			
		||||
                                if (bounce_count >= 10) {
 | 
			
		||||
                                    bounce_count = 0;
 | 
			
		||||
                                    ++level_number;
 | 
			
		||||
                                }
 | 
			
		||||
                                ball[i].on = false;
 | 
			
		||||
                            }
 | 
			
		||||
                        } else {
 | 
			
		||||
                            ++ball[i].y;
 | 
			
		||||
                            if (ball[i].left) --ball[i].x;
 | 
			
		||||
                            if (ball[i].y > 4) {
 | 
			
		||||
                                // Remove a life if ball isn't returned and isn't enemy
 | 
			
		||||
                                if (!ball[i].enemy) {
 | 
			
		||||
                                    hurt_paddle();
 | 
			
		||||
                                    i = 2;
 | 
			
		||||
                                } else {
 | 
			
		||||
                                    ball[i].on = false;
 | 
			
		||||
                                }
 | 
			
		||||
                            }
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                if (ball[0].y == 4 && !ball[1].on) {
 | 
			
		||||
                    init_ball(1);
 | 
			
		||||
                }
 | 
			
		||||
                if (ball[1].y == 4 && !ball[0].on) {
 | 
			
		||||
                    init_ball(0);
 | 
			
		||||
                }
 | 
			
		||||
                if (!ball[0].on && !ball[1].on) {
 | 
			
		||||
                    init_ball(0);
 | 
			
		||||
                }
 | 
			
		||||
                ball_timer = timer_read();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // Other ball stuff
 | 
			
		||||
            for (int i = 0; i < 2; ++i) {
 | 
			
		||||
                if (ball[i].on) {
 | 
			
		||||
                    // Ball deflection logic
 | 
			
		||||
                    if (!ball[i].up && ball[i].y == 4 && (ball[i].x == paddle_pos || ball[i].x == paddle_pos - 1 || ball[i].x == paddle_pos + 1)) {
 | 
			
		||||
                        if (!ball[i].enemy) {
 | 
			
		||||
                            --ball[i].y;
 | 
			
		||||
                            if (!ball[i].left) {
 | 
			
		||||
                                ++ball[i].x;
 | 
			
		||||
                            }
 | 
			
		||||
                            ball[i].up = true;
 | 
			
		||||
                        } else {
 | 
			
		||||
                            hurt_paddle();
 | 
			
		||||
                            i = 2;
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    // Ball display
 | 
			
		||||
                    switch (ball[i].y) {
 | 
			
		||||
                    case 0:
 | 
			
		||||
                        if (ball[i].enemy) {
 | 
			
		||||
                            rgb_matrix_set_color(GAME_R0[ball[i].x], RGB_RED);
 | 
			
		||||
                        } else {
 | 
			
		||||
                            rgb_matrix_set_color(GAME_R0[ball[i].x], RGB_WHITE);
 | 
			
		||||
                        }
 | 
			
		||||
                        break;
 | 
			
		||||
 | 
			
		||||
                    case 1:
 | 
			
		||||
                        if (ball[i].enemy) {
 | 
			
		||||
                            rgb_matrix_set_color(GAME_R1[ball[i].x], RGB_RED);
 | 
			
		||||
                        } else {
 | 
			
		||||
                            rgb_matrix_set_color(GAME_R1[ball[i].x], RGB_WHITE);
 | 
			
		||||
                        }
 | 
			
		||||
                        break;
 | 
			
		||||
 | 
			
		||||
                    case 2:
 | 
			
		||||
                        if (ball[i].enemy) {
 | 
			
		||||
                            rgb_matrix_set_color(GAME_R2[ball[i].x], RGB_RED);
 | 
			
		||||
                        } else {
 | 
			
		||||
                            rgb_matrix_set_color(GAME_R2[ball[i].x], RGB_WHITE);
 | 
			
		||||
                        }
 | 
			
		||||
                        break;
 | 
			
		||||
 | 
			
		||||
                    case 3:
 | 
			
		||||
                        if (ball[i].enemy) {
 | 
			
		||||
                            rgb_matrix_set_color(GAME_R3[ball[i].x], RGB_RED);
 | 
			
		||||
                        } else {
 | 
			
		||||
                            rgb_matrix_set_color(GAME_R3[ball[i].x], RGB_WHITE);
 | 
			
		||||
                        }
 | 
			
		||||
                        break;
 | 
			
		||||
 | 
			
		||||
                    case 4:
 | 
			
		||||
                        if (ball[i].enemy) {
 | 
			
		||||
                            rgb_matrix_set_color(GAME_R4[ball[i].x], RGB_RED);
 | 
			
		||||
                        } else {
 | 
			
		||||
                            rgb_matrix_set_color(GAME_R4[ball[i].x], RGB_WHITE);
 | 
			
		||||
                        }
 | 
			
		||||
                        break;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        break;
 | 
			
		||||
        #endif //GAME_ENABLE
 | 
			
		||||
    default:
 | 
			
		||||
        #ifdef GAME_ENABLE
 | 
			
		||||
        if (game_start) {
 | 
			
		||||
            // Reset lighting settings
 | 
			
		||||
            game_start = false;
 | 
			
		||||
            rgb_matrix_sethsv_noeeprom(last_hsv.h, last_hsv.s, last_hsv.v);
 | 
			
		||||
        }
 | 
			
		||||
        #endif //GAME_ENABLE
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
void keyboard_post_init_keymap(void) {
 | 
			
		||||
    // keyboard_post_init_user() moved to userspace
 | 
			
		||||
    #ifdef RGB_MATRIX_ENABLE
 | 
			
		||||
    activate_rgb_nightmode(false); // Set to true if you want to startup in nightmode, otherwise use Fn + Z to toggle
 | 
			
		||||
    #endif
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,48 +0,0 @@
 | 
			
		|||
/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
 | 
			
		||||
   Copyright 2021 Tomas Guinan
 | 
			
		||||
 | 
			
		||||
This program is free software: you can redistribute it and/or modify
 | 
			
		||||
it under the terms of the GNU General Public License as published by
 | 
			
		||||
the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
(at your option) any later version.
 | 
			
		||||
 | 
			
		||||
This program is distributed in the hope that it will be useful,
 | 
			
		||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
GNU General Public License for more details.
 | 
			
		||||
 | 
			
		||||
You should have received a copy of the GNU General Public License
 | 
			
		||||
along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#ifdef GAME_ENABLE
 | 
			
		||||
const uint16_t GAME_TIMER[] = { 
 | 
			
		||||
	400, 350, 300, 250, 400, 350, 300, 250, 225, 200, 175, 150
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
bool game_start = false;
 | 
			
		||||
HSV last_hsv;
 | 
			
		||||
static uint8_t paddle_pos_full;
 | 
			
		||||
static uint8_t paddle_lives;
 | 
			
		||||
static uint8_t level_number;
 | 
			
		||||
static uint8_t bounce_count;
 | 
			
		||||
static uint8_t damage_count;
 | 
			
		||||
static uint16_t damage_timer;
 | 
			
		||||
static uint16_t ball_timer;
 | 
			
		||||
 | 
			
		||||
struct BallStruct
 | 
			
		||||
{
 | 
			
		||||
	uint8_t x;
 | 
			
		||||
	uint8_t y;
 | 
			
		||||
	bool on;
 | 
			
		||||
	bool up;
 | 
			
		||||
	bool left;
 | 
			
		||||
	bool enemy;
 | 
			
		||||
};
 | 
			
		||||
	
 | 
			
		||||
struct BallStruct ball[2];
 | 
			
		||||
 | 
			
		||||
void init_ball(uint8_t i);
 | 
			
		||||
void hurt_paddle(void);
 | 
			
		||||
 | 
			
		||||
#endif //GAME_ENABLE
 | 
			
		||||
| 
						 | 
				
			
			@ -1,124 +0,0 @@
 | 
			
		|||
# [gourdo1's](mailto:gourdo1@outlook.com) GMMK Pro Keyboard Layouts
 | 
			
		||||
 | 
			
		||||
These Windows-centric layouts are based on Jonavin's GMMK Pro [layout](https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/rev1/ansi/keymaps/jonavin) with many additions, fixes, a revamped keymap, persistent user customizations, updated layers, Pascal Getreuer's [autocorrect](https://getreuer.info/posts/keyboards/autocorrection/), Tomas Guinan's [paddle game](https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame) and expanded RGB controls and effects.
 | 
			
		||||
 | 
			
		||||

 | 
			
		||||
 | 
			
		||||
* Up-to-date [Changelog](https://github.com/gourdo1/gmmkpro-media/blob/main/changelog.md)
 | 
			
		||||
* Latest [ANSI firmware](https://github.com/gourdo1/gmmkpro-media/raw/main/gmmk_pro_rev1_ansi_gourdo1.bin) download. (Flash with [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases))
 | 
			
		||||
* Latest [ISO firmware](https://github.com/gourdo1/gmmkpro-media/raw/main/gmmk_pro_rev1_iso_gourdo1.bin) download. (Flash with [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases))
 | 
			
		||||
* Printable Keyboard [Cheatsheet](https://github.com/gourdo1/gmmkpro-media/raw/main/GMMK_Pro_Cheatsheet.pdf)
 | 
			
		||||
 | 
			
		||||
## Features
 | 
			
		||||
 | 
			
		||||
### Core Functionality
 | 
			
		||||
 | 
			
		||||
* Support for both [ANSI](https://keebnews.com/ansi-vs-iso/) and [ISO](https://keebnews.com/ansi-vs-iso/) keyboard layouts.
 | 
			
		||||
* Quick & Easy Customization: Open a text editor and hit [FN]` (tilde on ANSI; the key left of '1' on ISO layouts) to view toggle-able settings.
 | 
			
		||||
* [VIA](https://www.caniusevia.com/) support enabled.
 | 
			
		||||
* AutoCorrection:  Pascal Getreuer's AutoCorrect code incorporated with 400 word dictionary on words > 4 characters.
 | 
			
		||||
* Most [default Glorious shortcuts](https://cdn.shopify.com/s/files/1/0549/2681/files/GMMK_Pro_User_Guide.pdf) enabled
 | 
			
		||||
* [N-key Rollover](https://en.wikipedia.org/wiki/Rollover_\(keyboard\)#n-key_rollover) (NKRO) -- toggled with [FN]R
 | 
			
		||||
* 1000Hz polling rate with 5ms debounce time for quick response in games.
 | 
			
		||||
* Mouse Keys! Don't want to move your hands off the keyboard or you didn't bring it with you? Use cursor keys to move the mouse.
 | 
			
		||||
* Overlay numpad on 789-UIOP-JKL;-M,. & Space-bar mapped to Enter key for rapid number entry.
 | 
			
		||||
* Gaming mode ([FN]Win-key) locks out Win-key and double-tap Shift Capslock; Also RGB highlights WSAD and nearby gaming keys.
 | 
			
		||||
* Caps Word enabled: To capitalize the next word only, press and release left and right shift at the same time.
 | 
			
		||||
* Multi-monitor app moving shortcuts: [FN] ],[ (square brackets) to move current app window to next monitor.
 | 
			
