Tidy up LCD_ENABLE/visualizer references (#14855)
* Tidy up LCD_ENABLE/visualizer references * Fix up my (333fred) ergodox keymap with new LCD driver Co-authored-by: Fredric Silberberg <fred@silberberg.xyz>
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					 19 changed files with 57 additions and 1107 deletions
				
			
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			@ -326,10 +326,6 @@ ifneq ($(strip $(VARIABLE_TRACE)),no)
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    endif
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endif
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ifeq ($(strip $(LCD_ENABLE)), yes)
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    CIE1931_CURVE := yes
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endif
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VALID_BACKLIGHT_TYPES := pwm timer software custom
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BACKLIGHT_ENABLE ?= no
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			@ -6,6 +6,4 @@
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#include "../../config.h"
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#include "dudeofawesome.h"
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#include "./visualizer.h"
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#endif
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			@ -471,8 +471,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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};
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void matrix_init_user() {
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  backlight_enable();
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  backlight_level(BACKLIGHT_LEVELS);
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  led_matrix_enable_noeeprom();
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  led_matrix_set_val_noeeprom(UINT8_MAX);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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			@ -1,123 +0,0 @@
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/* Copyright 2017 Fred Sundvik
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#ifndef KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
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#define KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
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// Currently we are assuming that both the backlight and LCD are enabled
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// But it's entirely possible to write a custom visualizer that use only
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// one of them
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#ifndef LCD_BACKLIGHT_ENABLE
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#error This visualizer needs that LCD backlight is enabled
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#endif
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#ifndef LCD_ENABLE
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#error This visualizer needs that LCD is enabled
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#endif
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#include "visualizer.h"
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#include "visualizer_keyframes.h"
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#include "lcd_keyframes.h"
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#include "lcd_backlight_keyframes.h"
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#include "system/serial_link.h"
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#include "led.h"
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#include "default_animations.h"
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static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
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static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
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static bool initial_update = true;
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// Feel free to modify the animations below, or even add new ones if needed
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static keyframe_animation_t lcd_layer_display = {
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    .num_frames = 1,
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    .loop = false,
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    .frame_lengths = {gfxMillisecondsToTicks(0)},
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    .frame_functions = {lcd_keyframe_display_layer_and_led_states}
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};
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// The color animation animates the LCD color when you change layers
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static keyframe_animation_t color_animation = {
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    .num_frames = 2,
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    .loop = false,
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    // Note that there's a 200 ms no-operation frame,
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    // this prevents the color from changing when activating the layer
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    // momentarily
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    .frame_lengths = {gfxMillisecondsToTicks(1), gfxMillisecondsToTicks(5)},
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    .frame_functions = {keyframe_no_operation, lcd_backlight_keyframe_animate_color},
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};
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void initialize_user_visualizer(visualizer_state_t* state) {
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    // The brightness will be dynamically adjustable in the future
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    // But for now, change it here.
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    lcd_backlight_brightness(130);
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    state->current_lcd_color = initial_color;
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    state->target_lcd_color = logo_background_color;
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    initial_update = true;
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    start_keyframe_animation(&default_startup_animation);
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}
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// This function should be implemented by the keymap visualizer
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// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
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// that the simple_visualizer assumes that you are updating
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// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
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// stopped. This can be done by either double buffering it or by using constant strings
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static void get_visualizer_layer_and_color(visualizer_state_t* state);
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void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
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    // Add more tests, change the colors and layer texts here
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    // Usually you want to check the high bits (higher layers first)
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    // because that's the order layers are processed for keypresses
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    // You can for check for example:
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    // state->status.layer
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    // state->status.default_layer
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    // state->status.leds (see led.h for available statuses)
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    uint32_t prev_color = state->target_lcd_color;
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    const char* prev_layer_text = state->layer_text;
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    get_visualizer_layer_and_color(state);
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    if (initial_update || prev_color != state->target_lcd_color) {
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        start_keyframe_animation(&color_animation);
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    }
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    if (initial_update || prev_layer_text != state->layer_text) {
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        start_keyframe_animation(&lcd_layer_display);
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    }
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    // You can also stop existing animations, and start your custom ones here
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    // remember that you should normally have only one animation for the LCD
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    // and one for the background. But you can also combine them if you want.
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}
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void user_visualizer_suspend(visualizer_state_t* state) {
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    state->layer_text = "Suspending...";
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    uint8_t hue = LCD_HUE(state->current_lcd_color);
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    uint8_t sat = LCD_SAT(state->current_lcd_color);
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    state->target_lcd_color = LCD_COLOR(hue, sat, 0);
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    start_keyframe_animation(&default_suspend_animation);
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}
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void user_visualizer_resume(visualizer_state_t* state) {
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    state->current_lcd_color = initial_color;
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    state->target_lcd_color = logo_background_color;
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    initial_update = true;
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    start_keyframe_animation(&default_startup_animation);
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}
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#endif /* KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_ */
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			@ -1,79 +0,0 @@
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/*
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Copyright 2017 Fred Sundvik
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "./simple_visualizer.h"
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#include "util.h"
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#include "layers.h"
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// This function should be implemented by the keymap visualizer
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// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
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// that the simple_visualizer assumes that you are updating
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// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
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// stopped. This can be done by either double buffering it or by using constant strings
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static void get_visualizer_layer_and_color(visualizer_state_t* state) {
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  switch(biton32(default_layer_state)) {
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    case _QWERTY:
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      state->layer_text = "QWERTY";
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      state->target_lcd_color = LCD_COLOR(0, 255, 128);
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      break;
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    case _WORKMAN:
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      state->layer_text = "Workman";
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      state->target_lcd_color = LCD_COLOR(80, 255, 128);
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      break;
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    case _DVORAK:
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      state->layer_text = "Dvorak";
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      state->target_lcd_color = LCD_COLOR(194, 255, 128);
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      break;
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    case _COLEMAK:
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      state->layer_text = "Colemak";
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      state->target_lcd_color = LCD_COLOR(18, 255, 128);
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      break;
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  }
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  switch(biton32(state->status.layer)) {
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    case _LOWER:
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      state->layer_text = "Lower";
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      state->target_lcd_color = LCD_COLOR(141, 255, 255);
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      break;
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    case _RAISE:
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      state->layer_text = "Raise";
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      state->target_lcd_color = LCD_COLOR(18, 255, 255);
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      break;
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    case _ADJUST:
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      state->layer_text = "Adjust";
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      state->target_lcd_color = LCD_COLOR(194, 255, 255);
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      break;
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    case _NUM:
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      state->layer_text = "Numpad";
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      state->target_lcd_color = LCD_COLOR(80, 255, 255);
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      break;
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    case _MOUSE:
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      state->layer_text = "Mouse";
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      state->target_lcd_color = LCD_COLOR(300, 255, 255);
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      break;
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    case _GAME:
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      state->layer_text = "Game";
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      state->target_lcd_color = LCD_COLOR(300, 255, 255);
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      break;
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    case _QWERTY: case _WORKMAN: case _DVORAK: case _COLEMAK:
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      break;
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    default:
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      state->layer_text = "NONE";
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      state->target_lcd_color = LCD_COLOR(0, 255, 255);
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      break;
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  }
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}
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			@ -1,35 +0,0 @@
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/* Copyright 2017 Fred Sundvik
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#ifndef VISUALIZER_H_
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#define VISUALIZER_H_
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#include "visualizer.h"
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#include "led.h"
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void ergodox_led_lower_on (void);
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void ergodox_led_raise_on (void);
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void ergodox_led_adjust_on (void);
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void ergodox_led_lower_off (void);
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void ergodox_led_raise_off (void);
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void ergodox_led_adjust_off (void);
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void ergodox_led_lower_set (uint8_t n);
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void ergodox_led_raise_set (uint8_t n);
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void ergodox_led_adjust_set (uint8_t n);
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#endif /* VISUALIZER_H_ */
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			@ -1,384 +0,0 @@
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/*
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Copyright 2017 Fred Sundvik
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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		||||
the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
(at your option) any later version.
 | 
			
