Require explicit enabling of RGB Matrix modes (#15018)
This commit is contained in:
		
							parent
							
								
									c9fd698711
								
							
						
					
					
						commit
						160b0558f5
					
				
					 230 changed files with 7832 additions and 2790 deletions
				
			
		| 
						 | 
				
			
			@ -75,42 +75,42 @@
 | 
			
		|||
// #define RGBLIGHT_EFFECT_SNAKE_LENGTH 4              // The number of LEDs to light up for the "Snake" animation
 | 
			
		||||
 | 
			
		||||
// This list in in the correct mode order. Next mode is the following line, previous mode is previous line. Loops around.
 | 
			
		||||
// #define DISABLE_RGB_MATRIX_SOLID_COLOR                   // Static single hue, no speed support
 | 
			
		||||
// #define DISABLE_RGB_MATRIX_ALPHAS_MODS                   // Static dual hue, speed is hue for secondary hue
 | 
			
		||||
// #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN              // Static gradient top to bottom, speed controls how much gradient changes
 | 
			
		||||
#define DISABLE_RGB_MATRIX_BREATHING                     // Single hue brightness cycling animation
 | 
			
		||||
#define DISABLE_RGB_MATRIX_BAND_SAT                      // Single hue band fading saturation scrolling left to right
 | 
			
		||||
#define DISABLE_RGB_MATRIX_BAND_VAL                      // Single hue band fading brightness scrolling left to right
 | 
			
		||||
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT             // Single hue 3 blade spinning pinwheel fades saturation
 | 
			
		||||
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL             // Single hue 3 blade spinning pinwheel fades brightness
 | 
			
		||||
#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT               // Single hue spinning spiral fades saturation
 | 
			
		||||
#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL               // Single hue spinning spiral fades brightness
 | 
			
		||||
#define DISABLE_RGB_MATRIX_CYCLE_ALL                     // Full keyboard solid hue cycling through full gradient
 | 
			
		||||
#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT              // Full gradient scrolling left to right
 | 
			
		||||
#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN                 // Full gradient scrolling top to bottom
 | 
			
		||||
#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN                  // Full gradient scrolling out to in
 | 
			
		||||
#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL             // Full dual gradients scrolling out to in
 | 
			
		||||
#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON        // Full gradent Chevron shapped scrolling left to right
 | 
			
		||||
#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL                // Full gradient spinning pinwheel around center of keyboard
 | 
			
		||||
#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL                  // Full gradient spinning spiral around center of keyboard
 | 
			
		||||
#define DISABLE_RGB_MATRIX_DUAL_BEACON                   // Full gradient spinning around center of keyboard
 | 
			
		||||
#define DISABLE_RGB_MATRIX_RAINBOW_BEACON                // Full tighter gradient spinning around center of keyboard
 | 
			
		||||
#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS             // Full dual gradients spinning two halfs of keyboard
 | 
			
		||||
// #define DISABLE_RGB_MATRIX_RAINDROPS                     // Randomly changes a single key's hue
 | 
			
		||||
// #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS           // Randomly changes a single key's hue and saturation
 | 
			
		||||
// #undef ENABLE_RGB_MATRIX_SOLID_COLOR                   // Static single hue, no speed support
 | 
			
		||||
// #undef ENABLE_RGB_MATRIX_ALPHAS_MODS                   // Static dual hue, speed is hue for secondary hue
 | 
			
		||||
// #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN              // Static gradient top to bottom, speed controls how much gradient changes
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_BREATHING               // Single hue brightness cycling animation
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_BAND_SAT                // Single hue band fading saturation scrolling left to right
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_BAND_VAL                // Single hue band fading brightness scrolling left to right
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT       // Single hue 3 blade spinning pinwheel fades saturation
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL       // Single hue 3 blade spinning pinwheel fades brightness
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT         // Single hue spinning spiral fades saturation
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL         // Single hue spinning spiral fades brightness
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_CYCLE_ALL               // Full keyboard solid hue cycling through full gradient
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT        // Full gradient scrolling left to right
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN           // Full gradient scrolling top to bottom
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN            // Full gradient scrolling out to in
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL       // Full dual gradients scrolling out to in
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON  // Full gradent Chevron shapped scrolling left to right
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL          // Full gradient spinning pinwheel around center of keyboard
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL            // Full gradient spinning spiral around center of keyboard
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_DUAL_BEACON             // Full gradient spinning around center of keyboard
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_RAINBOW_BEACON          // Full tighter gradient spinning around center of keyboard
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS       // Full dual gradients spinning two halfs of keyboard
 | 
			
		||||
// #undef ENABLE_RGB_MATRIX_RAINDROPS                     // Randomly changes a single key's hue
 | 
			
		||||
// #undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS           // Randomly changes a single key's hue and saturation
 | 
			
		||||
// =================================================== Requires RGB_MATRIX_FRAMEBUFFER_EFFECTS =============================================================
 | 
			
		||||
// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP                // How hot is your WPM!
 | 
			
		||||
#define DISABLE_RGB_MATRIX_DIGITAL_RAIN                  // That famous computer simulation
 | 
			
		||||
// #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP                // How hot is your WPM!
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN  // That famous computer simulation
 | 
			
		||||
// =================================================== RGB_MATRIX_KEYPRESSES OR RGB_MATRIX_KEYRELEASES =====================================================
 | 
			
		||||
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE                // Static single hue, pulses keys hit to shifted hue then fades to current hue
 | 
			
		||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE         // Pulses keys hit to hue & value then fades value out
 | 
			
		||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE           // Hue & value pulse near a single key hit then fades value out
 | 
			
		||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE      // Hue & value pulse near multiple key hits then fades value out
 | 
			
		||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS          // Hue & value pulse the same column and row of a single key hit then fades value out
 | 
			
		||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS     // Hue & value pulse the same column and row of multiple key hits then fades value out
 | 
			
		||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS          // Hue & value pulse away on the same column and row of a single key hit then fades value out
 | 
			
		||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS     // Hue & value pulse away on the same column and row of multiple key hits then fades value out
 | 
			
		||||
#define DISABLE_RGB_MATRIX_SPLASH                        // Full gradient & value pulse away from a single key hit then fades value out
 | 
			
		||||
#define DISABLE_RGB_MATRIX_MULTISPLASH                   // Full gradient & value pulse away from multiple key hits then fades value out
 | 
			
		||||
#define DISABLE_RGB_MATRIX_SOLID_SPLASH                  // Hue & value pulse away from a single key hit then fades value out
 | 
			
		||||
#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH             // Hue & value pulse away from multiple key hits then fades value out
 | 
			
		||||
// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE                // Static single hue, pulses keys hit to shifted hue then fades to current hue
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE      // Pulses keys hit to hue & value then fades value out
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE        // Hue & value pulse near a single key hit then fades value out
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE   // Hue & value pulse near multiple key hits then fades value out
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS       // Hue & value pulse the same column and row of a single key hit then fades value out
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS  // Hue & value pulse the same column and row of multiple key hits then fades value out
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS       // Hue & value pulse away on the same column and row of a single key hit then fades value out
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS  // Hue & value pulse away on the same column and row of multiple key hits then fades value out
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_SPLASH                     // Full gradient & value pulse away from a single key hit then fades value out
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_MULTISPLASH                // Full gradient & value pulse away from multiple key hits then fades value out
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_SOLID_SPLASH               // Hue & value pulse away from a single key hit then fades value out
 | 
			
		||||
#undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH          // Hue & value pulse away from multiple key hits then fades value out
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue