[Core] Quantum Painter - LVGL Integration (#18499)
Co-authored-by: Nick Brassel <nick@tzarc.org>
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24 changed files with 1140 additions and 3 deletions
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keyboards/handwired/onekey/keymaps/lvgl/keymap.c
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keyboards/handwired/onekey/keymaps/lvgl/keymap.c
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// Copyright 2022 Jose Pablo Ramirez (@jpe230)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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#include "qp.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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LAYOUT_ortho_1x1(JS_BUTTON0)
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};
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painter_device_t lcd;
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void lv_example_arc_2(void);
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void keyboard_post_init_user(void) {
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lcd = qp_gc9a01_make_spi_device(240, 240, LCD_CS_PIN, LCD_DC_PIN, LCD_RST_PIN, 4, 0);
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qp_init(lcd, QP_ROTATION_0);
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qp_rect(lcd, 0, 0, 239, 319, 0, 255, 255, true);
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if (qp_lvgl_attach(lcd)) {
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lv_example_arc_2();
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}
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}
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static void set_angle(void* obj, int32_t v) {
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lv_arc_set_value(obj, v);
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}
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/**
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* Create an arc which acts as a loader.
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*/
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void lv_example_arc_2(void) {
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/*Create an Arc*/
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lv_obj_t* arc = lv_arc_create(lv_scr_act());
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lv_arc_set_rotation(arc, 270);
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lv_arc_set_bg_angles(arc, 0, 360);
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lv_obj_remove_style(arc, NULL, LV_PART_KNOB); /*Be sure the knob is not displayed*/
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lv_obj_clear_flag(arc, LV_OBJ_FLAG_CLICKABLE); /*To not allow adjusting by click*/
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lv_obj_center(arc);
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static lv_anim_t a;
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lv_anim_init(&a);
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lv_anim_set_var(&a, arc);
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lv_anim_set_exec_cb(&a, set_angle);
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lv_anim_set_time(&a, 1000);
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lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE); /*Just for the demo*/
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lv_anim_set_repeat_delay(&a, 500);
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lv_anim_set_values(&a, 0, 100);
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lv_anim_start(&a);
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}
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