Move RGBLight animations to data driven (#21635)
* Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches
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					 1830 changed files with 11415 additions and 14514 deletions
				
			
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			@ -43,18 +43,7 @@
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#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH         // Hue & value pulse away from multiple key hits then fades value out
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#endif
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#ifdef RGBLIGHT_ENABLE
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_DEFAULT_MODE (RGBLIGHT_MODE_RAINBOW_SWIRL + 2)
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#define RGBLIGHT_LAYERS
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#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
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#endif
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			@ -19,7 +19,17 @@
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        "brightness_steps": 8,
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        "led_count": 47,
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        "max_brightness": 130,
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        "sleep": true
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        "sleep": true,
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        "animations": {
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            "breathing": true,
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            "rainbow_mood": true,
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            "rainbow_swirl": true,
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            "snake": true,
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            "knight": true,
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            "christmas": true,
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            "static_gradient": true,
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            "alternating": true
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        }
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    },
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    "matrix_pins": {
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        "cols": ["F4", "F5", "F6", "F7", "B6", "B5", "B4", "D7", "D6", "D0", "B1", "B0"],
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			@ -14,15 +14,6 @@
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#pragma once
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_RGB_TEST
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#define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_DEFAULT_MODE (RGBLIGHT_MODE_RAINBOW_SWIRL + 2)
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#define RGBLIGHT_LAYERS
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			@ -20,7 +20,18 @@
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        "brightness_steps": 8,
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        "led_count": 80,
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        "max_brightness": 140,
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        "sleep": true
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        "sleep": true,
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        "animations": {
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            "breathing": true,
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            "rainbow_mood": true,
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            "rainbow_swirl": true,
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            "snake": true,
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            "knight": true,
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            "christmas": true,
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            "static_gradient": true,
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            "rgb_test": true,
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            "alternating": true
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        }
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    },
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    "diode_direction": "COL2ROW",
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    "processor": "atmega32u4",
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			@ -14,16 +14,6 @@
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#pragma once
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_RGB_TEST
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#define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_LAYERS
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#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
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#define RGBLIGHT_DEFAULT_MODE (RGBLIGHT_MODE_RAINBOW_SWIRL + 2)
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			@ -20,7 +20,18 @@
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        "brightness_steps": 8,
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        "led_count": 77,
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        "max_brightness": 180,
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        "sleep": true
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        "sleep": true,
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        "animations": {
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            "breathing": true,
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            "rainbow_mood": true,
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            "rainbow_swirl": true,
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            "snake": true,
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            "knight": true,
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            "christmas": true,
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            "static_gradient": true,
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            "rgb_test": true,
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            "alternating": true
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        }
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    },
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    "diode_direction": "COL2ROW",
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    "processor": "atmega32u4",
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			@ -14,15 +14,6 @@
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#pragma once
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_RGB_TEST
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#define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_DEFAULT_MODE (RGBLIGHT_MODE_RAINBOW_SWIRL + 2)
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#define RGBLIGHT_LAYERS
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			@ -20,7 +20,18 @@
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        "brightness_steps": 8,
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        "led_count": 77,
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        "max_brightness": 180,
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        "sleep": true
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        "sleep": true,
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        "animations": {
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            "breathing": true,
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            "rainbow_mood": true,
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            "rainbow_swirl": true,
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            "snake": true,
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            "knight": true,
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            "christmas": true,
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            "static_gradient": true,
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            "rgb_test": true,
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            "alternating": true
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        }
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    },
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    "diode_direction": "COL2ROW",
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    "processor": "atmega32u4",
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			@ -14,15 +14,6 @@
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#pragma once
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_RGB_TEST
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#define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_DEFAULT_MODE (RGBLIGHT_MODE_RAINBOW_SWIRL + 2)
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#define RGBLIGHT_LAYERS
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			@ -20,7 +20,18 @@
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        "brightness_steps": 8,
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        "led_count": 18,
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        "max_brightness": 180,
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        "sleep": true
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        "sleep": true,
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        "animations": {
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            "breathing": true,
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            "rainbow_mood": true,
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            "rainbow_swirl": true,
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            "snake": true,
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            "knight": true,
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            "christmas": true,
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            "static_gradient": true,
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            "rgb_test": true,
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            "alternating": true
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        }
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    },
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    "diode_direction": "COL2ROW",
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    "processor": "atmega32u4",
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