		||||
* Capslock toggled by double tap of Left Shift key or FN + Capslock (RGB green highlighted).
 | 
			
		||||
* Paddle game accessible via [FN]P. Hit [FN]P again or double tap [ESC] to exit.
 | 
			
		||||
* Single-handed shortcut for Ctrl-Alt-Delete: [FN]/
 | 
			
		||||
* Single-handed shortcut for WinKey-L (lock Windows): [FN]L
 | 
			
		||||
* Domain shortcuts: [FN]. for .com, [FN]O for outlook.com, [FN]Y for yahoo.com, [FN]H for hotmail.com, [FN]G for gmail.com.
 | 
			
		||||
* [Bootloader mode](https://github.com/qmk/qmk_firmware/blob/master/docs/newbs_flashing.md) accessible via [FN]Backslash for ANSI and FN(key next to Left Shift) for ISO
 | 
			
		||||
* PrtScrn, Scroll Lock, Pause/Break are top right on the keyboard: [FN]F11, [FN]F12, [FN]F13
 | 
			
		||||
* [Colemak](https://colemak.com/) key layout support (Accessible via Left Shift + turn Encoder clockwise until side LEDs light up purple)
 | 
			
		||||
* Double tap ESC any time to revert to base layer.
 | 
			
		||||
* RGB backlight effects expanded to include framebuffer effects and reactive keypress modes.
 | 
			
		||||
* RGB backlight now remembers last color & effect settings after power down.
 | 
			
		||||
 | 
			
		||||
### Quick & Easy Customization
 | 
			
		||||
* Below features can be toggled by holding [FN] and pressing the number corresponding to that feature. Changes are saved to EEPROM for persistence.
 | 
			
		||||
* Print current settings by opening a text editor and pressing [FN]~ (the key left of '1' on ISO layout keyboards)
 | 
			
		||||
* Quick view current settings by holding [FN] and viewing RGB under number keys (green means ON, violet means OFF)
 | 
			
		||||
 | 
			
		||||
#### Toggle-able Settings:
 | 
			
		||||
    1. CapsLock RGB - Highlight under alpha keys
 | 
			
		||||
    2. Numpad RGB - Highlight under numpad layer keys
 | 
			
		||||
    3. ESC key - Double tap ESC key to go to base layer
 | 
			
		||||
    4. Swap DEL and HOME - Default is DEL to the right of BKSPC & HOME is above BKSPC
 | 
			
		||||
    5. Capslock function - Toggle between double tap LShift for CapsLock with Numpad on CapsLock key (default) and standard CapsLock
 | 
			
		||||
    6. Encoder button - Default mutes volume; alternate plays/pauses media
 | 
			
		||||
    7. Insert function - Toggle between SHIFT-BKSPC and SHIFT-DEL
 | 
			
		||||
    8. Modded-Space override - Use standard Space in place of modded-Space functions
 | 
			
		||||
    9. AutoCorrect - Internal (English) AutoCorrect; default is enabled
 | 
			
		||||
    0. (ISO layouts only) CapsLock highlights extended alpha keys
 | 
			
		||||
 | 
			
		||||
### Numpad + Mouse Keys (Capslock key)
 | 
			
		||||
 | 
			
		||||
* Overlay numpad + [Mouse Keys](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_mouse_keys.md) are accessed through Capslock key hold (temp) or double press (locked) with RGB highlighting
 | 
			
		||||
* Numpad uses Space-bar as Enter for rapid number entry.
 | 
			
		||||
* This layer disables much of the keyboard, except X/C/V for cut/copy/paste, WASD for cursor, Q/E for PgUp/PgDn, cursor keys become mouse keys, surrounding keys become mouse buttons and all number keys become numpad versions (so Alt char codes work regardless of which set you use)
 | 
			
		||||
* FN and N keys light up orange if system numlock is off (inverted status), indicating numpad keys will not deliver expected output ([FN]N to toggle)
 | 
			
		||||
* Double zero on comma key.
 | 
			
		||||
* [Mouse Keys](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_mouse_keys.md) allow you to use the mouse without taking your hand off the keyboard.
 | 
			
		||||
* Mouse controls are: Cursor keys = move mouse; RShift = button1, End = button2, RCtrl = button3, PgUp/PgDn = Scroll wheel
 | 
			
		||||
* Mouse Keys can also be accessed as a standalone layer by Left Shift-turning the Encoder until the cursor keys light up green
 | 
			
		||||
 | 
			
		||||
### Encoder Functionality
 | 
			
		||||
 | 
			
		||||
* Default knob turn changes volume; button press toggles mute
 | 
			
		||||
* Exponential encoder: quick repeated volume up doubles increase; quick repeated volume down triples decrease.
 | 
			
		||||
* FN + knob turn changes RGB idle timeout
 | 
			
		||||
* FN + knob push puts PC to Sleep
 | 
			
		||||
* holding Left Shift changes layers
 | 
			
		||||
* holding Right Shift navigates page up/down
 | 
			
		||||
* holding Left Ctrl navigates prev/next word
 | 
			
		||||
* holding Right Ctrl changes RGB hue/color
 | 
			
		||||
* holding Left Alt changes media prev/next track
 | 
			
		||||
 | 
			
		||||
### Paddle Game
 | 
			
		||||
 | 
			
		||||
* Based on [Tomas Guinan's excellent GMMK Pro paddle game](https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame)
 | 
			
		||||
* Paddle Game playable by pressing [FN]P (P lights up green in FN layer if game is enabled in firmware, otherwise it lights up red)
 | 
			
		||||
* Use rotary encoder to control paddle
 | 
			
		||||
* Contains 12 levels, indicated by blue LED on F-key row
 | 
			
		||||
* Player has 4 lives, indicated by nav cluster
 | 
			
		||||
* Deflect white balls while avoiding red ones
 | 
			
		||||
* Use [FN]P, double tap ESC or otherwise change layer to quit game
 | 
			
		||||
 | 
			
		||||
### Global RGB Controls
 | 
			
		||||
 | 
			
		||||
* RGB backlight lighting effect: [FN]up/down
 | 
			
		||||
* RGB backlight effect speed: [FN]left/right
 | 
			
		||||
* RGB backlight hue cycle: [FN]A/D
 | 
			
		||||
* RGB backlight brightness: [FN]W/S
 | 
			
		||||
* RGB backlight saturation: [FN]Q/E
 | 
			
		||||
* RGB backlight night mode toggle: [FN]Z (indicators still work)
 | 
			
		||||
* RGB backlight timeout: [FN]Encoder or "-" and "=" (default 15 minutes)
 | 
			
		||||
    *  F-key row indicator lights (cyan and blue) in FN layer display the current backlight timeout in minutes
 | 
			
		||||
* [FN]Z to turn off RGB backlighting (indicator lights still work); press again to toggle
 | 
			
		||||
* Left side RGB indicators in order from top: Scroll Lock (red), Numpad (blue), Capslock (green).
 | 
			
		||||
 | 
			
		||||
### Advanced Controls
 | 
			
		||||
 | 
			
		||||
* [FN]\ or [FN]B to get to bootloader mode (use key next to Left Shift on ISO)
 | 
			
		||||
* [FN][ESC] to clear EEPROM
 | 
			
		||||
* [FN]R to toggle N-key Rollover
 | 
			
		||||
* [FN]N to toggle system numlock
 | 
			
		||||
* [FN]/ is single-handed shortcut to Ctrl-Alt-Delete
 | 
			
		||||
* [FN]L is single-handed shortcut to Win-L (lock Windows)
 | 
			
		||||
* [FN][Encoder press] to sleep Windows PC
 | 
			
		||||
 | 
			
		||||
## Layer Diagrams (ANSI)
 | 
			
		||||
### Base layer
 | 
			
		||||

 | 
			
		||||
 | 
			
		||||
### FN Layer
 | 
			
		||||

 | 
			
		||||
 | 
			
		||||
### Layer 2 (Numpad)
 | 
			
		||||

 | 
			
		||||
 | 
			
		||||
### COLEMAK layer
 | 
			
		||||

 | 
			
		||||
| 
						 | 
				
			
			@ -1,433 +0,0 @@
 | 
			
		|||
/* Copyright 2021 Jonavin Eng @Jonavin
 | 
			
		||||
   Copyright 2022 gourdo1 <gourdo1@outlook.com>
 | 
			
		||||
   
 | 
			
		||||
This program is free software: you can redistribute it and/or modify
 | 
			
		||||
it under the terms of the GNU General Public License as published by
 | 
			
		||||
the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
(at your option) any later version.
 | 
			
		||||
 | 
			
		||||
This program is distributed in the hope that it will be useful,
 | 
			
		||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
GNU General Public License for more details.
 | 
			
		||||
 | 
			
		||||
You should have received a copy of the GNU General Public License
 | 
			
		||||
along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#ifdef RGB_MATRIX_ENABLE
 | 
			
		||||
 | 
			
		||||
//Define variables for Game
 | 
			
		||||
bool fn_active = false;
 | 
			
		||||
RGB rgb_value;
 | 
			
		||||
 | 
			
		||||
// Custom GMMK Pro-specific RGB color customizations (defaults found in quantum/color.h)
 | 
			
		||||
#define RGB_GODSPEED 0x00, 0xE4, 0xFF     // color for matching keycaps
 | 
			
		||||
#define RGB_NAUTILUS 0x00, 0xA4, 0xA9     // Nautilus Font colors
 | 
			
		||||
#define RGB_OFFBLUE 0x00, 0x80, 0xFF      // new color: blue with a hint of green
 | 
			
		||||
#define RGB_DKRED 0x28, 0x00, 0x00        // new color: dark red
 | 
			
		||||
#define RGB_ORANGE2 0xFF, 0x28, 0x00      // fix: reduced green from 80 to 28
 | 
			
		||||
#define RGB_PURPLE2 0x80, 0x00, 0xFF      // fix: increased red from 7A to 80
 | 
			
		||||
#define RGB_SPRINGGREEN2 0x00, 0xFF, 0x10 // fix: blue was 80, now 10
 | 
			
		||||
#define RGB_YELLOW2 0xFF, 0xB0, 0x00      // fix: green was FF, now B0
 | 
			
		||||
#define RGB_OFF RGB_BLACK
 | 
			
		||||
 | 
			
		||||
// Added by gourdo1 for RGB testing
 | 
			
		||||
//                Red   Green Blue          Expected  GMMK Pro result
 | 
			
		||||
#define RGB_TEST1 0xFF, 0x00, 0x00   // Q - red       good!
 | 
			
		||||
#define RGB_TEST2 0x0F, 0xFF, 0x00   // W - green     good!
 | 
			
		||||
#define RGB_TEST3 0x00, 0x00, 0xFF   // E - blue      good!
 | 
			
		||||
#define RGB_TEST4 0xFF, 0xB0, 0x00   // R - yellow    slightly green heavy - reduced green LED by quite a bit
 | 
			
