More speed and quality improvements to the software USART in the AVRISP project.
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					 5 changed files with 25 additions and 38 deletions
				
			
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			@ -48,23 +48,7 @@ void NVMTarget_SendNVMRegAddress(uint8_t Register)
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	uint32_t Address = XPROG_Param_NVMBase | Register;
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	/* Send the calculated 32-bit address to the target, LSB first */
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	PDITarget_SendByte(Address &  0xFF);
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	PDITarget_SendByte(Address >> 8);
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	PDITarget_SendByte(Address >> 16);
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	PDITarget_SendByte(Address >> 24);
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}
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/** Sends the given 32-bit absolute address to the target.
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 *
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 *  \param[in] AbsoluteAddress  Absolute address to send to the target
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 */
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void NVMTarget_SendAddress(uint32_t AbsoluteAddress)
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{
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	/* Send the given 32-bit address to the target, LSB first */
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	PDITarget_SendByte(AbsoluteAddress &  0xFF);
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	PDITarget_SendByte(AbsoluteAddress >> 8);
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	PDITarget_SendByte(AbsoluteAddress >> 16);
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	PDITarget_SendByte(AbsoluteAddress >> 24);
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	NVMTarget_SendAddress(Address);
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}
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/** Waits while the target's NVM controller is busy performing an operation, exiting if the
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			@ -105,6 +105,20 @@
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		#define NVM_CMD_ERASEWRITEEEPROMPAGE   0x35
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		#define NVM_CMD_READEEPROM             0x06
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	/* Inline Functions: */
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		/** Sends the given 32-bit absolute address to the target.
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		 *
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		 *  \param[in] AbsoluteAddress  Absolute address to send to the target
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		 */
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		static inline void NVMTarget_SendAddress(uint32_t AbsoluteAddress)
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		{
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			/* Send the given 32-bit address to the target, LSB first */
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			PDITarget_SendByte(AbsoluteAddress &  0xFF);
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			PDITarget_SendByte(AbsoluteAddress >> 8);
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			PDITarget_SendByte(AbsoluteAddress >> 16);
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			PDITarget_SendByte(AbsoluteAddress >> 24);
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		}
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	/* Function Prototypes: */
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		void NVMTarget_SendNVMRegAddress(uint8_t Register);
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		void NVMTarget_SendAddress(uint32_t AbsoluteAddress);
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			@ -196,19 +196,18 @@ void PDITarget_SendByte(uint8_t Byte)
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		IsSending = true;
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	}
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	bool    EvenParityBit = false;
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	uint8_t ParityData    = Byte;
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	/* Calculate the new USART frame data here while while we wait for a previous byte (if any) to finish sending */
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	uint16_t NewUSARTData = ((1 << 11) | (1 << 10) | (0 << 9) | ((uint16_t)Byte << 1) | (0 << 0));
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	/* Compute Even parity - while a bit is still set, chop off lowest bit and toggle parity bit */
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	uint8_t ParityData    = Byte;
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	while (ParityData)
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	{
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		EvenParityBit ^= true;
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		NewUSARTData ^= (1 << 9);
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		ParityData   &= (ParityData - 1);
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	}
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	/* Calculate the new USART frame data here while while we wait for a previous byte (if any) to finish sending */
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	uint16_t NewUSARTData = ((1 << 11) | (1 << 10) | ((uint16_t)EvenParityBit << 9) | ((uint16_t)Byte << 1) | (0 << 0));
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	/* Wait until transmitter is idle before writing new data */
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	while (SoftUSART_BitCount);
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	/* Data shifted out LSB first, START DATA PARITY STOP STOP */
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			@ -258,7 +257,7 @@ uint8_t PDITarget_ReceiveByte(void)
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	SoftUSART_BitCount = BITS_IN_FRAME;
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	while (SoftUSART_BitCount);
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	/* Throw away the start, parity and stop bits to leave only the data */
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	/* Throw away the parity and stop bits to leave only the data (start bit is already discarded) */
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	return (uint8_t)SoftUSART_Data;
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#endif
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}
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			@ -280,7 +279,7 @@ void PDITarget_SendBreak(void)
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	}
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	/* Need to do nothing for a full frame to send a BREAK */
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	for (uint8_t i = 0; i <= BITS_IN_FRAME; i++)
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	for (uint8_t i = 0; i < BITS_IN_FRAME; i++)
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	{
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		/* Wait for a full cycle of the clock */
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		while (PIND & (1 << 5));
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			@ -54,17 +54,7 @@
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	/* Defines: */
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		#if ((BOARD == BOARD_XPLAIN) || (BOARD == BOARD_XPLAIN_REV1))
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//			#define PDI_VIA_HARDWARE_USART
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			#define BITBANG_PDIDATA_PORT     PORTD
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			#define BITBANG_PDIDATA_DDR      DDRD
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			#define BITBANG_PDIDATA_PIN      PIND
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			#define BITBANG_PDIDATA_MASK     (1 << 3)
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			#define BITBANG_PDICLOCK_PORT    PORTD
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			#define BITBANG_PDICLOCK_DDR     DDRD
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			#define BITBANG_PDICLOCK_PIN     PIND
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			#define BITBANG_PDICLOCK_MASK    (1 << 5)
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			#define PDI_VIA_HARDWARE_USART
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		#else
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			#define BITBANG_PDIDATA_PORT     PORTB
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			#define BITBANG_PDIDATA_DDR      DDRB
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			@ -66,7 +66,7 @@ MCU = at90usb1287
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# Target board (see library "Board Types" documentation, USER or blank for projects not requiring
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# LUFA board drivers). If USER is selected, put custom board drivers in a directory called 
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# "Board" inside the application directory.
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BOARD = XPLAIN
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BOARD = USBKEY
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# Processor frequency.
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