Add svn:eol-style property to source files, so that the line endings are correctly converted to the target system's native end of line style.
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839 changed files with 274562 additions and 274562 deletions
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@ -1,30 +1,30 @@
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/** \file
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*
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* This file contains special DoxyGen information for the generation of the main page and other special
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* documentation pages. It is not a project source file.
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*/
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/** \page Page_CompilingApps Compiling the Demos, Bootloaders and Projects
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*
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* The following details how to compile the included LUFA demos, applications and bootloaders using AVR-GCC.
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*
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* \section Sec_Prerequisites Prerequisites
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* Before you can compile any of the LUFA library code or demos, you will need a recent distribution of avr-libc (1.6.2+)
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* and the AVR-GCC (4.2+) compiler. For Windows users, the best way to obtain these is the WinAVR project
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* (<a>http://winavr.sourceforge.net</a>) as this provides a single-file setup for everything required to compile your
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* own AVR projects.
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*
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* \section Sec_Compiling Compiling a LUFA Application
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* Compiling the LUFA demos, applications and/or bootloaders is very simple. LUFA comes with makefile scripts for
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* each individual demo, bootloader and project folder, as well as scripts in the /Demos/, /Bootloaders/, /Projects/
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* and the LUFA root directory. This means that compilation can be started from any of the above directories, with
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* a build started from an upper directory in the directory structure executing build of all child directories under it.
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* This means that while a build inside a particular demo directory will build only that particular demo, a build stated
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* from the /Demos/ directory will build all LUFA demo projects sequentially.
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*
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* To build a project from the source via the command line, the command <b>"make all"</b> should be executed from the command line in the directory
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* of interest. To remove compiled files (including the binary output, all intermediately files and all diagnostic output
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* files), execute <b>"make clean"</b>. Once a "make all" has been run and no errors were encountered, the resulting binary will
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* be located in the generated ".HEX" file. If your project makes use of pre-initialized EEPROM variables, the generated ".EEP"
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* file will contain the project's EEPROM data.
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/** \file
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*
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* This file contains special DoxyGen information for the generation of the main page and other special
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* documentation pages. It is not a project source file.
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*/
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/** \page Page_CompilingApps Compiling the Demos, Bootloaders and Projects
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*
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* The following details how to compile the included LUFA demos, applications and bootloaders using AVR-GCC.
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*
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* \section Sec_Prerequisites Prerequisites
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* Before you can compile any of the LUFA library code or demos, you will need a recent distribution of avr-libc (1.6.2+)
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* and the AVR-GCC (4.2+) compiler. For Windows users, the best way to obtain these is the WinAVR project
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* (<a>http://winavr.sourceforge.net</a>) as this provides a single-file setup for everything required to compile your
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* own AVR projects.
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*
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* \section Sec_Compiling Compiling a LUFA Application
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* Compiling the LUFA demos, applications and/or bootloaders is very simple. LUFA comes with makefile scripts for
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* each individual demo, bootloader and project folder, as well as scripts in the /Demos/, /Bootloaders/, /Projects/
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* and the LUFA root directory. This means that compilation can be started from any of the above directories, with
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* a build started from an upper directory in the directory structure executing build of all child directories under it.
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* This means that while a build inside a particular demo directory will build only that particular demo, a build stated
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* from the /Demos/ directory will build all LUFA demo projects sequentially.
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*
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* To build a project from the source via the command line, the command <b>"make all"</b> should be executed from the command line in the directory
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* of interest. To remove compiled files (including the binary output, all intermediately files and all diagnostic output
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* files), execute <b>"make clean"</b>. Once a "make all" has been run and no errors were encountered, the resulting binary will
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* be located in the generated ".HEX" file. If your project makes use of pre-initialized EEPROM variables, the generated ".EEP"
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* file will contain the project's EEPROM data.
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*/
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