Keymap: Initial PR for contributing my ortho_4x12 community layout. (#3853)
* Initial keymap with no BL and with Ctrl and Enter on the home row. * Removing alternative layouts (Dvorak etc.). * Putting Enter back in the default position, moving Esc next to Alt. * Replacing grave with del. * Adding a numpad layer. * Adding operators and a triple zero to the numpad layer. * Swapping Alt and Win. * Updating to use new audio macros. * Removing numpad layer and changing left space to MOD_HYPR on hold. * Adding configurable 'clicky keys' feature. * Cleaning up clicky conditional logic. * Turning on backlight support and mapping backlight keys in the adjust layer. * Enabling backlight functionality. * Adding Adventure time theme song; increasing fake clicky randomness. * Cleaning up layer constants in my Planck keymap. * Initial implementation of porting my Planck keymap to a Let's Split. * Updating keyboards/planck/keymaps/josh to use declarations from new work on master. * Updating keyboards/lets_split/keymaps/josh to use declarations from new work on master. * Work in progress migrating Planck and Let's Split keymaps to a community keymap. Everything is working but Planck backlight. * Fixing rules.mk to enable backlight & audio correctly on Planck PCBs. Cleanup. * Tweaks to get Let's Split working with my community layout. * Switching to use EE_HANDS in my Let's Split build. * Adding vitamins_included makefile options to my ortho_4x12 layout. * Fixing planck/rev6 build -- backlight must be disabled. * Removing I2C from my rules.mk and addressing it in the config.h instead. * Moving community layout directory to my reddit username. :D * Adding a test encoder function; making lower left a media key and moving esc to a mod tap on ctrl. * Commenting out -flto in the compiler flags for the vitamins_included keyboard (couldn't figure out how else to turn it off). * Changing rotary encoder to control media volume. * Changing backlight and clicky defaults to max brightness no breathing and a low pitch click. * Initial implementation of backlight flickering. * Updating my README.md * Adding LINK_TIME_OPTIMIZATION to the vitamins_included/rev1 as a rules.mk feature. * Reverting keyboards/vitamins_included/rules.mk to master and using 'filter_out' in my layout instead. * Adding tested boards to the readme for my layout. * Per drashna, removing redundant clicky implementation and cleaning up headers. * Removing an extra include from my keymap.
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										33
									
								
								layouts/community/ortho_4x12/mindsound/config.h
									
										
									
									
									
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								layouts/community/ortho_4x12/mindsound/config.h
									
										
									
									
									
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					#pragma once
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					#define ADVENTURE_TIME \
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					    H__NOTE(_F5),    \
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					    Q__NOTE(_F5),    \
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					    H__NOTE(_F5),    \
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					    H__NOTE(_G5),    \
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					    H__NOTE(_E5),    \
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					    H__NOTE(_E5),    \
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					    H__NOTE(_D5),    \
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					    H__NOTE(_C5),    \
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					    HD_NOTE(_C6),
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					#ifdef AUDIO_ENABLE
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					  #define STARTUP_SONG SONG(ADVENTURE_TIME)
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					  #define AUDIO_CLICKY
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					  #define AUDIO_CLICKY_ON
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					  #define AUDIO_CLICKY_FREQ_MAX 2500.0f
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					  #define AUDIO_CLICKY_FREQ_RANDOMNESS 0.2f
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					  #define AUDIO_CLICKY_FREQ_DEFAULT 110.0f
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					#endif
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					// for some reason the LSvi rev1 disables action tapping...
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					#ifdef NO_ACTION_TAPPING
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					  #undef NO_ACTION_TAPPING
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					#endif
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					#undef BACKLIGHT_LEVELS
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					#define BACKLIGHT_LEVELS 15
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					// let's split configuration:
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					#define USE_I2C
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					#define EE_HANDS
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								layouts/community/ortho_4x12/mindsound/flicker.h
									
										
									
									
									
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								layouts/community/ortho_4x12/mindsound/flicker.h
									
										
									
									
									
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					#pragma once
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					void flicker_toggle(void);
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					void flicker_keydown(void);
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					void flicker_keyup(void);
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								layouts/community/ortho_4x12/mindsound/keymap.c
									
										
									
									
									
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										230
									
								
								layouts/community/ortho_4x12/mindsound/keymap.c
									
										
									
									
									