		||||
This program is distributed in the hope that it will be useful,
 | 
			
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but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
GNU General Public License for more details.
 | 
			
		||||
You should have received a copy of the GNU General Public License
 | 
			
		||||
along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "visualizer.h"
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#include "gfx.h"
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#include "math.h"
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#include "default_animations.h"
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#include "led_backlight_keyframes.h"
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#define NUM_ROWS LED_HEIGHT
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#define NUM_COLS LED_WIDTH
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#define ONESIDESCAN 10
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#define BOTHSIDESCAN 20
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#define FULL_ON LUMA2COLOR(255)
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#define THREE_QUARTER LUMA2COLOR(200)
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#define HALF_ON LUMA2COLOR(150)
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#define ONE_QUARTER LUMA2COLOR(50)
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#define CROSSFADE_TIME 500
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#define GRADIENT_TIME 3000
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bool led_backlight_keyframe_one_period_sweep(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_backlight_keyframe_half_period_sweep_to_on(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_backlight_keyframe_half_period_sweep_to_off(keyframe_animation_t* animation, visualizer_state_t* state);
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keyframe_animation_t Fade_in_all_leds = {
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    .num_frames = 1,
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    .loop = false,
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    .frame_lengths = {
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        CROSSFADE_TIME,
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    },
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    .frame_functions = {
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        led_backlight_keyframe_fade_in_all,
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    },
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};
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keyframe_animation_t decreasing_gradient = {
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    .num_frames = 8,
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    .loop = true,
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    .frame_lengths = {
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        gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
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        0,           // mirror leds
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        gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
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        0,           // normal leds
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        gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
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        0,           // mirror leds
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        gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
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        0,           // normal leds
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    },
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    .frame_functions = {
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        led_backlight_keyframe_one_period_sweep,
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        led_backlight_keyframe_mirror_orientation,
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        keyframe_no_operation,
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        keyframe_no_operation,
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        keyframe_no_operation,
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        keyframe_no_operation,
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        led_backlight_keyframe_one_period_sweep,
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        led_backlight_keyframe_normal_orientation,
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    },
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};
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static uint8_t off_on_off_gradient(float t, float index, float num) {
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    const float two_pi = M_PI * 2.0f;
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    float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
 | 
			
		||||
    float x = t * two_pi + normalized_index-M_PI;
 | 
			
		||||
    if((1*M_PI) < x && x < (3*M_PI))
 | 
			
		||||
    {
 | 
			
		||||
      float v = 0.5 * (cosf(x) + 1.0f);
 | 
			
		||||
      return (uint8_t)(255.0f * v);
 | 
			
		||||
    }
 | 
			
		||||
    else
 | 
			
		||||
    {
 | 
			
		||||
      return 0;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
static uint8_t off_on_gradient(float t, float index, float num) {
 | 
			
		||||
    const float two_pi = M_PI * 2.0f;
 | 
			
		||||
    float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
 | 
			
		||||
    float x = t * two_pi + normalized_index-M_PI;
 | 
			
		||||
    float v;
 | 
			
		||||
    if((1*M_PI) < x && x < (2*M_PI))
 | 
			
		||||
    {
 | 
			
		||||
      v = 0.5 * (cosf(x) + 1.0f);
 | 
			
		||||
    }
 | 
			
		||||
    else if(x >= (2*M_PI))
 | 
			
		||||
    {
 | 
			
		||||
      v = 1;
 | 
			
		||||
    }
 | 
			
		||||
    else
 | 
			
		||||
    {
 | 
			
		||||
      v = 0;
 | 
			
		||||
    }
 | 
			
		||||
    return (uint8_t)(255.0f * v);
 | 
			
		||||
}
 | 
			
		||||
static uint8_t on_off_gradient(float t, float index, float num) {
 | 
			
		||||
    const float two_pi = M_PI * 2.0f;
 | 
			
		||||
    float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
 | 
			
		||||
    float x = t * two_pi + normalized_index-M_PI;
 | 
			
		||||
    float v;
 | 
			
		||||
    if((2*M_PI) < x && x < (3*M_PI))
 | 
			
		||||
    {
 | 
			
		||||
      v = 0.5 * (cosf(x) + 1.0f);
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
    else if(x >= (3*M_PI))
 | 
			
		||||
    {
 | 
			
		||||
      v = 0;
 | 
			
		||||
    }
 | 
			
		||||
    else
 | 
			
		||||
    {
 | 
			
		||||
      v = 1;
 | 
			
		||||
    }
 | 
			
		||||
    return (uint8_t)(255.0f * v);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool led_backlight_keyframe_one_period_sweep(keyframe_animation_t* animation, visualizer_state_t* state) {
 | 
			
		||||
    (void)state;
 | 
			
		||||
    float frame_length = animation->frame_lengths[animation->current_frame];
 | 
			
		||||
    float current_pos = frame_length - animation->time_left_in_frame;
 | 
			
		||||
    float t = current_pos / frame_length;
 | 
			
		||||
    for (int i=0; i< NUM_COLS; i++) {
 | 
			
		||||
        uint8_t color = off_on_off_gradient(t*2, i, NUM_COLS);
 | 
			
		||||
        gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
 | 
			
		||||
    }
 | 
			
		||||
    return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool led_backlight_keyframe_half_period_sweep_to_on(keyframe_animation_t* animation, visualizer_state_t* state) {
 | 
			
		||||
    (void)state;
 | 
			
		||||
    float frame_length = animation->frame_lengths[animation->current_frame];
 | 
			
		||||
    float current_pos = frame_length - animation->time_left_in_frame;
 | 
			
		||||
    float t = current_pos / frame_length;
 | 
			
		||||
    for (int i=0; i< NUM_COLS; i++) {
 | 
			
		||||
        uint8_t color = off_on_gradient(t*2, i, NUM_COLS);
 | 
			
		||||
        gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
 | 
			
		||||
    }
 | 
			
		||||
    return true;
 | 
			
		||||
}
 | 
			
		||||
bool led_backlight_keyframe_half_period_sweep_to_off(keyframe_animation_t* animation, visualizer_state_t* state) {
 | 
			
		||||
    (void)state;
 | 
			
		||||
    float frame_length = animation->frame_lengths[animation->current_frame];
 | 
			
