First Update
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								keyboards/lets_split/keymaps/dale/Makefile
									
										
									
									
									
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								keyboards/lets_split/keymaps/dale/Makefile
									
										
									
									
									
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ifndef QUANTUM_DIR
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	include ../../../../Makefile
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endif
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								keyboards/lets_split/keymaps/dale/config.h
									
										
									
									
									
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								keyboards/lets_split/keymaps/dale/config.h
									
										
									
									
									
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/*
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This is the c configuration file for the keymap
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../config.h"
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/* Use I2C or Serial, not both */
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#define USE_SERIAL
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// #define USE_I2C
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/* Select hand configuration */
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#define MASTER_LEFT
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// #define _MASTER_RIGHT
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// #define EE_HANDS
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#endif
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								keyboards/lets_split/keymaps/dale/defaultkeymap.c
									
										
									
									
									
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								keyboards/lets_split/keymaps/dale/defaultkeymap.c
									
										
									
									
									
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#include "lets_split.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _COLEMAK 1
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#define _DVORAK 2
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#define _LOWER 3
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#define _RAISE 4
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#define _ADJUST 16
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enum custom_keycodes {
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  QWERTY = SAFE_RANGE,
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  COLEMAK,
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  DVORAK,
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  LOWER,
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  RAISE,
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  ADJUST,
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};
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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 * ,-----------------------------------------------------------------------------------.
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 * | Tab  |   Q  |   W  |   E  |   R  |   T  |   Y  |   U  |   I  |   O  |   P  | Bksp |
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 * |------+------+------+------+------+-------------+------+------+------+------+------|
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 * | Esc  |   A  |   S  |   D  |   F  |   G  |   H  |   J  |   K  |   L  |   ;  |  "   |
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 * |------+------+------+------+------+------|------+------+------+------+------+------|
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 * | Shift|   Z  |   X  |   C  |   V  |   B  |   N  |   M  |   ,  |   .  |   /  |Enter |
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 * |------+------+------+------+------+------+------+------+------+------+------+------|
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 * |Adjust| Ctrl | Alt  | GUI  |Lower |Space |Space |Raise | Left | Down |  Up  |Right |
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 * `-----------------------------------------------------------------------------------'
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 */
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[_QWERTY] = KEYMAP( \
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  KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_BSPC, \
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  KC_ESC,  KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT, \
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  KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_ENT , \
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  ADJUST,  KC_LCTL, KC_LALT, KC_LGUI, LOWER,   KC_SPC,  KC_SPC,  RAISE,   KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT \
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),
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/* Colemak
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 * ,-----------------------------------------------------------------------------------.
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 * | Tab  |   Q  |   W  |   F  |   P  |   G  |   J  |   L  |   U  |   Y  |   ;  | Bksp |
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 * |------+------+------+------+------+-------------+------+------+------+------+------|
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 * | Esc  |   A  |   R  |   S  |   T  |   D  |   H  |   N  |   E  |   I  |   O  |  "   |
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 * |------+------+------+------+------+------|------+------+------+------+------+------|
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 * | Shift|   Z  |   X  |   C  |   V  |   B  |   K  |   M  |   ,  |   .  |   /  |Enter |
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 * |------+------+------+------+------+------+------+------+------+------+------+------|
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 * |Adjust| Ctrl | Alt  | GUI  |Lower |Space |Space |Raise | Left | Down |  Up  |Right |
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 * `-----------------------------------------------------------------------------------'
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 */
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[_COLEMAK] = KEYMAP( \
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  KC_TAB,  KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,    KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, KC_BSPC, \
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  KC_ESC,  KC_A,    KC_R,    KC_S,    KC_T,    KC_D,    KC_H,    KC_N,    KC_E,    KC_I,    KC_O,    KC_QUOT, \
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  KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_ENT , \
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  ADJUST,  KC_LCTL, KC_LALT, KC_LGUI, LOWER,   KC_SPC,  KC_SPC,  RAISE,   KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT \
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),
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/* Dvorak
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 * ,-----------------------------------------------------------------------------------.
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 * | Tab  |   "  |   ,  |   .  |   P  |   Y  |   F  |   G  |   C  |   R  |   L  | Bksp |
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 * |------+------+------+------+------+-------------+------+------+------+------+------|
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 * | Esc  |   A  |   O  |   E  |   U  |   I  |   D  |   H  |   T  |   N  |   S  |  /   |
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 * |------+------+------+------+------+------|------+------+------+------+------+------|
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 * | Shift|   ;  |   Q  |   J  |   K  |   X  |   B  |   M  |   W  |   V  |   Z  |Enter |
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 * |------+------+------+------+------+------+------+------+------+------+------+------|
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 * |Adjust| Ctrl | Alt  | GUI  |Lower |Space |Space |Raise | Left | Down |  Up  |Right |
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 * `-----------------------------------------------------------------------------------'
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 */
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[_DVORAK] = KEYMAP( \
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  KC_TAB,  KC_QUOT, KC_COMM, KC_DOT,  KC_P,    KC_Y,    KC_F,    KC_G,    KC_C,    KC_R,    KC_L,    KC_BSPC, \
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  KC_ESC,  KC_A,    KC_O,    KC_E,    KC_U,    KC_I,    KC_D,    KC_H,    KC_T,    KC_N,    KC_S,    KC_SLSH, \
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  KC_LSFT, KC_SCLN, KC_Q,    KC_J,    KC_K,    KC_X,    KC_B,    KC_M,    KC_W,    KC_V,    KC_Z,    KC_ENT , \
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  ADJUST,  KC_LCTL, KC_LALT, KC_LGUI, LOWER,   KC_SPC,  KC_SPC,  RAISE,   KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT \
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),
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/* Lower
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 * ,-----------------------------------------------------------------------------------.
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 * |   ~  |   !  |   @  |   #  |   $  |   %  |   ^  |   &  |   *  |   (  |   )  | Bksp |
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 * |------+------+------+------+------+-------------+------+------+------+------+------|
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 * | Del  |  F1  |  F2  |  F3  |  F4  |  F5  |  F6  |   _  |   +  |     |    \  |  |   |
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 * |------+------+------+------+------+------|------+------+------+------+------+------|
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 * |      |  F7  |  F8  |  F9  |  F10 |  F11 |  F12 |ISO ~ |ISO | |      |      |Enter |
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 * |------+------+------+------+------+------+------+------+------+------+------+------|