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					#include QMK_KEYBOARD_H
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					#ifdef BACKLIGHT_ENABLE
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					#include "flicker.h"
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					#endif
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					extern keymap_config_t keymap_config;
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					// Each layer gets a name for readability, which is then used in the keymap matrix below.
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					// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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					// Layer names don't all need to be of the same length, obviously, and you can also skip them
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					// entirely and just use numbers.
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					enum planck_layers {
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					  _QWERTY,
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					  _LOWER,
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					  _RAISE,
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					  _ADJUST
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					};
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					// keycodes custom to this keymap:
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					enum planck_keycodes {
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					  QWERTY = SAFE_RANGE,
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					  BL_FLICKER
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					};
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					// flicker state:
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					#ifdef BACKLIGHT_ENABLE
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					bool flicker_enable = true;
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					bool flicker_isdown = false;
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					const uint8_t flicker_min_levels = 2;
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					const uint8_t flicker_max_levels = 7;
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					uint8_t flicker_restore_level = 0;
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					#endif
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					// Fillers to make layering more clear
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					#define _______ KC_TRNS
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					#define XXXXXXX KC_NO
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					#define LOWER MO(_LOWER)
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					#define RAISE MO(_RAISE)
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					// mod tap definitions:
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					#define CTRL_ESC MT(MOD_LCTL, KC_ESC)
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					#define HYPR_SPC MT(MOD_HYPR, KC_SPC)
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					const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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					/* Qwerty
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					 * ,-----------------------------------------------------------------------------------.
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					 * | Tab  |   Q  |   W  |   E  |   R  |   T  |   Y  |   U  |   I  |   O  |   P  | Bksp |
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					 * |------+------+------+------+------+-------------+------+------+------+------+------|
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					 * | Ctrl |   A  |   S  |   D  |   F  |   G  |   H  |   J  |   K  |   L  |   ;  | '    |
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					 * |------+------+------+------+------+------|------+------+------+------+------+------|
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					 * | Shift|   Z  |   X  |   C  |   V  |   B  |   N  |   M  |   ,  |   .  |   /  |Enter |
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					 * |------+------+------+------+------+------+------+------+------+------+------+------|
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					 * | Esc  | Del  | GUI  | Alt  |Lower |HyprSp|Space |Raise | Left | Down |  Up  |Right |
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					 * `-----------------------------------------------------------------------------------'
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					 */
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					[_QWERTY] = LAYOUT_ortho_4x12(
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					  KC_TAB,   KC_Q,    KC_W,    KC_E,    KC_R,  KC_T,     KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_BSPC, \
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					  CTRL_ESC, KC_A,    KC_S,    KC_D,    KC_F,  KC_G,     KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT, \
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					  KC_LSFT,  KC_Z,    KC_X,    KC_C,    KC_V,  KC_B,     KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_ENT , \
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					  KC_MPLY,  KC_DEL,  KC_LGUI, KC_LALT, LOWER, HYPR_SPC, KC_SPC,  RAISE,   KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT  \
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					),
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					/* Lower
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					 * ,-----------------------------------------------------------------------------------.
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					 * |   ~  |   !  |   @  |   #  |   $  |   %  |   ^  |   &  |   *  |   (  |   )  | Bksp |
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					 * |------+------+------+------+------+-------------+------+------+------+------+------|
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					 * |      |  F1  |  F2  |  F3  |  F4  |  F5  |  F6  |   _  |   +  |   {  |   }  |  |   |
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					 * |------+------+------+------+------+------|------+------+------+------+------+------|
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					 * |      |  F7  |  F8  |  F9  |  F10 |  F11 |  F12 |ISO ~ |ISO | | Home | End  |      |
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					 * |------+------+------+------+------+------+------+------+------+------+------+------|
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					 * |      |      |      |      |      |             |      | Next | Vol- | Vol+ | Play |
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					 * `-----------------------------------------------------------------------------------'
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					 */
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					[_LOWER] = LAYOUT_ortho_4x12(
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					  KC_TILD, KC_EXLM, KC_AT,   KC_HASH, KC_DLR,  KC_PERC, KC_CIRC, KC_AMPR,    KC_ASTR,    KC_LPRN, KC_RPRN, KC_BSPC, \
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					  _______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_UNDS,    KC_PLUS,    KC_LCBR, KC_RCBR, KC_PIPE, \
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					  _______, KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  S(KC_NUHS), S(KC_NUBS), KC_HOME, KC_END,  _______, \
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					  _______, _______, _______, _______, _______, _______, _______, _______,    KC_MNXT,    KC_VOLD, KC_VOLU, KC_MPLY  \
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					),
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					/* Raise
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					 * ,-----------------------------------------------------------------------------------.
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					 * |   `  |   1  |   2  |   3  |   4  |   5  |   6  |   7  |   8  |   9  |   0  | Bksp |
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					 * |------+------+------+------+------+-------------+------+------+------+------+------|
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					 * |      |  F1  |  F2  |  F3  |  F4  |  F5  |  F6  |   -  |   =  |   [  |   ]  |  \   |
