Split atreus (#1680)
* Merge with upstream * Add split_atreus keymap for lets_split. * Move bspace * Tidy up keymap * Update layer enum * Temporary fix * Finish merge * Added keys for testing * Revert temporary fix * Remake keymap using default let's split map as base. ASCII art not updated * Remove non-functioning layers * Rename folder * Update ASCII art * Remove vestiges of ADJUST layer * Remove nonexistent layer #defines * Rename folder to avoid confusion * Add Readme.md * Formatting * Description of underscores in layer maps
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								keyboards/lets_split/keymaps/henxing/Makefile
									
										
									
									
									
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								keyboards/lets_split/keymaps/henxing/Makefile
									
										
									
									
									
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ifndef QUANTUM_DIR
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	include ../../../../Makefile
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endif
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								keyboards/lets_split/keymaps/henxing/Readme.md
									
										
									
									
									
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								keyboards/lets_split/keymaps/henxing/Readme.md
									
										
									
									
									
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# Let's Split the Atreus
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This keymap is a port of the Atreus keymap to the Let's Split keyboard, using a
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similar method of handling layer switches as the `default` keymap.
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# Layers
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The following tables are the layers as implemented.
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### Underscores in Layer
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Any underscore represents a key that is mapped to `KC_NO`, or no keypress. The
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2x3 block in the middle is like this because the Atreus does not have any keys
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there. It has been left blank for the user to add her own special keypresses or
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macros that she finds useful to have on that particular layer.
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## `_QWERTY`
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```c
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/*
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 *  q   w   e    r    t    _    _    y   u   i  o   p
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 *  a   s   d    f    g    _    _    h   j   k  l   ;
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 *  z   x   c    v    b    _    _    n   m   ,  .   /
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 * esc tab gui shift bksp ctrl alt space fn  -  ' enter
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 */
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 ```
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## `_LOWER`
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```c
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/*
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 *  !       @     up     {    }    _     _  pgup    7     8     9    *
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 *  #     left   down  right  $    _     _  pgdn    4     5     6    +
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 *  [       ]      (     )    &    _     _    `     1     2     3    \
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 * lower  insert  gui  shift bksp ctrl  alt space   fn    .     0    =
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 */
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 ```
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## `_RAISE`
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```c
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/*
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 * insert home   up   end  pgup   _     _   up     F7    F8    F9   F10
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 *  del   left  down right pgdn   _     _  down    F4    F5    F6   F11
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 *   _   volup    _    _   reset  _     _          F1    F2    F3   F12
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 *   _   voldn super shift bksp  ctrl  alt space   L0  prtsc scroll pause
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 */
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 ```
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								keyboards/lets_split/keymaps/henxing/config.h
									
										
									
									
									
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								keyboards/lets_split/keymaps/henxing/config.h
									
										
									
									
									
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/*
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This is the c configuration file for the keymap
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../config.h"
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/* Use I2C or Serial, not both */
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#define USE_SERIAL
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// #define USE_I2C
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/* Select hand configuration */
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#define MASTER_LEFT
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// #define _MASTER_RIGHT
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// #define EE_HANDS
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#endif
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								keyboards/lets_split/keymaps/henxing/keymap.c
									
										
									
									
									
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								keyboards/lets_split/keymaps/henxing/keymap.c
									
										
									
									
									