		||||
#define RGB_TEST5 0x00, 0xFF, 0xFF   // T - cyan      good!
 | 
			
		||||
#define RGB_TEST6 0xFF, 0x00, 0xFF   // Y - magenta   very slightly blue heavy?
 | 
			
		||||
#define RGB_TEST7 0xFF, 0x28, 0x00   // U - orange    very green heavy at default
 | 
			
		||||
#define RGB_TEST8 0xFF, 0x00, 0x80   // I - pink      good!
 | 
			
		||||
#define RGB_TEST9 0x80, 0xFF, 0x00   // O - chartreus good!
 | 
			
		||||
#define RGB_TEST10 0x00, 0xFF, 0x10  // P - springgrn fixed: was too blue because green LED has blue in it already
 | 
			
		||||
#define RGB_TEST11 0x00, 0x80, 0xFF  // A - grn blue  good!
 | 
			
		||||
#define RGB_TEST12 0x80, 0x00, 0xFF  // S - purple    good!
 | 
			
		||||
 | 
			
		||||
// RGB LED locations
 | 
			
		||||
enum led_location_map {
 | 
			
		||||
    LED_ESC, // 0, ESC, k13
 | 
			
		||||
    LED_GRV, // 1, `, k16
 | 
			
		||||
    LED_TAB, // 2, Tab, k11
 | 
			
		||||
    LED_CAPS, // 3, Caps, k21
 | 
			
		||||
    LED_LSFT, // 4, Sh_L, k00
 | 
			
		||||
    LED_LCTL, // 5, Ct_L, k06
 | 
			
		||||
    LED_F1, // 6, F1, k26
 | 
			
		||||
    LED_1, // 7, 1, k17
 | 
			
		||||
    LED_Q, // 8, Q, k10
 | 
			
		||||
    LED_A, // 9, A, k12
 | 
			
		||||
    LED_Z, // 10, Z, k14
 | 
			
		||||
    LED_LWIN, // 11, Win_L, k90
 | 
			
		||||
    LED_F2, // 12, F2, k36
 | 
			
		||||
    LED_2, // 13, 2, k27
 | 
			
		||||
    LED_W, // 14, W, k20
 | 
			
		||||
    LED_S, // 15, S, k22
 | 
			
		||||
    LED_X, // 16, X, k24
 | 
			
		||||
    LED_LALT, // 17, Alt_L, k93
 | 
			
		||||
    LED_F3, // 18, F3, k31
 | 
			
		||||
    LED_3, // 19, 3, k37
 | 
			
		||||
    LED_E, // 20, E, k30
 | 
			
		||||
    LED_D, // 21, D, k32
 | 
			
		||||
    LED_C, // 22, C, k34
 | 
			
		||||
    LED_F4, // 23, F4, k33
 | 
			
		||||
    LED_4, // 24, 4, k47
 | 
			
		||||
    LED_R, // 25, R, k40
 | 
			
		||||
    LED_F, // 26, F, k42
 | 
			
		||||
    LED_V, // 27, V, k44
 | 
			
		||||
    LED_F5, // 28, F5, k07
 | 
			
		||||
    LED_5, // 29, 5, k46
 | 
			
		||||
    LED_T, // 30, T, k41
 | 
			
		||||
    LED_G, // 31, G, k43
 | 
			
		||||
    LED_B, // 32, B, k45
 | 
			
		||||
    LED_SPC, // 33, SPACE, k94
 | 
			
		||||
    LED_F6, // 34, F6, k63
 | 
			
		||||
    LED_6, // 35, 6, k56
 | 
			
		||||
    LED_Y, // 36, Y, k51
 | 
			
		||||
    LED_H, // 37, H, k53
 | 
			
		||||
    LED_N, // 38, N, k55
 | 
			
		||||
    LED_F7, // 39, F7, k71
 | 
			
		||||
    LED_7, // 40, 7, k57
 | 
			
		||||
    LED_U, // 41, U, k50
 | 
			
		||||
    LED_J, // 42, J, k52
 | 
			
		||||
    LED_M, // 43, M, k54
 | 
			
		||||
    LED_F8, // 44, F8, k76
 | 
			
		||||
    LED_8, // 45, 8, k67
 | 
			
		||||
    LED_I, // 46, I, k60
 | 
			
		||||
    LED_K, // 47, K, k62
 | 
			
		||||
    LED_COMM, // 48, ,, k64
 | 
			
		||||
    LED_RALT, // 49, Alt_R, k95
 | 
			
		||||
    LED_F9, // 50, F9, ka6
 | 
			
		||||
    LED_9, // 51, 9, k77
 | 
			
		||||
    LED_O, // 52, O, k70
 | 
			
		||||
    LED_L, // 53, L, k72
 | 
			
		||||
    LED_DOT, // 54, ., k74
 | 
			
		||||
    LED_FN, // 55, FN, k92
 | 
			
		||||
    LED_F10, // 56, F10, ka7
 | 
			
		||||
    LED_0, // 57, 0, k87
 | 
			
		||||
    LED_P, // 58, P, k80
 | 
			
		||||
    LED_SCLN, // 59, ;, k82
 | 
			
		||||
    LED_SLSH, // 60, ?, k85
 | 
			
		||||
    LED_F11, // 61, F11, ka3
 | 
			
		||||
    LED_MINS, // 62, -, k86
 | 
			
		||||
    LED_LBRC, // 63, [, k81
 | 
			
		||||
    LED_QUOT, // 64, ", k83
 | 
			
		||||
    LED_RCTL, // 65, Ct_R, k04
 | 
			
		||||
    LED_F12, // 66, F12, ka5
 | 
			
		||||
    LED_BSLS, // 67, \, k23
 | 
			
		||||
    LED_L1, // 68, LED, l01
 | 
			
		||||
    LED_R1, // 69, LED, l11
 | 
			
		||||
    LED_PRT, // 70, Prt, k97
 | 
			
		||||
    LED_L2, // 71, LED, l02
 | 
			
		||||
    LED_R2, // 72, LED, l12
 | 
			
		||||
    LED_DEL, // 73, Del, k65
 | 
			
		||||
    LED_L3, // 74, LED, l03
 | 
			
		||||
    LED_R3, // 75, LED, l13
 | 
			
		||||
    LED_PGUP, // 76, PgUp, k15
 | 
			
		||||
    LED_L4, // 77, LED, l04
 | 
			
		||||
    LED_R4, // 78, LED, l14
 | 
			
		||||
    LED_EQL, // 79, =, k66
 | 
			
		||||
    LED_RIGHT, // 80, Right, k05
 | 
			
		||||
    LED_L5, // 81, LED, l05
 | 
			
		||||
    LED_R5, // 82, LED, l15
 | 
			
		||||
    LED_END, // 83, End, k75
 | 
			
		||||
    LED_L6, // 84, LED, l06
 | 
			
		||||
    LED_R6, // 85, LED, l16
 | 
			
		||||
    LED_BSPC, // 86, BSpc, ka1
 | 
			
		||||
    LED_PGDN, // 87, PgDn, k25
 | 
			
		||||
    LED_L7, // 88, LED, l07
 | 
			
		||||
    LED_R7, // 89, LED, l17
 | 
			
		||||
    LED_RBRC, // 90, ], k61
 | 
			
		||||
    LED_RSFT, // 91, Sh_R, k91
 | 
			
		||||
    LED_L8, // 92, LED, l08
 | 
			
		||||
    LED_R8, // 93, LED, l18
 | 
			
		||||
    LED_UP, // 94, Up, k35
 | 
			
		||||
    LED_HASH, // 95, #, k84
 | 
			
		||||
    LED_LEFT, // 96, Left, k03
 | 
			
		||||
    LED_ENT, // 97, Enter, ka4
 | 
			
		||||
    LED_DOWN // 98, Down, k73
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const uint8_t LED_LIST_WASD[] = {
 | 
			
		||||
    LED_W,
 | 
			
		||||
    LED_A,
 | 
			
		||||
    LED_S,
 | 
			
		||||
    LED_D
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const uint8_t LED_LIST_ARROWS[] = {
 | 
			
		||||
    LED_LEFT,
 | 
			
		||||
    LED_RIGHT,
 | 
			
		||||
    LED_UP,
 | 
			
		||||
    LED_DOWN
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const uint8_t LED_LIST_FUNCROW[] = {
 | 
			
		||||
    LED_ESC,
 | 
			
		||||
    LED_F1,
 | 
			
		||||
    LED_F2,
 | 
			
		||||
    LED_F3,
 | 
			
		||||
    LED_F4,
 | 
			
		||||
    LED_F5,
 | 
			
		||||
    LED_F6,
 | 
			
		||||
    LED_F7,
 | 
			
		||||
    LED_F8,
 | 
			
		||||
    LED_F9,
 | 
			
		||||
    LED_F10,
 | 
			
		||||
    LED_F11,
 | 
			
		||||
    LED_F12,
 | 
			
		||||
    LED_PRT
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const uint8_t LED_LIST_NUMROW[] = {
 | 
			
		||||
    LED_GRV,
 | 
			
		||||
    LED_1,
 | 
			
		||||
    LED_2,
 | 
			
		||||
    LED_3,
 | 
			
		||||
    LED_4,
 | 
			
		||||
    LED_5,
 | 
			
		||||
    LED_6,
 | 
			
		||||
    LED_7,
 | 
			
		||||
    LED_8,
 | 
			
		||||
    LED_9,
 | 
			
		||||
    LED_0,
 | 
			
		||||
    LED_MINS,
 | 
			
		||||
    LED_EQL,
 | 
			
		||||
    LED_BSPC,
 | 
			
		||||
    LED_DEL
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const uint8_t LED_LIST_LETTERS[] = {
 | 
			
		||||
    LED_Q,
 | 
			
		||||
    LED_W,
 | 
			
		||||
    LED_E,
 | 
			
		||||
    LED_R,
 | 
			
		||||
    LED_T,
 | 
			
		||||
    LED_Y,
 | 
			
		||||
    LED_U,
 | 
			
		||||
    LED_I,
 | 
			
		||||
    LED_O,
 | 
			
		||||
    LED_P,
 | 
			
		||||
    LED_A,
 | 
			
		||||
    LED_S,
 | 
			
		||||
    LED_D,
 | 
			
		||||
    LED_F,
 | 
			
		||||
    LED_G,
 | 
			
		||||
    LED_H,
 | 
			
		||||
    LED_J,
 | 
			
		||||
    LED_K,
 | 
			
		||||
    LED_L,
 | 
			
		||||
    LED_Z,
 | 
			
		||||
    LED_X,
 | 
			
		||||
    LED_C,
 | 
			
		||||
    LED_V,
 | 
			
		||||
    LED_B,
 | 
			
		||||
    LED_N,
 | 
			
		||||
    LED_M
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const uint8_t LED_LIST_LETTERS_DE[] = {
 | 
			