		||||
    float current_pos = frame_length - animation->time_left_in_frame;
 | 
			
		||||
    float t = current_pos / frame_length;
 | 
			
		||||
    for (int i=0; i< NUM_COLS; i++) {
 | 
			
		||||
        uint8_t color = on_off_gradient(t*2, i, NUM_COLS);
 | 
			
		||||
        gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
 | 
			
		||||
    }
 | 
			
		||||
    return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
 | 
			
		||||
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | phase |
 | 
			
		||||
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
 | 
			
		||||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |     0 |
 | 
			
		||||
| 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |     1 |
 | 
			
		||||
| 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |     2 |
 | 
			
		||||
| 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |     3 |
 | 
			
		||||
| 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |     4 |
 | 
			
		||||
| 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |     5 |
 | 
			
		||||
| 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |     6 |
 | 
			
		||||
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |     7 |
 | 
			
		||||
| 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 |     8 |
 | 
			
		||||
| 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 |     9 |
 | 
			
		||||
| 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 |    10 |
 | 
			
		||||
| 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 |    11 |
 | 
			
		||||
| 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 |    12 |
 | 
			
		||||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 |    13 |
 | 
			
		||||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 |    14 |
 | 
			
		||||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 |    15 |
 | 
			
		||||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 |    16 |
 | 
			
		||||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 |    17 |
 | 
			
		||||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 |    18 |
 | 
			
		||||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |    19 |
 | 
			
		||||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |    20 |
 | 
			
		||||
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#ifdef MASTER_IS_ON_RIGHT /*right side*/
 | 
			
		||||
keyframe_animation_t sweep_on_sweep_off_left_and_right = {
 | 
			
		||||
    .num_frames = 12,
 | 
			
		||||
    .loop = true,
 | 
			
		||||
    .frame_lengths = {
 | 
			
		||||
        0,
 | 
			
		||||
        1,
 | 
			
		||||
        gfxMillisecondsToTicks(GRADIENT_TIME), // left  on
 | 
			
		||||
        gfxMillisecondsToTicks(GRADIENT_TIME), // right on
 | 
			
		||||
        gfxMillisecondsToTicks(GRADIENT_TIME), // left off
 | 
			
		||||
        gfxMillisecondsToTicks(GRADIENT_TIME), // right off
 | 
			
		||||
        0,           // mirror leds
 | 
			
		||||
        gfxMillisecondsToTicks(GRADIENT_TIME), // right on
 | 
			
		||||
        gfxMillisecondsToTicks(GRADIENT_TIME), // left on
 | 
			
		||||
        gfxMillisecondsToTicks(GRADIENT_TIME), // right off
 | 
			
		||||
        gfxMillisecondsToTicks(GRADIENT_TIME), // left off
 | 
			
		||||
        0,           // normal leds
 | 
			
		||||
    },
 | 
			
		||||
    .frame_functions = {
 | 
			
		||||
        led_backlight_keyframe_mirror_orientation,
 | 
			
		||||
        led_backlight_keyframe_fade_out_all,
 | 
			
		||||
        keyframe_no_operation,
 | 
			
		||||
        led_backlight_keyframe_half_period_sweep_to_on,
 | 
			
		||||
        keyframe_no_operation,
 | 
			
		||||
        led_backlight_keyframe_half_period_sweep_to_off,
 | 
			
		||||
        led_backlight_keyframe_normal_orientation,
 | 
			
		||||
        led_backlight_keyframe_half_period_sweep_to_on,
 | 
			
		||||
        keyframe_no_operation,
 | 
			
		||||
        led_backlight_keyframe_half_period_sweep_to_off,
 | 
			
		||||
        keyframe_no_operation,
 | 
			
		||||
        led_backlight_keyframe_mirror_orientation,
 | 
			
		||||
 | 
			
		||||
    },
 | 
			
		||||
};
 | 
			
		||||
keyframe_animation_t both_sides_fade_across = {
 | 
			
		||||
    .num_frames = 10,
 | 
			
		||||
    .loop = true,
 | 
			
		||||
    .frame_lengths = {
 | 
			
		||||
        0,
 | 
			
		||||
        1,
 | 
			
		||||
        gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
 | 
			
		||||
        0,           // mirror leds
 | 
			
		||||
        gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
 | 
			
		||||
        0,           // normal leds
 | 
			
		||||
        gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
 | 
			
		||||
        0,           // mirror leds
 | 
			
		||||
        gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
 | 
			
		||||
        0,           // normal leds
 | 
			
		||||
    },
 | 
			
		||||
    .frame_functions = {
 | 
			
		||||
        led_backlight_keyframe_mirror_orientation,
 | 
			
		||||
        led_backlight_keyframe_fade_out_all,
 | 
			
		||||
        keyframe_no_operation,
 | 
			
		||||
        keyframe_no_operation,
 | 
			
		||||
        led_backlight_keyframe_one_period_sweep,
 | 
			
		||||
        led_backlight_keyframe_normal_orientation,
 | 
			
		||||
        led_backlight_keyframe_one_period_sweep,
 | 
			
		||||
        led_backlight_keyframe_mirror_orientation,
 | 
			
		||||
        keyframe_no_operation,
 | 
			
		||||
        keyframe_no_operation,
 | 
			
		||||
    },
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#else /*left side*/
 | 
			
		||||
keyframe_animation_t sweep_on_sweep_off_left_and_right = {
 | 
			
		||||
    .num_frames = 10,
 | 
			
		||||
    .loop = true,
 | 
			
		||||
    .frame_lengths = {
 | 
			
		||||
        gfxMillisecondsToTicks(GRADIENT_TIME), // left  on
 | 
			
		||||
        gfxMillisecondsToTicks(GRADIENT_TIME), // right on
 | 
			
		||||
        gfxMillisecondsToTicks(GRADIENT_TIME), // left off
 | 
			
		||||
        gfxMillisecondsToTicks(GRADIENT_TIME), // right off
 | 
			
		||||
        0,           // mirror leds
 | 
			
		||||
        gfxMillisecondsToTicks(GRADIENT_TIME), // right on
 | 
			
		||||
        gfxMillisecondsToTicks(GRADIENT_TIME), // left on
 | 
			
		||||
        gfxMillisecondsToTicks(GRADIENT_TIME), // right off
 | 
			
		||||
        gfxMillisecondsToTicks(GRADIENT_TIME), // left off
 | 
			
		||||
        0,           // normal leds
 | 
			
		||||
    },
 | 
			
		||||
    .frame_functions = {
 | 
			
		||||
        led_backlight_keyframe_half_period_sweep_to_on,
 | 
			
		||||
        keyframe_no_operation,
 | 
			
		||||
        led_backlight_keyframe_half_period_sweep_to_off,
 | 
			
		||||
        keyframe_no_operation,
 | 
			
		||||
        led_backlight_keyframe_mirror_orientation,
 | 
			
		||||
        keyframe_no_operation,
 | 
			
		||||
        led_backlight_keyframe_half_period_sweep_to_on,
 | 
			
		||||
        keyframe_no_operation,
 | 
			
		||||
        led_backlight_keyframe_half_period_sweep_to_off,
 | 
			
		||||
        led_backlight_keyframe_normal_orientation,
 | 
			
		||||
 | 
			
		||||
    },
 | 
			
		||||
};
 | 
			
		||||
keyframe_animation_t both_sides_fade_across = {
 | 
			
		||||
    .num_frames = 8,
 | 
			
		||||
    .loop = true,
 | 
			
		||||
    .frame_lengths = {
 | 
			
		||||
        gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
 | 
			
		||||
        0,           // mirror leds
 | 
			
		||||
        gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
 | 
			
		||||
        0,           // normal leds
 | 
			
		||||
        gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
 | 
			
		||||
        0,           // mirror leds
 | 
			
		||||
        gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
 | 
			
		||||
        0,           // normal leds
 | 
			
		||||
    },
 | 
			
		||||
    .frame_functions = {
 | 
			
		||||
        led_backlight_keyframe_one_period_sweep,
 | 
			
		||||
        led_backlight_keyframe_mirror_orientation,
 | 
			
		||||
        keyframe_no_operation,
 | 
			
		||||
        keyframe_no_operation,
 | 
			
		||||
        keyframe_no_operation,
 | 
			
		||||
        keyframe_no_operation,
 | 
			
		||||
        led_backlight_keyframe_one_period_sweep,
 | 
			
		||||
        led_backlight_keyframe_normal_orientation,
 | 
			
		||||
 | 
			
		||||
    },
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#define RED 0
 | 
			
