Move RGBLight animations to data driven (#21635)
* Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches
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					 1830 changed files with 11415 additions and 14514 deletions
				
			
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			@ -15,7 +15,16 @@
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        "term": 100
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    },
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    "rgblight": {
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        "hue_steps": 10
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        "hue_steps": 10,
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        "animations": {
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            "breathing": true,
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            "rainbow_mood": true,
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            "rainbow_swirl": true,
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            "snake": true,
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            "knight": true,
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            "christmas": true,
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            "static_gradient": true
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        }
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    },
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    "ws2812": {
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        "pin": "D3"
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			@ -26,18 +26,3 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
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  #define STARTUP_SONG SONG(STARTUP_SOUND)
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  #define AUDIO_CLICKY
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#endif
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// If you need more program area, try select and reduce rgblight modes to use.
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// Selection of RGBLIGHT MODE to use.
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#if defined(LED_ANIMATIONS)
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   #define RGBLIGHT_EFFECT_BREATHING
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   #define RGBLIGHT_EFFECT_RAINBOW_MOOD
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   #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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   #define RGBLIGHT_EFFECT_SNAKE
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   #define RGBLIGHT_EFFECT_KNIGHT
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   #define RGBLIGHT_EFFECT_CHRISTMAS
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   #define RGBLIGHT_EFFECT_STATIC_GRADIENT
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   //#define RGBLIGHT_EFFECT_RGB_TEST
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   //#define RGBLIGHT_EFFECT_ALTERNATING
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#endif
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