		||||
    LED_Q,
 | 
			
		||||
    LED_W,
 | 
			
		||||
    LED_E,
 | 
			
		||||
    LED_R,
 | 
			
		||||
    LED_T,
 | 
			
		||||
    LED_Y,
 | 
			
		||||
    LED_U,
 | 
			
		||||
    LED_I,
 | 
			
		||||
    LED_O,
 | 
			
		||||
    LED_P,
 | 
			
		||||
    LED_A,
 | 
			
		||||
    LED_S,
 | 
			
		||||
    LED_D,
 | 
			
		||||
    LED_F,
 | 
			
		||||
    LED_G,
 | 
			
		||||
    LED_H,
 | 
			
		||||
    LED_J,
 | 
			
		||||
    LED_K,
 | 
			
		||||
    LED_L,
 | 
			
		||||
    LED_Z,
 | 
			
		||||
    LED_X,
 | 
			
		||||
    LED_C,
 | 
			
		||||
    LED_V,
 | 
			
		||||
    LED_B,
 | 
			
		||||
    LED_N,
 | 
			
		||||
    LED_M,
 | 
			
		||||
    LED_SCLN,
 | 
			
		||||
    LED_LBRC,
 | 
			
		||||
    LED_QUOT
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const uint8_t LED_LIST_NUMPAD[] = {
 | 
			
		||||
    LED_1,
 | 
			
		||||
    LED_2,
 | 
			
		||||
    LED_3,
 | 
			
		||||
    LED_4,
 | 
			
		||||
    LED_5,
 | 
			
		||||
    LED_6,
 | 
			
		||||
    LED_7,
 | 
			
		||||
    LED_8,
 | 
			
		||||
    LED_9,
 | 
			
		||||
    LED_0,
 | 
			
		||||
    LED_MINS,
 | 
			
		||||
    LED_EQL,
 | 
			
		||||
    LED_U,
 | 
			
		||||
    LED_I,
 | 
			
		||||
    LED_O,
 | 
			
		||||
    LED_P,
 | 
			
		||||
    LED_J,
 | 
			
		||||
    LED_K,
 | 
			
		||||
    LED_L,
 | 
			
		||||
    LED_SCLN,
 | 
			
		||||
    LED_ENT,
 | 
			
		||||
    LED_M,
 | 
			
		||||
    LED_COMM,
 | 
			
		||||
    LED_DOT,
 | 
			
		||||
    LED_SLSH,
 | 
			
		||||
    LED_END,
 | 
			
		||||
    LED_RIGHT
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const uint8_t LED_SIDE_LEFT[] = {
 | 
			
		||||
    LED_L1,
 | 
			
		||||
    LED_L2,
 | 
			
		||||
    LED_L3,
 | 
			
		||||
    LED_L4,
 | 
			
		||||
    LED_L5,
 | 
			
		||||
    LED_L6,
 | 
			
		||||
    LED_L7,
 | 
			
		||||
    LED_L8
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const uint8_t LED_SIDE_RIGHT[] = {
 | 
			
		||||
    LED_R1,
 | 
			
		||||
    LED_R2,
 | 
			
		||||
    LED_R3,
 | 
			
		||||
    LED_R4,
 | 
			
		||||
    LED_R5,
 | 
			
		||||
    LED_R6,
 | 
			
		||||
    LED_R7,
 | 
			
		||||
    LED_R8
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#ifdef GAME_ENABLE
 | 
			
		||||
// Game LED rules
 | 
			
		||||
const uint8_t GAME_LIVES[] = {
 | 
			
		||||
    LED_DEL,
 | 
			
		||||
    LED_PGUP,
 | 
			
		||||
    LED_PGDN,
 | 
			
		||||
    LED_END
 | 
			
		||||
};
 | 
			
		||||
const uint8_t GAME_PADDLE[] = {
 | 
			
		||||
    LED_Z,
 | 
			
		||||
    LED_X,
 | 
			
		||||
    LED_C,
 | 
			
		||||
    LED_V,
 | 
			
		||||
    LED_B,
 | 
			
		||||
    LED_N,
 | 
			
		||||
    LED_M,
 | 
			
		||||
    LED_COMM,
 | 
			
		||||
    LED_DOT,
 | 
			
		||||
    LED_SLSH
 | 
			
		||||
};
 | 
			
		||||
const uint8_t GAME_SMILE1[] = {
 | 
			
		||||
    LED_A,
 | 
			
		||||
    LED_S,
 | 
			
		||||
    LED_D,
 | 
			
		||||
    LED_F,
 | 
			
		||||
    LED_G,
 | 
			
		||||
    LED_H,
 | 
			
		||||
    LED_J,
 | 
			
		||||
    LED_K,
 | 
			
		||||
    LED_L,
 | 
			
		||||
    LED_SCLN,
 | 
			
		||||
    LED_QUOT
 | 
			
		||||
};
 | 
			
		||||
const uint8_t GAME_SMILE2[] = {
 | 
			
		||||
    LED_2,
 | 
			
		||||
    LED_3,
 | 
			
		||||
    LED_4,
 | 
			
		||||
    LED_5,
 | 
			
		||||
    LED_6,
 | 
			
		||||
    LED_7,
 | 
			
		||||
    LED_8,
 | 
			
		||||
    LED_9,
 | 
			
		||||
    LED_0,
 | 
			
		||||
    LED_MINS,
 | 
			
		||||
    LED_EQL
 | 
			
		||||
};
 | 
			
		||||
const uint8_t GAME_R4[] = {
 | 
			
		||||
    LED_X,
 | 
			
		||||
    LED_C,
 | 
			
		||||
    LED_V,
 | 
			
		||||
    LED_B,
 | 
			
		||||
    LED_N,
 | 
			
		||||
    LED_M,
 | 
			
		||||
    LED_COMM,
 | 
			
		||||
    LED_DOT
 | 
			
		||||
};
 | 
			
		||||
const uint8_t GAME_R3[] = {
 | 
			
		||||
    LED_S,
 | 
			
		||||
    LED_D,
 | 
			
		||||
    LED_F,
 | 
			
		||||
    LED_G,
 | 
			
		||||
    LED_H,
 | 
			
		||||
    LED_J,
 | 
			
		||||
    LED_K,
 | 
			
		||||
    LED_L,
 | 
			
		||||
    LED_SCLN
 | 
			
		||||
};
 | 
			
		||||
const uint8_t GAME_R2[] = {
 | 
			
		||||
    LED_W,
 | 
			
		||||
    LED_E,
 | 
			
		||||
    LED_R,
 | 
			
		||||
    LED_T,
 | 
			
		||||
    LED_Y,
 | 
			
		||||
    LED_U,
 | 
			
		||||
    LED_I,
 | 
			
		||||
    LED_O,
 | 
			
		||||
    LED_P,
 | 
			
		||||
    LED_LBRC
 | 
			
		||||
};
 | 
			
		||||
const uint8_t GAME_R1[] = {
 | 
			
		||||
    LED_2,
 | 
			
		||||
    LED_3,
 | 
			
		||||
    LED_4,
 | 
			
		||||
    LED_5,
 | 
			
		||||
    LED_6,
 | 
			
		||||
    LED_7,
 | 
			
		||||
    LED_8,
 | 
			
		||||
    LED_9,
 | 
			
		||||
    LED_0,
 | 
			
		||||
    LED_MINS,
 | 
			
		||||
    LED_EQL
 | 
			
		||||
};
 | 
			
		||||
const uint8_t GAME_R0[] = {
 | 
			
		||||
    LED_F1,
 | 
			
		||||
    LED_F2,
 | 
			
		||||
    LED_F3,
 | 
			
		||||
    LED_F4,
 | 
			
		||||
    LED_F5,
 | 
			
		||||
    LED_F6,
 | 
			
		||||
    LED_F7,
 | 
			
		||||
    LED_F8,
 | 
			
		||||
    LED_F9,
 | 
			
		||||
    LED_F10,
 | 
			
		||||
    LED_F11,
 | 
			
		||||
    LED_F12
 | 
			
		||||
};
 | 
			
		||||
const uint8_t LED_GAME_OVER[] = {
 | 
			
		||||
    LED_5,
 | 
			
		||||
    LED_8,
 | 
			
		||||
    LED_F,
 | 
			
		||||
    LED_G,
 | 
			
		||||
    LED_H,
 | 
			
		||||
    LED_J,
 | 
			
		||||
    LED_C,
 | 
			
		||||
    LED_M
 | 
			
		||||
};
 | 
			
		||||
#endif //GAME_ENABLE
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
| 
						 | 
				
			
			@ -1,22 +0,0 @@
 | 
			
		|||
LTO_ENABLE = yes               # link time optimization -- achieves a smaller compiled size
 | 
			
		||||
CONSOLE_ENABLE = no
 | 
			
		||||
COMMAND_ENABLE = no
 | 
			
		||||
MOUSEKEY_ENABLE = yes
 | 
			
		||||
 | 
			
		||||
VIA_ENABLE = yes
 | 
			
		||||
TAP_DANCE_ENABLE = no
 | 
			
		||||
BOOTMAGIC_ENABLE = yes         # Enable Bootmagic Lite
 | 
			
		||||
CAPS_WORD_ENABLE = yes         # Enable built-in Caps Word functionality
 | 
			
		||||
 | 
			
		||||
TD_LSFT_CAPSLOCK_ENABLE = yes
 | 
			
		||||
IDLE_TIMEOUT_ENABLE = yes
 | 
			
		||||
STARTUP_NUMLOCK_ON = yes
 | 
			
		||||
ENCODER_DEFAULTACTIONS_ENABLE = no
 | 
			
		||||
 | 
			
		||||
COLEMAK_LAYER_ENABLE = yes     # Enable Colemak layer / set to no to disable
 | 
			
		||||
INVERT_NUMLOCK_INDICATOR = yes
 | 
			
		||||
 | 
			
		||||
GAME_ENABLE ?= yes             # Enable Paddle Game / set to no to disable
 | 
			
		||||
ifeq ($(strip $(GAME_ENABLE)), yes)
 | 
			
		||||
    OPT_DEFS += -DGAME_ENABLE
 | 
			
		||||
endif
 | 
			
		||||
| 
						 | 
				
			
			@ -1,39 +0,0 @@
 | 
			
		|||
/* Copyright 2021 Jonavin Eng
 | 
			
		||||
 *
 | 
			
		||||
 * This program is free software: you can redistribute it and/or modify
 | 
			
		||||
 * it under the terms of the GNU General Public License as published by
 | 
			
		||||
 * the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
 * (at your option) any later version.
 | 
			
		||||
 *
 | 
			
		||||
 * This program is distributed in the hope that it will be useful,
 | 
			
		||||
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
 * GNU General Public License for more details.
 | 
			
		||||
 *
 | 
			
		||||
 * You should have received a copy of the GNU General Public License
 | 
			
		||||
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#define TAPPING_TOGGLE 2
 | 
			
		||||
// TT set to two taps
 | 
			
		||||
 | 
			
		||||
/*  Handle GRAVESC combo keys */
 | 
			
		||||
#define GRAVE_ESC_ALT_OVERRIDE
 | 
			
		||||
    //Always send Escape if Alt is pressed
 | 
			
		||||
#define GRAVE_ESC_CTRL_OVERRIDE
 | 
			
		||||
    //Always send Escape if Control is pressed
 | 
			
		||||
 | 
			
		||||
#define TAPPING_TERM 180
 | 
			
		||||
 | 
			
		||||
#ifdef RGB_MATRIX_ENABLE
 | 
			
		||||
#    define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_SOLID_COLOR
 | 
			