		||||
#define ORANGE 21
 | 
			
		||||
#define YELLOW 42
 | 
			
		||||
#define SPRING_GREEN 64
 | 
			
		||||
#define GREEN 85
 | 
			
		||||
#define TURQUOISE 107
 | 
			
		||||
#define CYAN 127
 | 
			
		||||
#define OCEAN 149
 | 
			
		||||
#define BLUE 170
 | 
			
		||||
#define VIOLET 192
 | 
			
		||||
#define MAGENTA 212
 | 
			
		||||
#define RASPBERRY 234
 | 
			
		||||
 | 
			
		||||
// This function should be implemented by the keymap visualizer
 | 
			
		||||
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
 | 
			
		||||
// that the simple_visualizer assumes that you are updating
 | 
			
		||||
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
 | 
			
		||||
// stopped. This can be done by either double buffering it or by using constant strings
 | 
			
		||||
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
 | 
			
		||||
    uint8_t saturation = 255;
 | 
			
		||||
    /* if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
 | 
			
		||||
        saturation = 255;
 | 
			
		||||
    } */
 | 
			
		||||
 | 
			
		||||
    if (state->status.layer & 0x400) {
 | 
			
		||||
        state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF);
 | 
			
		||||
        state->layer_text = "STENOGRAPHY";
 | 
			
		||||
    }
 | 
			
		||||
    else if (state->status.layer & 0x200) {
 | 
			
		||||
        state->target_lcd_color = LCD_COLOR(GREEN, saturation, 0xFF);
 | 
			
		||||
        state->layer_text = "FUNCTION";
 | 
			
		||||
    }
 | 
			
		||||
    else if (state->status.layer & 0x100) {
 | 
			
		||||
        state->target_lcd_color = LCD_COLOR(MAGENTA, saturation, 0xFF);
 | 
			
		||||
        state->layer_text = "Shortcuts Layer";
 | 
			
		||||
        stop_keyframe_animation(&sweep_on_sweep_off_left_and_right);
 | 
			
		||||
        start_keyframe_animation(&led_test_animation);
 | 
			
		||||
    }
 | 
			
		||||
    else    if (state->status.layer & 0x80) {
 | 
			
		||||
        state->target_lcd_color = LCD_COLOR(VIOLET, saturation, 0xFF);
 | 
			
		||||
        state->layer_text = "Plover";
 | 
			
		||||
    }
 | 
			
		||||
    else if (state->status.layer & 0x40) {
 | 
			
		||||
        state->target_lcd_color = LCD_COLOR(RASPBERRY, saturation, 0xFF);
 | 
			
		||||
        state->layer_text = "Mirrored Symbols";
 | 
			
		||||
    }
 | 
			
		||||
    else if (state->status.layer & 0x20) {
 | 
			
		||||
        state->target_lcd_color = LCD_COLOR(RED, saturation, 0xFF);
 | 
			
		||||
        state->layer_text = "Symbols";
 | 
			
		||||
    }
 | 
			
		||||
    else if (state->status.layer & 0x8) {
 | 
			
		||||
        state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF);
 | 
			
		||||
        state->layer_text = "Mirrored Dvorak";
 | 
			
		||||
    }
 | 
			
		||||
    else if (state->status.layer & 0x4) {
 | 
			
		||||
        state->target_lcd_color = LCD_COLOR(BLUE, saturation, 0xFF);
 | 
			
		||||
        state->layer_text = "Dvorak";
 | 
			
		||||
        stop_keyframe_animation(&led_test_animation);
 | 
			
		||||
        start_keyframe_animation(&sweep_on_sweep_off_left_and_right);
 | 
			
		||||
    }
 | 
			
		||||
    else if (state->status.layer & 0x2) {
 | 
			
		||||
        state->target_lcd_color = LCD_COLOR(ORANGE, saturation, 0xFF);
 | 
			
		||||
        state->layer_text = "Mirrored Qwerty";
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
        state->target_lcd_color = LCD_COLOR(YELLOW, saturation, 0xFF);
 | 
			
		||||
        state->layer_text = "Qwerty";
 | 
			
		||||
        stop_keyframe_animation(&led_test_animation);
 | 
			
		||||
        start_keyframe_animation(&Fade_in_all_leds);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,125 +0,0 @@
 | 
			
		|||
/* Copyright 2017 Fred Sundvik
 | 
			
		||||
 *
 | 
			
		||||
 * This program is free software: you can redistribute it and/or modify
 | 
			
		||||
 * it under the terms of the GNU General Public License as published by
 | 
			
		||||
 * the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
 * (at your option) any later version.
 | 
			
		||||
 *
 | 
			
		||||
 * This program is distributed in the hope that it will be useful,
 | 
			
		||||
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
 * GNU General Public License for more details.
 | 
			
		||||
 *
 | 
			
		||||
 * You should have received a copy of the GNU General Public License
 | 
			
		||||
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef VISUALIZER_H_
 | 
			
		||||
#define VISUALIZER_H_
 | 
			
		||||
 | 
			
		||||
// Currently we are assuming that both the backlight and LCD are enabled
 | 
			
		||||
// But it's entirely possible to write a custom visualizer that use only
 | 
			
		||||
// one of them
 | 
			
		||||
#ifndef LCD_BACKLIGHT_ENABLE
 | 
			
		||||
#error This visualizer needs that LCD backlight is enabled
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifndef LCD_ENABLE
 | 
			
		||||
#error This visualizer needs that LCD is enabled
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#include "visualizer.h"
 | 
			
		||||
#include "visualizer_keyframes.h"
 | 
			
		||||
#include "lcd_keyframes.h"
 | 
			
		||||
#include "lcd_backlight_keyframes.h"
 | 
			
		||||
#include "system/serial_link.h"
 | 
			
		||||
#include "led.h"
 | 
			
		||||
#include "default_animations.h"
 | 
			
		||||
 | 
			
		||||
static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
 | 
			
		||||
static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
 | 
			
		||||
 | 
			
		||||
static bool initial_update = true;
 | 
			
		||||
 | 
			
		||||
// Feel free to modify the animations below, or even add new ones if needed
 | 
			