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 * |      |      |      |      |      |             |      | Next | Vol- | Vol+ | Play |
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 * `-----------------------------------------------------------------------------------'
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 */
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[_LOWER] = KEYMAP( \
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  KC_TILD, KC_EXLM, KC_AT,   KC_HASH, KC_DLR,  KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
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  KC_DEL,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
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  _______, KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,S(KC_NUHS),S(KC_NUBS),_______, _______, _______, \
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  _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
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),
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/* Raise
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 * ,-----------------------------------------------------------------------------------.
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 * |   `  |   1  |   2  |   3  |   4  |   5  |   6  |   7  |   8  |   9  |   0  | Bksp |
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 * |------+------+------+------+------+-------------+------+------+------+------+------|
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 * | Del  |  F1  |  F2  |  F3  |  F4  |  F5  |  F6  |   -  |   =  |   [  |   ]  |  \   |
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 * |------+------+------+------+------+------|------+------+------+------+------+------|
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 * |      |  F7  |  F8  |  F9  |  F10 |  F11 |  F12 |ISO # |ISO / |      |      |Enter |
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 * |------+------+------+------+------+------+------+------+------+------+------+------|
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 * |      |      |      |      |      |             |      | Next | Vol- | Vol+ | Play |
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 * `-----------------------------------------------------------------------------------'
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 */
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[_RAISE] = KEYMAP( \
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  KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSPC, \
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  KC_DEL,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_MINS, KC_EQL,  KC_LBRC, KC_RBRC, KC_BSLS, \
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  _______, KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_NUHS, KC_NUBS, _______, _______, _______, \
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  _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
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),
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/* Adjust (Lower + Raise)
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 * ,-----------------------------------------------------------------------------------.
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 * |      | Reset|      |      |      |      |      |      |      |      |      |  Del |
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 * |------+------+------+------+------+-------------+------+------+------+------+------|
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 * |      |      |      |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|      |      |
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 * |------+------+------+------+------+------|------+------+------+------+------+------|
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 * |      |      |      |      |      |      |      |      |      |      |      |      |
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 * |------+------+------+------+------+------+------+------+------+------+------+------|
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 * |      |      |      |      |      |             |      |      |      |      |      |
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 * `-----------------------------------------------------------------------------------'
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 */
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[_ADJUST] =  KEYMAP( \
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  _______, RESET,   _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
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  _______, _______, _______, AU_ON,   AU_OFF,  AG_NORM, AG_SWAP, QWERTY,  COLEMAK, DVORAK,  _______, _______, \
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  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
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)
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};
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#ifdef AUDIO_ENABLE
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float tone_qwerty[][2]     = SONG(QWERTY_SOUND);
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float tone_dvorak[][2]     = SONG(DVORAK_SOUND);
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float tone_colemak[][2]    = SONG(COLEMAK_SOUND);
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#endif
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void persistent_default_layer_set(uint16_t default_layer) {
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  eeconfig_update_default_layer(default_layer);
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  default_layer_set(default_layer);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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  switch (keycode) {
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    case QWERTY:
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      if (record->event.pressed) {
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        #ifdef AUDIO_ENABLE
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          PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
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        #endif
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        persistent_default_layer_set(1UL<<_QWERTY);
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      }
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      return false;
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      break;
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    case COLEMAK:
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      if (record->event.pressed) {
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        #ifdef AUDIO_ENABLE
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          PLAY_NOTE_ARRAY(tone_colemak, false, 0);
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        #endif
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        persistent_default_layer_set(1UL<<_COLEMAK);
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      }
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      return false;
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      break;
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    case DVORAK:
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      if (record->event.pressed) {
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        #ifdef AUDIO_ENABLE
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          PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
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        #endif
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        persistent_default_layer_set(1UL<<_DVORAK);
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      }
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      return false;
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      break;
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    case LOWER:
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      if (record->event.pressed) {
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        layer_on(_LOWER);
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        update_tri_layer(_LOWER, _RAISE, _ADJUST);
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      } else {
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        layer_off(_LOWER);
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        update_tri_layer(_LOWER, _RAISE, _ADJUST);
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      }
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      return false;
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      break;
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    case RAISE:
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      if (record->event.pressed) {
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        layer_on(_RAISE);
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        update_tri_layer(_LOWER, _RAISE, _ADJUST);
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      } else {
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        layer_off(_RAISE);
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        update_tri_layer(_LOWER, _RAISE, _ADJUST);
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      }
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      return false;
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      break;
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    case ADJUST:
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      if (record->event.pressed) {
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        layer_on(_ADJUST);
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      } else {
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        layer_off(_ADJUST);
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      }
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      return false;
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      break;
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  }
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  return true;
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		||||
}
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										250
									