		||||
#    define RGB_DISABLE_WHEN_USB_SUSPENDED
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
// add fifth layer for colemak  -- set "COLEMAK_LAYER_ENABLE = yes" in rules.mk to enable
 | 
			
		||||
#if defined COLEMAK_LAYER_ENABLE
 | 
			
		||||
#    define DYNAMIC_KEYMAP_LAYER_COUNT 5
 | 
			
		||||
#    define _COLEMAK 4
 | 
			
		||||
#endif // COLEMAK_LAYER_ENABLE
 | 
			
		||||
| 
						 | 
				
			
			@ -1,194 +0,0 @@
 | 
			
		|||
/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
 | 
			
		||||
   Copyright 2021 Jonavin
 | 
			
		||||
   Copyright 2022 RustyBrakes (ISO conversion)
 | 
			
		||||
 | 
			
		||||
This program is free software: you can redistribute it and/or modify
 | 
			
		||||
it under the terms of the GNU General Public License as published by
 | 
			
		||||
the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
(at your option) any later version.
 | 
			
		||||
This program is distributed in the hope that it will be useful,
 | 
			
		||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
GNU General Public License for more details.
 | 
			
		||||
You should have received a copy of the GNU General Public License
 | 
			
		||||
along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#include QMK_KEYBOARD_H
 | 
			
		||||
#include "rgb_matrix_map.h"
 | 
			
		||||
#include "jonavin.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
 | 
			
		||||
//      ESC      F1       F2       F3       F4       F5       F6       F7       F8       F9       F10      F11      F12	     Ins           Rotary(Mute)
 | 
			
		||||
//      ~        1        2        3        4        5        6        7        8        9        0         -       (=)	     BackSpc           Del
 | 
			
		||||
//      Tab      Q        W        E        R        T        Y        U        I        O        P        [        ]                          PgUp
 | 
			
		||||
//      Caps     A        S        D        F        G        H        J        K        L        ;        "        #        Enter             PgDn
 | 
			
		||||
//      Sh_L     \        Z        X        C        V        B        N        M        ,        .        ?                 Sh_R     Up       End
 | 
			
		||||
//      Ct_L     Win_L    Alt_L                               SPACE                               Alt_R    FN       Ct_R     Left     Down     Right
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    [_BASE] = LAYOUT(
 | 
			
		||||
        KC_ESC,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_INS,           KC_MUTE,
 | 
			
		||||
        KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC,          KC_DEL,
 | 
			
		||||
        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC,                   KC_PGUP,
 | 
			
		||||
        TT(_LOWER), KC_A, KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT,           KC_PGDN,
 | 
			
		||||
        KC_LSFTCAPSWIN, KC_NUBS, KC_Z, KC_X, KC_C,   KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,          KC_RSFT, KC_UP,   KC_END,
 | 
			
		||||
        KC_LCTL, KC_LGUI, KC_LALT,                            KC_SPC,                             KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
    [_FN1] = LAYOUT(
 | 
			
		||||
        _______, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, _______, KC_CALC,          _______,
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          RGB_TOG,
 | 
			
		||||
        _______, _______, RGB_VAI, _______, _______, _______, _______, KC_PSCR, KC_SCRL, KC_PAUS, _______, _______, _______,                   KC_HOME,
 | 
			
		||||
        KC_CAPS, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          KC_END,
 | 
			
		||||
        _______, QK_BOOT, RGB_NITE,RGB_HUI, _______, _______, _______, KC_NUM,  _______, RGB_TOD, RGB_TOI, _______,          _______, RGB_MOD, _______,
 | 
			
		||||
        _______, KC_WINLCK, _______,                            _______,                          _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
    [_LOWER] = LAYOUT(
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, KC_P7,   KC_P8,   KC_P9,   KC_P0,   KC_PMNS, KC_PPLS, _______,          _______,
 | 
			
		||||
        _______, KC_HOME, KC_UP,   KC_END,  KC_PGUP, _______, KC_TAB,  KC_P4,   KC_P5,   KC_P6,   KC_PDOT, _______, _______,                   KC_HOME,
 | 
			
		||||
        _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, _______, KC_P1,   KC_P2,   KC_P3,   KC_NO,   KC_PAST, _______, KC_PENT,          KC_END,
 | 
			
		||||
        _______, _______, KC_NO,   KC_DEL,  KC_INS,  KC_NO,   KC_NO,   KC_NO,   KC_P0, KC_00, KC_PDOT, KC_PSLS,         _______, RCTL(KC_PGUP), _______,
 | 
			
		||||
        _______, _______, _______,                            KC_BSPC,                            _______, _______, _______, RCTL(KC_LEFT), RCTL(KC_PGDN), RCTL(KC_RIGHT)
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
#ifdef COLEMAK_LAYER_ENABLE
 | 
			
		||||
    [_COLEMAK] = LAYOUT(
 | 
			
		||||
        KC_ESC,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_INS,           KC_MUTE,
 | 
			
		||||
        KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC,          KC_DEL,
 | 
			
		||||
        KC_TAB,  KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,    KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, KC_LBRC, KC_RBRC,                   KC_PGUP,
 | 
			
		||||
        TT(_LOWER), KC_A, KC_R,    KC_S,    KC_T,    KC_D,    KC_H,    KC_N,    KC_E,    KC_I,    KC_O,    KC_QUOT, KC_NUHS, KC_ENT,           KC_PGDN,
 | 
			
		||||
        KC_LSFTCAPSWIN, KC_NUBS, KC_Z, KC_X, KC_C,   KC_V,    KC_B,    KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,          KC_RSFT, KC_UP,   KC_END,
 | 
			
		||||
        KC_LCTL, KC_LGUI, KC_LALT,                            KC_SPC,                             KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
 | 
			
		||||
    ),
 | 
			
		||||
#endif // COLEMAK_LAYER_ENABLE
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#if defined(ENCODER_ENABLE) && !defined(ENCODER_DEFAULTACTIONS_ENABLE)     // Encoder Functionality when not using userspace defaults
 | 
			
		||||
    void encoder_action_rgbhue(bool clockwise) {
 | 
			
		||||
        if (clockwise)
 | 
			
		||||
            rgblight_increase_hue_noeeprom();
 | 
			
		||||
        else
 | 
			
		||||
            rgblight_decrease_hue_noeeprom();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    bool encoder_update_user(uint8_t index, bool clockwise) {
 | 
			
		||||
        uint8_t mods_state = get_mods();
 | 
			
		||||
        if (mods_state & MOD_BIT(KC_LSFT) ) { // If you are holding L shift, encoder changes layers
 | 
			
		||||
            encoder_action_layerchange(clockwise);
 | 
			
		||||
        } else if (mods_state & MOD_BIT(KC_RSFT) ) { // If you are holding R shift, Page up/dn
 | 
			
		||||
            unregister_mods(MOD_BIT(KC_RSFT));
 | 
			
		||||
            encoder_action_navpage(clockwise);
 | 
			
		||||
            register_mods(MOD_BIT(KC_RSFT));
 | 
			
		||||
        } else if (mods_state & MOD_BIT(KC_LCTL)) {  // if holding Left Ctrl, navigate next/prev word
 | 
			
		||||
            encoder_action_navword(clockwise);
 | 
			
		||||
        } else if (mods_state & MOD_BIT(KC_RCTL)) {  // if holding Right Ctrl, change rgb hue/colour
 | 
			
		||||
            encoder_action_rgbhue(clockwise);
 | 
			
		||||
        } else if (mods_state & MOD_BIT(KC_LALT)) {  // if holding Left Alt, change media next/prev track
 | 
			
		||||
            encoder_action_mediatrack(clockwise);
 | 
			
		||||
        } else  {
 | 
			
		||||
            switch(get_highest_layer(layer_state)) {
 | 
			
		||||
            case _FN1:
 | 
			
		||||
                #ifdef IDLE_TIMEOUT_ENABLE
 | 
			
		||||
                    timeout_update_threshold(clockwise);
 | 
			
		||||
                #endif
 | 
			
		||||
                break;
 | 
			
		||||
            default:
 | 
			
		||||
                encoder_action_volume(clockwise);       // Otherwise it just changes volume
 | 
			
		||||
                break;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        //return true; //set to return false to counteract enabled encoder in pro.c
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
#endif // ENCODER_ENABLE && !ENCODER_DEFAULTACTIONS_ENABLE
 | 
			
		||||
 | 
			
		||||
#ifdef RGB_MATRIX_ENABLE
 | 
			
		||||
    // Capslock, Scroll lock and Numlock  indicator on Left side lights.
 | 
			
		||||
    bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
 | 
			
		||||
        led_t led_state = host_keyboard_led_state();
 | 
			
		||||
        if (get_rgb_nightmode()) rgb_matrix_set_color_all(RGB_OFF);
 | 
			
		||||
        if (led_state.scroll_lock) {
 | 
			
		||||
            rgb_matrix_set_color(LED_L1, RGB_GREEN);
 | 
			
		||||
            rgb_matrix_set_color(LED_L2, RGB_GREEN);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #ifdef INVERT_NUMLOCK_INDICATOR
 | 
			
		||||
            if (!led_state.num_lock) {   // on if NUM lock is OFF
 | 
			
		||||
                rgb_matrix_set_color(LED_L3, RGB_MAGENTA);
 | 
			
		||||
                rgb_matrix_set_color(LED_L4, RGB_MAGENTA);
 | 
			
		||||
            }
 | 
			
		||||
        #else
 | 
			
		||||
            if (led_state.num_lock) {   // Normal, on if NUM lock is ON
 | 
			
		||||
                rgb_matrix_set_color(LED_L3, RGB_MAGENTA);
 | 
			
		||||
                rgb_matrix_set_color(LED_L4, RGB_MAGENTA);
 | 
			
		||||
            }
 | 
			
		||||
        #endif // INVERT_NUMLOCK_INDICATOR
 | 
			
		||||
 | 
			
		||||
        if (led_state.caps_lock) {
 | 
			
		||||
            rgb_matrix_set_color(LED_L5, RGB_RED);
 | 
			
		||||
            rgb_matrix_set_color(LED_L6, RGB_RED);
 | 
			
		||||
            rgb_matrix_set_color(LED_L7, RGB_RED);
 | 
			
		||||
        }
 | 
			
		||||
        if (keymap_config.no_gui) {
 | 
			
		||||
            rgb_matrix_set_color(LED_LWIN, RGB_RED);  //light up Win key when disabled
 | 
			
		||||
        }
 | 
			
		||||
        switch(get_highest_layer(layer_state)){  // special handling per layer
 | 
			
		||||
        case _FN1:  // on Fn layer select what the encoder does when pressed
 | 
			