		||||
extern keyframe_animation_t KITT_Scanner_animation;
 | 
			
		||||
 | 
			
		||||
static keyframe_animation_t lcd_layer_display = {
 | 
			
		||||
    .num_frames = 1,
 | 
			
		||||
    .loop = false,
 | 
			
		||||
    .frame_lengths = {gfxMillisecondsToTicks(0)},
 | 
			
		||||
    .frame_functions = {lcd_keyframe_display_layer_and_led_states}
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// The color animation animates the LCD color when you change layers
 | 
			
		||||
static keyframe_animation_t color_animation = {
 | 
			
		||||
    .num_frames = 2,
 | 
			
		||||
    .loop = false,
 | 
			
		||||
    // Note that there's a 200 ms no-operation frame,
 | 
			
		||||
    // this prevents the color from changing when activating the layer
 | 
			
		||||
    // momentarily
 | 
			
		||||
    .frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)},
 | 
			
		||||
    .frame_functions = {keyframe_no_operation, lcd_backlight_keyframe_animate_color},
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
void initialize_user_visualizer(visualizer_state_t* state) {
 | 
			
		||||
    // The brightness will be dynamically adjustable in the future
 | 
			
		||||
    // But for now, change it here.
 | 
			
		||||
    lcd_backlight_brightness(130);
 | 
			
		||||
    state->current_lcd_color = initial_color;
 | 
			
		||||
    state->target_lcd_color = logo_background_color;
 | 
			
		||||
    initial_update = true;
 | 
			
		||||
    start_keyframe_animation(&default_startup_animation);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// This function should be implemented by the keymap visualizer
 | 
			
		||||
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
 | 
			
		||||
// that the simple_visualizer assumes that you are updating
 | 
			
		||||
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
 | 
			
		||||
// stopped. This can be done by either double buffering it or by using constant strings
 | 
			
		||||
static void get_visualizer_layer_and_color(visualizer_state_t* state);
 | 
			
		||||
 | 
			
		||||
void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
 | 
			
		||||
    // Add more tests, change the colors and layer texts here
 | 
			
		||||
    // Usually you want to check the high bits (higher layers first)
 | 
			
		||||
    // because that's the order layers are processed for keypresses
 | 
			
		||||
    // You can for check for example:
 | 
			
		||||
    // state->status.layer
 | 
			
		||||
    // state->status.default_layer
 | 
			
		||||
    // state->status.leds (see led.h for available statuses)
 | 
			
		||||
 | 
			
		||||
    uint32_t prev_color = state->target_lcd_color;
 | 
			
		||||
    const char* prev_layer_text = state->layer_text;
 | 
			
		||||
 | 
			
		||||
    get_visualizer_layer_and_color(state);
 | 
			
		||||
 | 
			
		||||
    if (initial_update || prev_color != state->target_lcd_color) {
 | 
			
		||||
        start_keyframe_animation(&color_animation);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (initial_update || prev_layer_text != state->layer_text) {
 | 
			
		||||
        start_keyframe_animation(&lcd_layer_display);
 | 
			
		||||
    }
 | 
			
		||||
    // You can also stop existing animations, and start your custom ones here
 | 
			
		||||
    // remember that you should normally have only one animation for the LCD
 | 
			
		||||
    // and one for the background. But you can also combine them if you want.
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void user_visualizer_suspend(visualizer_state_t* state) {
 | 
			
		||||
    state->layer_text = "Suspending...";
 | 
			
		||||
    uint8_t hue = LCD_HUE(state->current_lcd_color);
 | 
			
		||||
    uint8_t sat = LCD_SAT(state->current_lcd_color);
 | 
			
		||||
    state->target_lcd_color = LCD_COLOR(hue, sat, 0);
 | 
			
		||||
    start_keyframe_animation(&default_suspend_animation);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void user_visualizer_resume(visualizer_state_t* state) {
 | 
			
		||||
    state->current_lcd_color = initial_color;
 | 
			
		||||
    state->target_lcd_color = logo_background_color;
 | 
			
		||||
    initial_update = true;
 | 
			
		||||
    start_keyframe_animation(&default_startup_animation);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#endif /* VISUALIZER_H_ */
 | 
			
		||||
| 
						 | 
				
			
			@ -272,3 +272,43 @@ void matrix_scan_user(void) {
 | 
			
		|||
    ergodox_led_all_on();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#ifdef ST7565_ENABLE
 | 
			
		||||
 | 
			
		||||
void st7565_task_user(void) {
 | 
			
		||||
    // The colors will need to be ported over to the quantum painter API when
 | 
			
		||||
    // https://github.com/qmk/qmk_firmware/pull/10174 is merged.
 | 
			
		||||
 | 
			
		||||
    st7565_clear();
 | 
			
		||||
    switch (get_highest_layer(layer_state)) {
 | 
			
		||||
        case BASE:
 | 
			
		||||
            //state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
 | 
			
		||||
            st7565_write_P(PSTR("Default\n"), false);
 | 
			
		||||
            break;
 | 
			
		||||
        case CODEFLOW:
 | 
			
		||||
            //state->target_lcd_color = LCD_COLOR(216, 90, 0xFF);
 | 
			
		||||
            st7565_write_P(PSTR("Code\n"), false);
 | 
			
		||||
            break;
 | 
			
		||||
        case SYMB:
 | 
			
		||||
            //state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
 | 
			
		||||
            st7565_write_P(PSTR("Symbol\n"), false);
 | 
			
		||||
            break;
 | 
			
		||||
        case MDIA:
 | 
			
		||||
            //state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
 | 
			
		||||
            st7565_write_P(PSTR("Media\n"), false);
 | 
			
		||||
            break;
 | 
			
		||||
        case VIM:
 | 
			
		||||
            //state->target_lcd_color = LCD_COLOR(140, 100, 60);
 | 
			
		||||
            st7565_write_P(PSTR("Movement\n"), false);
 | 
			
		||||
            break;
 | 
			
		||||
        case GAME:
 | 
			
		||||
            //state->target_lcd_color = LCD_COLOR(0, 255, 60);
 | 
			
		||||
            st7565_write_P(PSTR("Game\n"), false);
 | 
			
		||||
            break;
 | 
			
		||||
        case GAME_ARROW:
 | 
			
		||||
            //state->target_lcd_color = LCD_COLOR(0, 255, 60);
 | 
			
		||||
            st7565_write_P(PSTR("Game Arrow\n"), false);
 | 
			
		||||
            break;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,5 +1,2 @@
 | 
			
		|||
LCD_BACKLIGHT_ENABLE = yes
 | 
			
		||||
LCD_ENABLE = yes
 | 
			
		||||
BACKLIGHT_ENABLE = yes
 | 
			
		||||
KEY_LOCK_ENABLE = yes
 | 
			
		||||
CONSOLE_ENABLE = no
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,39 +0,0 @@
 | 
			
		|||
/*
 | 
			
		||||
Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#include "simple_visualizer.h"
 | 
			
		||||
 | 
			
		||||
// This function should be implemented by the keymap visualizer
 | 
			
		||||
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
 | 
			
		||||
// that the simple_visualizer assumes that you are updating
 | 
			
		||||
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
 | 
			
		||||
// stopped. This can be done by either double buffering it or by using constant strings
 | 
			
