Move RGBLight animations to data driven (#21635)

* Move RGBLight animations to data driven, 0-9

* Move RGBLight animations to data driven, A

* Move RGBLight animations to data driven, B

* Move RGBLight animations to data driven, C

* Move RGBLight animations to data driven, D

* Move RGBLight animations to data driven, E

* Move RGBLight animations to data driven, F

* Move RGBLight animations to data driven, G

* Move RGBLight animations to data driven, H

* Move RGBLight animations to data driven, handwired

* Move RGBLight animations to data driven, I

* Move RGBLight animations to data driven, J

* Move RGBLight animations to data driven, K

* Move RGBLight animations to data driven, L

* Move RGBLight animations to data driven, M

* Move RGBLight animations to data driven, N

* Move RGBLight animations to data driven, O

* Move RGBLight animations to data driven, P

* Move RGBLight animations to data driven, Q

* Move RGBLight animations to data driven, R

* Move RGBLight animations to data driven, S

* Move RGBLight animations to data driven, T

* Move RGBLight animations to data driven, U

* Move RGBLight animations to data driven, V

* Move RGBLight animations to data driven, W

* Move RGBLight animations to data driven, X

* Move RGBLight animations to data driven, Y

* Move RGBLight animations to data driven, Z

* Fix incorrect placement

* Fix build failures and mismatches
This commit is contained in:
Ryan 2023-08-24 07:11:39 +10:00 committed by GitHub
parent 79491e35e1
commit 023d644bb6
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1830 changed files with 11415 additions and 14514 deletions

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@ -16,16 +16,6 @@
#pragma once
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */

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@ -16,7 +16,14 @@
"brightness_steps": 8,
"led_count": 20,
"max_brightness": 200,
"sleep": true
"sleep": true,
"animations": {
"breathing": true,
"rainbow_mood": true,
"rainbow_swirl": true,
"static_gradient": true,
"rgb_test": true
}
},
"matrix_pins": {
"cols": ["A2", "A1", "A0", "B11", "B10", "B2", "F1", "B1", "B0", "A7", "A6", "A5", "F0", "A4", "C15", "C14", "C13"],

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@ -16,16 +16,6 @@
#pragma once
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */

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@ -12,7 +12,14 @@
"saturation_steps": 8,
"brightness_steps": 8,
"led_count": 14,
"sleep": true
"sleep": true,
"animations": {
"breathing": true,
"rainbow_mood": true,
"rainbow_swirl": true,
"static_gradient": true,
"rgb_test": true
}
},
"ws2812": {
"pin": "F6"

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@ -16,16 +16,6 @@
#pragma once
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */

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@ -12,7 +12,14 @@
"saturation_steps": 8,
"brightness_steps": 8,
"led_count": 14,
"sleep": true
"sleep": true,
"animations": {
"breathing": true,
"rainbow_mood": true,
"rainbow_swirl": true,
"static_gradient": true,
"rgb_test": true
}
},
"ws2812": {
"pin": "F6"

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@ -16,17 +16,6 @@
#pragma once
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */

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@ -26,7 +26,19 @@
"brightness_steps": 8,
"led_count": 12,
"max_brightness": 200,
"sleep": true
"sleep": true,
"animations": {
"breathing": true,
"rainbow_mood": true,
"rainbow_swirl": true,
"snake": true,
"knight": true,
"christmas": true,
"static_gradient": true,
"rgb_test": true,
"alternating": true,
"twinkle": true
}
},
"processor": "atmega32u4",
"bootloader": "atmel-dfu",

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@ -18,16 +18,6 @@
#define INDICATOR_PIN_0 B13
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */

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@ -25,7 +25,14 @@
"brightness_steps": 8,
"led_count": 19,
"max_brightness": 200,
"sleep": true
"sleep": true,
"animations": {
"breathing": true,
"rainbow_mood": true,
"rainbow_swirl": true,
"static_gradient": true,
"rgb_test": true
}
},
"processor": "STM32F072",
"bootloader": "stm32-dfu",