		||||
            rgb_matrix_set_color(LED_R2, RGB_RED);
 | 
			
		||||
            rgb_matrix_set_color(LED_R3, RGB_RED);
 | 
			
		||||
            rgb_matrix_set_color(LED_R4, RGB_RED);
 | 
			
		||||
            rgb_matrix_set_color(LED_FN, RGB_RED); //FN key
 | 
			
		||||
 | 
			
		||||
            // Add RGB Timeout Indicator -- shows 0 to 139 using F row and num row;  larger numbers using 16bit code
 | 
			
		||||
            uint16_t timeout_threshold = get_timeout_threshold();
 | 
			
		||||
            if (timeout_threshold <= 10) rgb_matrix_set_color(LED_LIST_FUNCROW[timeout_threshold], RGB_RED);
 | 
			
		||||
            else if (timeout_threshold < 140) {
 | 
			
		||||
                rgb_matrix_set_color(LED_LIST_FUNCROW[(timeout_threshold / 10)], RGB_RED);
 | 
			
		||||
                rgb_matrix_set_color(LED_LIST_NUMROW[(timeout_threshold % 10)], RGB_RED);
 | 
			
		||||
            } else { // >= 140 minutes, just show these 3 lights
 | 
			
		||||
                rgb_matrix_set_color(LED_LIST_NUMROW[10], RGB_RED);
 | 
			
		||||
                rgb_matrix_set_color(LED_LIST_NUMROW[11], RGB_RED);
 | 
			
		||||
                rgb_matrix_set_color(LED_LIST_NUMROW[12], RGB_RED);
 | 
			
		||||
            }
 | 
			
		||||
            break;
 | 
			
		||||
        case _LOWER:
 | 
			
		||||
            for (uint8_t i=0; i<ARRAYSIZE(LED_LIST_NUMPAD); i++) {
 | 
			
		||||
                rgb_matrix_set_color(LED_LIST_NUMPAD[i], RGB_MAGENTA);
 | 
			
		||||
            }
 | 
			
		||||
            rgb_matrix_set_color(LED_R4, RGB_MAGENTA);
 | 
			
		||||
            rgb_matrix_set_color(LED_R5, RGB_MAGENTA);
 | 
			
		||||
            rgb_matrix_set_color(LED_R6, RGB_MAGENTA);
 | 
			
		||||
            break;
 | 
			
		||||
        case _RAISE:
 | 
			
		||||
            rgb_matrix_set_color(LED_R6, RGB_GREEN);
 | 
			
		||||
            rgb_matrix_set_color(LED_R7, RGB_GREEN);
 | 
			
		||||
            rgb_matrix_set_color(LED_R8, RGB_GREEN);
 | 
			
		||||
            break;
 | 
			
		||||
#ifdef COLEMAK_LAYER_ENABLE
 | 
			
		||||
       case _COLEMAK:
 | 
			
		||||
            for (uint8_t i=0; i<ARRAYSIZE(LED_SIDE_RIGHT); i++) {
 | 
			
		||||
                rgb_matrix_set_color(LED_SIDE_RIGHT[i], RGB_BLUE);
 | 
			
		||||
            }
 | 
			
		||||
            break;
 | 
			
		||||
#endif
 | 
			
		||||
        default:
 | 
			
		||||
            break;
 | 
			
		||||
        }
 | 
			
		||||
    return false;
 | 
			
		||||
    }
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void keyboard_post_init_keymap(void) {
 | 
			
		||||
    // keyboard_post_init_user() moved to userspace
 | 
			
		||||
    #ifdef RGB_MATRIX_ENABLE
 | 
			
		||||
        rgb_matrix_mode(RGB_MATRIX_SOLID_COLOR);
 | 
			
		||||
        rgb_matrix_set_color_all(RGB_NAUTILUS); // Default startup colour
 | 
			
		||||
        activate_rgb_nightmode(false);  // Set to true if you want to startup in nightmode, otherwise use Fn + Z to toggle
 | 
			
		||||
    #endif
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,53 +0,0 @@
 | 
			
		|||
# jonavin's GMMK Pro ISO layout
 | 
			
		||||
# Thanks to RustyBrakes for the keymap adjustments and ISO Layout testing
 | 
			
		||||
 | 
			
		||||
- Add Fn layer keys from Glorious Core mapping that's missing in the default qmk mapping
 | 
			
		||||
- Add PrtScr, Scroll Lock, Break, NumLock to Fn layer
 | 
			
		||||
- Implement Win key lock using Fn+Win like in Glorious Core firmware
 | 
			
		||||
- Layer 2 mod on Caps Lock with double-tap to switch to this layer, double tap to switch back
 | 
			
		||||
- Layer 2 provides arrows on WASD and additional nav keys + right hand numpad with 00; an be used for Alt Code entry
 | 
			
		||||
- Layer 2 left spacebar Backspace
 | 
			
		||||
- add double tap of Left Shift to toggle Caps Lock
 | 
			
		||||
- additional encoder functionality
 | 
			
		||||
    - FN Layer - change rgb idle timeout
 | 
			
		||||
    - holding Left shift, change layers
 | 
			
		||||
    - holding right shift, Navigate page up/down
 | 
			
		||||
    - holding Left Ctrl, navigate prev/next word
 | 
			
		||||
    - holding Right Ctrl, changes RGB hue/colour
 | 
			
		||||
    - holding Left Alt, change media prev/next track
 | 
			
		||||
    - default is change volume
 | 
			
		||||
    
 | 
			
		||||
- LED/RGB Functionality
 | 
			
		||||
    - RGB idle timeout (default 5 minutes)
 | 
			
		||||
        - Can be changed in FN layer with < and > or encoder
 | 
			
		||||
        - setting to zero disables timeout
 | 
			
		||||
        - indicators in FN layer using RGB in FN and number rows to show the timeout in minutes
 | 
			
		||||
    - LED address location map as enum definition in rgb_matrix_map.h
 | 
			
		||||
    - LED group lists for arrows, numpad, F row, num row, left and right side LEDs
 | 
			
		||||
    - default startup in single mode with default colour 
 | 
			
		||||
    - Capslock, Scroll Lock, and Num Lock (not set) indicator on left side LED
 | 
			
		||||
    - Layer indicator on right side LED
 | 
			
		||||
    - Fn key light up red when Fn layer activate
 | 
			
		||||
    - Win Key light up red when Win Lock mode enabled
 | 
			
		||||
    - Layer 2 activation lights up Numpad area
 | 
			
		||||
    - Fn + Z to turn off all RGB lights except rgb indicators; press again to toggle
 | 
			
		||||
 | 
			
		||||
rules.mk OPTIONS - Active features from userspace
 | 
			
		||||
STARTUP_NUMLOCK_ON = yes
 | 
			
		||||
    - turns on NUMLOCK by default
 | 
			
		||||
 | 
			
		||||
ENCODER_DEFAULTACTIONS_ENABLE = yes
 | 
			
		||||
    - Enabled default encoder funtions
 | 
			
		||||
  
 | 
			
		||||
TD_LSFT_CAPSLOCK_ENABLE = yes
 | 
			
		||||
    - This will enable double tap on Left Shift to toggle CAPSLOCK when using KC_LSFTCAPS
 | 
			
		||||
 | 
			
		||||
IDLE_TIMEOUT_ENABLE = yes
 | 
			
		||||
    - Enables Timer functionality; for RGB idle timeouts that can be changed dynamically
 | 
			
		||||
 | 
			
		||||
INVERT_NUMLOCK_INDICATOR
 | 
			
		||||
    - inverts the Num lock indicator, LED is on when num lokc is off
 | 
			
		||||
 | 
			
		||||
COLEMAK_LAYER_ENABLE = yes
 | 
			
		||||
    - Enabled optional 5th layer for COLEMAK layout
 | 
			
		||||
    - Use Shift and encoder to enter 5th layer, right led indicator lights up BLUE
 | 
			
		||||
| 
						 | 
				
			
			@ -1,146 +0,0 @@
 | 
			
		|||
/* Copyright 2021 Jonavin Eng
 | 
			
		||||
 * Copyright 2022 RustyBrakes (ISO conversion)
 | 
			
		||||
 *
 | 
			
		||||
 * This program is free software: you can redistribute it and/or modify
 | 
			
		||||
 * it under the terms of the GNU General Public License as published by
 | 
			
		||||
 * the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
 * (at your option) any later version.
 | 
			
		||||
 *
 | 
			
		||||
 * This program is distributed in the hope that it will be useful,
 | 
			
		||||
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
 * GNU General Public License for more details.
 | 
			
		||||
 *
 | 
			
		||||
 * You should have received a copy of the GNU General Public License
 | 
			
		||||
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifdef RGB_MATRIX_ENABLE
 | 
			