		||||
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
 | 
			
		||||
    uint8_t saturation = 60;
 | 
			
		||||
    if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
 | 
			
		||||
        saturation = 255;
 | 
			
		||||
    }
 | 
			
		||||
    if (state->status.layer & 0x80) {
 | 
			
		||||
        state->target_lcd_color = LCD_COLOR(0, 255, 60);
 | 
			
		||||
        state->layer_text = "Game Arrow";
 | 
			
		||||
    } else if (state->status.layer & 0x40) {
 | 
			
		||||
        state->target_lcd_color = LCD_COLOR(0, 255, 60);
 | 
			
		||||
        state->layer_text = "Game";
 | 
			
		||||
    } else if (state->status.layer & 0x20) {
 | 
			
		||||
        state->target_lcd_color = LCD_COLOR(140, 100, 60);
 | 
			
		||||
        state->layer_text = "Movement";
 | 
			
		||||
    } else if (state->status.layer & 0x10) {
 | 
			
		||||
        state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
 | 
			
		||||
        state->layer_text = "Media";
 | 
			
		||||
    } else if (state->status.layer & 0x8) {
 | 
			
		||||
        state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
 | 
			
		||||
        state->layer_text = "Symbol";
 | 
			
		||||
    } else if (state->status.layer & 0x2 || state->status.layer & 0x4) {
 | 
			
		||||
        state->target_lcd_color = LCD_COLOR(216, 90, 0xFF);
 | 
			
		||||
        state->layer_text = "Code";
 | 
			
		||||
    } else {
 | 
			
		||||
        state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
 | 
			
		||||
        state->layer_text = "Default";
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,34 +0,0 @@
 | 
			
		|||
/*
 | 
			
		||||
Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#include "simple_visualizer.h"
 | 
			
		||||
 | 
			
		||||
// This function should be implemented by the keymap visualizer
 | 
			
		||||
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
 | 
			
		||||
// that the simple_visualizer assumes that you are updating
 | 
			
		||||
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
 | 
			
		||||
// stopped. This can be done by either double buffering it or by using constant strings
 | 
			
		||||
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
 | 
			
		||||
 | 
			
		||||
    if (state->status.layer & 0x20) {
 | 
			
		||||
        state->target_lcd_color = LCD_COLOR(127, 0xFF, 0xFF);
 | 
			
		||||
        state->layer_text = "Mouse";
 | 
			
		||||
    } else if (state->status.layer & 0x10) {
 | 
			
		||||
        state->target_lcd_color = LCD_COLOR(85, 0xFF, 0xFF);
 | 
			
		||||
        state->layer_text = "Symbol";
 | 
			
		||||
    } else if (state->status.layer & 0x8) {
 | 
			
		||||
        state->target_lcd_color = LCD_COLOR(64, 0xFF, 0xFF);
 | 
			
		||||
        state->layer_text = "Brackets";
 | 
			
		||||
    } else if (state->status.layer & 0x4) {
 | 
			
		||||
        state->target_lcd_color = LCD_COLOR(42, 0xFF, 0xFF);
 | 
			
		||||
        state->layer_text = "Diak";
 | 
			
		||||
    } else if (state->status.layer & 0x2) {
 | 
			
		||||
        state->target_lcd_color = LCD_COLOR(21, 0xFF, 0xFF);
 | 
			
		||||
        state->layer_text = "Terminal";
 | 
			
		||||
    } else {
 | 
			
		||||
        state->target_lcd_color = LCD_COLOR(192, 0xFF, 0xFF);
 | 
			
		||||
        state->layer_text = "Vim";
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -33,11 +33,6 @@ enum belak_keycodes {
 | 
			
		|||
    E_TSET,
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
inline void tap(uint16_t keycode) {
 | 
			
		||||
    register_code(keycode);
 | 
			
		||||
    unregister_code(keycode);
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// TODO: Add LED support to the tap dance by using the advanced macro
 | 
			
		||||
#define LTOGGLE TD(TD_LAYER_TOGGLE)
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -273,17 +268,17 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
 | 
			
		|||
    case E_SHRUG: // ¯\_(ツ)_/¯
 | 
			
		||||
        if (record->event.pressed) {
 | 
			
		||||
            process_unicode((0x00AF|QK_UNICODE), record);   // Hand
 | 
			
		||||
            tap(KC_BSLS);                                   // Arm
 | 
			
		||||
            tap_code16(KC_BSLS);                                   // Arm
 | 
			
		||||
            register_code(KC_RSFT);
 | 
			
		||||
            tap(KC_UNDS);                                   // Arm
 | 
			
		||||
            tap(KC_LPRN);                                   // Head
 | 
			
		||||
            tap_code16(KC_UNDS);                                   // Arm
 | 
			
		||||
            tap_code16(KC_LPRN);                                   // Head
 | 
			
		||||
            unregister_code(KC_RSFT);
 | 
			
		||||
            process_unicode((0x30C4|QK_UNICODE), record);   // Face
 | 
			
		||||
            register_code(KC_RSFT);
 | 
			
		||||
            tap(KC_RPRN);                                   // Head
 | 
			
		||||
            tap(KC_UNDS);                                   // Arm
 | 
			
		||||
            tap_code16(KC_RPRN);                                   // Head
 | 
			
		||||
            tap_code16(KC_UNDS);                                   // Arm
 | 
			
		||||
            unregister_code(KC_RSFT);
 | 
			
		||||
            tap(KC_SLSH);                                   // Arm
 | 
			
		||||
            tap_code16(KC_SLSH);                                   // Arm
 | 
			