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#include "lets_split.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _LOWER 1
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#define _RAISE 2
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enum custom_keycodes {
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    QWERTY = SAFE_RANGE,
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    LOWER,
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    RAISE
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};
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    /*
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     *  q   w   e    r    t    _    _    y   u   i  o   p
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     *  a   s   d    f    g    _    _    h   j   k  l   ;
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     *  z   x   c    v    b    _    _    n   m   ,  .   /
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     * esc tab gui shift bksp ctrl alt space fn  -  ' enter
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     */
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    [_QWERTY] = KEYMAP( \
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            KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_NO,   KC_NO,   KC_Y,    KC_U,     KC_I,    KC_O,    KC_P,    \
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            KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_NO,   KC_NO,   KC_H,    KC_J,     KC_K,    KC_L,    KC_SCLN, \
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            KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_NO,   KC_NO,   KC_N,    KC_M,     KC_COMM, KC_DOT,  KC_SLSH, \
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            KC_ESC, KC_TAB, KC_LGUI,  KC_LSFT,  KC_BSPC, KC_LCTL, KC_LALT, KC_SPC,  LOWER,    KC_MINS, KC_QUOT, KC_ENT   \
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            ),
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    /*
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     *  !       @     up     {    }    _     _  pgup    7     8     9    *
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     *  #     left   down  right  $    _     _  pgdn    4     5     6    +
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     *  [       ]      (     )    &    _     _    `     1     2     3    \
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     * lower  insert  gui  shift bksp ctrl  alt space   fn    .     0    =
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     */
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    [_LOWER] = KEYMAP( \
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            KC_EXLM,  KC_AT,   KC_UP,   KC_LCBR, KC_RCBR, KC_NO,   KC_NO,   KC_PGUP, KC_7,    KC_8,   KC_9, KC_ASTR, \
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            KC_HASH,  KC_LEFT, KC_DOWN, KC_RGHT, KC_DEL,  KC_NO,   KC_NO,   KC_PGDN, KC_4,    KC_5,   KC_6, KC_PLUS, \
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            KC_LBRC,  KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR, KC_NO,   KC_NO,   KC_GRV,  KC_1,    KC_2,   KC_3, KC_BSLS, \
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            RAISE,    KC_INS,  KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC,  KC_TRNS, KC_DOT, KC_0, KC_EQL   \
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            ),
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    /*
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     * insert home   up   end  pgup   _     _   up     F7    F8    F9   F10
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     *  del   left  down right pgdn   _     _  down    F4    F5    F6   F11
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     *   _   volup    _    _   reset  _     _          F1    F2    F3   F12
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     *   _   voldn super shift bksp  ctrl  alt space   L0  prtsc scroll pause
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     */
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    [_RAISE] = KEYMAP( \
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            KC_INS,  KC_HOME, KC_UP,   KC_END,  KC_PGUP, KC_NO,   KC_NO,   KC_UP,   KC_F7,    KC_F8,   KC_F9,   KC_F10, \
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            KC_DEL,  KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_NO,   KC_NO,   KC_DOWN, KC_F4,    KC_F5,   KC_F6,   KC_F11, \
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            KC_TRNS, KC_VOLU, KC_TRNS, KC_TRNS, RESET,   KC_NO,   KC_NO,   KC_TRNS, KC_F1,    KC_F2,   KC_F3,   KC_F12, \
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            KC_NO,   KC_VOLD, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC,  QWERTY,   KC_PSCR, KC_SLCK, KC_PAUS \
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            )
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};
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#ifdef AUDIO_ENABLE
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float tone_qwerty[][2]     = SONG(QWERTY_SOUND);
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float tone_dvorak[][2]     = SONG(DVORAK_SOUND);
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float tone_colemak[][2]    = SONG(COLEMAK_SOUND);
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#endif
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void persistent_default_layer_set(uint16_t default_layer) {
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    eeconfig_update_default_layer(default_layer);
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    default_layer_set(default_layer);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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    // The value to return
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    bool return_value = false;
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    switch (keycode) {
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        case QWERTY:
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            if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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                PLAY_SONG(tone_qwerty);
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#endif
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                persistent_default_layer_set(1UL<<_QWERTY);
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            }
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            break;
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        case LOWER:
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            if (record->event.pressed) {
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                layer_on(_LOWER);
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            } else {
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                layer_off(_LOWER);
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            }
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            break;
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        case RAISE:
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            persistent_default_layer_set(1UL<<_RAISE);
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            break;
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        default:
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            // If the keycode is not handled by any of the other cases, we
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            // should return true
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            return_value = true;
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            break;
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    }
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    return return_value;
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}
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