From 3207ecf981089e83cf79886efa08c1a9436bcaec Mon Sep 17 00:00:00 2001 From: tzarc Date: Mon, 27 Dec 2021 03:11:32 +0000 Subject: [PATCH] =?UTF-8?q?Deploying=20to=20gh-pages=20from=20master=20@?= =?UTF-8?q?=20b384599663bc45b3aa27c5f83e70bbf6be42d9ea=20=F0=9F=9A=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- feature_combo.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/feature_combo.md b/feature_combo.md index 0e7ebd6c3b..47128c431b 100644 --- a/feature_combo.md +++ b/feature_combo.md @@ -100,7 +100,7 @@ void process_combo_event(uint16_t combo_index, bool pressed) { This will send "john.doe@example.com" if you chord E and M together, and clear the current line with Backspace and Left-Shift. You could change this to do stuff like play sounds or change settings. -It is worth noting that `COMBO_ACTION`s are not needed anymore. As of [PR#8591](https://github.com/qmk/qmk_firmware/pull/8591/), it is possible to run your own custom keycodes from combos. Just define the custom keycode, program its functionality in `process_record_user`, and define a combo with `COMBO(, )`. +It is worth noting that `COMBO_ACTION`s are not needed anymore. As of [PR#8591](https://github.com/qmk/qmk_firmware/pull/8591/), it is possible to run your own custom keycodes from combos. Just define the custom keycode, program its functionality in `process_record_user`, and define a combo with `COMBO(, )`. See the first example in [Macros](feature_macros.md). ## Keycodes You can enable, disable and toggle the Combo feature on the fly. This is useful if you need to disable them temporarily, such as for a game. The following keycodes are available for use in your `keymap.c`