		||||
            process_unicode((0x00AF|QK_UNICODE), record);   // Hand
 | 
			
		||||
        }
 | 
			
		||||
        return false;
 | 
			
		||||
| 
						 | 
				
			
			@ -291,19 +286,19 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
 | 
			
		|||
    case E_TFLIP: // (╯°□°)╯ ︵ ┻━┻
 | 
			
		||||
        if (record->event.pressed) {
 | 
			
		||||
            register_code(KC_RSFT);
 | 
			
		||||
            tap(KC_9);
 | 
			
		||||
            tap_code16(KC_9);
 | 
			
		||||
            unregister_code(KC_RSFT);
 | 
			
		||||
            process_unicode((0x256F|QK_UNICODE), record);   // Arm
 | 
			
		||||
            process_unicode((0x00B0|QK_UNICODE), record);   // Eye
 | 
			
		||||
            process_unicode((0x25A1|QK_UNICODE), record);   // Mouth
 | 
			
		||||
            process_unicode((0x00B0|QK_UNICODE), record);   // Eye
 | 
			
		||||
            register_code(KC_RSFT);
 | 
			
		||||
            tap(KC_0);
 | 
			
		||||
            tap_code16(KC_0);
 | 
			
		||||
            unregister_code(KC_RSFT);
 | 
			
		||||
            process_unicode((0x256F|QK_UNICODE), record);   // Arm
 | 
			
		||||
            tap(KC_SPC);
 | 
			
		||||
            tap_code16(KC_SPC);
 | 
			
		||||
            process_unicode((0x0361|QK_UNICODE), record);   // Flippy
 | 
			
		||||
            tap(KC_SPC);
 | 
			
		||||
            tap_code16(KC_SPC);
 | 
			
		||||
            process_unicode((0x253B|QK_UNICODE), record);   // Table
 | 
			
		||||
            process_unicode((0x2501|QK_UNICODE), record);   // Table
 | 
			
		||||
            process_unicode((0x253B|QK_UNICODE), record);   // Table
 | 
			
		||||
| 
						 | 
				
			
			@ -316,18 +311,18 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
 | 
			
		|||
            process_unicode((0x2500|QK_UNICODE), record);   // Table
 | 
			
		||||
            process_unicode((0x2500|QK_UNICODE), record);   // Table
 | 
			
		||||
            process_unicode((0x252C|QK_UNICODE), record);   // Table
 | 
			
		||||
            tap(KC_SPC);
 | 
			
		||||
            tap_code16(KC_SPC);
 | 
			
		||||
            process_unicode((0x30CE|QK_UNICODE), record);   // Arm
 | 
			
		||||
            register_code(KC_RSFT);
 | 
			
		||||
            tap(KC_9);
 | 
			
		||||
            tap_code16(KC_9);
 | 
			
		||||
            unregister_code(KC_RSFT);
 | 
			
		||||
            tap(KC_SPC);
 | 
			
		||||
            tap_code16(KC_SPC);
 | 
			
		||||
            process_unicode((0x309C|QK_UNICODE), record);   // Eye
 | 
			
		||||
            tap(KC_MINS);
 | 
			
		||||
            tap_code16(KC_MINS);
 | 
			
		||||
            process_unicode((0x309C|QK_UNICODE), record);   // Eye
 | 
			
		||||
            process_unicode((0x30CE|QK_UNICODE), record);   // Arm
 | 
			
		||||
            register_code(KC_RSFT);
 | 
			
		||||
            tap(KC_0);
 | 
			
		||||
            tap_code16(KC_0);
 | 
			
		||||
            unregister_code(KC_RSFT);
 | 
			
		||||
        }
 | 
			
		||||
        return false;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,49 +0,0 @@
 | 
			
		|||
/*
 | 
			
		||||
Copyright 2017 Fred Sundvik
 | 
			
		||||
 | 
			
		||||
This program is free software: you can redistribute it and/or modify
 | 
			
		||||
it under the terms of the GNU General Public License as published by
 | 
			
		||||
the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
(at your option) any later version.
 | 
			
		||||
 | 
			
		||||
This program is distributed in the hope that it will be useful,
 | 
			
		||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
GNU General Public License for more details.
 | 
			
		||||
 | 
			
		||||
You should have received a copy of the GNU General Public License
 | 
			
		||||
along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
// Currently we are assuming that both the backlight and LCD are enabled
 | 
			
		||||
// But it's entirely possible to write a custom visualizer that use only
 | 
			
		||||
// one of them
 | 
			
		||||
#ifndef LCD_BACKLIGHT_ENABLE
 | 
			
		||||
#error This visualizer needs that LCD backlight is enabled
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifndef LCD_ENABLE
 | 
			
		||||
#error This visualizer needs that LCD is enabled
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#include "simple_visualizer.h"
 | 
			
		||||
 | 
			
		||||
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
 | 
			
		||||
    uint8_t saturation = 60;
 | 
			
		||||
    if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
 | 
			
		||||
        saturation = 255;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (state->status.layer & 0x4) {
 | 
			
		||||
        state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
 | 
			
		||||
        state->layer_text = "Media";
 | 
			
		||||
    }
 | 
			
		||||
    else if (state->status.layer & 0x2) {
 | 
			
		||||
        state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
 | 
			
		||||
        state->layer_text = "Symbols";
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
        state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
 | 
			
		||||
        state->layer_text = "Base";
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,62 +0,0 @@
 | 
			
		|||
/*
 | 
			
		||||
Copyright 2017 Fred Sundvik
 | 
			
		||||
 | 
			
		||||
This program is free software: you can redistribute it and/or modify
 | 
			
		||||
it under the terms of the GNU General Public License as published by
 | 
			
		||||
the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
(at your option) any later version.
 | 
			
		||||
 | 
			
		||||
This program is distributed in the hope that it will be useful,
 | 
			
		||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
GNU General Public License for more details.
 | 
			
		||||
 | 
			
		||||
You should have received a copy of the GNU General Public License
 | 
			
		||||
along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#include "simple_visualizer.h"
 | 
			
		||||
 | 
			
		||||
// This function should be implemented by the keymap visualizer
 | 
			
		||||
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
 | 
			
		||||
// that the simple_visualizer assumes that you are updating
 | 
			
		||||
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
 | 
			
		||||
// stopped. This can be done by either double buffering it or by using constant strings
 | 
			
		||||
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
 | 
			
		||||
 | 
			
		||||
    if (state->status.layer & 0x20) {
 | 
			
		||||
        //GREEN
 | 
			
		||||
        state->target_lcd_color = LCD_COLOR(85, 255, 128);
 | 
			
		||||
        state->layer_text = "Gaming";
 | 
			
		||||
    }
 | 
			
		||||
    else if (state->status.layer & 0x10) {
 | 
			
		||||
        //ORANGE
 | 
			
		||||
        state->target_lcd_color = LCD_COLOR(28, 255, 230);
 | 
			
		||||
        state->layer_text = "Numpad & Mouse";
 | 
			
		||||
    }
 | 
			
		||||
    else if (state->status.layer & 0x8) {
 | 
			
		||||
        //YELLOW
 | 
			
		||||
        state->target_lcd_color = LCD_COLOR(38, 255, 230);
 | 
			
		||||
        state->layer_text = "Symbols";
 | 
			
		||||
    }
 | 
			
		||||
    else if (state->status.layer & 0x4) {
 | 
			
		||||
        //RED
 | 
			
		||||
        state->target_lcd_color = LCD_COLOR(0, 255, 95);
 | 
			
		||||
        if (state->status.layer & 0x2){
 | 
			
		||||
            state->layer_text = "Qwerty - Fn";
 | 
			
		||||
        }else{
 | 
			
		||||
            state->layer_text = "Colemak - Fn";
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    else if (state->status.layer & 0x2) {
 | 
			
		||||
        //BLUE
 | 
			
		||||
        state->target_lcd_color = LCD_COLOR(149, 255, 192);
 | 
			
		||||
        state->layer_text = "Qwerty";
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
        //PURPLE
 | 
			
		||||
        state->target_lcd_color = LCD_COLOR(200, 255, 192);
 | 
			
		||||
        state->layer_text = "Colemak";
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -1,77 +0,0 @@
 | 
			
		|||
/*
 | 
			
		||||
Copyright 2017 Fred Sundvik
 | 
			
		||||
 | 
			
		||||
This program is free software: you can redistribute it and/or modify
 | 
			
		||||
it under the terms of the GNU General Public License as published by
 | 
			
		||||
the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
(at your option) any later version.
 | 
			
		||||
 | 
			
		||||
This program is distributed in the hope that it will be useful,
 | 
			
		||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
GNU General Public License for more details.
 | 
			
		||||
 | 
			
		||||
You should have received a copy of the GNU General Public License
 | 
			
		||||
along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#include "./simple_visualizer.h"
 | 
			
		||||
#include "util.h"
 | 
			
		||||
#include "drashna.h"
 | 
			
		||||
#include "rgblight_list.h"
 | 
			
		||||
 | 
			
		||||
#define LCD_COLOR_wrapper(...) LCD_COLOR(__VA_ARGS__)
 | 
			
		||||
// This function should be implemented by the keymap visualizer
 | 
			
		||||
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
 | 
			
		||||
// that the simple_visualizer assumes that you are updating
 | 
			
		||||
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
 | 
			
		||||
// stopped. This can be done by either double buffering it or by using constant strings
 | 
			
