Update for the dodger keymap for the Planck (#12456)
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					 3 changed files with 74 additions and 168 deletions
				
			
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			@ -19,3 +19,7 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
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#undef BACKLIGHT_LEVELS
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#define BACKLIGHT_LEVELS 15
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#define RGBLIGHT_ANIMATIONS
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#define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_RAINBOW_SWIRL+5
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			@ -18,35 +18,25 @@
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extern keymap_config_t keymap_config;
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bool isGame = false;
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bool isMusic = false;
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bool qwertGame = false;
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enum planck_layers {
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  _COLEMAK,
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  _GAME,
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  _MUSIC,
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  _QWERTGAME,
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  _LOWER,
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  _RAISE,
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  _ADJUST,
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  _ADJUST
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};
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enum planck_keycodes {
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  COLEMAK = SAFE_RANGE,
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  GCTOGG,
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  MCTOGG,
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  QGCTOGG,
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  LOWER,
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  RAISE,
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  LENNY,
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  COMMENTHEAD,
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  RICKANDMORT,
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  MARIO,
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  MARIOE,
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  OVERWATCH,
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  DOOM,
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  DISNEY,
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  NUMBERONE,
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  CABBAGE,
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  OLDSPICE,
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  PAREN
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};
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enum {
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			@ -69,14 +59,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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 * |------+------+------+------+------+------|------+------+------+------+------+------|
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 * | Shift|   Z  |   X  |   C  |   V  |   B  |   K  |   M  |   ,  |   .  |   /  |  -   |
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 * |------+------+------+------+------+------+------+------+------+------+------+------|
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 * | Ctrl | GUI  | Alt  |lenny |Lower | shift|space |Raise | macro|macro2|macro3|QWERTY|
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 * | Ctrl | GUI  | Alt  |PAREN |Lower | shift|space |Raise | Left | Down |  Up  | Right|
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 * `-----------------------------------------------------------------------------------'
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 */
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[_COLEMAK] = LAYOUT_planck_grid(
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  KC_TAB,  KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,    KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, KC_EQL,
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  KC_ESC,  KC_A,    KC_R,    KC_S,    KC_T,    KC_D,    KC_H,    KC_N,    KC_E,    KC_I,    KC_O,    KC_QUOT,
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  KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_MINS,
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  KC_LCTL, KC_LGUI, KC_LALT, LENNY, LOWER,   RSFT_T(KC_BSPC),  TD(TD_SPC_ENT),  RAISE,   COMMENTHEAD, RICKANDMORT, KC_LEFT, KC_RGHT
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  KC_LCTL, KC_LGUI, KC_LALT, PAREN, LOWER,   RSFT_T(KC_BSPC),  TD(TD_SPC_ENT),  RAISE,   KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
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),
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/* Lower
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			@ -93,8 +83,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_LOWER] = LAYOUT_planck_grid(
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  _______, _______, _______, KC_LBRC, KC_RBRC, _______, KC_LPRN, KC_RPRN,  KC_LCBR,    KC_RCBR, _______, S(KC_EQL),
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  KC_DEL,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_LEFT,    KC_DOWN,    KC_UP, KC_RGHT,   KC_PIPE,
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  _______, KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  _______,    _______,    _______, _______, KC_UNDS,
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  _______, _______, _______, _______, _______, _______, _______, _______,    KC_MNXT,    KC_VOLD, KC_VOLU, KC_MPLY
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  _______, KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  _______,    KC_MPRV,    KC_MNXT, _______, KC_UNDS,
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  _______, _______, _______, _______, _______, _______, _______, _______,    _______,    KC_VOLD, KC_VOLU, KC_MPLY
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),
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/* Raise
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			@ -105,30 +95,30 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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 * |------+------+------+------+------+------|------+------+------+------+------+------|
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 * |      |      |      |      |      |      |      |      |      |      |      |      |
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 * |------+------+------+------+------+------+------+------+------+------+------+------|
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 * |      |      |      |      |      |             |      |      |  bl- |  bl+ | GCTG |
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 * |      |      |      |      |      |             |      |      |      |      | GCTG |
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 * `-----------------------------------------------------------------------------------'
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 */
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[_RAISE] = LAYOUT_planck_grid(
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  KC_GRV,  KC_EXLM, KC_AT,   KC_HASH, KC_DLR,  KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN,  KC_DEL,
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  KC_TILD, KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSLS,
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  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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  _______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC,  MCTOGG,  GCTOGG
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  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,  _______,  GCTOGG
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),
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/* Adjust (Lower + Raise)
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 * ,-----------------------------------------------------------------------------------.
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 * |      | Reset|      |      |      |      |      |      |      |      |      |  Del |
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 * |EEPRst| Reset|      |      |      |      |      |      |      |      |      |  Del |
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 * |------+------+------+------+------+-------------+------+------+------+------+------|
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 * |      |      |      |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover|      |
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 * |      |      |      |Aud on|Audoff|AGnorm|AGswap|      |      |      |      |      |
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 * |------+------+------+------+------+------|------+------+------+------+------+------|
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 * |      |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof|      |      |      |      |      |
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 * |      |Voice-|Voice+|Mus on|Musoff|      |      |      |      |      |      |      |
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 * |------+------+------+------+------+------+------+------+------+------+------+------|
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 * |      |      |      |      |      |             |      |      |      |      |      |
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 * `-----------------------------------------------------------------------------------'
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 */
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[_ADJUST] = LAYOUT_planck_grid(
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  _______, RESET,   DEBUG,    RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL ,
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  _______, _______, MU_MOD,  AU_ON,   AU_OFF,  AG_NORM, AG_SWAP, _______,  COLEMAK, _______,  _______,  _______,
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  EEP_RST, RESET,   DEBUG,    RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL ,
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  _______, _______, MU_MOD,  AU_ON,   AU_OFF,  AG_NORM, AG_SWAP, _______,  _______, _______,  _______,  _______,
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  _______, MUV_DE,  MUV_IN,  MU_ON,   MU_OFF,  _______, _______,  TERM_ON, TERM_OFF, _______, _______, _______,
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  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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			@ -137,102 +127,54 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  KC_TAB,  KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,    KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, KC_EQL,
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  KC_ESC,  KC_A,    KC_R,    KC_S,    KC_T,    KC_D,    KC_H,    KC_N,    KC_E,    KC_I,    KC_O,    KC_QUOT,
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  KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_MINS,
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  KC_LCTL, RAISE, KC_LALT, LOWER, KC_SPC, RSFT_T(KC_BSPC), TD(TD_SPC_ENT), RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
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  KC_LCTL, QGCTOGG, KC_LALT, LOWER, KC_SPC, RSFT_T(KC_BSPC), TD(TD_SPC_ENT), RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
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),
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[_MUSIC] = LAYOUT_planck_grid(
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  MARIO,  MARIOE, OVERWATCH,  DOOM, DISNEY, NUMBERONE, CABBAGE, OLDSPICE, _______, _______, _______, _______,
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  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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[_QWERTGAME] = LAYOUT_planck_grid(
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  KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_EQL,
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  KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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  KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_MINS,
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  KC_LCTL, QGCTOGG, KC_LALT, LOWER, KC_SPC, RSFT_T(KC_BSPC), TD(TD_SPC_ENT), RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
