* Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches
		
			
				
	
	
		
			11 lines
		
	
	
	
		
			254 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
	
		
			254 B
		
	
	
	
		
			C
		
	
	
	
	
	
// Copyright 2022 Will Winder (@winder)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#    define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_RAINBOW_SWIRL+2
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#ifdef OLED_ENABLE
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#    define OLED_DISPLAY_128X64
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#    define OLED_TIMEOUT 30000
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#endif
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