		||||
 | 
			
		||||
    // Custom RGB Colours
 | 
			
		||||
    #define RGB_GODSPEED 0x00, 0xE4, 0xFF // colour for matching keycaps
 | 
			
		||||
    #define RGB_NAUTILUS 0x00, 0xA4, 0xA9 // Naurilus Font colours
 | 
			
		||||
 | 
			
		||||
    // RGB LED locations
 | 
			
		||||
    enum led_location_map {
 | 
			
		||||
        LED_ESC, // 0, ESC, k13
 | 
			
		||||
        LED_GRV, // 1, `, k16
 | 
			
		||||
        LEB_TAB, // 2, Tab, k11
 | 
			
		||||
        LED_CAPS, // 3, Caps, k21
 | 
			
		||||
        LED_LSFT, // 4, Sh_L, k00
 | 
			
		||||
        LED_LCTL, // 5, Ct_L, k06
 | 
			
		||||
        LED_F1, // 6, F1, k26
 | 
			
		||||
        LED_1, // 7, 1, k17
 | 
			
		||||
        LED_Q, // 8, Q, k10
 | 
			
		||||
        LED_A, // 9, A, k12
 | 
			
		||||
        LED_Z, // 10, Z, k14
 | 
			
		||||
        LED_LWIN, // 11, Win_L, k90
 | 
			
		||||
        LED_F2, // 12, F2, k36
 | 
			
		||||
        LED_2, // 13, 2, k27
 | 
			
		||||
        LED_W, // 14, W, k20
 | 
			
		||||
        LED_S, // 15, S, k22
 | 
			
		||||
        LED_X, // 16, X, k24
 | 
			
		||||
        LED_LALT, // 17, Alt_L, k93
 | 
			
		||||
        LED_F3, // 18, F3, k31
 | 
			
		||||
        LED_3, // 19, 3, k37
 | 
			
		||||
        LED_E, // 20, E, k30
 | 
			
		||||
        LED_D, // 21, D, k32
 | 
			
		||||
        LED_C, // 22, C, k34
 | 
			
		||||
        LED_F4, // 23, F4, k33
 | 
			
		||||
        LED_4, // 24, 4, k47
 | 
			
		||||
        LED_R, // 25, R, k40
 | 
			
		||||
        LED_F, // 26, F, k42
 | 
			
		||||
        LED_V, // 27, V, k44
 | 
			
		||||
        LED_F5, // 28, F5, k07
 | 
			
		||||
        LED_5, // 29, 5, k46
 | 
			
		||||
        LED_T, // 30, T, k41
 | 
			
		||||
        LED_G, // 31, G, k43
 | 
			
		||||
        LED_B, // 32, B, k45
 | 
			
		||||
        LED_SPC, // 33, SPACE, k94
 | 
			
		||||
        LED_F6, // 34, F6, k63
 | 
			
		||||
        LED_6, // 35, 6, k56
 | 
			
		||||
        LED_Y, // 36, Y, k51
 | 
			
		||||
        LED_H, // 37, H, k53
 | 
			
		||||
        LED_N, // 38, N, k55
 | 
			
		||||
        LED_F7, // 39, F7, k71
 | 
			
		||||
        LED_7, // 40, 7, k57
 | 
			
		||||
        LED_U, // 41, U, k50
 | 
			
		||||
        LED_J, // 42, J, k52
 | 
			
		||||
        LED_M, // 43, M, k54
 | 
			
		||||
        LED_F8, // 44, F8, k76
 | 
			
		||||
        LED_8, // 45, 8, k67
 | 
			
		||||
        LED_I, // 46, I, k60
 | 
			
		||||
        LED_K, // 47, K, k62
 | 
			
		||||
        LED_COMM, // 48, ,, k64
 | 
			
		||||
        LED_RALT, // 49, Alt_R, k95
 | 
			
		||||
        LED_F9, // 50, F9, ka6
 | 
			
		||||
        LED_9, // 51, 9, k77
 | 
			
		||||
        LED_O, // 52, O, k70
 | 
			
		||||
        LED_L, // 53, L, k72
 | 
			
		||||
        LED_DOT, // 54, ., k74
 | 
			
		||||
        LED_FN, // 55, FN, k92
 | 
			
		||||
        LED_F10, // 56, F10, ka7
 | 
			
		||||
        LED_0, // 57, 0, k87
 | 
			
		||||
        LED_P, // 58, P, k80
 | 
			
		||||
        LED_SCLN, // 59, ;, k82
 | 
			
		||||
        LED_SLSH, // 60, /, k85
 | 
			
		||||
        LED_F11, // 61, F11, ka3
 | 
			
		||||
        LED_MINS, // 62, -, k86
 | 
			
		||||
        LED_LBRC, // 63, [, k81
 | 
			
		||||
        LED_QUOT, // 64, ", k83
 | 
			
		||||
        LED_RCTL, // 65, Ct_R, k04
 | 
			
		||||
        LED_F12, // 66, F12, ka5
 | 
			
		||||
        LED_BSLS, // 67, \, k23
 | 
			
		||||
        LED_L1, // 68, LED, l01
 | 
			
		||||
        LED_R1, // 69, LED, l11
 | 
			
		||||
        LED_PRT, // 70, Prt, k97
 | 
			
		||||
        LED_L2, // 71, LED, l02
 | 
			
		||||
        LED_R2, // 72, LED, l12
 | 
			
		||||
        LED_DEL, // 73, Del, k65
 | 
			
		||||
        LED_L3, // 74, LED, l03
 | 
			
		||||
        LED_R3, // 75, LED, l13
 | 
			
		||||
        LED_PGUP, // 76, PgUp, k15
 | 
			
		||||
        LED_L4, // 77, LED, l04
 | 
			
		||||
        LED_R4, // 78, LED, l14
 | 
			
		||||
        LED_EQL, // 79, =, k66
 | 
			
		||||
        LED_RIGHT, // 80, Right, k05
 | 
			
		||||
        LED_L5, // 81, LED, l05
 | 
			
		||||
        LED_R5, // 82, LED, l15
 | 
			
		||||
        LED_END, // 83, End, k75
 | 
			
		||||
        LED_L6, // 84, LED, l06
 | 
			
		||||
        LED_R6, // 85, LED, l16
 | 
			
		||||
        LED_BSPC, // 86, BSpc, ka1
 | 
			
		||||
        LED_PGDN, // 87, PgDn, k25
 | 
			
		||||
        LED_L7, // 88, LED, l07
 | 
			
		||||
        LED_R7, // 89, LED, l17
 | 
			
		||||
        LED_RBRC, // 90, ], k61
 | 
			
		||||
        LED_RSFT, // 91, Sh_R, k91
 | 
			
		||||
        LED_L8, // 92, LED, l08
 | 
			
		||||
        LED_R8, // 93, LED, l18
 | 
			
		||||
        LED_UP, // 94, Up, k35
 | 
			
		||||
        LED_HASH, // 95, #, k84
 | 
			
		||||
        LED_LEFT, // 96, Left, k03
 | 
			
		||||
        LED_ENT, // 97, Enter, ka4
 | 
			
		||||
        LED_DOWN // 98, Down, k73
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    const uint8_t LED_LIST_WASD[] = { LED_W, LED_A, LED_S, LED_D };
 | 
			
		||||
 | 
			
		||||
    const uint8_t LED_LIST_ARROWS[] = { LED_LEFT, LED_RIGHT, LED_UP, LED_DOWN };
 | 
			
		||||
 | 
			
		||||
    const uint8_t LED_LIST_FUNCROW[] = { LED_ESC, LED_F1, LED_F2, LED_F3, LED_F4, LED_F5, LED_F6, LED_F7, LED_F8, LED_F9, LED_F10, LED_F11, LED_F12, LED_PRT};
 | 
			
		||||
 | 
			
		||||
    const uint8_t LED_LIST_NUMROW[] = { LED_GRV, LED_1, LED_2, LED_3, LED_4, LED_5, LED_6, LED_7, LED_8, LED_9, LED_0, LED_MINS, LED_EQL, LED_BSPC, LED_DEL};
 | 
			
		||||
 | 
			
		||||
    const uint8_t LED_LIST_NUMPAD[] = {
 | 
			
		||||
        LED_7, LED_8, LED_9,
 | 
			
		||||
        LED_U, LED_I, LED_O,
 | 
			
		||||
        LED_J, LED_K, LED_L,
 | 
			
		||||
        LED_M, LED_COMM, LED_DOT
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
    const uint8_t LED_SIDE_LEFT[] = { LED_L1, LED_L2, LED_L3, LED_L4, LED_L5, LED_L6, LED_L7, LED_L8};
 | 
			
		||||
 | 
			
		||||
    const uint8_t LED_SIDE_RIGHT[] = { LED_R1, LED_R2, LED_R3, LED_R4, LED_R5, LED_R6, LED_R7, LED_R8};
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
| 
						 | 
				
			
			@ -1,12 +0,0 @@
 | 
			
		|||
VIA_ENABLE = yes
 | 
			
		||||
MOUSEKEY_ENABLE = no
 | 
			
		||||
TAP_DANCE_ENABLE = yes
 | 
			
		||||
BOOTMAGIC_ENABLE = yes      # Enable Bootmagic Lite
 | 
			
		||||
 | 
			
		||||
TD_LSFT_CAPSLOCK_ENABLE = yes
 | 
			
		||||
IDLE_TIMEOUT_ENABLE = yes
 | 
			
		||||
STARTUP_NUMLOCK_ON = yes
 | 
			
		||||
ENCODER_DEFAULTACTIONS_ENABLE = no
 | 
			
		||||
 | 
			
		||||
COLEMAK_LAYER_ENABLE = yes  #Enable Colemak layer / set to no to disable
 | 
			
		||||
INVERT_NUMLOCK_INDICATOR = yes
 | 
			
		||||
| 
						 | 
				
			
			@ -1,20 +0,0 @@
 | 
			
		|||
// Copyright 2021 Victor Toni (@vitoni)
 | 
			
		||||
// SPDX-License-Identifier: GPL-2.0-or-later
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#if defined(RGB_MATRIX_ENABLE)
 | 
			
		||||
    #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_SOLID_COLOR
 | 
			
		||||
     // number of milliseconds to wait until turning off RGB automatically
 | 
			
		||||
    #define RGB_MATRIX_TIMEOUT 300000 // 300 seconds / 5 min
 | 
			
		||||
    // start fading out before getting disabled
 | 
			
		||||
    // fading out is timed (depending on the rgb_matrix_config.speed) to have finished before reaching RGB_MATRIX_TIMEOUT
 | 
			
		||||
    #define RGB_DISABLE_WITH_FADE_OUT
 | 
			
		||||
    #define RGB_DISABLE_WHEN_USB_SUSPENDED
 | 
			
		||||
    // number of milliseconds to wait until activating RGB idle effects
 | 
			
		||||
    #define RGB_IDLE_TIMEOUT 4500 // 4.5 seconds
 | 
			
		||||
    // activate breathe effect when idle
 | 
			
		||||
    #define RGB_IDLE_BREATHE
 | 
			
		||||
    // fade in when we have been suspended
 | 
			
		||||
    #define RGB_FADE_IN
 | 
			
		||||
#endif
 | 
			
		||||
| 
						 | 
				
			
			@ -1,149 +0,0 @@
 | 
			
		|||
// Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>,
 | 
			
		||||
// Copyright 2021 Victor Toni (@vitoni)
 | 
			
		||||
// SPDX-License-Identifier: GPL-2.0-or-later
 | 
			
		||||
 | 
			
		||||
#include QMK_KEYBOARD_H
 | 
			
		||||
 | 
			
		||||
#include "vitoni.h"
 | 
			
		||||
 | 
			
		||||
enum layer_names {
 | 
			
		||||
    _BASE,
 | 
			
		||||
    _MOV,
 | 
			
		||||
    _RGB
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// clang-format off
 | 
			
		||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
 | 
			
		||||
//      ESC      F1       F2       F3       F4       F5       F6       F7       F8       F9       F10      F11      F12	     Prt           Rotary(Mute)
 | 
			
		||||
//      ~        1        2        3        4        5        6        7        8        9        0         -       (=)	     BackSpc           Del
 | 
			
		||||
//      Tab      Q        W        E        R        T        Y        U        I        O        P        [        ]                          PgUp
 | 
			
		||||
//      Caps     A        S        D        F        G        H        J        K        L        ;        "        #        Enter             PgDn
 | 
			
		||||
//      Sh_L     /        Z        X        C        V        B        N        M        ,        .        ?                 Sh_R     Up       End
 | 
			
		||||
//      Ct_L     Win_L    Alt_L                               SPACE                               Alt_R    FN       Ct_R     Left     Down     Right
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    //
 | 
			
		||||
    // This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
 | 
			
		||||
    // Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
 | 
			
		||||
    // Press CAPS+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
 | 
			
		||||
    [_BASE] = LAYOUT(
 | 
			
		||||
        KC_ESC,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_PSCR,          KC_MUTE,
 | 
			
		||||
        KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC,          KC_DEL,
 | 
			
		||||
        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC,                   KC_PGUP,
 | 
			
		||||
        MO(_MOV), KC_A,   KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT,           KC_PGDN,
 | 
			
		||||
        KC_LSFT, KC_NUBS, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,          KC_RSFT, KC_UP,   KC_END,
 | 
			
		||||
        KC_LCTL, KC_LGUI, KC_LALT,                            KC_SPC,                             KC_RALT, TG(_RGB),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
    [_MOV] = LAYOUT(
 | 
			