		||||
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
 | 
			
		||||
 | 
			
		||||
  switch(get_highest_layer(state->status.layer|default_layer_state)) {
 | 
			
		||||
    case _LOWER:
 | 
			
		||||
      state->layer_text = "Lower";
 | 
			
		||||
      state->target_lcd_color = LCD_COLOR_wrapper(HSV_GREEN);
 | 
			
		||||
      break;
 | 
			
		||||
    case _RAISE:
 | 
			
		||||
      state->layer_text = "Raise";
 | 
			
		||||
      state->target_lcd_color = LCD_COLOR_wrapper(HSV_YELLOW);
 | 
			
		||||
      break;
 | 
			
		||||
    case _ADJUST:
 | 
			
		||||
      state->layer_text = "Adjust";
 | 
			
		||||
      state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED);
 | 
			
		||||
      break;
 | 
			
		||||
    case _MACROS:
 | 
			
		||||
      state->layer_text = "Macros";
 | 
			
		||||
      state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE);
 | 
			
		||||
      break;
 | 
			
		||||
    case _MEDIA:
 | 
			
		||||
      state->layer_text = "Media";
 | 
			
		||||
      state->target_lcd_color = LCD_COLOR_wrapper(HSV_CHARTREUSE);
 | 
			
		||||
      break;
 | 
			
		||||
    case _GAMEPAD:
 | 
			
		||||
      state->layer_text = "Game";
 | 
			
		||||
      state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE);
 | 
			
		||||
      break;
 | 
			
		||||
    case _QWERTY:
 | 
			
		||||
      state->layer_text = "QWERTY";
 | 
			
		||||
      state->target_lcd_color = LCD_COLOR_wrapper(HSV_CYAN);
 | 
			
		||||
      break;
 | 
			
		||||
    case _WORKMAN:
 | 
			
		||||
      state->layer_text = "Workman";
 | 
			
		||||
      state->target_lcd_color = LCD_COLOR_wrapper(HSV_GOLDENROD);
 | 
			
		||||
      break;
 | 
			
		||||
    case _DVORAK:
 | 
			
		||||
      state->layer_text = "Dvorak";
 | 
			
		||||
      state->target_lcd_color = LCD_COLOR_wrapper(HSV_SPRINGGREEN);
 | 
			
		||||
      break;
 | 
			
		||||
    case _COLEMAK:
 | 
			
		||||
      state->layer_text = "Colemak";
 | 
			
		||||
      state->target_lcd_color = LCD_COLOR_wrapper(HSV_MAGENTA);
 | 
			
		||||
      break;      break;
 | 
			
		||||
    default:
 | 
			
		||||
      state->layer_text = "NONE";
 | 
			
		||||
      state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED);
 | 
			
		||||
      break;
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,47 +0,0 @@
 | 
			
		|||
#include "layers.h"
 | 
			
		||||
#include "simple_visualizer.h"
 | 
			
		||||
#include "util.h"
 | 
			
		||||
 | 
			
		||||
static void get_visualizer_layer_and_color(visualizer_state_t *state) {
 | 
			
		||||
  uint8_t layer = biton32(state->status.layer);
 | 
			
		||||
 | 
			
		||||
  // Go from highest to lowest layer to get the right text/color combination.
 | 
			
		||||
  switch (layer) {
 | 
			
		||||
    // #AEB2F4 / hsv(65.71%, 28.69%, 95.69%)
 | 
			
		||||
    case FKEYS:
 | 
			
		||||
      // #F4AEDC / hsv(89.05%, 28.69%, 95.69%)
 | 
			
		||||
      state->layer_text       = "FUNCTION KEYS";
 | 
			
		||||
      state->target_lcd_color = LCD_COLOR(228, 73, 245);
 | 
			
		||||
      break;
 | 
			
		||||
    case US_1:
 | 
			
		||||
      // #F4B993 / hsv(6.53%, 39.75%, 95.69%)
 | 
			
		||||
      state->layer_text       = "QWERTY";
 | 
			
		||||
      state->target_lcd_color = LCD_COLOR(17, 102, 245);
 | 
			
		||||
      break;
 | 
			
		||||
    case NEO_6:
 | 
			
		||||
      // #F4E393 / hsv(13.75%, 39.75%, 95.69%)
 | 
			
		||||
      state->layer_text       = "NEO: 6";
 | 
			
		||||
      state->target_lcd_color = LCD_COLOR(35, 102, 245);
 | 
			
		||||
      break;
 | 
			
		||||
    case NEO_5:
 | 
			
		||||
      // #C6F493 / hsv(24.57%, 39.75%, 95.69%)
 | 
			
		||||
      state->layer_text       = "NEO: 5";
 | 
			
		||||
      state->target_lcd_color = LCD_COLOR(63, 102, 245);
 | 
			
		||||
      break;
 | 
			
		||||
    case NEO_4:
 | 
			
		||||
      // #8EEBC9 / hsv(43.91%, 39.57%, 92.16%)
 | 
			
		||||
      state->layer_text       = "NEO: 4";
 | 
			
		||||
      state->target_lcd_color = LCD_COLOR(112, 101, 189);
 | 
			
		||||
      break;
 | 
			
		||||
    case NEO_3:
 | 
			
		||||
      // #93D2F4 / hsv(55.84%, 39.75%, 95.69%)
 | 
			
		||||
      state->layer_text       = "NEO: 3";
 | 
			
		||||
      state->target_lcd_color = LCD_COLOR(143, 102, 245);
 | 
			
		||||
      break;
 | 
			
		||||
    default:
 | 
			
		||||
      // #EEEEEE / hsv(0%, 0%, 93%)
 | 
			
		||||
      state->layer_text       = "NEO: 1";
 | 
			
		||||
      state->target_lcd_color = LCD_COLOR(0, 0, 255);
 | 
			
		||||
      break;
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -28,7 +28,6 @@ HARDWARE_OPTION_NAMES = \
 | 
			
		|||
  AUDIO_ENABLE \
 | 
			
		||||
  HD44780_ENABLE \
 | 
			
		||||
  ENCODER_ENABLE \
 | 
			
		||||
  LCD_ENABLE \
 | 
			
		||||
  LED_TABLES \
 | 
			
		||||
  POINTING_DEVICE_ENABLE \
 | 
			
		||||
  DIP_SWITCH_ENABLE
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,21 +0,0 @@
 | 
			
		|||
/* Copyright 2020 Joseph Wasson
 | 
			
		||||
 *
 | 
			
		||||
 * This program is free software: you can redistribute it and/or modify
 | 
			
		||||
 * it under the terms of the GNU General Public License as published by
 | 
			
		||||
 * the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
 * (at your option) any later version.
 | 
			
		||||
 *
 | 
			
		||||
 * This program is distributed in the hope that it will be useful,
 | 
			
		||||
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
 * GNU General Public License for more details.
 | 
			
		||||
 *
 | 
			
		||||
 * You should have received a copy of the GNU General Public License
 | 
			
		||||
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#include "talljoe.h"
 | 
			
		||||
 | 
			
		||||
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
 | 
			
		||||
  state->status_text = layer_names[biton32(state->status.layer)];
 | 
			
		||||
}
 | 
			
		||||
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