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					 * |------+------+------+------+------+------|------+------+------+------+------+------|
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					 * |      |  F7  |  F8  |  F9  |  F10 |  F11 |  F12 |ISO # |ISO / |Pg Up |Pg Dn |      |
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					 * |------+------+------+------+------+------+------+------+------+------+------+------|
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					 * |      |      |      |      |      |             |      | Next | Vol- | Vol+ | Play |
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					 * `-----------------------------------------------------------------------------------'
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					 */
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					[_RAISE] = LAYOUT_ortho_4x12(
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					  KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSPC, \
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					  _______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_MINS, KC_EQL,  KC_LBRC, KC_RBRC, KC_BSLS, \
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					  _______, KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_NUHS, KC_NUBS, KC_PGUP, KC_PGDN, _______, \
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					  _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY  \
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					),
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					/* Adjust (Lower + Raise)
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					 * ,-----------------------------------------------------------------------------------.
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					 * |      | Reset|      |      |      |      |      |      |      |      |      |  Del |
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					 * |------+------+------+------+------+-------------+------+------+------+------+------|
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					 * |      |      |      |Aud on|Audoff|AGnorm|AGswap|      |      |      |      |      |
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					 * |------+------+------+------+------+------|------+------+------+------+------+------|
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					 * |      |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof|      |      |      |      |      |
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					 * |------+------+------+------+------+------+------+------+------+------+------+------|
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					 * |      |      |      |      |      |             |      |Clicky|ClkDn |ClkUp |ClkRst|
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					 * `-----------------------------------------------------------------------------------'
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					 */
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					[_ADJUST] = LAYOUT_ortho_4x12(
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					  _______, RESET,   _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL,                  \
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					  _______, _______, _______, AU_ON,   AU_OFF,  AG_NORM, AG_SWAP, _______, _______, _______, _______, _______,                 \
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					  _______, MUV_DE,  MUV_IN,  MU_ON,   MU_OFF,  MI_ON,   MI_OFF,  _______, BL_TOGG, BL_DEC,  BL_INC,  BL_FLICKER,                 \
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					  _______, _______, _______, _______, _______, _______, _______, _______, CLICKY_TOGGLE, CLICKY_DOWN, CLICKY_UP, CLICKY_RESET \
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					),
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					}; // end keymaps
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					// if backlighting is enabled, configure it on boot
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					#ifdef BACKLIGHT_ENABLE
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					void matrix_init_user(void) {
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					  // set to max
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					  backlight_level(BACKLIGHT_LEVELS);
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					  flicker_restore_level = get_backlight_level();
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					  // if breathing happens to be compiled in, turn it off
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					#ifdef BACKLIGHT_BREATHING
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					  breathing_disable();
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					#endif
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					}
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					#endif
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					const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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					{
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					  return MACRO_NONE;
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					};
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					void persistant_default_layer_set(uint16_t default_layer) {
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					  eeconfig_update_default_layer(default_layer);
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					  default_layer_set(default_layer);
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					}
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					bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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					  // handle the _ADJUST layer and custom keycodes:
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					  switch (keycode) {
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					    case LOWER:
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					      if (record->event.pressed) {
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					        layer_on(_LOWER);
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					        update_tri_layer(_LOWER, _RAISE, _ADJUST);
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					      } else {
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					        layer_off(_LOWER);
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					        update_tri_layer(_LOWER, _RAISE, _ADJUST);
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					      }
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					      return false;
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					      break;
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					    case RAISE:
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					      if (record->event.pressed) {
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					        layer_on(_RAISE);
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					        update_tri_layer(_LOWER, _RAISE, _ADJUST);
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					      } else {
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					        layer_off(_RAISE);
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					        update_tri_layer(_LOWER, _RAISE, _ADJUST);
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					      }
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					      return false;
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					      break;
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					#ifdef BACKLIGHT_ENABLE
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					    case BL_FLICKER:
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					      if (record->event.pressed) {
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					        flicker_toggle();
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					      }
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					      return false;
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					      break;
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					#endif
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					  } // end switch case over custom keycodes
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#ifdef BACKLIGHT_ENABLE
 | 
				
