rgblight: Fix rgblight_blink_layer when multiple layers are active (#16824)
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					 1 changed files with 4 additions and 3 deletions
				
			
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			@ -829,18 +829,19 @@ void rgblight_blink_layer_repeat(uint8_t layer, uint16_t duration_ms, uint8_t ti
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void rgblight_blink_layer_repeat_helper(void) {
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    if (_blinking_layer_mask != 0 && timer_expired(sync_timer_read(), _repeat_timer)) {
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        for (uint8_t layer = 0; layer < RGBLIGHT_MAX_LAYERS; layer++) {
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            if ((_blinking_layer_mask & (rgblight_layer_mask_t)1 << layer) != 0 && _times_remaining > 0) {
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            if ((_blinking_layer_mask & (rgblight_layer_mask_t)1 << layer) != 0) {
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                if (_times_remaining % 2 == 1) {
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                    rgblight_set_layer_state(layer, false);
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                } else {
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                    rgblight_set_layer_state(layer, true);
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                }
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                _times_remaining--;
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                _repeat_timer = sync_timer_read() + _dur;
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            }
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        }
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        _times_remaining--;
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        if (_times_remaining <= 0) {
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            _blinking_layer_mask = 0;
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        } else {
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            _repeat_timer = sync_timer_read() + _dur;
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        }
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    }
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}
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