								
								keyboards/lets_split/keymaps/dale/keymap.c
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										250
									
								
								keyboards/lets_split/keymaps/dale/keymap.c
									
										
									
									
									
										Normal file
									
								
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// Can't Remember Sh*t Keymap for Let's Split 
 | 
			
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// Trying to fit as many characters as possible on the default layer
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// 	as its easier for me to remember logical functions than characters
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// Also, I like me some numpad
 | 
			
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#include "lets_split.h"
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#include "action_layer.h"
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#ifdef AUDIO_ENABLE
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  #include "audio.h"
 | 
			
		||||
#endif
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		||||
#include "eeconfig.h"
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		||||
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		||||
extern keymap_config_t keymap_config;
 | 
			
		||||
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		||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
 | 
			
		||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
 | 
			
		||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
 | 
			
		||||
// entirely and just use numbers.
 | 
			
		||||
#define _QWERTY 0
 | 
			
		||||
#define _GAME   1
 | 
			
		||||
#define _LOWER 3
 | 
			
		||||
#define _RAISE 4
 | 
			
		||||
#define _ADJUST 16
 | 
			
		||||
 | 
			
		||||
enum custom_keycodes {
 | 
			
		||||
  QWERTY = SAFE_RANGE,
 | 
			
		||||
  GAME,
 | 
			
		||||
  LOWER,
 | 
			
		||||
  RAISE,
 | 
			
		||||
  BACKLIT,
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// Fillers to make layering more clear
 | 
			
		||||
#define _______ KC_TRNS
 | 
			
		||||
#define XXXXXXX KC_NO
 | 
			
		||||
 | 
			
		||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
 | 
			
		||||
/* Qwerty
 | 
			
		||||
 * ,-----------------------------------------------------------------------------------.
 | 
			
		||||
 * | Esc  |   Q  |   W  |   E  |   R  |   T  |   Y  |   U  |   I  |   O  |   P  | Bksp |
 | 
			
