Update docs/feature_joystick.md
Co-Authored-By: Ryan <fauxpark@gmail.com>
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		|  | @ -11,7 +11,7 @@ JOYSTICK_ENABLE = yes | |||
| !> Joystick support is not currently available on V-USB devices. | ||||
| 
 | ||||
| The joystick feature provides two services: | ||||
|  * reading an analog input device | ||||
|  * reading analog input devices (eg. potentiometers) | ||||
|  * sending gamepad HID reports | ||||
| 
 | ||||
| Both services can be used without the other, depending on whether you just want to read a device but not send gamepad reports (for volume control for instance) | ||||
|  | @ -146,4 +146,3 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { | |||
| 
 | ||||
| Joystick buttons are normal quantum keycode, defined as JS_BUTTON0 to JS_BUTTON_MAX, which depends on the number of buttons you have configured. | ||||
| To trigger a joystick button, just add the corresponding keycode to your keymap. | ||||
| 
 | ||||
|  |  | |||
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