Backlight abstraction and other changes (#439)
* redoes matrix pins, abstracts backlight code for B5,6,7 * slimming down keyboard stuff, backlight breathing implemented * don't call backlight init when no pin * cleans up user/kb/quantum calls, keyboard files * fix pvc atomic * replaces CHANNEL with correct var in breathing * removes .hexs, updates readmes, updates template * cleans-up clueboards, readmes to lowercase * updates readme
This commit is contained in:
		
							parent
							
								
									ba116ceb49
								
							
						
					
					
						commit
						13bb6b4b7f
					
				
					 239 changed files with 1146 additions and 139888 deletions
				
			
		
							
								
								
									
										24
									
								
								keyboards/retro_refit/readme.md
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										24
									
								
								keyboards/retro_refit/readme.md
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,24 @@
 | 
			
		|||
retro_refit keyboard firmware
 | 
			
		||||
======================
 | 
			
		||||
 | 
			
		||||
## Quantum MK Firmware
 | 
			
		||||
 | 
			
		||||
For the full Quantum feature list, see [the parent readme.md](/readme.md).
 | 
			
		||||
 | 
			
		||||
## Building
 | 
			
		||||
 | 
			
		||||
Download or clone the whole firmware and navigate to the keyboards/retro_refit folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file. 
 | 
			
		||||
 | 
			
		||||
Depending on which keymap you would like to use, you will have to compile slightly differently.
 | 
			
		||||
 | 
			
		||||
### Default
 | 
			
		||||
To build with the default keymap, simply run `make`.
 | 
			
		||||
 | 
			
		||||
### Other Keymaps
 | 
			
		||||
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top readme.md) and existent keymap files.
 | 
			
		||||
 | 
			
		||||
To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
 | 
			
		||||
```
 | 
			
		||||
$ make KEYMAP=[default|jack|<name>]
 | 
			
		||||
```
 | 
			
		||||
Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
 | 
			
		||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue