[Keymap] keymaps for planck and crkbd (#6895)
* using similar keymaps (with vim in mind) for planck and crkbd * changed to rgb matrix and lower max brightness to prevent unresponsiveness * readme and default rgb mode * disable all the not wanted effects and activate the framebuffer ones * changed effects * changed custom keycodes to defines * fixed comment
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								keyboards/crkbd/keymaps/dsanchezseco/config.h
									
										
									
									
									
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/*
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This is the c configuration file for the keymap
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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//#define USE_MATRIX_I2C
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#define USE_SERIAL
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/* Select hand configuration */
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// #define MASTER_LEFT
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// #define MASTER_RIGHT
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#define EE_HANDS
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// lower maximum brightness to lower power usage and prevent unresponsiveness
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
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#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
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//disable effects
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#define DISABLE_RGB_MATRIX_ALPHAS_MODS         // Static dual hue speed is hue for secondary hue
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#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN    // Static gradient top to bottom speed controls how much gradient changes
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#define DISABLE_RGB_MATRIX_BAND_SAT        // Single hue band fading saturation scrolling left to right
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#define DISABLE_RGB_MATRIX_BAND_VAL        // Single hue band fading brightness scrolling left to right
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#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT   // Single hue 3 blade spinning pinwheel fades saturation
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#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL   // Single hue 3 blade spinning pinwheel fades brightness
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#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT     // Single hue spinning spiral fades saturation
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#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL     // Single hue spinning spiral fades brightness
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#define DISABLE_RGB_MATRIX_CYCLE_ALL           // Full keyboard solid hue cycling through full gradient
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#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN       // Full gradient scrolling top to bottom
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#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN        // Full gradient scrolling out to in
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#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL   // Full dual gradients scrolling out to in
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#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON  // Full gradent Chevron shapped scrolling left to right
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#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL      // Full gradient spinning pinwheel around center of keyboard
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#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL        // Full gradient spinning spiral around center of keyboard
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#define DISABLE_RGB_MATRIX_DUAL_BEACON         // Full gradient spinning around center of keyboard
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#define DISABLE_RGB_MATRIX_RAINBOW_BEACON      // Full tighter gradient spinning around center of keyboard
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#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS   // Full dual gradients spinning two halfs of keyboard
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#define DISABLE_RGB_MATRIX_RAINDROPS           // Randomly changes a single key's hue
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#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE   // Pulses keys hit to hue & value then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE      // Static single hue pulses keys hit to shifted hue then fades to current hue
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE       // Hue & value pulse near a single key hit then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE  // Hue & value pulse near multiple key hits then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS      // Hue & value pulse the same column and row of a single key hit then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS      // Hue & value pulse away on the same column and row of a single key hit then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
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#define DISABLE_RGB_MATRIX_SPLASH              // Full gradient & value pulse away from a single key hit then fades value out
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#define DISABLE_RGB_MATRIX_MULTISPLASH         // Full gradient & value pulse away from multiple key hits then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_SPLASH        // Hue & value pulse away from a single key hit then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH   // Hue & value pulse away from multiple key hits then fades value out
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#define DISABLE_RGB_MATRIX_EFFECT_MAX
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