[Keyboard] Add Rubi Numpad (#12283)
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com>
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								keyboards/rubi/rubi.h
									
										
									
									
									
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										102
									
								
								keyboards/rubi/rubi.h
									
										
									
									
									
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/* Copyright 2021 gregorio
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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#include "quantum.h"
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#define CALC_DIGITS 12
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enum rubi_keycodes {
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    ENC_PRESS = SAFE_RANGE,
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    CL_PLUS,
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    CL_STAR,
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    CL_TYPE,
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    NEW_SAFE_RANGE
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};
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enum oled_modes {
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    OLED_MODE_DEFAULT,
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    OLED_MODE_CALC,
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    OLED_MODE_OFF,
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    _NUM_OLED_MODES
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};
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enum encoder_modes {
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    ENC_MODE_VOLUME,
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    ENC_MODE_MEDIA,
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    ENC_MODE_BRIGHTNESS,
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    _NUM_ENCODER_MODES
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};
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extern uint8_t current_layer;
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extern uint8_t oled_mode;
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extern uint8_t encoder_mode;
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extern char calc_result_display[CALC_DIGITS+1];
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extern char calc_operator_display;
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extern char calc_status_display[CALC_DIGITS+1];
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extern uint8_t calc_display_lines;
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bool process_record_user_oled(uint16_t keycode, keyrecord_t *record);
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void change_oled_mode(void);
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void change_encoder_mode(bool reverse);
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uint16_t handle_encoder_cw(void);
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uint16_t handle_encoder_ccw(void);
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uint16_t handle_encoder_press(void);
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void calcUpdate(void);
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void calcInput(char input);
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void calcOperands(void);
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/* This is a shortcut to help you visually see your layout.
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 *
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 * The first section contains all of the arguments representing the physical
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 * layout of the board and position of the keys.
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 *
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 * The second converts the arguments into a two-dimensional array which
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 * represents the switch matrix.
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 */
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/* Rubi matrix layout
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 * ,---------------.
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 * |             23|
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 * |---------------|
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 * | 00| 01| 02| 03|
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 * |---------------|
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 * | 10| 11| 12|   |
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 * |-----------| 13|
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 * | 20| 21| 22|   |
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 * |---------------|
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 * | 30| 31| 32|   |
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 * |-----------| 33|
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 * |   41  | 42|   |
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 * `---------------'
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 */
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#define LAYOUT( \
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                       k23, \
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        k00, k01, k02, k03, \
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        k10, k11, k12, k13, \
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        k20, k21, k22, \
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        k30, k31, k32, k33, \
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             k41, k42 \
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) { \
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    { k00,   k01, k02, k03   }, \
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    { k10,   k11, k12, k13   }, \
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    { k20,   k21, k22, k23   }, \
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    { k30,   k31, k32, k33   }, \
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    { KC_NO, k41, k42, KC_NO }  \
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}
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