[Keymap] Lily58 : HELL0 NAVI. Interface (#15469)
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Joel Challis <git@zvecr.com>
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keyboards/lily58/keymaps/druotoni/gui_state.c
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keyboards/lily58/keymaps/druotoni/gui_state.c
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// Copyright 2021 Nicolas Druoton (druotoni)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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#include "gui_state.h"
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#include "draw_helper.h"
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// timer for the gui state
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uint32_t global_sleep_timer = 0;
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uint32_t global_waking_up_timer = 0;
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uint32_t global_booting_timer = 0;
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// timers test for states
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#ifdef WITH_BOOT
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static bool IsBooting(void) { return (timer_elapsed32(global_booting_timer) < BOOTING_TIME_TRESHOLD); }
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#else
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static bool IsBooting(void) { return false; }
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#endif
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// state test
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static bool IsWakingUp(void) { return (timer_elapsed32(global_waking_up_timer) < WAKING_UP_TIME_TRESHOLD); }
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static bool IsIdle(void) { return (timer_elapsed32(global_sleep_timer) > IDLE_TIME_TRESHOLD && timer_elapsed32(global_sleep_timer) < HALTING_TIME_TRESHOLD); }
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static bool IsSleep(void) { return (timer_elapsed32(global_sleep_timer) >= SLEEP_TIME_TRESHOLD); }
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static bool IsHalting(void) { return (timer_elapsed32(global_sleep_timer) >= HALTING_TIME_TRESHOLD && timer_elapsed32(global_sleep_timer) < SLEEP_TIME_TRESHOLD); }
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gui_state_t get_gui_state(void) {
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// get gui states by testing timers
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if (IsBooting()) return _BOOTING;
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if (IsWakingUp()) return _WAKINGUP;
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if (IsIdle()) return _IDLE;
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if (IsHalting()) return _HALTING;
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if (IsSleep()) return _SLEEP;
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return _UP;
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}
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void update_gui_state(void) {
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// what to do when a key is pressed
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gui_state_t t = get_gui_state();
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#ifdef WITH_BOOT
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if (t == _SLEEP) {
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// booting
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global_booting_timer = timer_read32();
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}
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if (t == _BOOTING) {
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// cancel booting
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global_booting_timer = 1000000;
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}
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#else
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if (t == _SLEEP) {
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// waking up
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global_waking_up_timer = timer_read32();
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}
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#endif
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if (t == _IDLE || t == _HALTING || t == _BOOTING) {
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// waking up
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global_waking_up_timer = timer_read32();
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}
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// no sleep
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global_sleep_timer = timer_read32();
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}
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uint8_t get_glitch_probability(void) {
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// more gliches could occur when halting time is near
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return interpo_pourcent(IDLE_TIME_TRESHOLD, HALTING_TIME_TRESHOLD, timer_elapsed32(global_sleep_timer));
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}
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