* Update macros and keycode handling - Update NUBS_Z macro so it repeats when held down - Number row now uses numpad keycodes if Right Alt is being held - coding conventions and formatting update - switched to four-space indent - reformatted a block comment * Update readme files |
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|---|---|---|
| .. | ||
| config.h | ||
| keymap.c | ||
| readme.md | ||
| readme_ch1.md | ||
| readme_ch2.md | ||
| readme_ch3.md | ||
| readme_ch4.md | ||
| readme_ch5.md | ||
| readme_git.md | ||
| rules.mk | ||
@noroadsleft's KC60 keymap
Last updated: April 7, 2019, 2:26 AM UTC-0700
I am a full-time Dvorak typist, and occasional semi-serious FPS gamer. The layers are oriented towards a mix of typing and gaming.
Outline
- Base Layers
- Layer 0: QWERTY
_QW - Layer 1: Hardware Dvorak
_DV - Layer 2: Hardware Colemak
_CM
- Layer 0: QWERTY
- OS Overlays
- Layer 3: MacOS Overlay
_MC
- Layer 3: MacOS Overlay
- Quake 2 Overlays
- Layers 4, 5 and 6: Quake 2
_Q2, Quake 2 Dvorak_QD, and Quake 2 Console_QC
- Layers 4, 5 and 6: Quake 2
- Function Layers
- Layer 7: Windows Fn layer
_FW - Layer 8: MacOS-oriented Fn layer
_FM - Layer 9: Quake 2 Fn layer
_FQ
- Layer 7: Windows Fn layer
- Other Layers
- Layer 10: Numpad layer
_NP - Layer 11: Macro layer
_MA - Layer 12: System layer
_SY
- Layer 10: Numpad layer