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)
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};
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#ifdef AUDIO_ENABLE
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  float guitar[][2] = SONG(GUITAR_SOUND);
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  float mario[][2] = SONG(MARIO_THEME);
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  float marioe[][2] = SONG(MARIO_GAMEOVER);
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  float overwatch[][2] = SONG(OVERWATCH_THEME);
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  float doom[][2] = SONG(E1M1_DOOM);
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  float disney[][2] = SONG(DISNEY_SONG);
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  float numberone[][2] = SONG(NUMBER_ONE);
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  float cabbage[][2] = SONG(CABBAGE_SONG);
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  float oldspice[][2] = SONG(OLD_SPICE);
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#endif
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void setLayer(int layer) {
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    if (layer == _COLEMAK) {
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        #ifdef AUDIO_ENABLE
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            stop_all_notes();
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            PLAY_SONG(marioe);
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        #endif
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        set_single_persistent_default_layer(_COLEMAK);
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        #ifdef BACKLIGHT_ENABLE
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            backlight_set(0);
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        #endif
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    } else if (layer == _GAME) {
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        #ifdef AUDIO_ENABLE
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            stop_all_notes();
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            PLAY_SONG(mario);
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        #endif
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        set_single_persistent_default_layer(_GAME);
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        #ifdef BACKLIGHT_ENABLE
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            backlight_set(15);
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        #endif
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    } else if (layer == _MUSIC) {
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        #ifdef AUDIO_ENABLE
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            stop_all_notes();
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            PLAY_SONG(guitar);
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        #endif
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        set_single_persistent_default_layer(_MUSIC);
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        #ifdef BACKLIGHT_ENABLE
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            backlight_set(1);
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        #endif
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    }
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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  switch (keycode) {
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    case COLEMAK:
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      if (record->event.pressed) {
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        set_single_persistent_default_layer(_COLEMAK);
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        #ifdef BACKLIGHT_ENABLE
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		  backlight_set(0);
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		      backlight_set(0);
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        #endif
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      }
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      return false;
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      break;
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	case GCTOGG:
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      if (record->event.pressed) {
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		  if (isGame) {
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              if (isMusic)
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                  setLayer(_MUSIC);
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              else
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                  setLayer(_COLEMAK);
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              isGame = false;
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          } else {
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              setLayer(_GAME);
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              isGame = true;
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          }
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        if (!isGame) {
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          set_single_persistent_default_layer(_GAME);
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          isGame = true;
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        }
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        else {
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          set_single_persistent_default_layer(_COLEMAK);
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          isGame = false;
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          qwertGame = false;
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        }
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      }
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      return false;
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      break;
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    case MCTOGG:
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        if (record->event.pressed) {
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            if (isMusic) {
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                if (isGame)
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                    setLayer(_GAME);
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                else
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                    setLayer(_COLEMAK);
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                isMusic = false;
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            } else {
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                setLayer(_MUSIC);
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                isMusic = true;
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            }
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    case QGCTOGG:
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      if (record->event.pressed) {
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        if (!qwertGame) {
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          set_single_persistent_default_layer(_QWERTGAME);
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          qwertGame = true;
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        } else {
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          set_single_persistent_default_layer(_GAME);
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          qwertGame = false;
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        }
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        return false;
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        break;
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      }
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      return false;
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      break;
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    case LOWER:
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      if (record->event.pressed) {
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        layer_on(_LOWER);
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			@ -253,85 +195,44 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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      }
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      return false;
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      break;
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    case LENNY:
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    case PAREN:
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    	if (record->event.pressed) {
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    		SEND_STRING("()");
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    	}
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    	return false; break;
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    case COMMENTHEAD:
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    	if (record->event.pressed) {
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    		SEND_STRING("// ---------------------------------------------------------------");
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    	}
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    	return false; break;
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    case RICKANDMORT:
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    	if (record->event.pressed) {
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    		SEND_STRING("// ***************************************************************");
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    	}
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    	return false; break;
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    case MARIO:
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        if(record->event.pressed) {
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          #ifdef AUDIO_ENABLE
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            PLAY_SONG(mario);
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          #endif
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        }
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        return false; break;
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      case MARIOE:
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          if(record->event.pressed) {
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            #ifdef AUDIO_ENABLE
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              PLAY_SONG(marioe);
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            #endif
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          }
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          return false; break;
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      case OVERWATCH:
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          if(record->event.pressed) {
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            #ifdef AUDIO_ENABLE
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              PLAY_SONG(overwatch);
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            #endif
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          }
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          return false; break;
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      case DOOM:
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          if(record->event.pressed) {
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            #ifdef AUDIO_ENABLE
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              PLAY_SONG(doom);
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            #endif
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          }
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          return false; break;
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      case DISNEY:
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          if(record->event.pressed) {
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            #ifdef AUDIO_ENABLE
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              PLAY_SONG(disney);
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            #endif
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          }
 | 
			
