* `UC_MOD`/`UC_RMOD` -> `UC_NEXT`/`UC_PREV` * `UNICODE_MODE_*` -> `QK_UNICODE_MODE_*` * `UC_MAC` -> `UNICODE_MODE_MACOS` * `UC_LNX` -> `UNICODE_MODE_LINUX` * `UC_WIN` -> `UNICODE_MODE_WINDOWS` * `UC_BSD` -> `UNICODE_MODE_BSD` * `UC_WINC` -> `UNICODE_MODE_WINCOMPOSE` * `UC_EMACS` -> `UNICODE_MODE_EMACS` * `UC__COUNT` -> `UNICODE_MODE_COUNT` * `UC_M_MA` -> `UC_MAC` * `UC_M_LN` -> `UC_LINX` * `UC_M_WI` -> `UC_WIN` * `UC_M_BS` -> `UC_BSD` * `UC_M_WC` -> `UC_WINC` * `UC_M_EM` -> `UC_EMAC` * Docs * Update quantum/unicode/unicode.h
		
			
				
	
	
		
			197 lines
		
	
	
	
		
			5.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			197 lines
		
	
	
	
		
			5.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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Copyright 2019 Andre Poley <andre.poley@mailbox.org>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "quantum.h"
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#include "kuchosauronad0.h"
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userspace_config_t userspace_config;
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#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
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#  define KUCHOSAURONAD0_UNICODE_MODE UNICODE_MODE_WINCOMPOSE
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#else
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#  define KUCHOSAURONAD0_UNICODE_MODE 2 // set to 2 for UNICODE_MODE_WINDOWS, set to 4 for UNICODE_MODE_WINCOMPOSE
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#endif
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// Add reconfigurable functions here, for keymap customization
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// This allows for a global, userspace functions, and continued
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// customization of the keymap.  Use _keymap instead of _user
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// functions in the keymaps
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__attribute__ ((weak))
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void matrix_init_keymap(void) {}
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// Call user matrix init, set default RGB colors and then
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// call the keymap's init function
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void matrix_init_user(void) {
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  userspace_config.raw = eeconfig_read_user();
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  #ifdef BOOTLOADER_CATERINA
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    DDRD &= ~(1<<5);
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    PORTD &= ~(1<<5);
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    DDRB &= ~(1<<0);
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    PORTB &= ~(1<<0);
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  #endif
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  #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
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    set_unicode_input_mode(KUCHOSAURONAD0_UNICODE_MODE);
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    get_unicode_input_mode();
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  #endif //UNICODE_ENABLE
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  matrix_init_keymap();
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}
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__attribute__((weak))
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void keyboard_post_init_keymap(void){ }
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void keyboard_post_init_user(void){
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#ifdef RGBLIGHT_ENABLE
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  keyboard_post_init_rgb();
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#endif
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  keyboard_post_init_keymap();
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}
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__attribute__ ((weak))
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void shutdown_keymap(void) {}
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void shutdown_user (void) {
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  #ifdef RGBLIGHT_ENABLE
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    rgblight_enable_noeeprom();
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    rgblight_mode_noeeprom(1);
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    rgblight_setrgb(RGB_TEAL);
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  #endif // RGBLIGHT_ENABLE
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  #ifdef RGB_MATRIX_ENABLE
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    // uint16_t timer_start = timer_read();
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    // rgb_matrix_set_color_all( 0xFF, 0x00, 0x00 );
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    // while(timer_elapsed(timer_start) < 250) { wait_ms(1); }
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  #endif //RGB_MATRIX_ENABLE
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  shutdown_keymap();
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}
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__attribute__ ((weak))
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void suspend_power_down_keymap(void) {}
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void suspend_power_down_user(void) {
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    suspend_power_down_keymap();
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}
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__attribute__ ((weak))
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void suspend_wakeup_init_keymap(void) {}
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void suspend_wakeup_init_user(void) {
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  suspend_wakeup_init_keymap();
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}
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__attribute__ ((weak))
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void matrix_scan_keymap(void) {}
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__attribute__ ((weak))
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void matrix_scan_user(void){
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  static bool has_ran_yet;
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  if (!has_ran_yet) {
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    has_ran_yet = true;
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    startup_user();
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  }
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#ifdef TAP_DANCE_ENABLE  // Run Diablo 3 macro checking code.
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//  run_diablo_macro_check();
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#endif // !TAP_DANCE_ENABLE
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#ifdef RGBLIGHT_ENABLE
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  matrix_scan_rgb();
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#endif // !RGBLIGHT_ENABLE
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  matrix_scan_keymap();
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}
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__attribute__ ((weak))
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layer_state_t layer_state_set_keymap (layer_state_t state) {
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  return state;
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}
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// on layer change, no matter where the change was initiated
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// Then runs keymap's layer change check
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layer_state_t layer_state_set_user(layer_state_t state) {
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  state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
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#ifdef RGBLIGHT_ENABLE
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  state = layer_state_set_rgb(state);
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#endif // RGBLIGHT_ENABLE
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  return layer_state_set_keymap (state);
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}
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__attribute__ ((weak))
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layer_state_t default_layer_state_set_keymap (layer_state_t state) {
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  return state;
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}
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// Runs state check and changes underglow color and animation
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layer_state_t default_layer_state_set_user(layer_state_t state) {
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  state = default_layer_state_set_keymap(state);
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#if 0
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#ifdef RGBLIGHT_ENABLE
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  state = default_layer_state_set_rgb(state);
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#endif // RGBLIGHT_ENABLE
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#endif
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  return state;
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}
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__attribute__ ((weak))
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void led_set_keymap(uint8_t usb_led) {}
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// Any custom LED code goes here.
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// So far, I only have keyboard specific code,
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// So nothing goes here.
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void led_set_user(uint8_t usb_led) {
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  led_set_keymap(usb_led);
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}
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__attribute__ ((weak))
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void eeconfig_init_keymap(void) {}
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void eeconfig_init_user(void) {
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  userspace_config.raw = 0;
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  userspace_config.rgb_layer_change = true;
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  eeconfig_update_user(userspace_config.raw);
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  #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
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    set_unicode_input_mode(KUCHOSAURONAD0_UNICODE_MODE);
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    get_unicode_input_mode();
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  #else
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    eeprom_update_byte(EECONFIG_UNICODEMODE, KUCHOSAURONAD0_UNICODE_MODE);
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  #endif
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  eeconfig_init_keymap();
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  keyboard_init();
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}
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// TMUX stuff
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void tmux_prefix(void) {
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  register_code(KC_LCTL);
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  tap_code(KC_B);
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  unregister_code(KC_LCTL);
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}
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void tmux_pane_last(void) {
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  tmux_prefix();
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  tap_code(KC_SCLN);
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}
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void tmux_pane_switch_repeat(void) {
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  tmux_pane_last();
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  tap_code(KC_UP);
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  tap_code(KC_ENT);
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  tmux_pane_last();
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}
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/* vi: ft=c:tw=80:sw=2:ts=2:sts=2:et */
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