		||||
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 | 
			
		||||
 * | Tab  |   A  |   S  |   D  |   F  |   G  |   H  |   J  |   K  |   L  |   ;  |  '   |
 | 
			
		||||
 * |------+------+------+------+------+------|------+------+------+------+------+------|
 | 
			
		||||
 * | Shift|   Z  |   X  |   C  |   V  |   B  |   N  |   M  |   ,  |   .  |   /  |Enter |
 | 
			
		||||
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 | 
			
		||||
 * | Ctrl |  GUI |  \   | Alt  | Lower|    Space    |Raise |   [  |   -  |   =  |   ]  |
 | 
			
		||||
 * `-----------------------------------------------------------------------------------'
 | 
			
		||||
 */
 | 
			
		||||
[_QWERTY] = KEYMAP( \
 | 
			
		||||
  KC_ESC,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,   KC_I,    KC_O,   KC_P,    KC_BSPC, \
 | 
			
		||||
  KC_TAB,  KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,   KC_K,    KC_L,   KC_SCLN, KC_QUOT, \
 | 
			
		||||
  KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,   KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT), \
 | 
			
		||||
  KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER,   KC_SPC,  KC_SPC,  RAISE,  KC_LBRC, KC_MINS, KC_EQL, CTL_T(KC_RBRC) \
 | 
			
		||||
),
 | 
			
		||||
 | 
			
		||||
/* Game
 | 
			
		||||
 * ,-----------------------------------------------------------------------------------.
 | 
			
		||||
 * |   1  |   Q  |   W  |   E  |   R  |   T  |   Y  |   U  |   I  |   O  |   P  | Bksp |
 | 
			
		||||
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 | 
			
		||||
 * |Shift |   A  |   S  |   D  |   F  |   G  |   H  |   J  |   K  |   L  |   ;  |  '   |
 | 
			
		||||
 * |------+------+------+------+------+------|------+------+------+------+------+------|
 | 
			
		||||
 * | Ctrl |   Z  |   X  |   C  |   V  |   B  |   N  |   M  |   ,  |   .  |   /  |Enter |
 | 
			
		||||
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 | 
			
		||||
 * | Alt  |   4  |   3  |   2  | Lower|    Space    |Raise | Left | Down |  Up  | Right|
 | 
			
		||||
 * `-----------------------------------------------------------------------------------'
 | 
			
		||||
 */
 | 
			
		||||
[_GAME] = KEYMAP( \
 | 
			
		||||
     KC_1,   KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,   KC_I,    KC_O,   KC_P,    KC_BSPC, \
 | 
			
		||||
  KC_LSFT,   KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,   KC_K,    KC_L,   KC_SCLN, KC_QUOT, \
 | 
			
		||||
  KC_LCTL,   KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,   KC_COMM, KC_DOT, KC_SLSH, _______ , \
 | 
			
		||||
  KC_LALT,   KC_4,    KC_3,    KC_2,    LOWER,  KC_SPC,  KC_SPC,   RAISE,  KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT \
 | 
			
		||||
),
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Lower   (switched to # because KP# were weird in terminal emulators) 
 | 
			
		||||
 * ,-----------------------------------------------------------------------------------.
 | 
			
		||||
 * |  Del |   1  |   2  |   3  |   4  |   5  |   6  |   7  |   8  |   9  |   0  | Bksp |
 | 
			
		||||
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 | 
			
		||||
 * |  Tab |  F1  |  F2  |  F3  |  F4  |  F5  |  F6  |   4  |   5  |   6  |   .  |  *   |
 | 
			
		||||
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 | 
			
		||||
 * | NumLk|  F7  |  F8  |  F9  |  F10 |  F11 |  F12 |   1  |   2  |   3  |   /  |Enter |
 | 
			
		||||
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 | 
			
		||||
 * |  Esc |      |      |      |      |      0      |      |      |      | KP_+ |      |
 | 
			
		||||
 * `-----------------------------------------------------------------------------------'
 | 
			
		||||
 */
 | 
			
		||||
[_LOWER] = KEYMAP( \
 | 
			
		||||
   KC_DEL,   KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,  KC_8, KC_9,    KC_0,  _______, \
 | 
			
		||||
   _______,   KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_4,  KC_5, KC_6,  KC_DOT, KC_ASTR, \
 | 
			