			||||||
 | 
					  if (flicker_enable) {
 | 
				
			||||||
 | 
					    if (record->event.pressed) {
 | 
				
			||||||
 | 
					      flicker_keydown();
 | 
				
			||||||
 | 
					    } else {
 | 
				
			||||||
 | 
					      flicker_keyup();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					  }
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  return true;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void encoder_update(bool clockwise) {
 | 
				
			||||||
 | 
					  if (clockwise) {
 | 
				
			||||||
 | 
					    register_code(KC_VOLU);
 | 
				
			||||||
 | 
					    unregister_code(KC_VOLU);
 | 
				
			||||||
 | 
					  } else {
 | 
				
			||||||
 | 
					    register_code(KC_VOLD);
 | 
				
			||||||
 | 
					    unregister_code(KC_VOLD);
 | 
				
			||||||
 | 
					  }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// flicker implementation:
 | 
				
			||||||
 | 
					#ifdef BACKLIGHT_ENABLE
 | 
				
			||||||
 | 
					void flicker_toggle(void) {
 | 
				
			||||||
 | 
					  flicker_enable = !flicker_enable;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void flicker_keydown(void) {
 | 
				
			||||||
 | 
					  // guard condition: only set the level to restore if the flicker is NOT already down
 | 
				
			||||||
 | 
					  if (!flicker_isdown) {
 | 
				
			||||||
 | 
					    flicker_restore_level = get_backlight_level();
 | 
				
			||||||
 | 
					    flicker_isdown = true;
 | 
				
			||||||
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  // calculate a random flicker level between min and max
 | 
				
			||||||
 | 
					  uint8_t flicker_level = (rand() % (flicker_max_levels - flicker_min_levels)) + flicker_min_levels;
 | 
				
			||||||
 | 
					  uint8_t level_to_set = flicker_level <= flicker_restore_level ? flicker_restore_level - flicker_level : 0;
 | 
				
			||||||
 | 
					  backlight_level(level_to_set);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void flicker_keyup(void) {
 | 
				
			||||||
 | 
					  backlight_level(flicker_restore_level);
 | 
				
			||||||
 | 
					  flicker_isdown = false;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
							
								
								
									
										19
									
								
								layouts/community/ortho_4x12/mindsound/readme.md
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								layouts/community/ortho_4x12/mindsound/readme.md
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,19 @@
 | 
				
			||||||
 | 
					# Josh's 4x12 layout
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Notable features:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					* Esc is Ctrl on hold
 | 
				
			||||||
 | 
					* Left space is `MOD_HYPER` on hold
 | 
				
			||||||
 | 
					* Backspace is still backspace on `RAISE` and `LOWER`
 | 
				
			||||||
 | 
					* Faux clicky controls are on the arrow keys on the `ADJUST` layer, and the backlight controls are directly above that
 | 
				
			||||||
 | 
					* Backlight breathing is disabled; backlight flickering is implemented instead
 | 
				
			||||||
 | 
					* Colemak and other layouts are thoroughly disabled
 | 
				
			||||||
 | 
					* Rotary encoder controls media volume on base layer
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					This layout has been tested on:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					* Let's Split (rev 2)
 | 
				
			||||||
 | 
					* Let's Split Vitamins Included (rev 1)
 | 
				
			||||||
 | 
					* Planck (rev 4)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					It builds for the Planck rev 6 but has not been tested yet.
 | 
				
			||||||
							
								
								
									
										26
									
								
								layouts/community/ortho_4x12/mindsound/rules.mk
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										26
									
								
								layouts/community/ortho_4x12/mindsound/rules.mk
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,26 @@
 | 
				
			||||||
 | 
					# none of my keyboards need LTO and it screws up I2C on my LSVI:
 | 
				
			||||||
 | 
					EXTRAFLAGS:=$(filter-out -flto,$(EXTRAFLAGS))
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# turning off backlighting and audio for the split keebs
 | 
				
			||||||
 | 
					ifneq (,$(findstring lets_split,$(KEYBOARD)))
 | 
				
			||||||
 | 
					  BACKLIGHT_ENABLE = no
 | 
				
			||||||
 | 
					  BACKLIGHT_BREATHING = no
 | 
				
			||||||
 | 
					  AUDIO_ENABLE = no
 | 
				
			||||||
 | 
					endif
 | 
				
			||||||
 | 
					ifneq (,$(findstring vitamins_included,$(KEYBOARD)))
 | 
				
			||||||
 | 
					  BACKLIGHT_ENABLE = no
 | 
				
			||||||
 | 
					  BACKLIGHT_BREATHING = no
 | 
				
			||||||
 | 
					  AUDIO_ENABLE = no
 | 
				
			||||||
 | 
					endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# both my plancks use audio but only the rev4 has backlighting
 | 
				
			||||||
 | 
					ifneq (,$(findstring planck,$(KEYBOARD)))
 | 
				
			||||||
 | 
					  ifneq (,$(findstring rev4,$(KEYBOARD)))
 | 
				
			||||||
 | 
					    BACKLIGHT_ENABLE = yes
 | 
				
			||||||
 | 
					    BACKLIGHT_BREATHING = no
 | 
				
			||||||
 | 
					  else
 | 
				
			||||||
 | 
					    BACKLIGHT_ENABLE = no
 | 
				
			||||||
 | 
					    BACKLIGHT_BREATHING = no
 | 
				
			||||||
 | 
					  endif
 | 
				
			||||||
 | 
					  AUDIO_ENABLE = yes
 | 
				
			||||||
 | 
					endif
 | 
				
			||||||
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