[Keyboard] Increase the way to add oled code for helix/rev3. (#14426)
* move rev3_Xrows/oled_display.c to rev3_Xrows/keymaps/default/oled_display.c * add dummy rev3_Xrows/oled_display.c * Add default minimum oled_task_user() to helix/rev3_Xrows/rev3_Xrows.c * remove unnecessary comment in rev3_Xrows/keymaps/default/oled_display.c * copy rev3_Xrows/keymaps/default/oled_display.c to rev3_Xrows/keymaps/via/oled_display.c
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								keyboards/helix/rev3_4rows/keymaps/default/oled_display.c
									
										
									
									
									
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								keyboards/helix/rev3_4rows/keymaps/default/oled_display.c
									
										
									
									
									
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/* Copyright 2020 yushakobo
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include QMK_KEYBOARD_H
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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  _QWERTY = 0,
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  _LOWER,
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  _RAISE,
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  _ADJUST
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};
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#ifdef OLED_ENABLE
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void render_status(void) {
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  // Render to mode icon
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  static const char os_logo[][2][3] PROGMEM  ={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
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  if (is_mac_mode()) {
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    oled_write_P(os_logo[0][0], false);
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    oled_write_P(PSTR("\n"), false);
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    oled_write_P(os_logo[0][1], false);
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  }else{
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    oled_write_P(os_logo[1][0], false);
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    oled_write_P(PSTR("\n"), false);
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    oled_write_P(os_logo[1][1], false);
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  }
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  oled_write_P(PSTR(" "), false);
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  // Host Keyboard Layer Status
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  oled_write_P(PSTR("Layer: "), false);
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  switch (get_highest_layer(layer_state)) {
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      case _QWERTY:
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          oled_write_P(PSTR("Default\n"), false);
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          break;
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      case _RAISE:
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          oled_write_P(PSTR("Raise\n"), false);
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          break;
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      case _LOWER:
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          oled_write_P(PSTR("Lower\n"), false);
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          break;
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      case _ADJUST:
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          oled_write_P(PSTR("Adjust\n"), false);
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          break;
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      default:
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          // Or use the write_ln shortcut over adding '\n' to the end of your string
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          oled_write_ln_P(PSTR("Undefined"), false);
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  }
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  oled_write_P(PSTR("\n"), false);
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  // Host Keyboard LED Status
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  led_t led_state = host_keyboard_led_state();
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  oled_write_P(led_state.num_lock ? PSTR("NUM ") : PSTR("    "), false);
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  oled_write_P(led_state.caps_lock ? PSTR("CAP ") : PSTR("    "), false);
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  oled_write_P(led_state.scroll_lock ? PSTR("SCR ") : PSTR("    "), false);
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}
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static void render_logo(void) {
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    static const char PROGMEM qmk_logo[] = {
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        0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92, 0x93, 0x94,
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        0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB2, 0xB3, 0xB4,
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        0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0x00
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    };
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    oled_write_P(qmk_logo, false);
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}
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static void render_rgbled_status(bool full) {
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#ifdef RGBLIGHT_ENABLE
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  char buf[30];
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  if (RGBLIGHT_MODES > 1 && rgblight_is_enabled()) {
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      if (full) {
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          snprintf(buf, sizeof(buf), " LED %2d: %d,%d,%d ",
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                   rgblight_get_mode(),
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                   rgblight_get_hue()/RGBLIGHT_HUE_STEP,
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                   rgblight_get_sat()/RGBLIGHT_SAT_STEP,
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                   rgblight_get_val()/RGBLIGHT_VAL_STEP);
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      } else {
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          snprintf(buf, sizeof(buf), "[%2d] ", rgblight_get_mode());
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      }
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      oled_write(buf, false);
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  }
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#endif
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}
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void oled_task_user(void) {
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  if(is_keyboard_master()){
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    render_status();
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  }else{
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    render_logo();
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    render_rgbled_status(true);
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  }
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}
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#endif
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