Remove broken keymap/userspace (#19271)

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Joel Challis 2022-12-10 02:19:31 +00:00 committed by GitHub
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/* Copyright 2021 Joshua T.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// Do not allow one macro to contain the other macro
#define DYNAMIC_MACRO_NO_NESTING
// "THE most important tap hold configuration setting"
// https://precondition.github.io/home-row-mods#ignore-mod-tap-interrupt
// https://docs.qmk.fm/#/tap_hold?id=ignore-mod-tap-interrupt
#define IGNORE_MOD_TAP_INTERRUPT
// This one is a style choice. Play with it both on and off to see which
// one suits you better.
// https://precondition.github.io/home-row-mods#permissive-hold
// https://docs.qmk.fm/#/tap_hold?id=permissive-hold
#define PERMISSIVE_HOLD
// If you press a dual-role key for longer than TAPPING_TERM, then
// release it without pressing another key, without this setting nothing
// would happen. With this setting, it sends the key's tap function.
// https://precondition.github.io/home-row-mods#retro-tapping
#define RETRO_TAPPING
// Disable some unused features to save space
#undef LOCKING_SUPPORT_ENABLE
#undef LOCKING_RESYNC_ENABLE
/////
// Flags for stuff in my userspace
#define USER_INCLUDE_GAMING_LAYER
#define USER_INCLUDE_MACRO_LAYER
// "Super Alt-Tab"
// https://docs.qmk.fm/#/feature_macros?id=super-alt%E2%86%AFtab
#define USER_SUPER_ALT_TAB_TIMEOUT 500

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/* Copyright 2021 Joshua T.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "replicaJunction.h"
#define BSP_SYM LT(L_SYMBOLS, KC_BSPC)
#define SPC_NAV LT(L_NAVIGATION, KC_SPC)
#define EQL_FUN LT(L_FN, KC_EQL)
#define ESC_SFT LSFT_T(KC_ESC)
#define TAB_SFT RSFT_T(KC_TAB)
#define DF_TYPE DF(L_BASE)
#define DF_GAME DF(L_GAMING)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[L_BASE] = LAYOUT(
KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,
KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I, KC_O,
KC_Z, KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM,KC_DOT, KC_SLSH,
KC_ESC, KC_LGUI,KC_TAB, ESC_SFT,BSP_SYM,CTL_DEL,ALT_ENT,SPC_NAV,TAB_SFT,KC_MINS,KC_QUOT,EQL_FUN
),
[L_GAMING] = LAYOUT(
_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,
_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,
_______,_______,KC_C, KC_D, _______, _______,_______,_______,_______,_______,
_______,KC_TAB, KC_LALT,KC_LSFT,KC_SPC, KC_LCTL,KC_LALT,KC_BSPC,KC_BTN1,KC_BTN2,KC_BTN3,_______
),
[L_NUMBERS] = LAYOUT(
_______,_______,_______,_______,_______, KC_HASH,KC_7, KC_8, KC_9, KC_SLSH,
_______,_______,_______,_______,_______, KC_PLUS,KC_4, KC_5, KC_6, KC_ASTR,
_______,_______,_______,_______,_______, KC_MINS,KC_1, KC_2, KC_3, KC_BSLS,
_______,_______,_______,_______,_______,_______,_______,_______,KC_0, KC_0, KC_DOT, KC_ENT
),
[L_SYMBOLS] = LAYOUT(
KC_AT, KC_LT, KC_DLR, KC_GT, XXXXXXX, XXXXXXX,KC_LBRC,KC_UNDS,KC_RBRC,XXXXXXX,
KC_BSLS,KC_LPRN,KC_DQUO,KC_RPRN,KC_HASH, KC_PERC,KC_LCBR,KC_EQL, KC_RCBR,KC_PIPE,
KC_EXLM,KC_COLN,KC_ASTR,KC_PLUS,XXXXXXX, XXXXXXX,KC_AMPR,KC_CIRC,KC_TILD,KC_GRV,
_______,_______,_______,_______,ooooooo,_______,_______,ooooooo,CAPWORD,_______,_______,_______
),
[L_NAVIGATION] = LAYOUT(
OS_UNDO,OS_CUT, OS_PAST,OS_COPY,OS_SALL, KC_PGUP,KC_HOME,KC_UP, KC_END, KC_DEL,
KC_LGUI,KC_LALT,KC_LSFT,KC_LCTL,_______, KC_PGDN,KC_LEFT,KC_DOWN,KC_RGHT,KC_BSPC,
WIN_V, _______,_______,OS_FIND,SEARCH, _______,SFT_TAB,KC_TAB, KC_APP, KC_PSCR,
_______,_______,_______,NUMWORD,ooooooo,_______,_______,ooooooo,_______,_______,_______,_______
),
[L_FN] = LAYOUT(
QK_BOOT, _______,_______,_______,_______, KC_VOLU,KC_F9, KC_F10, KC_F11, KC_F12,
MS_JIGL,_______,_______,_______,_______, KC_MUTE,KC_F5, KC_F6, KC_F7, KC_F8,
_______,K_SECR1,K_SECR2,K_SECR3,K_SECR4, KC_VOLD,KC_F1, KC_F2, KC_F3, KC_F4,
DF_TYPE,DF_GAME,_______,_______,_______,KC_LCTL,KC_LALT,_______,_______,_______,_______,ooooooo
),
[L_MACROS] = LAYOUT(
QK_MAKE,_______,DM_REC2,DM_REC1,DM_RSTP, _______,SHEBANG,_______,_______,_______,
QK_FLSH,_______,DM_PLY2,DM_PLY1,_______, PRG_NE, PRG_EQ, PRG_GEQ,PRG_LEQ,PRG_ARR,
QK_VERS,_______,_______,_______,_______, _______,PS_ITEM,FS_PIPE,_______,FS_ARR,
_______,_______,_______,_______,ooooooo,_______,_______,ooooooo,_______,_______,_______,_______
)
// Template
// [L_FUNC] = LAYOUT(
// _______,_______,_______,_______,_______, _______,_______,_______,_______,_______,
// _______,_______,_______,_______,_______, _______,_______,_______,_______,_______,
// _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
// _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______
// ),
};
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, L_SYMBOLS, L_NAVIGATION, L_MACROS);
}

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# replicaJunction - Atreus Layout
I no longer actively use this keyboard. I've replaced it with the [Keyboardio Atreus](../../../keyboardio/atreus/keymaps/replicaJunction/readme.md).
I still try to make sure the layout compiles, but I'm no longer tweaking it or adding new features.
Most of the interesting features in this layout are defined in [my userspace folder](../../../../users/replicaJunction/readme.md). Refer to the documentation and code there for more details.

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# Userspace options
USER_CAPS_WORD_ENABLE = yes
USER_MOUSE_JIGGLE_ENABLE = yes
USER_NUM_WORD_ENABLE = yes
USER_SECRETS_ENABLE = yes
DYNAMIC_MACRO_ENABLE = yes
# Extra features that are nice but takes space. Enable only if they're
# used in the layout.
WPM_ENABLE = no
# EXTRAKEY_ENABLE = no # For volume keys and similar
# MOUSEKEY_ENABLE = no # Them mouse keys yo
KEY_OVERRIDE_ENABLE = no
LEADER_ENABLE = no
TAP_DANCE_ENABLE = no
# RGBLIGHT_ENABLE = no # Keyboard RGB underglow
RGB_MATRIX_ENABLE = no
# Features I definitely don't care aboud
LTO_ENABLE = yes
CONSOLE_ENABLE = no
VERBOSE = no
DEBUG_MATRIX_SCAN_RATE = no
DEBUG_MATRIX = no
MAGIC_ENABLE = no
SPACE_CADET_ENABLE = no
GRAVE_ESC_ENABLE = no