		||||
          return false; break;
 | 
			
		||||
      case NUMBERONE:
 | 
			
		||||
          if(record->event.pressed) {
 | 
			
		||||
            #ifdef AUDIO_ENABLE
 | 
			
		||||
              PLAY_SONG(numberone);
 | 
			
		||||
            #endif
 | 
			
		||||
          }
 | 
			
		||||
          return false; break;
 | 
			
		||||
      case CABBAGE:
 | 
			
		||||
          if(record->event.pressed) {
 | 
			
		||||
            #ifdef AUDIO_ENABLE
 | 
			
		||||
              PLAY_SONG(cabbage);
 | 
			
		||||
            #endif
 | 
			
		||||
          }
 | 
			
		||||
          return false; break;
 | 
			
		||||
      case OLDSPICE:
 | 
			
		||||
          if(record->event.pressed) {
 | 
			
		||||
            #ifdef AUDIO_ENABLE
 | 
			
		||||
              PLAY_SONG(oldspice);
 | 
			
		||||
            #endif
 | 
			
		||||
          }
 | 
			
		||||
          return false; break;
 | 
			
		||||
  }
 | 
			
		||||
  return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
layer_state_t default_layer_state_set_user(layer_state_t state) {
 | 
			
		||||
  switch (get_highest_layer(state)) {
 | 
			
		||||
    case _GAME:
 | 
			
		||||
      rgblight_sethsv_noeeprom(0, UINT8_MAX, RGBLIGHT_LIMIT_VAL);
 | 
			
		||||
      rgblight_mode_noeeprom(RGBLIGHT_MODE_RAINBOW_SWIRL+5);
 | 
			
		||||
      break;
 | 
			
		||||
    case _QWERTGAME:
 | 
			
		||||
      rgblight_mode_noeeprom(RGBLIGHT_MODE_RAINBOW_MOOD+2);
 | 
			
		||||
      break;
 | 
			
		||||
    case _COLEMAK:
 | 
			
		||||
      rgblight_sethsv_noeeprom(0, 0, 0);
 | 
			
		||||
      rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
 | 
			
		||||
      break;
 | 
			
		||||
    default:
 | 
			
		||||
      break;
 | 
			
		||||
  }
 | 
			
		||||
  return state;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void matrix_init_user(void) {
 | 
			
		||||
	set_single_persistent_default_layer(_COLEMAK);
 | 
			
		||||
	isGame = false;
 | 
			
		||||
  qwertGame = false;
 | 
			
		||||
  #ifdef BACKLIGHT_ENABLE
 | 
			
		||||
        backlight_level(0);
 | 
			
		||||
  #endif
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void keyboard_post_init_user(void) {
 | 
			
		||||
  rgblight_sethsv_noeeprom(0, 0, 0);
 | 
			
		||||
  rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,3 +1,4 @@
 | 
			
		|||
CONSOLE_ENABLE = no
 | 
			
		||||
BACKLIGHT_ENABLE = yes
 | 
			
		||||
TAP_DANCE_ENABLE = yes
 | 
			
		||||
RGBLIGHT_ENABLE = yes
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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