		||||
  _______,   KC_F7,   KC_F8,   KC_F9,  KC_F10,  KC_F11,   KC_F12,  KC_1,  KC_2, KC_3, KC_SLSH,  _______, \
 | 
			
		||||
  KC_ESC, _______, _______, _______, _______,   KC_0,    KC_0, _______,  _______, _______, KC_PLUS, _______ \
 | 
			
		||||
),
 | 
			
		||||
 | 
			
		||||
/* Raise 
 | 
			
		||||
 * ,-----------------------------------------------------------------------------------.
 | 
			
		||||
 * |   ~  |   !  |   @  |   #  |   $  |   %  |   ^  |   &  |   *  |   (  |   )  |  Del |
 | 
			
		||||
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 | 
			
		||||
 * | Del  | Wh Up|RightC| M-Up | LeftC|QWERTY| Left | Down |  Up  | Right|  |   |   `  |
 | 
			
		||||
 * |------+------+------+------+------+------|------+------+------+------+------+------|
 | 
			
		||||
 * |      | Wh Dn| M-L  | M-Dn | M-R  | ACL0 | ACL1 | ACL2 |      |      |  \   |      |
 | 
			
		||||
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 | 
			
		||||
 * |      | App  |      |      |      |     Ins     |      | Home | PGDN | PGUP |  End |
 | 
			
		||||
 * `-----------------------------------------------------------------------------------'
 | 
			
		||||
 */
 | 
			
		||||
[_RAISE] = KEYMAP( \
 | 
			
		||||
  KC_TILD,   KC_EXLM,     KC_AT, KC_HASH,  KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN,   KC_RPRN, KC_DEL, \
 | 
			
		||||
   KC_DEL,   KC_WH_U,   KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN,   KC_UP, KC_RGHT,   KC_PIPE,  KC_GRV, \
 | 
			
		||||
  _______,   KC_WH_D,   KC_MS_L, KC_MS_D, KC_MS_R, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, KC_BSLASH, _______, \
 | 
			
		||||
  _______,   KC_APP,   _______, _______, _______, KC_INS, KC_INS, _______, KC_HOME, KC_PGDN,   KC_PGUP,  KC_END \
 | 
			
		||||
),
 | 
			
		||||
 | 
			
		||||
/* Adjust (Lower + Raise)
 | 
			
		||||
 * ,-----------------------------------------------------------------------------------.
 | 
			
		||||
 * | C-A-I|Qwerty|      |      |Reset |Macro0|      |      |      |      |      |C-A-D |
 | 
			
		||||
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 | 
			
		||||
 * |      |      |      |Aud on|Audoff| Game |AGswap|AGnorm|      |      |      |      |
 | 
			
		||||
 * |------+------+------+------+------+------|------+------+------+------+------+------|
 | 
			
		||||
 * |      |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof|      |      |      |      |      |
 | 
			
		||||
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 | 
			
		||||
 * | Brite|      |      |      |      |             |      | BL_T |BL_DEC|BL_INC|BL_ST |
 | 
			
		||||
 * `-----------------------------------------------------------------------------------'
 | 
			
		||||
 */
 | 
			
		||||
[_ADJUST] = KEYMAP( \
 | 
			
		||||
  LALT(LCTL(KC_INS)), QWERTY,   _______, _______, RESET, M(0),  _______, _______, _______, _______, _______, LALT(LCTL(KC_DEL)), \
 | 
			
		||||
  _______, _______, _______, AU_ON,   AU_OFF,  GAME, AG_SWAP, AG_NORM,  _______, _______,  _______,  _______, \
 | 
			
		||||
  _______, MUV_DE,  MUV_IN,  MU_ON,   MU_OFF,  MI_ON,   MI_OFF,  _______, _______, _______, _______, _______, \
 | 
			
		||||
  BACKLIT, _______, _______, _______, _______, _______, _______, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP \
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
 | 
			
		||||
{
 | 
			
		||||
  switch(id) {
 | 
			
		||||
    case 0: // this would trigger when you hit a key mapped as M(0)
 | 
			
		||||
      if (record->event.pressed) {
 | 
			
		||||
        return MACRO( D(LSFT), T(LEFT), U(LSFT), D(LCTL), T(X), U(LCTL), T(RIGHT), D(LCTL), T(V), U(LCTL), T(LEFT),  END  ); // this swaps the characters on either side of the cursor when the macro executes
 | 
			