		||||
        QK_BOOT, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MPLY, KC_MSTP, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______,          _______,
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          KC_INS,
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,                   _______,
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, NK_TOGG, _______, _______, _______, _______,          _______, KC_PGUP, _______,
 | 
			
		||||
        _______, _______, _______,                            _______,                            _______, _______, _______, KC_HOME, KC_PGDN, KC_END
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
    [_RGB] = LAYOUT(
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT,          RGB_MOD,
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,                   RGB_RMOD,
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG,          RGB_SPI,
 | 
			
		||||
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, RGB_SAI, RGB_SPD,
 | 
			
		||||
        _______, _______, _______,                            _______,                            _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
// clang-format on
 | 
			
		||||
 | 
			
		||||
#if defined(ENCODER_ENABLE)
 | 
			
		||||
bool encoder_update_user(uint8_t index, bool clockwise) {
 | 
			
		||||
    switch (get_highest_layer(layer_state)) {
 | 
			
		||||
        case _MOV:
 | 
			
		||||
            if (clockwise) {
 | 
			
		||||
                tap_code16(C(KC_TAB));
 | 
			
		||||
            } else {
 | 
			
		||||
                tap_code16(S(C(KC_TAB)));
 | 
			
		||||
            }
 | 
			
		||||
            break;
 | 
			
		||||
#if defined(RGB_MATRIX_ENABLE)
 | 
			
		||||
        case _RGB:
 | 
			
		||||
            if (clockwise) {
 | 
			
		||||
                rgb_matrix_increase_val_noeeprom();
 | 
			
		||||
            } else {
 | 
			
		||||
                rgb_matrix_decrease_val_noeeprom();
 | 
			
		||||
            }
 | 
			
		||||
            break;
 | 
			
		||||
#endif // RGB_MATRIX_ENABLE
 | 
			
		||||
        default:
 | 
			
		||||
            if (clockwise) {
 | 
			
		||||
                tap_code(KC_VOLU);
 | 
			
		||||
            } else {
 | 
			
		||||
                tap_code(KC_VOLD);
 | 
			
		||||
            }
 | 
			
		||||
            break;
 | 
			
		||||
    }
 | 
			
		||||
    //return true; //set to return false to counteract enabled encoder in pro.c
 | 
			
		||||
    return false;
 | 
			
		||||
}
 | 
			
		||||
#endif // ENCODER_ENABLE
 | 
			
		||||
 | 
			
		||||
#if defined(RGB_MATRIX_ENABLE)
 | 
			
		||||
/*
 | 
			
		||||
* Set up default RGB color.
 | 
			
		||||
*/
 | 
			
		||||
void rgb_matrix_set_default_color(void) {
 | 
			
		||||
    rgb_matrix_sethsv_noeeprom_user(HSV_CHARTREUSE);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Set up RGB defaults.
 | 
			
		||||
*/
 | 
			
		||||
void rgb_matrix_configure_default_settings(void) {
 | 
			
		||||
    rgb_matrix_set_default_color();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void keyboard_post_init_user(void) {
 | 
			
		||||
    rgb_matrix_enable_noeeprom();
 | 
			
		||||
    rgb_matrix_configure_default_settings();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Use RGB underglow to indicate specific layers.
 | 
			
		||||
*/
 | 
			
		||||
layer_state_t layer_state_set_user(layer_state_t state) {
 | 
			
		||||
    switch (get_highest_layer(state)) {
 | 
			
		||||
        case _MOV:
 | 
			
		||||
            rgb_matrix_sethsv_noeeprom_user(HSV_SPRINGGREEN);
 | 
			
		||||
            break;
 | 
			
		||||
        case _RGB:
 | 
			
		||||
            rgb_matrix_sethsv_noeeprom_user(HSV_GREEN);
 | 
			
		||||
            break;
 | 
			
		||||
        default: // for any other layer
 | 
			
		||||
            rgb_matrix_set_default_color();
 | 
			
		||||
            break;
 | 
			
		||||
    }
 | 
			
		||||
    return state;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void matrix_scan_user(void) {
 | 
			
		||||
    matrix_scan_user_rgb();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
 | 
			
		||||
    if (!process_record_user_rgb(keycode, record)) {
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    switch (keycode) {
 | 
			
		||||
        case QK_BOOT:  // when activating QK_BOOT mode for flashing
 | 
			
		||||
            if (record->event.pressed) {
 | 
			
		||||
                rgb_matrix_set_color_all(63, 0, 0);
 | 
			
		||||
                rgb_matrix_driver.flush();
 | 
			
		||||
            }
 | 
			
		||||
            return true;
 | 
			
		||||
    }
 | 
			
		||||
    return true; // Process all other keycodes normally
 | 
			
		||||
}
 | 
			
		||||
#endif // RGB_MATRIX_ENABLE
 | 
			
		||||
| 
						 | 
				
			
			@ -1,104 +0,0 @@
 | 
			
		|||
= ViToni's keymap for GMMK Pro ISO
 | 
			
		||||
 | 
			
		||||
== Layout
 | 
			
		||||
Based on the stock layout but making use of CAPS as FN similar to laptop keyboards.
 | 
			
		||||
This frees up the left row for other uses (although not remapped yet).
 | 
			
		||||
Since both Delete and Insert are used for coding they are part of the CAPS layer as well.
 | 
			
		||||
 | 
			
		||||
The differences are as follows:
 | 
			
		||||
 | 
			
		||||
=== Layer 0 (`_BASE`)
 | 
			
		||||
Mostly stock + CAPS goes to layer `_MOV`.
 | 
			
		||||
FN toggles the layer `_RGB`.
 | 
			
		||||
 | 
			
		||||
=== Layer 1 (`_MOV`), accessed by pressing `CAPS` on layer `_BASE`
 | 
			
		||||
[%header]
 | 
			
		||||
|===
 | 
			
		||||
| Key / Action          | Mapped to
 | 
			
		||||
| ESC                   | _RESET_
 | 
			
		||||
| F1                    | KC_MYCM
 | 
			
		||||
| F2                    | KC_WHOM
 | 
			
		||||
| F3                    | KC_CALC
 | 
			
		||||
| F4                    | KC_MSEL
 | 
			
		||||
| F5                    | KC_MPRV
 | 
			
		||||
| F6                    | KC_MPLY
 | 
			
		||||
| F7                    | KC_MSTP
 | 
			
		||||
| F8                    | KC_MNXT
 | 
			
		||||
| F9                    | KC_MUTE
 | 
			
		||||
| F10                   | KC_VOLD
 | 
			
		||||
| F11                   | KC_VOLU
 | 
			
		||||
| N                     | NK_TOGG
 | 
			
		||||
| Delete                | Insert
 | 
			
		||||
| Left                  | Home
 | 
			
		||||
| Right                 | End
 | 
			
		||||
| Up                    | PgUp
 | 
			
		||||
| Down                  | PgDn
 | 
			
		||||
|===
 | 
			
		||||
 | 
			
		||||
=== Layer 2 (`_RGB`), accessed by pressing `FN` on layer `_BASE`
 | 
			
		||||
Revamped the stock FN layer to focus on RGB only.
 | 
			
		||||
 | 
			
		||||
[%header]
 | 
			
		||||
|===
 | 
			
		||||
| Key / Action          | Mapped to
 | 
			
		||||
| Knob clockwise        | Value/Brightness up
 | 
			
		||||
| Knob anti-clockwise   | Value/Brightness down
 | 
			
		||||
| Backspace             | _RESET_
 | 
			
		||||
| Enter                 | RGB_TOG
 | 
			
		||||
| Del                   | RGB_MOD
 | 
			
		||||
| PgUp                  | RGB_RMOD
 | 
			
		||||
| PgDn                  | RGB_SPI
 | 
			
		||||
| End                   | RGB_SPD
 | 
			
		||||
| Left                  | RGB_HUD
 | 
			
		||||
| Right                 | RGB_HUI
 | 
			
		||||
| Up                    | RGB_SAI
 | 
			
		||||
| Down                  | RGB_SAD
 | 
			
		||||
|===
 | 
			
		||||
 | 
			
		||||
No other changes have been made.
 | 
			
		||||
 | 
			
		||||
== RGB light
 | 
			
		||||
 | 
			
		||||
The code customizing RGB light usage is decribed here:
 | 
			
		||||
 | 
			
		||||
* link:../../../../../../users/vitoni/readme.adoc[/users/vitoni/readme.adoc]
 | 
			
		||||
 | 
			
		||||
When using  `RGB_MATRIX_TIMEOUT` addtional options are available:
 | 
			
		||||
 | 
			
		||||
* `RGB_FADE_IN` makes the RGB lights fade in instead of setting the value/brightness to 100% (implicitly due to HSV including the brightness) when resuming after RGB lights have been turned off.
 | 
			
		||||
Fade in occurs when the keyboard is initialized and when the RGB brightness has been changed (e.g. suspending, fade out, etc.).
 | 
			
		||||
* `RGB_DISABLE_WITH_FADE_OUT` activates fade out before the keyboard is disabled by `RGB_MATRIX_TIMEOUT`.
 | 
			
		||||
 | 
			
		||||
Parameters used to define the behavior are:
 | 
			
		||||
[%header]
 | 
			
		||||
|===
 | 
			
		||||
|Key | Default | Description
 | 
			
		||||
 | 
			
		||||
| RGB_MATRIX_MAXIMUM_BRIGHTNESS
 | 
			
		||||
| 200 (<= UNIT8_MAX)
 | 
			
		||||
| Maximum assumed value for brightness.
 | 
			
		||||
Used to calculate lead time for fade out before suspend timeout.
 | 
			
		||||
 | 
			
		||||
|===
 | 
			
		||||
 | 
			
		||||
`RGB_IDLE_TIMEOUT` enables fading out after being idle for the defined time and allows
 | 
			
		||||
* `RGB_IDLE_BREATHE` also activates a brethe effect while idling.
 | 
			
		||||
 | 
			
		||||
[%header]
 | 
			
		||||
|===
 | 
			
		||||
|Key | Default | Description
 | 
			
		||||
 | 
			
		||||
|RGB_IDLE_TIMEOUT
 | 
			
		||||
|4500
 | 
			
		||||
|Time in milliseconds without activity before considered to be idle.
 | 
			
		||||
 | 
			
		||||
|RGB_IDLE_MINIMUM_BRIGHTNESS
 | 
			
		||||
|`RGB_MATRIX_MAXIMUM_BRIGHTNESS` / 5
 | 
			
		||||
|Brightness value RGB is dimmed to when starting to idle. +
 | 
			
		||||
When breathing used as the lower bound of the brightness value.
 | 
			
		||||
 | 
			
		||||
|RGB_IDLE_MAXIMUM_BRIGHTNESS
 | 
			
		||||
|`RGB_MATRIX_MAXIMUM_BRIGHTNESS` * 2/5
 | 
			
		||||
|Upper bound of brightness value of the RGB light while breathing.
 | 
			
		||||
 | 
			
		||||
|===
 | 
			
		||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue