Refactor: move p3d keyboards (#22763)
Group standalone p3dstore keyboards into p3d folder
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					 47 changed files with 26 additions and 12 deletions
				
			
		
							
								
								
									
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								keyboards/p3d/eu_isolation/keymaps/default/config.h
									
										
									
									
									
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								keyboards/p3d/eu_isolation/keymaps/default/config.h
									
										
									
									
									
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/* Copyright 2020 Austin "TuckTuckFloof" Ashmore
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define COMBO_TERM 175
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								keyboards/p3d/eu_isolation/keymaps/default/keymap.c
									
										
									
									
									
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								keyboards/p3d/eu_isolation/keymaps/default/keymap.c
									
										
									
									
									
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/* Copyright 2020 Austin "TuckTuckFloof" Ashmore
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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enum layers {
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	_BASE,
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	_FN1,
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	_FN2
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};
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// I put these combos in because they're easy to impliment and it gives you an idea of what you need to do
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// Go nuts, have fun! It's why I build the board :)
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enum WOMBO_COMBOS {
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    VOLUME_UP = 0,
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    VOLUME_DOWN
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};
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const uint16_t PROGMEM VOLUME_UP_COMBO[] = { KC_F1, KC_F2, COMBO_END };
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const uint16_t PROGMEM VOLUME_DN_COMBO[] = { KC_F3, KC_F4, COMBO_END };
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combo_t key_combos[] = {
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    [VOLUME_UP] = COMBO(VOLUME_UP_COMBO, KC_VOLU),
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    [VOLUME_DOWN] = COMBO(VOLUME_DN_COMBO, KC_VOLD)
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    [_BASE] = LAYOUT_euiso_ortho(
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                        KC_TAB,    KC_Q,    KC_W,    KC_E,    KC_R,   KC_T,   KC_Y,    KC_U,     KC_I,    KC_O,      KC_P, KC_BSPC,
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        KC_F1,  KC_F2,  KC_LCTL,    KC_A,    KC_S,    KC_D,    KC_F,   KC_G,   KC_H,    KC_J,     KC_K,    KC_L,   KC_SCLN, KC_QUOT,
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        KC_F3,  KC_F4,  KC_LSFT,    KC_Z,    KC_X,    KC_C,    KC_V,   KC_B,   KC_N,    KC_M,  KC_COMM,  KC_DOT,   KC_SLSH, KC_ENT,
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                        KC_CAPS, KC_LCTL, KC_LGUI, KC_LALT,MO(_FN1), KC_SPC, KC_SPC,MO(_FN2),  KC_LEFT, KC_DOWN,     KC_UP, KC_RGHT
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    ),
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    [_FN1] = LAYOUT_euiso_ortho(
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                          KC_TILD, KC_EXLM,   KC_AT, KC_HASH, KC_DLR,  KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN,   KC_DEL,
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        _______, _______, KC_ESC , KC_PIPE, KC_DQUO, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, _______, _______, _______, _______,  _______,
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU,  _______,
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                          _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_VOLD,  KC_MNXT
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    ),
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    [_FN2] = LAYOUT_euiso_ortho(
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                          KC_GRV ,    KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,   KC_DEL,
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        _______, _______, KC_ESC , KC_BSLS, KC_QUOT, KC_MINS,  KC_EQL, KC_LBRC, KC_RBRC,    KC_4,    KC_5,    KC_6, _______,  _______,
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        _______, _______, _______, _______, _______, _______, _______, _______, _______,    KC_1,    KC_2,    KC_3, KC_VOLU,  _______,
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                          _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_VOLD,  KC_MNXT
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    )
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};
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								keyboards/p3d/eu_isolation/keymaps/default/readme.md
									
										
									
									
									
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								keyboards/p3d/eu_isolation/keymaps/default/readme.md
									
										
									
									
									
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# Default layout for EU ISOlation
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Fairly standard layout using all 1U keycaps for the body and of course 4 ISO
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enter keys to keep things interesting.
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* The 4 ISO enters are mapped to F1-F4 by default
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* The ISO enters have a combo, holding the top to is volume up, the bottom two
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 is volume down
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* Play with the combos and ISO Enters and see what you can do!
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								keyboards/p3d/eu_isolation/keymaps/default/rules.mk
									
										
									
									
									
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								keyboards/p3d/eu_isolation/keymaps/default/rules.mk
									
										
									
									
									
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COMBO_ENABLE = yes
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