		||||
      }
 | 
			
		||||
      break;
 | 
			
		||||
  }
 | 
			
		||||
  return MACRO_NONE;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#ifdef AUDIO_ENABLE
 | 
			
		||||
 | 
			
		||||
float tone_startup[][2]    = SONG(STARTUP_SOUND);
 | 
			
		||||
float tone_qwerty[][2]     = SONG(QWERTY_SOUND);
 | 
			
		||||
float music_scale[][2]     = SONG(MUSIC_SCALE_SOUND);
 | 
			
		||||
 | 
			
		||||
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void persistant_default_layer_set(uint16_t default_layer) {
 | 
			
		||||
  eeconfig_update_default_layer(default_layer);
 | 
			
		||||
  default_layer_set(default_layer);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
 | 
			
		||||
  switch (keycode) {
 | 
			
		||||
    case QWERTY:
 | 
			
		||||
      if (record->event.pressed) {
 | 
			
		||||
        #ifdef AUDIO_ENABLE
 | 
			
		||||
          PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
 | 
			
		||||
        #endif
 | 
			
		||||
        persistant_default_layer_set(1UL<<_QWERTY);
 | 
			
		||||
      }
 | 
			
		||||
      return false;
 | 
			
		||||
      break;
 | 
			
		||||
    case GAME:
 | 
			
		||||
      if (record->event.pressed) {
 | 
			
		||||
        #ifdef AUDIO_ENABLE
 | 
			
		||||
          PLAY_NOTE_ARRAY(music_scale, false, 0);
 | 
			
		||||
        #endif
 | 
			
		||||
        persistant_default_layer_set(1UL<<_GAME);
 | 
			
		||||
      }
 | 
			
		||||
      return false;
 | 
			
		||||
      break;
 | 
			
		||||
   
 | 
			
		||||
  
 | 
			
		||||
      case LOWER:
 | 
			
		||||
        if (record->event.pressed) {
 | 
			
		||||
          layer_on(_LOWER);
 | 
			
		||||
          update_tri_layer(_LOWER, _RAISE, _ADJUST);
 | 
			
		||||
        } else {
 | 
			
		||||
          layer_off(_LOWER);
 | 
			
		||||
          update_tri_layer(_LOWER, _RAISE, _ADJUST);
 | 
			
		||||
        }
 | 
			
		||||
      return false;
 | 
			
		||||
      break;
 | 
			
		||||
    case RAISE:
 | 
			
		||||
      if (record->event.pressed) {
 | 
			
		||||
        layer_on(_RAISE);
 | 
			
		||||
        update_tri_layer(_LOWER, _RAISE, _ADJUST);
 | 
			
		||||
      } else {
 | 
			
		||||
        layer_off(_RAISE);
 | 
			
		||||
        update_tri_layer(_LOWER, _RAISE, _ADJUST);
 | 
			
		||||
      }
 | 
			
		||||
      return false;
 | 
			
		||||
      break;
 | 
			
		||||
    case BACKLIT:
 | 
			
		||||
      if (record->event.pressed) {
 | 
			
		||||
        register_code(KC_RSFT);
 | 
			
		||||
        #ifdef BACKLIGHT_ENABLE
 | 
			
		||||
          backlight_step();
 | 
			
		||||
        #endif
 | 
			
		||||
      } else {
 | 
			
		||||
        unregister_code(KC_RSFT);
 | 
			
		||||
      }
 | 
			
		||||
      return false;
 | 
			
		||||
      break;
 | 
			
		||||
     }
 | 
			
		||||
  return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void matrix_init_user(void) {
 | 
			
		||||
    #ifdef AUDIO_ENABLE
 | 
			
		||||
        startup_user();
 | 
			
		||||
    #endif
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#ifdef AUDIO_ENABLE
 | 
			
		||||
 | 
			
		||||
void startup_user()
 | 
			
		||||
{
 | 
			
		||||
    _delay_ms(20); // gets rid of tick
 | 
			
		||||
    PLAY_NOTE_ARRAY(tone_startup, false, 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void shutdown_user()
 | 
			
		||||
{
 | 
			
		||||
    PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
 | 
			
		||||
    _delay_ms(150);
 | 
			
		||||
    stop_all_notes();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void music_on_user(void)
 | 
			
		||||
{
 | 
			
		||||
    music_scale_user();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void music_scale_user(void)
 | 
			
		||||
{
 | 
			
		||||
    PLAY_NOTE_ARRAY(music_scale, false, 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
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